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From Early Failures to ‘Clash of Clans’ and ‘Brawl Stars’ - Supercell ft Ilkka Paananen
Sequoia Capital· 2025-11-06 10:00
Often times what tends to happen at especially at the successful games company is that sometimes these game developers who actually build the games they sort of lose control and the control like moves to the upper management and and and so forth and then this idea kind of start to grow on me and and and sort of my fellow co-founders. What if you would uh found a completely new type of games company and we you would almost like flip the organizational chart upside down. Meaning that instead of like the upper ...
欧洲游戏行业炸锅了:Supercell CEO长文预警,大佬纷纷发声
3 6 Ke· 2025-10-10 12:02
Core Points - The European gaming industry is facing potential regulatory changes under the proposed Digital Fairness Act (DFA) and Consumer Protection Cooperation (CPC) guidelines, which may equate in-game currency transactions with real-money transactions, leading to increased bureaucratic processes for players and developers [1][5][22] - Supercell's CEO, Ilkka Paananen, expressed concerns that these regulations could ruin the gaming experience for millions of players in Europe, comparing it to a family needing multiple approvals for using tokens at a theme park [1][4][6] - The proposed regulations could significantly impact the free-to-play model, which is foundational to the success of the European mobile gaming industry, potentially leading to a decline in innovation and investment [21][23][26] Industry Concerns - The redefinition of in-game currencies as "digital representations of value" could require extensive legal processes for each transaction, fundamentally altering the gaming experience and possibly misleading players into thinking they can earn real money through gameplay [22][23][24] - The gaming industry has historically viewed in-game currencies as digital content, and the new interpretation could impose unnecessary burdens on developers, leading to downsizing or closure of studios [25][26] - The uncertainty surrounding these regulations is already affecting investment and innovation within the industry, with many companies considering alternative business models that may not align with user-friendly experiences [12][22][26] Cultural Impact - Video games have become an integral part of European culture, with over half of Europeans playing games, and the industry serves as a significant cultural export [6][15] - The success of companies like Supercell demonstrates that European innovation can compete globally, and the proposed regulations threaten to undermine this competitive advantage [7][15][17] - The decisions made regarding these regulations will determine whether Europe continues to thrive as a digital industry hub or becomes a cautionary tale of regulatory overreach [13][17]
腾讯控股:人工智能助力各业务线实现长期增长;评级买入
2025-08-24 14:47
Summary of Tencent Holdings (0700.HK) Conference Call Company Overview - **Company**: Tencent Holdings (0700.HK) - **Industry**: Technology and Internet Services Key Points AI and Business Growth 1. **AI Capex Efficiency**: Tencent emphasizes efficient scaling of AI capital expenditures (capex) with lower intensity compared to global peers, achieving cost efficiencies in data centers and utility costs, which drives down inferencing costs [1][2][10] 2. **AI Model Performance**: The in-house Hunyuan 3D model has achieved leading rankings on Hugging Face, indicating strong performance in AI initiatives, particularly in integrating AI into the WeChat ecosystem while prioritizing user experience and security [2][10] Gaming Sector 3. **Game R&D Efficiency**: AI deployment is expected to enhance game research and development efficiency, improving user experience through AI-generated content and virtual teammates. The focus for domestic games is on user base growth and experience, while monetization will be gradual [3][18] 4. **International Gaming Revenue**: Anticipated revenue recognition from strong performances of games like Brawl Stars and Clash Royale in 2024, with ongoing content updates to maintain user engagement [3][18] Marketing Services 5. **Adtech Upgrades**: Marketing services are set to benefit from AI-driven improvements in analyzing user behavior and purchase intent, which could sustain above-industry ad growth through enhanced click-through rates and conversions [4][10][18] Cloud Services 6. **Cloud Growth Focus**: Tencent aims for high-quality growth in its cloud services, emphasizing international expansion and value-added software, while maintaining healthy margins [5][16] Fintech Developments 7. **Fintech Recovery**: The fintech segment is showing signs of recovery with a narrowing year-over-year decline in ticket sizes, supported by a growing consumer lending business [6][19] Financial Projections 8. **Revenue and EPS Growth**: Forecasts indicate a 13% year-over-year revenue growth and 18% EPS growth for 3Q25E and 2025E, respectively, driven by the unique Weixin ecosystem and gaming assets [10][21] Risks and Challenges 9. **Competitive Landscape**: Key risks include intensified competition in performance-based advertising, potential delays in game launches, and slower-than-expected growth in fintech and cloud businesses [21] Price Target 10. **Investment Rating**: The company maintains a "Buy" rating with a 12-month price target of HK$701, reflecting a potential upside of 16.8% from the current price [23][21] Additional Insights - **User Engagement**: The domestic gaming market has a significant user base, with 400-500 million monthly active users in app-based games and 500 million in mini-games, indicating a strong potential for user conversion [18] - **AI in Advertising**: AI has improved advertising efficiency, leading to higher click-through rates and better content generation capabilities [13][18] This summary encapsulates the critical insights from Tencent Holdings' conference call, highlighting the company's strategic focus on AI, gaming, marketing services, cloud growth, and fintech recovery, alongside financial projections and potential risks.