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Take-Two to Report Q2 Earnings: What's in the Cards for the Stock?
ZACKS· 2025-11-04 17:01
Core Insights - Take-Two Interactive Software (TTWO) is set to release its second-quarter fiscal 2026 results on November 6, with expected GAAP net revenues between $1.65 billion and $1.70 billion, and operating expenses anticipated to be between $1.02 billion and $1.03 billion, projecting a loss per share between 75 cents and 60 cents [1][10] Revenue and Earnings Expectations - The Zacks Consensus Estimate for TTWO's fiscal second-quarter revenues is $1.74 billion, reflecting a year-over-year growth of 17.71% [2] - The consensus estimate for earnings is 91 cents per share, indicating a 37.88% improvement from the previous year [2] Performance Drivers - The company entered the quarter with strong momentum, having exceeded first-quarter expectations with net bookings of $1.42 billion and raised full-year guidance to $6.05-$6.15 billion, suggesting an 8% growth over fiscal 2025 [4] - For the second quarter of fiscal 2026, net bookings are expected to range between $1.70 billion and $1.75 billion, compared to $1.44 billion in the prior-year period, indicating robust year-over-year expansion [5] - Major game launches during the quarter include Mafia: The Old Country, NBA 2K26, and Borderlands 4, which significantly contributed to performance [5][10] Franchise Performance - The NBA 2K franchise showed remarkable momentum, with NBA 2K25 selling over 11.5 million units and recurrent consumer spending growing by 48% year over year [6] - Grand Theft Auto V has sold over 215 million units globally, with new player accounts for GTA Online increasing by over 50% year over year [7] - Recurrent consumer spending accounted for 83% of net bookings in the fiscal first quarter, establishing a sustainable revenue foundation [7][10] Operational Strength - With three major game releases, increasing recurrent spending, and raised full-year guidance, Take-Two has demonstrated significant operational strength, suggesting potential for exceptional quarterly results [8]
Jim Cramer Bullish On 'GTA 6' Maker: Only 'Pure Play' Gaming Company Left After EA Deal
Benzinga· 2025-10-07 15:36
Core Viewpoint - Jim Cramer is bullish on Take-Two Interactive Software as it becomes the only major publicly traded pure-play U.S. video game company following the privatization of Electronic Arts and the acquisition of Activision Blizzard by Microsoft [1][2][3]. Company Overview - Electronic Arts is being taken private at a valuation of $55 billion, with the acquisition led by the Saudi Arabia Public Investment Fund, Silver Lake, and Affinity Partners [3]. - The acquisition of Activision Blizzard by Microsoft was completed for $69 billion in October 2023 after a lengthy regulatory review [3]. Market Position - Take-Two is now the only major publicly traded pure-play video game company in the U.S., which could lead to a premium valuation due to its scarcity [4]. - Cramer notes that the Xbox and PlayStation units of Microsoft and Sony, respectively, are part of larger tech companies, reducing their focus on video games [4]. Upcoming Releases - The anticipated release of "GTA 6" in May 2026 is a significant factor for Take-Two's bullish outlook, as it is one of the most awaited titles in decades [5]. - "GTA V," the last game in the franchise, has sold over 200 million copies since its release in 2013 [5]. Financial Performance - Take-Two recently raised its full-year forecast for net bookings due to expected demand for "GTA 6," with new player accounts for GTA Online increasing by 50% year-over-year [7]. - The NBA 2K franchise also shows strong performance, with "NBA 2K25" selling over 11.5 million units and daily active users up 30% year-over-year [8]. Stock Performance - Take-Two's stock trades at $259.88, with a year-to-date increase of 42% in 2025, and a 52-week trading range of $151.32 to $261.22 [10].
EA Is Going Private in the Largest Buyout Ever, But This 1 Other Video Game Stock Is Still a Screaming Buy
Yahoo Finance· 2025-10-01 19:02
Group 1: Acquisition of Electronic Arts - Electronic Arts (EA) has agreed to a $55 billion leveraged buyout led by Saudi Arabia's Public Investment Fund (PIF), Silver Lake Partners, and Affinity Partners at $210 per share, marking the largest private equity-funded acquisition in history [1] - EA shares have surged more than 16% over the last five days, trading near the acquisition offer price, indicating strong market interest [1] Group 2: Global Gaming Market Outlook - The global gaming market is projected to reach $520 billion in revenue by 2025 and $730 billion by 2030, highlighting ongoing deal-making opportunities in the sector [2] - Take-Two Interactive (TTWO) has recently reached a record high stock price of $261.47 and holds a "Strong Buy" rating from analysts, indicating strong investor confidence [2] Group 3: Take-Two Interactive Performance - Take-Two's total net bookings rose 17% to $1.42 billion in the latest quarter, with recurrent consumer spending accounting for 83% of bookings [7] - The company's GAAP net revenue increased to $1.50 billion from $1.34 billion year-over-year, with recurrent spending contributing 84% of that total [7] - Take-Two's stock has increased 70% over the past 52 weeks and approximately 40% year-to-date, reflecting strong market confidence in its future performance [5] Group 4: Financial Metrics and Valuation - Take-Two's forward P/E ratio stands at 185.79x, significantly higher than the sector average of 14.43x, indicating a premium valuation based on expected growth [6] - The company reported a GAAP net loss of $11.9 million, or $0.07 per share, compared to a loss of $262.0 million, or $1.52 per share, in the prior-year quarter, showing improvement in financial performance [7]
Apple's Expanding Game Content to Aid Services Growth: What's Ahead?
ZACKS· 2025-09-01 17:36
Core Insights - Apple's strong game content portfolio is driving growth in its paid subscriber base, which saw double-digit growth year-over-year in Q3 fiscal 2025 [1][9] - The Services segment accounted for 29.2% of total sales in Q3 fiscal 2025, with revenues reaching $27.42 billion, a 13.3% increase year-over-year [4][9] - Apple is facing significant competition in the gaming market from companies like Electronic Arts and Take-Two Interactive, which are performing well with their respective titles [5][6] Game Portfolio and Subscriber Growth - Apple Arcade currently offers over 200 games, with new titles such as NFL Retro Bowl '26 and Jeopardy! Daily set to launch in September [1][2] - The introduction of the Apple Games app allows users to access all their games in one place, enhancing user engagement [3] Services Revenue and Growth Projections - The Zacks Consensus Estimate for fiscal 2025 Services sales is projected at $108.48 billion, indicating a 12.8% growth from fiscal 2024 [4] - Continued expansion of services like Tap to Pay and Wallet, along with strong demand for Apple TV+ content, are key drivers of revenue growth [4] Competitive Landscape - Electronic Arts reported a 27% year-over-year increase in full-game net bookings in Q1 fiscal 2026, driven by digital downloads [5] - Take-Two Interactive experienced a 14% year-over-year growth in recurrent consumer spending, highlighting its monetization strength [6] Stock Performance and Valuation - Apple shares have declined 7.3% year-to-date, underperforming the broader Zacks Computer and Technology sector, which has returned 13% [7] - The stock is trading at a forward 12-month price/earnings ratio of 29.85X, compared to the sector's 27.71X, indicating a premium valuation [11] - The Zacks Consensus Estimate for fiscal 2025 earnings is $7.35 per share, reflecting an 8.9% year-over-year growth [12]
Take-Two Interactive CEO on Q2 earnings, gamer growth and GTA 6
CNBC Television· 2025-08-11 15:52
Financial Performance - Take-Two Interactive had a great first quarter and is guiding up for the year [1][2] - NBA 2K25 sales are up materially year-over-year, with 12 million units sold, representing an 115% increase [13] - Recurrent consumer spending for NBA 2K25 is up 48% year-over-year [13] - Everything related to Grand Theft Auto is meaningfully up year-over-year [14] Mobile Gaming - Mobile gaming is booming, driven by new hits from Peak (Match Factory) and Raleigh (Color Block Jam) [2][3] - The addressable market for mobile titles is huge, with potential for titles to generate $1 billion in annual revenue [5] - The company has the best collection of owned intellectual property across mobile, console, and PC [6] Grand Theft Auto 6 - Grand Theft Auto 6 remains on track to be released in May 2026 [1] - Trailer 2 for Grand Theft Auto 6 had 475 million views in 24 hours [15] - Rockstar's primary focus is Grand Theft Auto 6, and the company aims to beat extraordinary expectations [16] AI Impact - The company is reviewing about 200 different pieces of AI software [9] - While AI may create efficiencies, the company expects to offset those with increased spending to make things bigger and better, so production costs are not expected to dive [10] - AI is not expected to make it easier to create a hit game [11] Market Dynamics - The company acknowledges that entertainment businesses are affected by recessionary environments [6] - In tighter economic times, consumers prioritize quality entertainment, favoring "must-haves" over "want-to-haves" [7]
Take-Two's Q1 Loss Narrows Year Over Year, Revenue Growth Continues
ZACKS· 2025-08-08 17:11
Core Insights - Take-Two Interactive Software (TTWO) reported a first-quarter fiscal 2026 GAAP net loss of $0.07 per share, an improvement from a loss of $1.52 in the same quarter last year, while the Zacks Consensus Estimate was $0.27 per share [1] - GAAP net revenues increased by 12.4% year over year to $1.5 billion, surpassing the Zacks Consensus Estimate of $1.3 billion [1] Revenue Breakdown - Revenues from the United States rose by 9.7% year over year to $900.4 million, accounting for 59.9% of total GAAP net revenues, while international revenues increased by 16.6% to $603.4 million [2] - Game revenues, which represent 91.9% of total revenues, grew by 13.6% year over year to $1.38 billion, whereas advertising revenues fell by 0.16% to $121.3 million [2] Bookings Performance - Total bookings improved by 16.8% year over year to $1.42 billion, with U.S. bookings increasing by 14.8% to $836.6 million, representing 58.8% of total bookings [3] - International bookings rose by 19.8% year over year to $586.5 million [3] Consumer Spending and Distribution - Recurrent consumer spending increased by 14% for the period, making up 83% of net bookings [4] - Digital online revenues grew by 14% year over year to $1.48 billion, constituting 98.2% of GAAP net revenues, while physical retail revenues declined by 36.3% to $27.2 million [5] Platform Revenue Insights - Revenues from mobile, console, and PC accounted for 53.3%, 36.6%, and 10.1% of GAAP net revenues, respectively [6] - Mobile revenues increased by 11% to $801.7 million, console revenues rose by 8.2% to $550.6 million, and PC revenues surged by 41.9% to $151.5 million [6] Gaming Highlights - NBA 2K25 exceeded expectations, selling over 11.5 million units worldwide, with daily active users increasing by 30% and recurrent consumer spending rising by 48% [8] - The Grand Theft Auto series maintained strong momentum, with Grand Theft Auto V selling over 215 million units globally [11] Financial Performance - GAAP gross profit surged by 22.6% year over year to $945 million, with gross margin expanding to 62.8% [15] - Operating income was reported at $21.6 million, a significant improvement from an operating loss of $184.9 million in the previous year [16] Balance Sheet and Guidance - As of June 30, 2025, the company had $2.03 billion in cash and cash equivalents, up from $1.46 billion in March 2025, with total debt at $3.07 billion [17] - For Q2 fiscal 2026, TTWO expects GAAP net revenues between $1.65 billion and $1.70 billion, with net bookings projected in the range of $1.70 billion to $1.75 billion [18]
Take-Two Interactive Stock Is Beating the Market in 2025. Could a New Game Release Next Year Propel It to Even Greater Heights?
The Motley Fool· 2025-08-03 09:35
Core Viewpoint - Take-Two Interactive is poised for growth with the upcoming release of Grand Theft Auto VI, which is expected to significantly boost revenue and stock performance [1][2]. Financial Performance - Take-Two reported solid financial results for fiscal 2025 and anticipates record revenue for fiscal 2026 [1]. - The stock has increased approximately 21% year-to-date, outperforming the Nasdaq Composite's 10% return [2]. Upcoming Releases - The highly anticipated Grand Theft Auto VI is set to release on May 26, 2026, and is projected to drive substantial revenue growth in fiscal year 2027 [2]. - The last installment of the series sold 215 million copies over 12 years, indicating a strong established player base [4]. Business Strategy - Take-Two is diversifying its portfolio beyond reliance on GTA by increasing research and development spending and headcount for future releases [5]. - A significant portion of revenue comes from recurrent consumer spending, which accounted for 77% of bookings in the most recent quarter [6]. Profitability and Margins - Despite recent pressures on margins and free cash flow due to R&D and acquisitions, recurrent consumer spending has improved profitability over the last decade [7]. - The release of GTA VI and other titles is expected to enhance margins and free cash flow in the long term [7]. Market Position - Take-Two's stock is considered fairly valued, trading at a forward enterprise value-to-revenue multiple of 7.15x, which is competitive compared to peers [9]. - Analysts project earnings growth at an annualized rate of 39% through 2029, with free cash flow expected to reach $2.9 billion [12]. Future Outlook - The integration of artificial intelligence in game development is anticipated to improve efficiency and profitability for Take-Two over the next decade [11]. - The stock is positioned to potentially outperform the market due to its growth catalysts and reasonable pricing [8][12].
Sea Limited vs. Take-Two Interactive: Which Gaming Stock has an Edge?
ZACKS· 2025-06-26 17:40
Core Insights - Sea Limited (SE) and Take-Two Interactive (TTWO) are benefiting from increased consumer spending on mobile games, with mobile game revenues reaching approximately $6.85 billion in May, reflecting a 5.4% month-over-month increase [2][3] - Video game revenues are projected to grow at a CAGR of 7.01% from 2025 to 2030, reaching $733.22 billion, with mobile game revenues expected to hit $163.98 billion by 2030, indicating significant growth opportunities for both companies [3] Sea Limited (SE) Analysis - SE's Garena Digital Entertainment revenues increased 8.2% year-over-year to $495.6 million in Q1 2025, with bookings soaring 51.4% year-over-year to $775.4 million, driven by the success of Free Fire [4] - Garena Free Fire was the second most downloaded mobile game globally in May 2025, with a growing user base in markets like India, Brazil, and Indonesia [4][5] - Quarterly active users rose 11.3% year-over-year to 661.8 million, while quarterly paying users increased 32.2% year-over-year to 64.6 million, resulting in a paying user ratio of 9.8% [5] - SE's gaming portfolio expansion includes the launch of Delta Force Mobile, which attracted over 10 million downloads, and the company aims for double-digit growth in user base and bookings for Garena in 2025 [6] Take-Two Interactive (TTWO) Analysis - In Q4 fiscal 2025, TTWO's NBA 2K25 exceeded forecasts with nearly 10 million units sold, a 7% increase compared to NBA 2K24 [7] - The Grand Theft Auto series continues to perform well, with GTA V selling over 215 million units, and Red Dead Redemption 2 showing a 23% year-over-year growth in net bookings [7] - However, TTWO's reliance on a few franchises poses challenges, as the anticipated Grand Theft Auto VI release has been delayed to May 26, 2026, impacting near-term revenue expectations [8] - TTWO's fiscal 2026 guidance for net bookings is $5.9-$6 billion, reflecting a modest 5% growth, with increasing cost pressures and flat recurrent consumer spending expected [9][10] Stock Performance and Valuation - Year-to-date, Sea Limited shares have surged 46.8%, outperforming Take-Two Interactive's 31.2% increase [11] - Both companies are currently considered overvalued, with Sea Limited trading at a forward Price/Sales ratio of 3.78X, lower than TTWO's 6.22X [14][17] - The Zacks Consensus Estimate for Sea Limited's 2025 earnings is $2.68 per share, indicating a 41.8% year-over-year increase, while TTWO's fiscal 2026 earnings estimate is $2.93 per share, reflecting a 42.93% year-over-year jump despite a 10.4% decline over the past 30 days [19][20] Business Model Comparison - Sea Limited benefits from a diversified business model, with growth in its e-commerce platform Shopee and fintech service Monee, while TTWO's performance is heavily reliant on its established franchises [21] - Sea Limited's strategic expansion into underserved markets like Brazil signals a pivot towards sustainable growth, contrasting with TTWO's challenges in maintaining consistent release schedules [21][22]
Will an Innovative Game Pipeline Drive TTWO's Net Bookings Growth?
ZACKS· 2025-06-06 16:11
Core Insights - Take-Two Interactive (TTWO) is experiencing growth due to a strong product portfolio and innovative pipeline, with net bookings increasing 17% year-over-year to $1.58 billion in Q4 fiscal 2025, driven by a 14% rise in recurrent consumer spending, which constituted 77% of total net bookings [1][9] Group 1: Financial Performance - In fiscal 2026, net bookings are projected to be between $5.9 billion and $6 billion, reflecting confidence in the company's growth trajectory [2][9] - The Zacks Consensus Estimate for TTWO's 2026 revenues is $5.99 billion, indicating a 6.10% year-over-year growth, with earnings estimated at $3.27 per share, representing a 59.51% increase from the previous year [14] Group 2: Product Pipeline - Upcoming releases include major titles such as Mafia: The Old Country, Borderlands 4, NBA 2K26, WWE 2K26, CSR 3, Civilization VII for Switch, and the highly anticipated Grand Theft Auto VI, set for May 2026 [3] Group 3: Competitive Landscape - Take-Two faces significant competition from Electronic Arts (EA) and Microsoft, with EA reporting a net bookings increase of 8% year-over-year to $1.8 billion in its fiscal Q4 2025, and Microsoft leveraging its broader portfolio to maintain a competitive edge [4][5][6] Group 4: Stock Performance and Valuation - TTWO shares have appreciated 25.5% year-to-date, outperforming the Zacks Gaming industry's return of 1.8% [7] - The company appears overvalued with a forward price-to-sales ratio of 6.09, higher than the industry average of 3.22, and carries a Value Score of F [11]
TakeTwo's Q4 Loss Widens Year Over Year, Revenues Increase
ZACKS· 2025-05-16 17:01
Core Insights - TakeTwo Interactive Software (TTWO) reported a GAAP net loss of $21.08 per share for the fourth quarter of fiscal 2025, which is wider than the loss of $17.02 in the same quarter last year. The Zacks Consensus Estimate for earnings was $1.08 per share [1] - GAAP net revenues increased by 13.1% year over year to $1.58 billion, surpassing the Zacks Consensus Estimate of $1.55 billion [1] Revenue Breakdown - Revenues from the United States rose by 9.8% year over year to $946.1 million, accounting for 59.8% of total GAAP net revenues. International revenues increased by 18.3% year over year to $636.4 million [2] - Game revenues, which represent 93.1% of total revenues, grew by 16.9% year over year to $1.47 billion, while advertising revenues, making up 6.9% of total revenues, fell by 21.7% year over year to $108.7 million [2] Bookings Performance - Total bookings improved by 17.3% year over year to $1.58 billion, with U.S. bookings increasing by 17.4% to $961.1 million, representing 60.8% of total bookings. International bookings rose by 17.1% to $620.4 million [3] - Recurrent consumer spending increased by 14% for the period, accounting for 77% of net bookings [4] Distribution Channels - Digital online revenues grew by 14.3% year over year to $1.53 billion, making up 96.4% of GAAP net revenues. Conversely, physical retail and other revenues declined by 11.4% to $56.9 million, representing 3.6% of total revenues [4] Platform Revenue Insights - Revenues from mobile, console, and PC/other accounted for 47.2%, 37.4%, and 15.4% of GAAP net revenues, respectively. Mobile revenues increased by 4.6% to $747.4 million, console revenues rose by 4% to $591.2 million, and PC/other revenues surged by 110.7% to $243.6 million [6] Gaming Performance Highlights - NBA 2K25 achieved near-record performance, selling nearly 10 million units, a 7% increase compared to NBA 2K24 [8] - The Grand Theft Auto series exceeded expectations, with GTA V selling over 215 million units, and Red Dead Redemption 2 showing a 23% year-over-year growth in net bookings [10] Operating Details - GAAP gross profit surged by 71.2% year over year to $803.3 million, with gross margin expanding to 50.8% from 33.5% in the previous year [13] - Operating expenses rose by 43.9% year over year to $4.58 billion, with a notable operating loss of $3.78 billion compared to a loss of $2.71 billion in the prior year [14] Financial Position - As of March 31, 2025, TakeTwo had $1.47 billion in cash and short-term investments, up from $1.21 billion as of December 31, 2024. The company had a total debt of $2.51 billion [15] Future Guidance - For the first quarter of fiscal 2026, TakeTwo expects GAAP net revenues between $1.35 billion and $1.40 billion, with anticipated operating expenses between $908 million and $918 million. The expected loss per share is projected to be between 78 cents and 65 cents [16] - For fiscal 2026, the company forecasts GAAP net revenues between $5.95 billion and $6.05 billion, with net bookings expected in the range of $5.9 billion to $6 billion [18]