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‘Wicked: For Good' Dominates Box Office With $150 Million Opening—Beating Last Year's First Installment
Forbes· 2025-11-23 17:35
Topline“Wicked: For Good” dominated its opening weekend and grossed an estimated $150 million at the domestic box office, according to early estimates reported by the Hollywood trade publications, turning it into the second-biggest premiere of 2025.“Wicked: For Good” is second only to “A Minecraft Movie” for 2025’s biggest opening weekend.Gareth Cattermole/Getty ImagesKey FactsThe sequel to last year’s “Wicked” was again directed by Hollywood stalwart John Cho, and also saw the return of Ariana Grande and C ...
‘Wicked: For Good' soars to $150 million domestic opening
CNBC· 2025-11-23 16:00
Core Insights - "Wicked: For Good" achieved an estimated $150 million in domestic ticket sales, marking the second-highest opening weekend for a film in 2025, following "A Minecraft Movie" at $163 million [1] - The film set a record for the biggest opening weekend of a Broadway adaptation, with a projected global haul of $226 million in its first three days [2] - The success of "Wicked: For Good" is expected to enhance box office performance during the Thanksgiving holiday season, alongside other films like Disney's "Zootopia 2" [3][4] Box Office Performance - The film's domestic opening of $150 million outperformed last year's "Wicked," which opened at $112.5 million [1] - The combination of "Wicked: For Good" and other films could challenge last year's record Thanksgiving box office [4] - "Zootopia 2" is anticipated to perform well, potentially reaching around $100 million in its three-day opening and over $125 million during the five-day Thanksgiving period [3] Market Trends - The strong performance of "Wicked: For Good" reflects a successful follow-up to the original film, indicating effective marketing and audience engagement strategies [3] - The positive box office results come in contrast to previous negative narratives surrounding the October box office performance [4]
Netflix Strikes Deal To Develop ‘Catan' Game Into Film And Television Projects
Forbes· 2025-10-21 17:20
Core Insights - Netflix has entered into a partnership with Asmodee to adapt the popular board game "Catan" into film and television projects, reflecting a growing trend in the industry to leverage game adaptations for audience engagement [1][2]. Company Developments - The deal will involve an undisclosed number of projects, including both live-action and animated formats, produced in collaboration with key figures from Asmodee and Catan Studio [2]. - This partnership follows previous collaborations, including the release of a French-language film "Family Pack" in 2024 and board games based on Netflix shows like "Ozark," "Squid Game," and "Stranger Things" [3]. Industry Trends - The adaptation of video games into films and television has proven to be a financially viable strategy, with notable successes such as "A Minecraft Movie," which grossed over $423 million domestically, and "The Super Mario Bros. Movie," which earned more than $1.3 billion globally [5]. - Despite the financial success of some adaptations, critical reception has been mixed, with many films receiving low scores on Rotten Tomatoes, indicating challenges in translating video game narratives into compelling cinematic experiences [6]. Market Potential - "Catan" has sold 45 million copies since its release in 1995 and has been translated into over 40 languages, showcasing its widespread popularity and potential as a source for adaptation [4].
X @Bloomberg
Bloomberg· 2025-10-09 18:20
Film Production - Warner Bros Discovery 电影部门主管 Michael De Luca 和 Pamela Abdy 续签合同后,确认将制作今年热门电影《Minecraft Movie》的续集 [1]
Can WBD's Studio Business Emerge as the Core Engine of EBITDA Growth?
ZACKS· 2025-10-07 17:06
Core Insights - Warner Bros. Discovery's (WBD) Studio segment is crucial for the company's entertainment ecosystem, encompassing Warner Bros. Motion Pictures, DC Studios, and Warner Bros. Television, which drive theatrical revenues and high-margin licensing income [1] Financial Performance - In Q2 2025, Studios' revenues increased by 55% year over year to $3.8 billion, with adjusted EBITDA rising 311% to $863 million, indicating strong operating leverage [2] - The Studios segment is projected to generate over $2.4 billion in Adjusted EBITDA for 2025, with a medium-term goal of exceeding $3 billion [3] - The Zacks Consensus Estimate for Q3 2025 Studios adjusted EBITDA is $2.46 billion, reflecting a 23.6% year-over-year increase [3] Franchise and Content Development - The revitalized DC Studios franchise, highlighted by Superman's $220 million global opening, enhances earnings potential, while Warner Bros. Television's 60 Emmy nominations support diversified revenue streams [4] - Consumer-products revenues are currently only 30 cents per dollar of peer levels, suggesting significant growth potential through merchandising and licensing [4] Competitive Landscape - WBD faces strong competition from Netflix and Walt Disney, both focusing on studio profitability through disciplined content investment and cost control [5] - Netflix is expanding its global production slate, while Walt Disney is optimizing its studio pipeline to stabilize margins [5] Stock Performance and Valuation - WBD shares have surged 80.6% year-to-date, outperforming the Zacks Consumer Discretionary sector's 7.9% increase and the Broadcast Radio and Television industry's 27.4% growth [6] - WBD stock is trading at a forward 12-month price/sales ratio of 1.25X, significantly lower than the industry's 4.79X [10]
Warner Bros. Discovery Stock To $30?
Forbes· 2025-09-16 10:57
Core Thesis - Warner Bros. Discovery (WBD) has shown significant recovery in 2025, trading around $18 after positive earnings surprises and advancements in streaming profitability [2][6] - The company reported $9.81 billion in revenue for Q2 2025, with a profit of $293 million in the streaming segment, indicating strong international subscriber growth [3][4] - Investors currently value WBD at approximately 9–10 times its forward earnings, which is a discount compared to competitors like Netflix and Disney [4] Key Growth Drivers - Expansion of streaming subscribers through the international launch of "Max" and growth in ad-supported subscribers enhances scale and average revenue per user (ARPU) [5] - Successful studio releases, such as the Minecraft movie, demonstrate WBD's ability to generate significant box office revenue [5] - The restructuring into "Streaming & Studios" and "Global Linear Networks" highlights growth potential and possible spin-offs [5] - The introduction of ad-supported streaming tiers boosts monetization while appealing to cost-conscious consumers [5] - Ongoing debt repayment efforts can reduce interest burdens and improve free cash flow, thereby increasing equity value [5] Financial Outlook - If WBD can grow its streaming base to 150 million subscribers by 2026 and stabilize cash flow from linear networks, earnings could reach $2–2.50 per share [4] - A conservative earnings multiple of 12–15 times could justify a stock price in the $25–30 range, representing a potential upside of 50–80% from current valuations [4][6] Risks to the Thesis - The company faces high execution demands and intense competition in the streaming market [6][7] - Challenges include declining advertising revenue in linear TV, high debt load, and competition from major players like Netflix and Disney [9] - Execution risks related to international streaming rollout and content expenditure must be managed effectively [9]
Hollywood turns to video games to bring fresh IP to the big screen
CNBC· 2025-09-05 16:33
Core Insights - Hollywood is increasingly investing in content based on video game franchises, with recent successes indicating a shift in the industry's approach to adaptations [2][21][23] Group 1: Industry Trends - The box office success of films like "The Super Mario Bros. Movie" and "A Minecraft Movie" has prompted studios to focus more on video game adaptations, with significant financial returns [2][14] - Recent adaptations have seen a reversal of previous trends where video game films were often met with skepticism and poor performance, as evidenced by the success of titles like "Pokémon Detective Pikachu" and "Sonic the Hedgehog" [3][11][12] - The technological advancements in CGI have allowed studios to create more engaging and realistic worlds, enabling better storytelling that resonates with audiences [16][18] Group 2: Audience Engagement - The demographic of gamers has shifted, with a large audience now comprising Gen Alpha, Gen Z, and Millennials, which presents a significant opportunity for studios to attract younger viewers [20][21] - There is potential for non-gamer audiences to discover video game adaptations, which could broaden the market and enhance box office performance [22] - Engaging younger generations through social influencers and content creators is seen as a crucial strategy for studios to maintain and grow their audience base [22][23] Group 3: Future Prospects - The video game adaptation genre is viewed as a new frontier for studios, potentially filling gaps left by underperforming superhero films [23] - Analysts suggest that while video game movies may not exponentially grow the industry, they could replace genres that are failing to attract audiences [22][23] - The success of video game adaptations indicates a wealth of beloved brands and stories that studios can leverage for future projects [23]
Warner Bros. Targeting 12-14 Theatrical Releases Annually Across Key Labels
Deadline· 2025-08-07 12:52
Core Insights - Warner Bros. Discovery (WBD) aims to release 12-14 films annually across its key labels, including Warner Bros. Pictures, DC Studios, New Line Cinema, and Warner Bros. Animation, following a successful second quarter at the box office [1][4] Group 1: Financial Performance - WBD's Motion Picture Group has generated over $3 billion in global box office revenue year-to-date, with more than $2 billion coming from four films released in the second quarter [3] - The company anticipates $2.4 billion in total Studios profit for 2025, aiming for a $3 billion target [4] Group 2: Strategic Initiatives - The recent success is attributed to a deliberate rebuilding and transformation strategy executed over the last three years since Discovery acquired Warner Media, focusing on a more analytical green lighting process and systematic marketing strategies [5][6] - The film studio has reorganized its marketing and distribution teams into a globally integrated model to enhance coordination across territories, which has led to some layoffs [6] Group 3: Upcoming Releases and Management - Upcoming releases include 1-2 Warner Bros. Pictures tentpoles, 1-2 DC Studios films, 3-4 New Line Cinema releases, and 1-2 WB Animation titles, along with a select number of moderately budgeted original films [2] - The DC Studios film "Superman" opened to $220 million globally, marking the strongest opening for DC Studios since 2022, with James Gunn managing a more cohesive and strategic approach to the DC universe [7]
Warner Bros. Discovery film studios lift second-quarter results
CNBC· 2025-08-07 12:40
Core Insights - Warner Bros. Discovery's earnings were positively impacted by successful film releases in Q2, generating $2 billion in global box office revenue [1] - The studios segment reported a 55% increase in total revenue to $3.8 billion, with theatrical revenue up 38% [2] - The company anticipates continued momentum, projecting at least $2.4 billion in adjusted EBITDA for the studios segment for the full year [3] Group 1: Financial Performance - The studios segment's adjusted EBITDA rose to $863 million, up from $210 million year-over-year [2] - Overall, WBD's total revenue increased by 1% to $9.81 billion in Q2, with adjusted EBITDA rising 9% to $1.95 billion [9] Group 2: Film Releases and Future Projections - The success of "Superman," which generated $220 million globally in its opening weekend, is expected to boost Q3 performance [4] - The company aims for two or three major tentpole releases annually to ensure stability, leveraging its franchise library [7] Group 3: Strategic Changes and Leadership - CEO David Zaslav emphasized the need to revitalize the studios following the merger in 2022, which faced challenges from the pandemic and labor strikes [5] - Key appointments, including James Gunn and Peter Safran for DC Comics, were made to strengthen the superhero film division [6] Group 4: Organizational Restructuring - The company plans to split into two units next year: Warner Bros. for studios and streaming, and Discovery Global for TV networks and sports [9] - Staff cuts of 10% were announced for Warner Bros. Motion Picture Group as part of ongoing restructuring efforts [8]
Cinemark CEO On Box Office Turnaround From ‘Minecraft' To ‘Superman' As Chain Posts Buoyant Q2; “Thrilled” With Apple's ‘F1' Success
Deadline· 2025-08-01 14:03
Group 1: Company Performance - Cinemark's revenue increased nearly 30% to $940 million, with net income more than doubling to $93.5 million compared to the previous year [3] - Admissions revenue rose 28% to $467 million, while concession revenue increased 29% to a record $378 million, surpassing $300 million for the first time [4] - Attendance grew by 15.8% to 57.9 million patrons, and the Movie Club loyalty program saw a 12% year-over-year increase in subscriptions, reaching 1.45 million members [4] Group 2: Industry Trends - The North American box office for the second quarter reached $2.7 billion, up more than 35% year over year, driven by a series of compelling new releases [1] - The year-to-date tracking shifted from a 12% deficit versus 2024 at the end of Q1 to a 14% gain by the end of June [2] - Family films have been particularly successful for Cinemark, contributing to the surge in attendance and revenue [3] Group 3: Future Outlook - Cinemark's CEO expressed optimism about Apple's future theatrical plans following the success of "F1: The Movie," indicating potential for more theatrical releases from Apple [5] - However, there is skepticism regarding Netflix's strategy, as it appears they do not have immediate plans to change their approach to theatrical releases, despite the data supporting the benefits of theatrical distribution [5]