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CINNO Research:消费场景深度重构 2025年中国AR销量达48万台首超VR
Zhi Tong Cai Jing· 2026-02-08 23:21
Core Insights - The Chinese consumer-grade XR market is expected to undergo a structural leap by 2025, driven by domestic supply chain breakthroughs and deep restructuring of consumption scenarios, with total sales reaching 645,000 units, a year-on-year increase of 13%, and AR sales surpassing VR for the first time at 480,000 units [1][3] Group 1: Market Dynamics - The domestic consumer-grade market is experiencing a restructuring, with AR devices achieving a historic breakthrough, expected to sell 484,000 units in 2025, a significant year-on-year increase of 71%, and projected to exceed 5 million units by 2030 [3] - The VR market is facing a contraction, with sales expected to drop to 161,000 units in 2025, marking a historical low, as head brands slow down new product releases amid declining consumer enthusiasm and limited application scenarios [3] Group 2: Technological Trends - AR display and optical solutions are evolving, with Micro OLED capturing 78% of the market share, and Sony leading with 60%, while domestic suppliers like Visionary Technology are gaining ground [4] - VR display and optical solutions are also advancing, with Fast LCD holding a 90% market share, and Pancake technology accounting for 52% of sales, although manufacturing costs are impacting growth [4] Group 3: Pricing and User Behavior - AR is driving down prices through mass production, leading to the emergence of affordable products, while high-end AR headsets are also being developed [5] - In the VR segment, products priced between 4,000 to 5,000 yuan account for 33% of sales, with core users willing to pay a premium for immersive technology [6] Group 4: Brand Landscape - In the AR market, domestic brands like Thunderbird lead with a 32% market share, while XREAL follows with 18%, focusing on a comprehensive ecosystem [7] - In the VR market, PICO maintains a leading position with over 40% market share, while Meta's share is rapidly increasing to over 30% [7] Group 5: Investment and Ecosystem Development - In 2025, global VR/AR industry financing reached 54.9 billion yuan, with domestic financing at 5.08 billion yuan, marking an increase from the previous year [8] - The consumer-grade XR market in China is undergoing a structural transformation driven by policy guidance, technological breakthroughs, and ecosystem reconstruction, with AR surpassing VR in market share [8]