Mirage 2

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AI News: Macrohard, Comet Plus, Meta x Google, Sentient AI, and more!
Matthew Berman· 2025-08-26 02:09
Elon Musk and the XAI team are building a competitor to Microsoft Windows called MacroHard. And the premise is it will be an end-to-end neural network operating system. That means everything that you're familiar with with your operating system from Mac to Linux to Windows can be generated by artificial intelligence.This is a massive departure from what we know as a traditional operating system today. This is not the first time I've talked about this. I really do see a future in which everything video games, ...
全球首款AI原生游戏引擎再进化:GTA6再不来,我们就AI一个
3 6 Ke· 2025-08-22 09:17
Core Insights - The article discusses the advancements in the AI-driven game engine, Mirage 2, which has evolved significantly from its predecessor, Mirage 1, in just over a month [2][4][17]. Group 1: Mirage 2 Features - Mirage 2 is described as a generative world engine that allows users to create, experience, and modify any interactive world, not limited to gaming [2][4]. - It supports image uploads to convert them into interactive game worlds and allows real-time dialogue for modifying the game environment through text commands [5][11]. - The engine has improved performance metrics, including faster prompt control, reduced game latency to 200ms, and the ability to run on a single consumer GPU [5][14][13]. Group 2: Comparison with Competitors - Mirage 2 is positioned to compete with DeepMind's Genie 3, offering more interactive capabilities such as running, jumping, and attacking, with a longer interaction horizon of over 10 minutes [11][13]. - The article highlights that Mirage 2 has made significant improvements in object proportions and scene understanding compared to Mirage 1, achieving a more realistic representation of characters and vehicles [14][17]. Group 3: Technical Challenges - Despite the advancements, there are still technical issues to address, such as action control precision and visual consistency during rapid scene changes [16][17]. - The article notes that while Mirage 2 has made strides, it still falls short of the consistency demonstrated by Genie 3, indicating areas for further development [16][17].
全球首款AI原生游戏引擎再进化:GTA6再不来,我们就AI一个
机器之心· 2025-08-22 07:55
Core Viewpoint - The article discusses the delay of GTA 6 and highlights the advancements in AI-driven game engines, particularly focusing on the evolution of the Mirage game engine from version 1 to version 2, which aims to create interactive worlds similar to GTA [1][22]. Group 1: Mirage Game Engine Development - Mirage 1 was the first real-time world model-driven AI native UGC game engine, but it had limitations in scene generation [3][4]. - Mirage 2 has been released just over a month after Mirage 1, showcasing significant improvements in flexibility, intelligence, and performance [5][8]. - The new version allows users to create, experience, and modify any game world instantly, supporting image uploads and real-time dialogue for world modifications [8][17]. Group 2: Performance Enhancements - Mirage 2 has made notable advancements in generation performance, with improvements in object proportions, scene understanding, and overall scene precision [19][21]. - The interaction latency has been reduced to 200 milliseconds, allowing for smoother gameplay on a single consumer-grade GPU [18][20]. - The engine supports various styles of scenes, enhancing user experience and engagement [10][13]. Group 3: Comparison with Competitors - Mirage 2 is positioned to compete with DeepMind's Genie 3, offering more interactive capabilities such as running, jumping, and attacking, with a longer interaction horizon [17][18]. - Despite its advancements, Mirage 2 still faces challenges in visual consistency and character control precision, particularly during rapid scene changes [21][24]. Group 4: Future Prospects - The rapid development of Mirage 2 within a month raises questions about the potential advancements in AI-driven UGC game engines by the time GTA 6 is released in nine months [22].