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Sensor Tower:10月共32个中国厂商入围全球手游发行商收入榜TOP100 合计吸金20.1亿美元
Jing Ji Guan Cha Wang· 2025-11-07 02:40
经济观察网Sensor Tower商店情报平台显示,2025年10月共32个中国厂商入围全球手游发行商收入榜 TOP100,合计吸金20.1亿美元,占本期全球TOP100手游发行商收入35.6%。 ...
Playtika Holding (PLTK) Tops Q3 Earnings and Revenue Estimates
ZACKS· 2025-11-06 13:46
Playtika Holding (PLTK) came out with quarterly earnings of $0.18 per share, beating the Zacks Consensus Estimate of $0.17 per share. This compares to earnings of $0.11 per share a year ago. These figures are adjusted for non-recurring items.This quarterly report represents an earnings surprise of +5.88%. A quarter ago, it was expected that this mobile game developer would post earnings of $0.15 per share when it actually produced earnings of $0.02, delivering a surprise of -86.67%.Over the last four quarte ...
Scopely COO on Creating "Social Engaging Experiences"
Bloomberg Technology· 2025-10-09 19:59
Business Performance & User Engagement - The company achieved over $10 billion in lifetime revenue [3] - The company has 500 million+ daily active users touching its games in the last 12 months [3] - 75% of Star Trek Fleet Command players engage with the game every single day [14] Competitive Landscape & Innovation - The company welcomes competition as it fuels innovation and exceeding expectations [1] - The company focuses on a community-first approach, creating highly social, engaging experiences [1][2][5] - The gaming space is fast moving and evolves quickly, requiring constant awareness of where players are engaging with IP [12] Strategic Outlook & Partnerships - The company is open to discussions with Electronic Arts (EA) regarding potential cooperation post EA's take-private deal [7] - The company is developing cross-platform content across platforms [9] - The company aims to serve its community where they want to engage with content, across different mediums [5][6][9] Global Reach & Market Dynamics - The company emphasizes the global appeal of games, transcending geographies and cultures [10][11]
3257亿产值背后的隐形推手:解码中国游戏买量十年
21世纪经济报道· 2025-08-16 14:25
Core Insights - The Chinese gaming industry has experienced significant revenue growth from 140.7 billion to 325.7 billion from 2015 to 2025, driven by mobile gaming expansion, overseas market exploration, and the cultural and commercial value of classic IPs [1] Group 1: Buy Volume Strategy - "Buy volume" has become a core skill for most Chinese game developers over the past decade, evolving from reliance on app stores to a more strategic approach due to the rise of social media and short video platforms [2][4] - The early gaming market relied heavily on channel resources, with a focus on "channel supremacy," which limited developers' autonomy and profitability [3] - As the market matured, the focus shifted to direct user advertising and building independent marketing strategies to compete with app store channels [3][4] Group 2: Overseas Market Challenges - Chinese game companies are increasingly investing in overseas markets, but many domestic buy volume strategies have not translated well internationally due to market fragmentation and differing attribution mechanisms [5][6] - The reliance on device parameters for user tracking in China contrasts with the standardized advertising identifiers used in overseas markets, complicating the effectiveness of traditional strategies [6] - Localizing marketing strategies and forming local teams have become essential for adapting to diverse overseas markets [7] Group 3: Privacy Compliance and Data Sharing - Stricter privacy regulations, such as GDPR and Apple's ATT, have significantly impacted the advertising industry, reducing the traceability of ad campaigns and the precision of audience targeting [11][12] - The industry is moving towards broader cooperation and data sharing among platforms, service providers, and advertisers to enhance targeting precision within compliance frameworks [12] - The need for a balance between privacy protection and effective advertising strategies is becoming a consensus in the industry [12] Group 4: Cost Trends and Advertising Strategies - Despite fluctuations in the gaming market, global buy volume costs are on a steady rise, with the top 100 mobile games in China projected to spend nearly 10 billion in buy volume by mid-2024 [13] - The marginal effectiveness of traditional buy volume strategies is declining, prompting a shift towards a balanced approach between brand and performance advertising [13][14] - The introduction of AI in advertising is seen as a key direction for enhancing efficiency and effectiveness in user acquisition [15][16]
俄罗斯:移动游戏下载量排名全球第五,人均每月玩11.5小时
news flash· 2025-08-01 11:07
Core Insights - Yandex Ads released the "2025 Growth Report for the Russian App Market" at ChinaJoy 2025, indicating significant growth in the mobile gaming and online advertising sectors in Russia [1] Group 1: Mobile Gaming - In 2024, Russia is projected to rank fifth globally in mobile game downloads [1] - The smartphone penetration rate in Russia has reached 83% [1] - The average time spent playing games per person per month is 11.5 hours [1] Group 2: Online Advertising - The online advertising market in Russia is expected to reach a size of $13.4 billion, reflecting a year-on-year growth of 53% [1] - Over 70% of Android users in Russia are primarily young users [1]
Earnings Preview: Playtika Holding (PLTK) Q2 Earnings Expected to Decline
ZACKS· 2025-07-31 15:08
Core Viewpoint - Playtika Holding (PLTK) is anticipated to report a year-over-year decline in earnings despite an increase in revenues for the quarter ended June 2025, which could significantly influence its stock price depending on the actual results compared to estimates [1][2]. Earnings Expectations - The upcoming earnings report is scheduled for August 7, and if the reported figures exceed expectations, the stock may rise; conversely, a miss could lead to a decline [2]. - The consensus estimate for Playtika's quarterly earnings is projected at $0.15 per share, reflecting a year-over-year decrease of 34.8%, while revenues are expected to reach $710.65 million, marking a 13.3% increase from the previous year [3]. Estimate Revisions - Over the last 30 days, the consensus EPS estimate has been revised down by 1.08%, indicating a collective reassessment by analysts regarding the company's earnings prospects [4]. - The Most Accurate Estimate for Playtika is lower than the Zacks Consensus Estimate, resulting in an Earnings ESP of -1.64%, suggesting a bearish outlook from analysts [12]. Historical Performance - In the last reported quarter, Playtika was expected to post earnings of $0.11 per share but only achieved $0.09, resulting in a surprise of -18.18% [13]. - Over the past four quarters, Playtika has only beaten consensus EPS estimates once [14]. Predictive Indicators - A positive Earnings ESP is a strong indicator of an earnings beat, especially when combined with a Zacks Rank of 1, 2, or 3; however, Playtika currently holds a Zacks Rank of 3, making it challenging to predict a beat [10][12]. - The predictive power of the Earnings ESP model is significant primarily for positive readings, and a negative Earnings ESP does not necessarily indicate an earnings miss [9][11].
Sensor Tower:东南亚2025年第一季度新增游戏下载量达19.3亿次,成为全球第二大移动游戏市场
news flash· 2025-07-16 02:29
Core Insights - Southeast Asia is projected to be the second-largest mobile gaming market globally in Q1 2025, with 1.93 billion new game downloads, reflecting a 3% year-on-year growth [1] - The region's in-app purchase (IAP) revenue for Q1 2025 is estimated at $625 million, ranking seventh globally, indicating significant untapped monetization potential [1] - Different countries within Southeast Asia exhibit varying growth trends, with Indonesia leading in downloads at 870 million, a 9% increase year-on-year, followed by the Philippines and Vietnam with 366 million and 329 million downloads respectively [1]
A股游戏概念震荡走高,冰川网络、巨人网络均涨超4%,富春股份、恺英网络、完美世界、盛天网络等个股跟涨;SensorTower商店情报平台显示,6月共33个中国厂商入围全球手游发行商收入榜TOP100,合计吸金17.6亿美元。
news flash· 2025-07-08 02:18
Core Viewpoint - The A-share gaming sector is experiencing a significant upward trend, with notable increases in stock prices for companies such as Glacier Network and Giant Network, both rising over 4% [1] Group 1: Market Performance - Glacier Network and Giant Network have both seen stock price increases exceeding 4% [1] - Other companies in the sector, including Fuchun Co., Kaiying Network, Perfect World, and Shengtian Network, are also experiencing upward movement in their stock prices [1] Group 2: Industry Insights - According to SensorTower's store intelligence platform, 33 Chinese companies made it to the global mobile game publisher revenue list TOP 100 in June [1] - These companies collectively generated a revenue of $1.76 billion [1]
SensorTower:6月共33个中国厂商入围全球手游发行商收入榜TOP100,合计吸金17.6亿美元
news flash· 2025-07-08 02:03
Core Insights - In June 2025, a total of 33 Chinese companies made it to the global mobile game publisher revenue ranking TOP 100, collectively generating $1.76 billion in revenue, which accounts for 33% of the total revenue of the global TOP 100 mobile game publishers [1] Group 1 - 33 Chinese companies ranked in the global mobile game publisher revenue TOP 100 [1] - Total revenue generated by these companies reached $1.76 billion [1] - This revenue represents 33% of the total revenue of the global TOP 100 mobile game publishers [1]
Buy These 5 Low-Leverage Stocks Amid Wall Street's Tricky July Start
ZACKS· 2025-07-02 14:46
Market Overview - Wall Street ended the first day of July 2025 on a mixed note, with the S&P 500 and Nasdaq falling while the Dow Jones Industrial Average gained slightly [1] - The contrasting movements in the major stock indices were influenced by opposing forces, including a feud between President Trump and Tesla CEO Elon Musk, and the U.S. Senate's passage of Trump's tax bill aimed at stimulating economic growth [2] Investment Opportunities - Amid market uncertainty, there is a potential opportunity to invest in low-leverage stocks that are not expensive and can provide a protective shield during turbulent times [3] - Suggested low-leverage stocks include Novartis (NVS), Alamo Group (ALG), ArcelorMittal (MT), Bilibili (BILI), and Sterling Infrastructure, Inc. (STRL) [3][10] Low-Leverage Stocks - Low-leverage stocks are characterized by a lower debt-to-equity ratio, indicating reduced financial risk and improved solvency [7][8] - Investing in low-leverage stocks is recommended to avoid significant losses during economic downturns [6][7] Company Highlights - **Novartis (NVS)**: Recently completed the acquisition of Regulus Therapeutics, enhancing its drug portfolio. The Zacks Consensus Estimate for NVS's 2025 sales suggests a 7.3% improvement from 2024, with a long-term earnings growth rate of 7.9% [15][16] - **Alamo Group (ALG)**: Completed the acquisition of Ring-O-Matic, expanding its product offerings. The Zacks Consensus Estimate for ALG's 2025 earnings indicates a 7.2% year-over-year improvement [17][18] - **ArcelorMittal (MT)**: Signed an agreement to sell operations in Bosnia and Herzegovina, allowing a focus on higher-growth areas. The company has a long-term earnings growth rate of 49.8% [19] - **Bilibili (BILI)**: Reported a 24% year-over-year revenue increase and a 58% improvement in gross profit for Q1 2025. The Zacks Consensus Estimate for its 2025 sales indicates a 12.1% improvement from 2024 [20][21] - **Sterling Infrastructure (STRL)**: Announced the acquisition of CEC Facilities Group, enhancing its service portfolio in high-growth markets. The company has a long-term earnings growth rate of 15% [22][23]