植物大战僵尸
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90后的白月光,被卖了
36氪· 2025-11-03 00:06
Core Viewpoint - EA is set to be privatized for $55 billion, led by Saudi Arabia's Public Investment Fund (PIF), making it the second most expensive acquisition in gaming history, following Microsoft's acquisition of Activision Blizzard for $68.7 billion. However, this comes with a significant debt burden of $20 billion [4][22]. Group 1: EA's Market Position and Financial Performance - EA is likened to Adidas and Nike in the gaming industry, being a defining presence in various game categories such as sports and simulation games [4][10]. - EA's fiscal year 2025 net revenue is projected at $7.463 billion, with a cash flow of $2.079 billion, and is expected to maintain similar revenue levels in fiscal year 2026 [12]. - The company has faced stagnation in growth, with its online gaming business only growing by 1% in fiscal year 2024, leading to a significant drop in stock price [17][18]. Group 2: Reasons for the Acquisition - The acquisition is driven by EA's struggles in a post-pandemic market, where consumer engagement has shifted away from gaming, leading to operational pressures and layoffs [17][18]. - EA's heavy reliance on its flagship product, the FIFA series, has created vulnerabilities, as it accounted for half of the company's net bookings over the past five years [18]. - The company has attempted to diversify through acquisitions of potential game studios, but this strategy has proven costly and has diminished its bargaining power in the market [19][20]. Group 3: The Acquisition Structure and Implications - The acquisition will be financed with $35 billion in cash from the consortium, while $20 billion will be debt financed through Morgan Stanley, significantly increasing EA's debt from $2.2 billion to $22 billion [22]. - This transaction sets a new record for leveraged buyouts, raising concerns about EA's future financial stability and operational flexibility [22][23]. - The gaming industry has reacted negatively to the acquisition, drawing parallels to other companies that suffered after similar leveraged buyouts, indicating potential risks for EA's future [24].
4399网站紧急下架极端组织发布的反社会游戏
猿大侠· 2025-07-04 04:06
Core Viewpoint - The article discusses the enduring presence of the 4399 gaming website, which has become a nostalgic platform for many, particularly those born in the 1990s, despite facing increasing regulatory scrutiny and the removal of certain controversial games [1][10]. Group 1: Historical Context - In the early days of internet gaming, download speeds were significantly slower, making platforms like 4399 essential for accessing games [2]. - 4399 became a go-to site for casual gaming, offering a wide variety of classic games such as the Fireman series and Bubble Trouble [3][4]. Group 2: Game Content and Regulation - The platform has faced criticism for hosting a large number of games that were not thoroughly vetted before being uploaded, leading to the presence of problematic content [5][6]. - Recent regulatory actions have led to the removal of games deemed inappropriate, including those associated with extremist organizations, highlighting the increasing scrutiny of online gaming content [10][11]. Group 3: Specific Games and Controversies - Games like "Kaboom!" and "Can Your Pet?" were removed due to their violent and disturbing content, which included themes of self-destruction and animal cruelty [12][14][18]. - The game "Can Your Pet?" was created by PETA, an organization known for its extreme methods in animal rights advocacy, which has sparked significant controversy [20][22]. Group 4: Public Reaction - Despite the removal of these controversial games, the general public's engagement with 4399 remains focused on more traditional and nostalgic games, indicating a disconnect between regulatory actions and user preferences [24].