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How Gamers Are Powering Microsoft's Next Wave of Growth
MarketBeat· 2025-10-10 14:13
Microsoft TodayMSFTMicrosoft$522.11 -0.29 (-0.06%) 52-Week Range$344.79▼$555.45Dividend Yield0.70%P/E Ratio38.27Price Target$618.47Add to WatchlistWhen most people think about Microsoft NASDAQ: MSFT, they often think of the Bill Gates-cofounded company as a legacy tech disruptor that has evolved into a current Magnificent Seven member and serial acquirer. Its role in the world of personal computers (PCs) is foundational, and more recently, the company’s cloud computing platform, Azure, has become the go-to ...
欧洲游戏行业炸锅了:Supercell CEO长文预警,大佬纷纷发声
3 6 Ke· 2025-10-10 12:02
最近这两天,欧洲游戏圈有些炸开锅了。 10月8日,Supercell CEO Ilkka Paananen,在LinkedIn上发帖,对欧盟委员会正处于征询期的DFA(Digital Fairness Act,数字公平法案)、CPC指引 (Consumer Protection Cooperation消费者保护合作网络发布的指引)中关于数字货币的提案,表示质疑。 就DFA征询文件、CPC指引来看,欧盟委员会未来或许计划将游戏内货币交易,和真钱交易摆到同等位置上进行监管。大概等于说,虽然用户在游戏里是 用游戏内货币进行交易,但在新提案下,这事和在现实生活中用真钱买东西,性质是一样的,监管部门将以同等规格对这类消费行为进行监管。 而Ilkka认为,这将「毁掉数以百万计、热爱游戏的欧洲玩家的体验」。毕竟在传统游戏行业中,游戏内货币和真钱,那从来都是两回事,怎么能混为一 谈呢? 「每当孩子使用代币,父母都必须再次单独批准,并经历多重正式的合同流程——包括法律文件与撤销权说明。每个项目都必须显示出其"实际欧元价 值",即使家庭购买代币的价格在不同时间点不同。当孩子赢得代币时,这些标示还会误导性地暗示他们赢得了"真钱"。 ...
Warner Bros. Says There Will Be a 'Minecraft' Sequel
Bloomberg Television· 2025-10-09 18:42
One of the things that I think Minecraft and Center shared as they both developed a lot of momentum online, which felt organic. Right. And so I'm curious when it feels like a lot of things become hits almost beyond your control.How do you plan for that when you're thinking about green, when you're thinking about marketing. Because you obviously can't factor in like, well, this one's going to go viral on TikTok and this one's right. Well, you know, the first one of the things David tasked us with was, you kn ...
Warner Bros. Says There Will Be a 'Minecraft' Sequel
Youtube· 2025-10-09 18:42
One of the things that I think Minecraft and Center shared as they both developed a lot of momentum online, which felt organic. Right. And so I'm curious when it feels like a lot of things become hits almost beyond your control.How do you plan for that when you're thinking about green, when you're thinking about marketing. Because you obviously can't factor in like, well, this one's going to go viral on TikTok and this one's right. Well, you know, the first one of the things David tasked us with was, you kn ...
游戏行业的收入差距,可以有多魔幻?
Sou Hu Cai Jing· 2025-10-05 07:54
站在天堂看地狱,人生就像情景剧;站在地狱看天堂,为谁辛苦为谁忙。 国庆期间,葡萄君挑选了几个与从业者切身相关的话题,欢迎在留言区中和我们一同讨论。 文/以撒 说起游戏行业的收入差距,有时还真会给人这种魔幻的感觉。 圈外人一看,哎哟哟,互联网行业呀,是不是年薪百万遍地走?后来,终于在眼泪中明白,世界就是个巨大的小红书评论区。 但就算存在幸存者偏差,你也很难否认,魔幻的差距确确实实存在。比如葡萄君听人说过,某头部厂商里的业务负责人,税前年收入通常在500万左右。 可一位同一级别的负责人,年薪却达到了1500万元,超出其他负责人许多。 知道这个数字后,很多中层同事都破防了,因为大家普遍不太认可他的业务能力,觉得他主要靠的是向上管理。还有人因此发出感叹:有的人再怎么努力 也只有三瓜俩枣,有的人却可以轻松赚到你一辈子的收入。 当然,这不算最夸张的。一位前任大厂总经理说,在不少大厂,如果能做到GM (总经理)级别,两三百万基本年薪的情况也相对普遍,甚至这还算少 的。 别说开这么高薪资贵不贵,游戏行业嘛,很多老板可能还巴不得高薪人才多点、人才密度高点。有位老板就告诉我,他们团队前一年的平均薪资是50万 元。为了用更贵、更好 ...
X @Decrypt
Decrypt· 2025-09-29 19:05
A Minecraft builder developed a functional version of ChatGPT using redstone circuits—vivid proof that computation transcends hardware. https://t.co/UmLNiRA3NN ...
X @Decrypt
Decrypt· 2025-09-29 17:02
RT GG (@ggDecrypt)Someone Built a Working AI Chatbot Inside 'Minecraft'—Here's How► https://t.co/kY2ivHRcMd https://t.co/kY2ivHRcMd ...
This Portable Bluetooth Device Lets Your Smell Minecraft
CNET· 2025-09-24 19:39
Are you playing Minecraft. I got to try the Omara scent display, a device by OVR Technologies that's kind of like a perfume harmonica for your nose while you're playing video games. I'll let them explain it.>> Uh, a portable personal scent device. It connects to the content via Bluetooth and with that uh the ability to have scent triggers based on the experience and your actions in the game. You just have to have the device on.It will receive the signal and then our scent cassette will trigger the right sce ...
Como transformar el mundo desde los videojuegos | Jorge Agudelo | TEDxWindsor Royal School
TEDx Talks· 2025-08-26 16:07
[Música] [Música] Él es Mats. Es un chico en Noruega que tiene una condición física que le impedía moverse de su silla de ruedas durante mucho tiempo. Pero Mats no solamente era Mats, también era Evely, un lord en el mundo de World of Warcraft o WoW para las personas más conocedoras del tema. Mats jugó cerca de 20,000 horas al World of Warcraft. Eso, en otras palabras, es cerca de unos 2 años de vida. Y lo hacía desde su silla, como lo están viendo ahí. Los lo interesante de esta historia es que sucedía enf ...
The Measure Of Meaning, In a World of Screens | Zalmai Popal | TEDxKids@ElCajon
TEDx Talks· 2025-08-18 15:33
Screen Time & Addiction - The probability of becoming a human is 1 in 400 trillion [1][14] - US individuals spend an average of 7 hours daily on screens [4] - Gaming companies strategically design platforms with reward systems and frequent updates to encourage prolonged playtime [8][9] Impact of the Pandemic - The National Library of Medicine conducted research from 2019 to 2022, indicating that extensive device use during the COVID-19 pandemic led to the perception of gaming as a skill [6] Strategies for Overcoming Addiction - Scripts Health suggests strategies such as taking breaks every 30 minutes, using friendly reminders for accountability, and tracking screen time [10] - Built-in screen time limit settings on phones can be used to implement these strategies [11][12]