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The Measure Of Meaning, In a World of Screens | Zalmai Popal | TEDxKids@ElCajon
TEDx Talks· 2025-08-18 15:33
[Music] [Applause] Living on a planet full of life, we could have easily been anything from a fish swimming in the sea to a bird flying high in the sky. Luckily, we are humans. According to the Spy blog, an online blog created by motivational speaker Mike Spivey, becoming a human is a one in 400 trillion chance.As humans, we possess unique abilities to live, think, and feel, creating relationships and expanding our horizons in unimaginable ways. Although life may be great, it is meaningless without hardship ...
3 drogi milion decyzji, jeden kierunek - Twój | Grzegorz Sztandera | TEDxSzymborska School Youth
TEDx Talks· 2025-08-01 15:09
[Muzyka] Wiecie, że według badań Urszuli Janisiewicz na temat aspiracji zawodowych pokolenia Z ponad 3/4 dzisiejszych 15 30latków nie zna nie wie czy zna zbyt wiele osób, które mogą pomóc im w karierze. Czy to źle. Niekoniecznie.Zmierzając do naszego naszego celu, często nie wiemy, co tak naprawdę dla nas będzie sukcesem. Często nie wiemy ani którą drogą iść, ani że ktoś może nam w niej towarzyszyć, na przykład mentor. A wy skąd dzisiaj przyszliście.Dokąd zmierzacie. Czy macie ze sobą mapę. Gdyby ktoś w wie ...
Microsoft Q4 Earnings & Revenues Beat on Cloud Business Expansion
ZACKS· 2025-07-31 17:11
Core Insights - Microsoft reported Q4 fiscal 2025 earnings of $3.95 per share, exceeding estimates by 8.96% and showing a year-over-year increase of 23.7% [1] - Revenues reached $76.44 billion, an 18.1% year-over-year growth, surpassing estimates by 3.7% [1] - The stock surged 9% in after-hours trading, driven by strong growth in the Azure cloud infrastructure unit [2] Financial Performance - Commercial bookings exceeded $100 billion for the first time, marking a 37% increase year-over-year [3] - Commercial remaining performance obligation rose to $368 billion, a 37% increase, with 35% expected to be recognized in the next 12 months [4] - Microsoft Cloud revenues were $46.7 billion, growing 27% year-over-year [5] Segment Performance - The Productivity & Business Processes segment contributed 43.3% to total revenues, with a 16% year-over-year increase to $33.1 billion [6] - M365 commercial cloud revenues increased 18%, with paid commercial seats growing 6% year-over-year [7] - The Intelligent Cloud segment reported revenues of $29.9 billion, a 26% increase, driven by Azure and on-premises server business [11] AI and Cloud Growth - Azure achieved over $75 billion in annual revenues with a 34% growth, expanding its global infrastructure to over 400 datacenters [20] - Microsoft optimized its AI infrastructure, delivering 90% more tokens per GPU compared to the previous year [21] - Copilot applications surpassed 100 million monthly active users, with significant enterprise adoption [22] Data Products and Innovations - Microsoft Fabric saw a 55% year-over-year revenue increase, becoming the fastest-growing database product in company history [24] - The company launched Azure AI Foundry to help customers design and manage AI applications [25] - Microsoft introduced the Microsoft Sovereign Cloud, addressing unique data residency and sovereignty requirements [27] Operating Results - Gross profit increased 16.4% year-over-year to $52.4 billion, with a gross margin of 69% [29] - Operating income rose 22.9% to $34.3 billion, with operating margins expanding to 44.9% [30] Balance Sheet and Cash Flow - As of June 30, 2025, Microsoft had $94.56 billion in cash and short-term investments, up from $79.61 billion [31] - Cash flow from operations was $42.6 billion, a 15% increase, with free cash flow at $25.6 billion [32] Guidance - For Q1 fiscal 2026, Microsoft expects revenue growth in the productivity and business processes segment between $32.2 billion and $32.5 billion [33] - In Azure, revenue growth is anticipated at 37% [35] - For More Personal Computing, projected revenues are between $12.4 billion and $12.9 billion [36]
Microsoft Rides ‘AI Infrastructure Wave' as Cloud Services Demand Jumps
PYMNTS.com· 2025-07-31 01:46
Core Insights - Microsoft has expanded its data center footprint to over 400 sites in 70 regions and introduced a sovereign cloud offering, expecting to spend $30 billion in capital expenditures in Q1 to meet AI infrastructure demand [1][8][14] - Azure revenue reached a record $75 billion for the year, with a 34% increase in annual revenue, driven by demand for cloud and AI services [2][4][5] Financial Performance - Microsoft reported higher-than-expected revenue and earnings growth in its fiscal fourth quarter, with net income of $27.2 billion, or $3.65 per share, a 24% increase year-over-year [9][10] - Total revenue for the fiscal year was $281.7 billion, up 15%, with net income of $101.8 billion and earnings per share of $13.64, a 16% increase [14] Business Unit Growth - Nearly all business units experienced double-digit percentage growth, with productivity and business processes revenue rising 16% to $33.1 billion [4][12] - Microsoft 365 Commercial cloud revenue increased by 18%, and the company added a record number of new Copilot customers during the quarter [12] Cloud and AI Services - Microsoft's cloud revenues, including Azure and other services, totaled $168 billion for the year, up 23% year-over-year [5] - Azure AI remains a key priority, with 57% of CIOs expecting to use Azure OpenAI Services and 31% planning to use GitHub Copilot in the next 12 months [7] Market Position and Future Outlook - Morgan Stanley analysts predict continued robust growth for Azure, with 52% of CIOs indicating their application workloads are in Azure [6] - Microsoft expects continued double-digit growth in revenue and operating income in fiscal 2026, supported by strong demand for cloud and AI [14]
Chasing Goals, Losing Life: The Hidden Costs of Success | Christopher Tang | TEDxStockdale HS Youth
TEDx Talks· 2025-07-28 15:43
Core Argument - The speech challenges the mainstream media's emphasis on relentlessly pursuing dreams, suggesting instead that individuals may not always be ready for such pursuits [2] - It advocates for a shift in perspective, focusing on *how* and *what* one pursues, and how to sustain oneself throughout the journey, rather than solely focusing on achieving goals [3] - The central idea revolves around "arrival fallacy," a common phenomenon where individuals experience a sense of emptiness or crisis after achieving their goals [13] Case Studies - The speech uses Notch, the creator of Minecraft, who sold his company to Microsoft for an estimated 25 亿 (2.5 billion) 美元, as an example of someone who experienced an identity crisis after achieving immense success [5] - Michael Phelps, a highly decorated Olympian, is presented as another example, highlighting his struggles with post-Olympic depression and questioning his identity without swimming [8][9][10] Key Takeaways - Goals should be viewed as checkpoints in a continuous journey, not as the ultimate finish line [24][25] - One's identity and sense of self should not be solely dependent on external factors or achievements [26] - True satisfaction comes from within, derived from building positive habits, adhering to strong principles, and maintaining a positive self-image [27] - The speaker emphasizes the importance of small, consistent actions and self-reflection in building a strong sense of self [28] - The speech concludes that instead of chasing dreams, individuals should focus on building themselves, so that they are prepared to handle the aftermath of achieving their goals [29]
X @Bitget Wallet 🩵
Bitget Wallet 🩵· 2025-07-24 06:54
E-commerce Trends - The report highlights prominent e-commerce platforms like Nike, Amazon, Airbnb, IKEA, Sephora, and H&M [1] - Mobile app distribution is represented by the App Store and Google Play [1] Gaming Industry Overview - The document lists popular games across mobile and PC platforms, including Free Fire, Mobile Legends, PUBG, Minecraft, LoL, Valorant, Roblox, Fortnite, PlayStation, and Steam [1] Entertainment Consumption - Streaming and social platforms such as Netflix, Spotify, Twitch, and Discord are noted [1] Travel and Technology Convergence - The travel sector is represented by Entravel hotel bookings and Xpin global eSIM [1] Cryptocurrency Integration - Bitget Wallet promotes a "Shop with Crypto" zone, indicating a growing trend of cryptocurrency adoption in e-commerce [1]
Mattel(MAT) - 2025 Q2 - Earnings Call Transcript
2025-07-23 22:00
Financial Data and Key Metrics Changes - Net sales declined by 6% as reported and in constant currency to $1.02 billion [6][19] - Adjusted gross margin increased by 200 basis points to 51.2% [7][24] - Adjusted earnings per share remained the same as last year at $0.19 [7][26] - Total gross billings decreased by 4% in constant currency [20] Business Line Data and Key Metrics Changes - Dolls category declined by 19% due to fewer new Barbie product launches and lower retailer promotional support [21] - Vehicles category increased by 10%, with Hot Wheels achieving a 9% growth [21] - Infant, toddler, and preschool category decreased by 25%, primarily due to a decline in Fisher Price [22] - Challenger categories increased by 16%, driven by strong results in action figures [22] Market Data and Key Metrics Changes - Gross billings declined by 15% in North America, while international gross billings increased by 9% [23][24] - EMEA region grew by 8%, Latin America by 5%, and Asia Pacific by 16% [24] Company Strategy and Development Direction - Company is focused on creating innovative products and experiences to inspire and entertain [11] - Strategic collaboration with OpenAI to leverage new technologies for brand expansion [12] - Formation of Mattel Studios to enhance entertainment strategy, aiming to release 1-2 films per year starting in 2026 [12][13] - Continued emphasis on diversifying supply chain and optimizing product sourcing to mitigate tariff impacts [42][88] Management's Comments on Operating Environment and Future Outlook - Management noted ongoing trade uncertainty impacting U.S. business but expressed confidence in brand appeal and operational excellence [6][7] - Consumer demand for toys remains strong, with expectations for continued growth in the toy industry [8][46] - Revised guidance for 2025 includes net sales growth of 1% to 3% in constant currency [31] Other Important Information - Company repurchased $50 million of shares in the quarter, targeting $600 million for the full year [26][30] - Cash balance increased to $870 million, with total debt remaining at $2.34 billion [27][28] - Cost savings program has realized $126 million since its launch in 2024, with a target of $200 million by 2026 [29][30] Q&A Session Summary Question: What were the major factors affecting guidance? - Management discussed the impact of lowered top-line guidance and tariff effects on the bottom line, alongside actions taken to mitigate these headwinds [34][36] Question: How are pricing strategies being adjusted in response to tariffs? - Management stated that pricing actions have been implemented in collaboration with retail partners, aiming to keep prices low for consumers [39][41] Question: What is the outlook for consumer demand in the second half of the year? - Management indicated strong consumer demand across all regions, with expectations for continued growth despite potential uncertainties [44][46] Question: How are inventory levels currently positioned? - Management confirmed that inventory levels are appropriate and aligned with retail needs, with no significant disruptions expected [75][76] Question: What is the expected impact of tariffs on gross margins? - Management estimated total tariff exposure for the year to be less than $100 million, with mitigating actions in place to offset impacts [71][72]
Minecraft teaches kids to stay safe online
Microsoft· 2025-07-18 19:57
I've gotten text messages and they're like, “Your package is stuck somewhere. Enter your password and your username so we can fix it. ” I've encountered malware on spam messaging. I went on this website, it said, “You’ve been hacked.” It was scary. Even kids now, like, as early as first grade, they are in a digital environment all the time. We need to put some tools in their hands that let them think outside the box and embrace that new technology.I like using Minecraft because it helps be creative and it t ...
X @Ansem
Ansem 🧸💸· 2025-07-15 14:50
RT seth (@sethsetse)when I was 13, I was addicted to Minecraft and played religiously on Mineplex - the biggest server in the world at the timei lied about my age and worked my way up the ranks to become a Senior Moderator. I spent 30hrs/week banning hackers, talking to staff on Skype, and helping people in Lobby-1i retired at 15 to learn java and try to become a Developer at Mineplex. I never got the job but it kick started my love for coding and really changed my life. ...