票务代理
Search documents
十五运会官方IP走红 “体育+”激活湾区文旅经济新动能
Shang Hai Zheng Quan Bao· 2025-11-18 18:42
Core Insights - The 15th National Games has generated significant economic activity, with licensed merchandise sales reaching 680 million yuan as of November 15, marking a record in both quantity and variety of products [3][7] - The event has led to a 26% year-on-year increase in flight bookings to Guangzhou, Shenzhen, and Zhuhai, and a 20% increase in overall cultural tourism consumption in Guangzhou [8][9] - The mascots "Xiyangyang" and "Lerongrong" have become popular cultural icons, driving high demand for related merchandise, with some products seeing price increases on secondary markets [6][4] Merchandise and Sales - The event attracted 33 licensed manufacturers and 44 licensed retailers, resulting in over 2,800 approved licensed products across 20 categories, the highest in history [3][6] - The popularity of the mascots has led to long queues and limited availability of certain merchandise, with some items selling out quickly [4][6] - The Guangzhou Cultural Group reported over 500 products for sale, with expectations of continued high demand for at least another two weeks [6] Tourism and Economic Impact - The event has spurred the development of tourism packages that combine event tickets with local attractions, enhancing the "ticket root economy" into a broader tourism experience [8][9] - Companies like Lingnan Holdings and Ctrip are leveraging the event's popularity to create integrated tourism products, promoting a seamless experience from event attendance to local exploration [8][9] - The Guangdong government has initiated a consumption season with a budget of 3.5 billion yuan to stimulate local spending, further supporting the tourism and cultural sectors [10] Future Prospects - The integration of sports, culture, and tourism is seen as a sustainable growth model for the Guangdong-Hong Kong-Macao Greater Bay Area, with ongoing efforts to enhance infrastructure and cooperation among the three regions [10] - The event is expected to serve as a model for future cultural and sports tourism initiatives, potentially establishing the area as a world-class destination [10]
抢票软件抢出不正当竞争,警示了什么
Bei Jing Qing Nian Bao· 2025-04-29 01:38
Core Points - The Supreme Court's ruling on a case involving "ticket grabbing software" has garnered significant attention, marking the first instance in China where such software is recognized as constituting unfair competition [1] - The case clarifies the illegal nature and dangers of "ticket grabbing" behavior, serving as a warning to sellers of such software and providing a legal precedent for ticketing entities affected by these practices [1][2] Group 1 - The plaintiff in the case is a well-known entertainment ticketing agency, while the defendant sold "ticket grabbing" software on a second-hand shopping platform, which simulated human operations to increase the chances of successful ticket purchases [1] - The software's operation does not represent technological innovation but rather undermines fair competition by providing users with an unfair advantage in purchasing tickets [2] - The legal framework, specifically Article 12 of the Anti-Unfair Competition Law, prohibits operators from using technical means to disrupt the normal operation of other businesses' online products or services, which the court found applicable in this case [2] Group 2 - The legal implications of this case extend beyond individual instances, offering insights into combating broader ticketing fraud issues [3] - Ticketing entities have two main legal avenues for recourse: filing lawsuits against sellers of ticket grabbing software or reporting to market regulatory authorities for enforcement actions [3] - Regulatory bodies are encouraged to proactively address ticket grabbing behaviors rather than waiting for complaints, enhancing oversight to eliminate the conditions that allow such software to thrive [3]
抢票软件被判不正当竞争,具有示范意义
Qi Lu Wan Bao Wang· 2025-04-28 14:34
Core Viewpoint - The Supreme People's Court has ruled a case of "unfair competition by ticket grabbing software," marking a significant precedent in protecting fair market practices in the ticketing industry [1][2] Group 1: Case Overview - The plaintiff is a well-known entertainment ticketing agency, while the defendant sold ticket grabbing "plug-in" software on a second-hand shopping platform [1] - This case is the first of its kind in China to determine that ticket grabbing software constitutes unfair competition, highlighting its implications for maintaining a healthy ticket purchasing order and market competition environment [1] Group 2: Market Competition Impact - The defendant's actions severely disrupt the fair competition environment, as ticketing platforms invest substantial resources to create stable and fair purchasing systems [1] - The use of ticket grabbing software gives users an unfair advantage, disadvantaging consumers who follow the rules and purchase tickets through normal channels, thus harming their rights [1] - The presence of such software increases operational costs for ticketing platforms, leading to excessive order requests that can overwhelm systems, slow response times, and even risk system crashes [1] Group 3: Legal and Regulatory Implications - The Anti-Unfair Competition Law explicitly prohibits operators from using technical means to disrupt the normal operation of other operators' legitimate network products or services, making the defendant's actions a clear case of unfair competition [2] - This case serves as a reference for combating the online black and gray market, alerting those involved in ticket grabbing services and software development [2] - There is a need for collaborative efforts to maintain a fair ticket purchasing order, with regulatory bodies enhancing oversight and ticketing platforms improving their technical defenses against such software [2]
全国首例!抢票“外挂”软件被判构成不正当竞争
news flash· 2025-04-27 11:38
Core Viewpoint - The case of "unfair competition by ticket-snatching software" has gained attention following the Supreme People's Court's release of typical intellectual property cases, highlighting the legal implications of software that manipulates ticket purchasing processes [1] Group 1: Case Overview - The plaintiff is a well-known entertainment ticketing agency involved in various ticket sales, including concerts, sports events, dramas, and family exhibitions [1] - The defendant, Zheng Mouzhong, sold ticket-snatching "plug-in" software on a second-hand shopping platform, which was designed to enhance the speed of order information entry and increase the likelihood of successful ticket purchases on the plaintiff's app [1] Group 2: Technical Aspects - The developed ticket-snatching software utilizes technical means to simulate human operations, allowing for rapid submission of ticket orders [1] - This software can repeatedly submit requests in a short time frame, significantly boosting the chances of securing tickets on the plaintiff's platform [1]