人机共生
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看完央视看卫视,今年各卫视春晚小品哪个把你逗乐了
Xin Lang Cai Jing· 2026-02-23 11:27
广东卫视在正月初三来了一场首届人机协同春晚,把"未来我们如何与机器人相处"这一时代命题,融入 舞台作品,让机器人参与"共创",整台晚会,人类与智能机器人全流程协同,小品节目也不例外, 《2026团圆年》中儿子带了个"特殊"女友回家过年,通过一连串啼笑皆非的误会提出当技术能模拟一 切,人类最珍贵的东西究竟是什么的灵魂一问。 转自:扬子晚报 语言类节目总是春节联欢晚会上的一大看点,也是观众们最津津乐道的节目类型之一,大家总在热议剧 情安排合理不合理,包袱有没有抖出来,节目内容是否触达社会肌理接地气。今年从央视到地方卫视, 小品类节目亮点突出,各有特色。 "人机共生" 成为语言类节目新标配 "去年还是走路颤颤巍巍的机器老奶奶,今年超进化成武林高手了。"今年的春晚机器人含量超级高,而 且表现也是相当好,机器人进入了不少语言类节目当中,"人机共生"成为语言类节目的新标配。 央视春晚小品《奶奶的最爱》打开了人机共演的新篇章,蔡明搭档王天放及机器人同台演出,会撒娇会 讲笑话的机器人孙子与真孙子打PK,真蔡明和机器人蔡明也同台,《奶奶的最爱》将科技感融入家庭 温情故事,成为今年春晚语言类节目热点之一。 江苏卫视的语言节目《超 ...
中国机器人技术的飞跃与未来展望
Xin Lang Cai Jing· 2026-02-17 13:17
Group 1 - The performance of humanoid robots at the 2026 Spring Festival Gala has garnered global attention, showcasing significant advancements in movement capabilities and complex motion control [2] - The robots, developed by Yushu Technology, demonstrated impressive martial arts skills, including high-difficulty moves such as flips and intricate routines, highlighting the potential of human-robot collaboration [2] - The application scenarios for domestic robots are expanding, with examples including the Galaxy General Robot's capabilities in new retail environments and the emotional interaction robot from Songyan Power, indicating a shift from industrial applications to more human-like interactions [2] Group 2 - As of January 2026, China holds 68% of global humanoid robot patent applications, with a domestic core component localization rate of 75%, underscoring the country's technological advancements [3] - Yushu Technology's H2 robot features 31 high-precision joints and advanced bionic design, achieving zero-error performances in martial arts, which has gained international recognition [3] - The global supply chain dynamics are shifting due to the rise of Chinese robotics, with Morgan Stanley noting that removing Chinese components could triple the cost of humanoid robots, emphasizing China's critical role in the supply chain [3]
2025年发布机器人超330款,机器人上舞台不能没有真人的指导
Xin Lang Cai Jing· 2026-02-17 08:02
当机器人站上舞台,还需要人吗?答案是不仅需要,而且人的角色比以往更加关键。智元CMO邱恒在 接受蓝鲸新闻记者采访时表示,"教机器人技能的老师、节目导演,包括我们小品的编剧来自开心麻 花、武术动作由少林寺老师指导,这些专业人员是机器人具备表演能力的前提。"另一方面,则关乎企 业对人机关系的愿景:"我们一直强调'人机共生'的理念,未来的社会应当是人与机器协作共存。"@蓝 鲸新闻 【#2025年发布机器人超330款#,#机器人上舞台不能没有真人的指导#】2月16日晚,2026年央视春晚圆 满落幕。值得注意的是,这届春晚的机器人含量极高,多家国产机器人企业集体亮相。业内普遍认为, 文娱表演只是一个切口。借着舞台的东风,更多机器人将在今年加速驶入工业智造、物流分拣、安防巡 检等真实场景。仅2025年一年,中国机器人整机企业数量就突破140家,全年发布新品超过330款。 ...
春晚机器人背后的“北京答卷”
Xin Lang Cai Jing· 2026-02-17 05:54
马年除夕夜,亿万人在春晚的舞台上再次看到了机器人熟悉的身影。松延动力的四个步履精准的双足人 形机器人和一个仿生人形机器人,与著名演员蔡明完美配合完成了一场科技与艺术融合的视觉盛宴;银 河通用机器人,以"能干活"著称的具身智能企业,成为春晚历史上首个"指定具身大模型机器人"。 机器人登上央视春晚。图片来源:2026中央广播电视总台春节联欢晚会 松延动力 银河通用 从蛇年春晚到马年春晚,机器人的步履更加稳健、交互更加自然、动作更加流畅,这种肉眼可见的迭代 速度,让亿万观众惊叹于中国智造的飞跃式进步。 值得一提的是,在本次登台的几家机器人企业中,有两家来自北京——松延动力与银河通用,均为北京 市认定的"专精特新"企业。它们在亿万观众共同见证的舞台上惊艳亮相,不仅是企业的高光时刻,更是 北京这座科技创新中心智造实力的生动注脚。 一、从"跟跑"到"部分领跑":后来居上的中国智造 机器人登上央视春晚。图片来源:2026中央广播电视总台春节联欢晚会 追溯机器人产业的发展历程,这是一场跨越半个世纪的技术长跑。1973年,全球第一台人形机器 人"WABOT-1"问世,被认为开启了现代人形机器人研究的先河。此后数十年间,传统工业 ...
全球首个AI原生社交平台「Teamily AI」硅谷亮相,开启「人机共生」社交新元年
3 6 Ke· 2026-02-13 11:56
大家是否察觉到,2026 年伊始,AI 的进化逻辑正发生微妙转向。 从国内风头正劲的元宝派,到硅谷讨论热度居高不下的 OpenClaw、Moltbook,再到 AI 初创公司 Humans & 打造的社交智能融资额接近 5 亿美元,以及刚 刚发生的,定位为「The Simulation Company」的 Simile 推出其 AI 模拟平台做社会模拟,并获得 1 亿美元融资,投资人包括美国顶级基金及斯坦福李飞飞 教授等。 似乎业界已不再满足于仅仅将 AI 作为一个单独的工具,而是开始探索:当 AI 开始走进人类的真实交互场景中,与人类产生各种各样的互动时,会发生 什么? 基于此,一场围绕人与 AI 的社交新叙事,正悄然铺开…… 最近,机器之心留意到这类玩家中一个颇具代表性的产品。 从视频中可以看到,一群朋友在群里聊天,从当前的热映影片聊到各自最喜欢的电影,气氛轻松、自然。而就在话题逐渐升温时,一个 AI 智能体适时、 主动「加入」到群聊中,并根据聊天内容的上下文主动推荐了相关视频片段与背景音乐,直接嵌入到聊天界面中。另一边,朋友们还在继续讨论,并可以 边聊天边观看视频内容、收听音乐。 整个过程,AI 智能体 ...
全球首个AI原生社交平台「Teamily AI」硅谷亮相,开启「人机共生」社交新元年
机器之心· 2026-02-13 08:57
编辑|+0、Youli 大家是否察觉到,2026 年伊始,AI 的进化逻辑正发生微妙转向。 从国内风头正劲的元宝派,到硅谷讨论热度居高不下的 OpenClaw、Moltbook,再到 AI 初创公司 Humans & 打造的社交智能融资额接近 5 亿美元,以及刚刚发生 的, 定位为「The Simulation Company」的 Simile 推出其 AI 模拟平台做 社会模拟 ,并获得 1 亿美元融资, 投资人包括美国顶级基金及斯坦福李飞飞教授等。 似乎业界已不再满足于仅仅将 AI 作为一个单独的工具,而是开始探索: 当 AI 开始走进人类的真实交互场景中,与人类产生各种各样的互动时,会发生什么? 基于此,一场围绕人与 AI 的社交新叙事,正悄然铺开…… 最近,机器之心留意到这类玩家中一个颇具代表性的产品。 从视频中可以看到,一群朋友在群里聊天,从当前的热映影片聊到各自最喜欢的电影,气氛轻松、自然。而就在话题逐渐升温时,一个 AI 智能体适时、主动「加 入」到群聊中,并根据聊天内容的上下文主动推荐了相关视频片段与背景音乐,直接嵌入到聊天界面中。另一边,朋友们还在继续讨论,并可以边聊天边观看视 频内容、收听 ...
我们正在迎来“硅基化”社交时代
3 6 Ke· 2026-02-12 11:41
2026年1月28日,程序员Peter Steinberger开发了Clawdbot ( 即O penCla w),并推出了智能体社交平台 Moltbook。在这个平台上,Agent之间可以自由讨论,自由发言,作为创造者的人类,却只能在一旁围 观。 这只是一个开始,短短数日时间,超过百万量级的AI Agent涌入Moltbook,并在无人类干预的情况下, 自发演化出了包括宗教崇拜、阶级分化乃至加密通讯在内的复杂社会结构雏形。 而在这几天爆火的AI社交软件Elys,也正在展现一种全新的、由AI主导的社交网络形态,由人类用户建 立"分身",人类的分身(AI)发布内容、相互点赞、评论、聊天。 长期被讨论的"AI社交",进入了全新的发展阶段。 究其原因,在AI Agent真正实现全天候运作之前,AI Agent之于使用者,很大程度上是一次调用或者多 次调用的工具,即便在宣传口径里是AI助手,但本质是没有主体性的工具。 从OpenClaw开始,AI Agent被赋予了全天候运作能力,这也意味着,它有终于有机会成为线上社交的 独立个体,只不过以硅基的形式存在。 人类社交网络的历史,或许会由此开始改变。 从"连接型社交"到 ...
人机辩论、搭积木、玩音乐......36氪「挑战者之夜」,真被AI秀到了
36氪· 2026-02-09 15:12
Core Viewpoint - The article highlights the "Challenger Night" event organized by 36Kr, which aims to showcase the real-world performance of AI products through interactive challenges against human participants, emphasizing the integration of technology, creativity, and user engagement [1]. Group 1: AI vs. Human Debate - The first challenge featured a debate between a human debater, Luo Guanhua, and an AI robot named Tang Tang powered by SenseTime's AI technology, focusing on whether AI's upbringing will lead to different adult behaviors [3][6]. - The debate showcased Tang Tang's logical reasoning and expressive capabilities, with both participants engaging in a dynamic exchange, highlighting the potential for AI to evolve in debate skills [8][10]. Group 2: AI Robotics in Action - The second challenge involved the Moz 1 robot from Qianxun Technology competing against a human in a building block challenge, demonstrating its advanced AI capabilities and dexterity [13][14]. - Moz 1's performance improved in the second round, showcasing its ability to learn from previous experiences and adapt strategies, which reflects the future potential of human-robot collaboration [18][20]. Group 3: AI in Music Creation - Tunee AI, a music creation agent, demonstrated its ability to generate a song and music video based on random keywords provided by the audience, challenging the notion that artistic creation is solely a human domain [23][24]. - The event highlighted the potential for AI to simplify music production processes, allowing more individuals to engage in creative expression [26][27]. Group 4: AI in Gaming - Tripo AI showcased its 3D modeling capabilities by transforming a photo of 36Kr's CEO into a game character, illustrating the ease of creating game content through AI technology [29][31]. - This segment emphasized the potential for AI to democratize game development, allowing users to focus on creativity rather than technical production [29][31]. Group 5: Innovative Musical Instruments - LiberLive introduced a stringless guitar designed to make music accessible to beginners, allowing users to quickly learn and perform songs [33][35]. - The demonstration showed that with the right technology, even novices could achieve musical proficiency in a short time, enhancing the enjoyment of music creation [37]. Group 6: Future of AI in Daily Life - The event concluded with Moz 1 successfully cooking dumplings, showcasing the practical applications of AI in everyday tasks and the potential for AI to assist in domestic environments [39][43]. - The overarching theme was the vision of a harmonious coexistence between humans and AI, where technology enhances daily life and alleviates repetitive labor [43].
CINNO Research:消费场景深度重构 2025年中国AR销量达48万台首超VR
Zhi Tong Cai Jing· 2026-02-08 23:21
Core Insights - The Chinese consumer-grade XR market is expected to undergo a structural leap by 2025, driven by domestic supply chain breakthroughs and deep restructuring of consumption scenarios, with total sales reaching 645,000 units, a year-on-year increase of 13%, and AR sales surpassing VR for the first time at 480,000 units [1][3] Group 1: Market Dynamics - The domestic consumer-grade market is experiencing a restructuring, with AR devices achieving a historic breakthrough, expected to sell 484,000 units in 2025, a significant year-on-year increase of 71%, and projected to exceed 5 million units by 2030 [3] - The VR market is facing a contraction, with sales expected to drop to 161,000 units in 2025, marking a historical low, as head brands slow down new product releases amid declining consumer enthusiasm and limited application scenarios [3] Group 2: Technological Trends - AR display and optical solutions are evolving, with Micro OLED capturing 78% of the market share, and Sony leading with 60%, while domestic suppliers like Visionary Technology are gaining ground [4] - VR display and optical solutions are also advancing, with Fast LCD holding a 90% market share, and Pancake technology accounting for 52% of sales, although manufacturing costs are impacting growth [4] Group 3: Pricing and User Behavior - AR is driving down prices through mass production, leading to the emergence of affordable products, while high-end AR headsets are also being developed [5] - In the VR segment, products priced between 4,000 to 5,000 yuan account for 33% of sales, with core users willing to pay a premium for immersive technology [6] Group 4: Brand Landscape - In the AR market, domestic brands like Thunderbird lead with a 32% market share, while XREAL follows with 18%, focusing on a comprehensive ecosystem [7] - In the VR market, PICO maintains a leading position with over 40% market share, while Meta's share is rapidly increasing to over 30% [7] Group 5: Investment and Ecosystem Development - In 2025, global VR/AR industry financing reached 54.9 billion yuan, with domestic financing at 5.08 billion yuan, marking an increase from the previous year [8] - The consumer-grade XR market in China is undergoing a structural transformation driven by policy guidance, technological breakthroughs, and ecosystem reconstruction, with AR surpassing VR in market share [8]
卓益得机器人完成近亿元Pre-A+轮融资
Xin Lang Cai Jing· 2026-02-04 12:04
上海卓益得机器人有限公司完成近亿元人民币Pre-A+轮融资。本轮融资由上海浦东引领区投资中心、上 海张江科技创业投资有限公司联合领投,河南省科投产业发展投资基金等机构跟投。公司将通过此次融 资,在原有人形机器人产业基础上,开辟人机共生新赛道,重点布局IP活化、情感陪伴等情绪价值服 务,深耕老年人康护等新兴社会需求场景。 ...