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对话AppsFlyer大中华区总经理王玮:2026年休闲品类游戏的中小厂商仍有机会
Mei Ri Jing Ji Xin Wen· 2026-02-02 12:56
Group 1: Core Insights - The most popular segment for Chinese game companies going overseas in 2025 is undoubtedly casual games, with Century Huatong's "Whiteout Survival" leading the revenue charts for 24 consecutive months, setting a benchmark in the industry [1] - Despite the dominance of leading products, there are still opportunities for smaller game companies to break through and develop, as they can respond faster and innovate more easily compared to larger firms [1][3] - The gaming industry has never been monopolized by any single company, including major players like Tencent, which have their own preferences and cannot cover all segments [5] Group 2: Multi-Platform Strategy - Multi-platform strategies have become a significant trend in the overseas gaming market, with distinct marketing logic and standards across different platforms [2] - The transition to a user-driven multi-platform approach requires companies to address cross-platform tracking and attribution challenges [2] - AppsFlyer, as a third-party platform, offers deep linking technology to help companies manage user experiences across different devices and platforms [2] Group 3: Competitive Advantages of Chinese Game Companies - Chinese game companies have achieved current success due to three core factors: a large domestic market providing talent and funding, a deep talent pool with insights into global markets, and a long-term industry accumulation leading to significant growth [3] - Emerging markets like Mexico present substantial growth opportunities due to their large populations and low market penetration, similar to the early development of the Indian market [3] - Chinese companies have also made notable achievements in mature markets like the U.S., Germany, and France, thanks to their understanding of local user preferences [3] Group 4: Opportunities for Small and Medium Enterprises - The best-performing companies in the hybrid casual game sector are mostly startups, which have advantages in creativity and faster iteration cycles [4] - The gaming industry is inherently creative and culturally driven, supporting diverse development, which is more favorable for small companies [4] Group 5: Impact of AI on Marketing - In 2026, the use of AI in marketing materials for casual games is expected to increase significantly, with top companies potentially deploying 2,000 to 3,000 materials monthly [6] - AI technology allows larger companies to conduct extensive material testing, while smaller companies benefit from reduced production barriers but still struggle to compete at scale [6] - The disparity in material production capabilities may amplify the advantages of larger firms, leading to a "Matthew effect" in the industry [6] Group 6: AI in Game Design and Organizational Structure - Most companies currently focus on AI applications in marketing materials, as this area has matured and shown significant improvement [7] - The impact of AI extends beyond technology to necessitate organizational restructuring, with companies needing to adapt their structures to maximize AI's value [7] - The rapid growth of marketing material volume presents challenges for companies, requiring automated tools for effective management and selection of high-potential materials [8] Group 7: Future of Material Management - AppsFlyer has introduced a platform to automate the association of material performance across different platforms and ads, helping companies identify successful materials and their underlying logic [8] - The future of material management will be driven by data and AI, necessitating the use of third-party tools for precise analysis and rapid iteration to stand out in a crowded market [8]