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Take-Two's Q2 Loss Narrows Year Over Year, Revenue Outlook Raised
ZACKS· 2025-11-07 16:26
Core Insights - Take-Two Interactive Software (TTWO) reported a narrower GAAP net loss of 73 cents per share for Q2 fiscal 2026, compared to a loss of $2.08 in the same quarter last year, while revenues increased by 31.1% year over year to $1.77 billion, meeting the Zacks Consensus Estimate [1][10] Revenue Breakdown - Revenues from the United States rose by 27.2% year over year to $1.04 billion, making up 58% of total GAAP net revenues, while international revenues increased by 37.0% to $737.7 million [2] - Game revenues, which constitute 92.5% of total revenues, grew by 33.0% year over year to $1.64 billion, and advertising revenues increased by 11.5% to $132.9 million [2] Net Bookings - Net Bookings improved by 32.9% year over year to $1.96 billion, with U.S. bookings increasing by 30.0% to $1.19 billion, accounting for 60.6% of total Net Bookings [3] - Recurrent consumer spending rose by 20% for the period, representing 73% of Net Bookings [4] Distribution Channels - Digital online revenues grew by 30.2% year over year to $1.69 billion, accounting for 95.4% of GAAP net revenues, while physical retail revenues increased by 52.0% to $80.7 million [5] - Digital online bookings improved by 32.0% year over year to $1.87 billion, also representing 95.4% of total bookings [5] Platform Performance - Revenues from mobile, console, and PC/other accounted for 46.3%, 40.6%, and 13.1% of GAAP net revenues, respectively, with mobile revenues increasing by 11.0% to $821.6 million, console revenues jumping by 46.6% to $720.0 million, and PC/other revenues rising by 90.6% to $232.2 million [6] Gaming Metrics - Major contributors to Net Bookings included NBA 2K26, Borderlands 4, and Grand Theft Auto titles, with NBA 2K26 performing strongly since its release on September 5, 2025 [8][9] Financial Performance - GAAP gross profit rose by 34.7% year over year to $980.5 million, with gross margin expanding to 55.3% from 53.8% in the previous year [12] - Operating loss improved to $98 million from $297.2 million in the year-ago quarter [13] Balance Sheet - As of September 30, 2025, Take-Two had $1.87 billion in cash and cash equivalents, down from $2.03 billion as of June 30, 2025, with total debt at $3.07 billion [14] Guidance - For Q3 fiscal 2026, TTWO expects GAAP net revenues between $1.57 billion and $1.62 billion, with a projected loss per share between 49 cents and 35 cents [16] - For fiscal 2026, the revenue outlook has been raised to between $6.38 billion and $6.48 billion, with net bookings expected in the range of $6.4 billion to $6.5 billion [17] Upcoming Releases - Grand Theft Auto VI is now scheduled for release on November 19, 2026, with expectations of record net bookings in fiscal 2027 [19]
ChatGPT-5 predicts Take-Two stock price on GTA 6 release day
Finbold· 2025-11-07 11:47
Take-Two Interactive (NASDAQ: TTWO) shares fell after Rockstar confirmed another delay to Grand Theft Auto VI, shifting the launch to November 19, 2026. The announcement came with a statement acknowledging the already extended development timeline, noting that the additional months are intended to ensure the final game meets Rockstar’s typical level of ‘polish.’ Hi everyone,Grand Theft Auto VI will now release on Thursday, November 19, 2026.We are sorry for adding additional time to what we realize has been ...
Take-Two Interactive Software(TTWO) - 2026 Q2 - Earnings Call Transcript
2025-11-06 22:32
Financial Data and Key Metrics Changes - The company reported net bookings of $1.96 billion for the second quarter, significantly exceeding expectations and marking the best second quarter in the company's history [7][18] - GAAP net revenue increased by 31% to $1.77 billion, while the cost of revenue rose by 27% to $793 million [19] - Operating expenses increased by 5% to $1.1 billion, with management basis operating expenses rising by 13% year over year [19][23] - Recurrent consumer spending grew by 20%, accounting for 73% of net bookings, with expectations for recurrent consumer spending to grow approximately 11% for the full fiscal year [19][21] Business Line Data and Key Metrics Changes - The mobile business outperformed expectations, with Toon Blast growing 26% year over year and Match Factory achieving record net bookings with a 20% increase [8][9] - NBA 2K26 sold over 5 million units, representing a double-digit increase over NBA 2K25, with average selling prices reaching an all-time high [11] - Borderlands 4 received high critical praise but faced challenges with optimization and performance on PC, impacting initial sales [12][51] Market Data and Key Metrics Changes - The company expects net bookings for fiscal 2026 to range from $6.4 billion to $6.5 billion, reflecting a 14% growth over fiscal 2025 [20] - The breakdown of net bookings is projected to be approximately 46% from Zynga, 39% from 2K, and 15% from Rockstar Games [21] Company Strategy and Development Direction - The company aims to expand core franchises and release groundbreaking new titles, with a strong pipeline including Grand Theft Auto VI and other major franchises [17][25] - The focus on mobile direct-to-consumer business is expected to enhance net bookings and margins through new payment mechanisms and technologies [10][21] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the future, citing strong performance and a commitment to delivering high-quality entertainment experiences [15][25] - The company acknowledged the challenges faced with the delay of Grand Theft Auto VI but emphasized the importance of delivering a polished product [8][44] Other Important Information - The company has raised its full fiscal year guidance for net bookings and GAAP net revenue, reflecting strong performance in key titles [20][22] - The mobile gaming sector is experiencing pockets of growth, with the company attributing its success to quality and consumer engagement [82] Q&A Session Summary Question: Insights on RCS performance and GTA content updates - Management noted that the strong RCS performance is due to quality game development and engagement strategies, and there will be no change in support for GTA Online despite the release delay [30][31] Question: Impact of being a standalone publisher - Management acknowledged the competitive position as a standalone publisher but emphasized the importance of maintaining creative performance and economic success [36][37] Question: Mobile margins and alternate payment mechanisms - Management confirmed that the direct-to-consumer initiative has improved margins and that the rollout of alternate payment mechanisms is widespread across the mobile portfolio [41][42] Question: NBA audience expansion - Management indicated that returning players and international engagement are key to driving growth in the NBA franchise, with significant room for improvement in player retention [48][49] Question: M&A opportunities in mobile gaming - Management expressed a selective approach to M&A, focusing on strategic alignment and cultural fit, while highlighting the success of past acquisitions [55][57] Question: AI implementation in game development - Management clarified that while AI is not a replacement for creativity, it is being used to improve efficiency in non-creative areas of game development [60][61] Question: Update on BioShock franchise - Management confirmed that Rod Ferguson has been brought on to lead the BioShock franchise, with expectations for the next installment to exceed consumer expectations [64][66] Question: Ad revenue performance - Management noted that ad revenue growth is driven by strong performance across the mobile business, particularly from Rollic titles [68]
Take-Two Interactive Software(TTWO) - 2026 Q2 - Earnings Call Transcript
2025-11-06 22:32
Financial Data and Key Metrics Changes - The company reported net bookings of $1.96 billion for the second quarter, significantly exceeding expectations and marking the best second quarter in the company's history [7][18] - GAAP net revenue increased by 31% to $1.77 billion, while the cost of revenue rose by 27% to $793 million [19] - Operating expenses increased by 5% to $1.1 billion, with management basis operating expenses rising by 13% year over year [19][23] - Recurrent consumer spending rose by 20%, accounting for 73% of net bookings, with expectations for recurrent consumer spending growth now projected at approximately 11% for the fiscal year [19][21] Business Line Data and Key Metrics Changes - The mobile business outperformed expectations, with Toon Blast growing 26% year over year and Match Factory achieving a 20% increase [8][9] - NBA 2K26 sold over 5 million units, representing a double-digit increase over NBA 2K25, with average selling prices reaching an all-time high [11] - The Grand Theft Auto Online community remains highly engaged, with GTA Plus membership growing over 20% year over year [14] Market Data and Key Metrics Changes - The company expects net bookings for fiscal 2026 to range from $6.4 billion to $6.5 billion, reflecting a 14% growth over fiscal 2025 [20] - The breakdown of net bookings is projected to be approximately 46% from Zynga, 39% from 2K, and 15% from Rockstar Games [22] Company Strategy and Development Direction - The company aims to expand core franchises and release groundbreaking new titles, with a strong pipeline including Grand Theft Auto VI and other major titles [17][25] - The focus on mobile direct-to-consumer business is expected to enhance net bookings and margins through new payment mechanisms [10][21] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the future, citing strong performance and a commitment to delivering high-quality entertainment experiences [15][25] - The company is confident in its ability to sustain momentum and achieve record levels of net bookings in fiscal 2027 [15][20] Other Important Information - The release date for Grand Theft Auto VI has been pushed to November 19, 2026, to ensure a high level of polish [8] - The company has seen a notable increase in ad revenue across its mobile business, particularly from Rollic [68] Q&A Session Summary Question: Insights on RCS performance and GTA content updates - Management noted that there are no expected changes in support for GTA Online despite the release date shift for GTA VI, emphasizing ongoing strong performance [30] Question: Impact of being a standalone publisher - Management acknowledged the competitive position but emphasized a focus on creativity and performance as key to future success [36] Question: Mobile margins and alternate payment mechanisms - Management confirmed that the rollout of direct-to-consumer initiatives has improved margins and net bookings, with expectations for continued growth [41] Question: NBA audience expansion - Management indicated that returning players and international engagement are key to driving recurrent consumer spending in NBA titles [49] Question: Importance of launch period for Borderlands - Management acknowledged a softer launch for Borderlands 4 but expressed confidence in long-term unit sales and economic results [51] Question: Confidence in sustaining mobile outperformance - Management attributed Zynga's success to strong leadership and execution, with a focus on strategic acquisitions and disciplined growth [54] Question: AI implementation in game development - Management discussed the positive role of AI in enhancing efficiency but emphasized that creativity remains the core of game development [60] Question: Update on BioShock franchise - Management expressed excitement about the new leadership for the BioShock franchise and confidence in delivering a product that exceeds consumer expectations [65]
Take-Two Interactive Software(TTWO) - 2026 Q2 - Earnings Call Transcript
2025-11-06 22:30
Financial Data and Key Metrics Changes - The company reported net bookings of $1.96 billion for Q2 2026, significantly exceeding expectations and marking the best second quarter in the company's history [5][17] - GAAP net revenue increased by 31% to $1.77 billion, while cost of revenue rose by 27% to $793 million [18] - Operating expenses increased by 5% to $1.1 billion, with management basis operating expenses rising by 13% year over year [18] - The company raised its net bookings outlook for fiscal 2026 to a range of $6.4 billion to $6.5 billion, reflecting a 14% growth over fiscal 2025 at the midpoint [19][20] Business Line Data and Key Metrics Changes - The mobile business outperformed expectations, with Toon Blast growing 26% year over year and Match Factory achieving record net bookings with a 20% increase [6][8] - NBA 2K26 sold over 5 million units, representing a double-digit increase over NBA 2K25, with recurrent consumer spending growth of 45% [10][17] - The Grand Theft Auto Online community remains highly engaged, with GTA Plus membership growing over 20% year over year [12][28] Market Data and Key Metrics Changes - The company expects recurrent consumer spending to grow approximately 11%, driven by NBA 2K and higher expectations for several mobile titles [20] - The net bookings breakdown is projected to be approximately 46% from Zynga, 39% from 2K, and 15% from Rockstar Games [20] Company Strategy and Development Direction - The company aims to expand core franchises and release groundbreaking new titles, with a strong pipeline including Grand Theft Auto VI and other major releases [16][24] - The focus on mobile direct-to-consumer business is expected to enhance net bookings and margins through new payment mechanisms [9][20] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the future, expecting to achieve record levels of net bookings in fiscal 2027 [13][24] - The company acknowledges modest industry tailwinds contributing to recurrent consumer spending growth [28][70] Other Important Information - The release date for Grand Theft Auto VI has been pushed to November 19, 2026, to ensure a high-quality product [6][16] - The company is focused on maintaining engagement in existing franchises while preparing for future releases [28][63] Q&A Session Summary Question: Common denominators in strong RCS performance - Management noted that the creative teams are delivering high-quality experiences, which correlates positively with performance [28] Question: Impact of being the last standalone publisher - Management expressed confidence in their position and emphasized the importance of maintaining creativity and performance [30][31] Question: Alternate payment mechanisms and margin uplift - Management confirmed that the direct-to-consumer initiative has been successful and is expected to improve margins [34][35] Question: Drivers behind the new GTA timeline - The decision to delay was based on the desire to deliver a polished experience that meets consumer expectations [38] Question: Incremental audiences for NBA - Management indicated that returning players and international engagement are key to driving recurring consumer spending [42] Question: Importance of launch period for Borderlands - Management acknowledged that the launch was softer than expected but remains optimistic about long-term sales [45] Question: Sustaining Zynga's outperformance - Management attributed Zynga's success to strong leadership and execution, with a focus on fewer titles and higher quality [48][49] Question: AI implementation in non-creative parts - Management clarified that AI is being used to improve efficiency but does not replace the need for creativity in game development [51][53] Question: Update on BioShock franchise - Management expressed excitement about the new leadership for the BioShock franchise and the positive trajectory of its development [57][58]
Take-Two Earnings Slam Dunk Overshadowed By 'GTA 6' Delay
Investors· 2025-11-06 21:57
Company Performance - Take-Two Interactive Software (TTWO) reported adjusted earnings of $1.46 per share on net bookings of $1.96 billion for the fiscal second quarter, significantly exceeding analyst expectations of $0.94 per share and $1.73 billion in net bookings [2][3] - Year-over-year, Take-Two's adjusted earnings increased by 121%, while net bookings rose by 33% [3] - The company's strong performance was attributed to successful titles like "NBA 2K6" and mobile games such as "Toon Blast" and "Match Factory" [3] Game Release Delay - Take-Two announced a six-month delay for the release of "Grand Theft Auto 6," moving the launch date from May 26 to November 19, to allow the development team more time to enhance the game's quality [2][3][6] - The CEO emphasized the importance of delivering a polished product to meet player expectations [6] Future Guidance - For the current quarter, Take-Two anticipates adjusted earnings of $0.80 per share on net bookings of $1.58 billion, compared to Wall Street's expectations of $0.76 per share and $1.49 billion in net bookings [4] - The company raised its full fiscal year net bookings target to a range of $6.4 billion to $6.5 billion, up from analyst expectations of $6.18 billion, indicating a projected growth of 14% over fiscal 2025 [5] - Take-Two also guided for adjusted earnings of $3.17 per share for the full year, surpassing the consensus estimate of $2.90 [5] Stock Market Reaction - Following the earnings report and game delay announcement, TTWO stock fell over 7% in after-hours trading, closing at $233.75, after a 0.9% decline during the regular session [6]
Take-Two to Report Q2 Earnings: What's in the Cards for the Stock?
ZACKS· 2025-11-04 17:01
Core Insights - Take-Two Interactive Software (TTWO) is set to release its second-quarter fiscal 2026 results on November 6, with expected GAAP net revenues between $1.65 billion and $1.70 billion, and operating expenses anticipated to be between $1.02 billion and $1.03 billion, projecting a loss per share between 75 cents and 60 cents [1][10] Revenue and Earnings Expectations - The Zacks Consensus Estimate for TTWO's fiscal second-quarter revenues is $1.74 billion, reflecting a year-over-year growth of 17.71% [2] - The consensus estimate for earnings is 91 cents per share, indicating a 37.88% improvement from the previous year [2] Performance Drivers - The company entered the quarter with strong momentum, having exceeded first-quarter expectations with net bookings of $1.42 billion and raised full-year guidance to $6.05-$6.15 billion, suggesting an 8% growth over fiscal 2025 [4] - For the second quarter of fiscal 2026, net bookings are expected to range between $1.70 billion and $1.75 billion, compared to $1.44 billion in the prior-year period, indicating robust year-over-year expansion [5] - Major game launches during the quarter include Mafia: The Old Country, NBA 2K26, and Borderlands 4, which significantly contributed to performance [5][10] Franchise Performance - The NBA 2K franchise showed remarkable momentum, with NBA 2K25 selling over 11.5 million units and recurrent consumer spending growing by 48% year over year [6] - Grand Theft Auto V has sold over 215 million units globally, with new player accounts for GTA Online increasing by over 50% year over year [7] - Recurrent consumer spending accounted for 83% of net bookings in the fiscal first quarter, establishing a sustainable revenue foundation [7][10] Operational Strength - With three major game releases, increasing recurrent spending, and raised full-year guidance, Take-Two has demonstrated significant operational strength, suggesting potential for exceptional quarterly results [8]
NBA TAKE-TWO MEDIA UNVEILS NEW NBA 2K LEAGUE
Prnewswire· 2025-11-03 16:00
Core Insights - The NBA 2K League (2KL) has been re-launched as an innovative entertainment property that merges competition with culture, aiming to engage fans, NBA players, and creators regardless of their gaming skill level [1][3][4] Company Overview - NBA Take-Two Media (NBAT2) represents the partnership between the NBA and Take-Two Interactive Software, focusing on blending basketball with cultural elements through competitive gaming and original content [10] - The league will feature a multi-year partnership with the National Basketball Players Association (NBPA), allowing for greater player involvement and storytelling opportunities [3][10] League Structure - The 2KL will start with six teams: Boston Celtics, Detroit Pistons, Memphis Grizzlies, Toronto Raptors, Utah Jazz, and Washington Wizards, each represented by a duo of creators and NBA players [4] - The league will include a unique open-ladder competition, allowing fans to compete alongside their favorite creators and NBA players [8] Content and Engagement - The inaugural season will kick off with "MyPLAYER Mayhem," a competitive reality series featuring creators and players, with episodes airing on the 2K League YouTube channel [6] - The league aims to create engaging storylines and moments that reflect the culture surrounding basketball [7] Community and Participation - Fans can sign up for "Next Fan Up," an open 2K ladder competition that allows them to compete for their favorite NBA team and rise through ranks via gameplay and social media challenges [8] - Jesser, a prominent figure with over 35 million YouTube subscribers, will serve as the Honorary Commissioner, guiding the league's direction and player drafts [5]
Take-Two Scores Price-Target Hikes On 'NBA 2K26,' 'Grand Theft Auto 6' Games
Investors· 2025-10-16 16:54
Core Insights - Take-Two Interactive Software (TTWO) is experiencing strong investor enthusiasm, with stock trading at record highs due to successful game releases and upcoming titles [1][4] - Analysts have raised price targets for TTWO stock, indicating confidence in the company's future performance [4][5] Financial Performance - Take-Two's stock was down nearly 1% at $259.23, after reaching an all-time high of $264.79 [2] - The company is expected to report fiscal second-quarter results on November 6, with analysts predicting adjusted earnings of 94 cents per share and net bookings of $1.72 billion, reflecting year-over-year growth of 43% in earnings and 17% in net bookings [3] Game Releases and Expectations - The fiscal year 2026 is viewed as a transitional year for Take-Two, highlighted by the anticipated release of "Grand Theft Auto 6" and "GTA Online 2" [3] - Current strong engagement is noted for "NBA 2K26" and mobile games, although recent titles like "Borderlands 4" and "Mafia: The Old Country" have underperformed [2][4] Analyst Ratings and Market Position - Benchmark analyst Mike Hickey reiterated a buy rating on TTWO, raising the price target to $300 from $275 [1] - BofA Securities analyst Omar Dessouky also maintained a buy rating, increasing the price target to $295 from $285, citing potential for continued positive performance [4]
Veteran analyst drops sharp take on GTA 6 hype
Yahoo Finance· 2025-10-08 18:33
Core Insights - Grand Theft Auto 6 (GTA 6) is anticipated to be a monumental event for Take-Two Interactive, with expectations of selling tens of millions of copies and generating over $3 billion in its first year, potentially making it the most lucrative entertainment launch in history [1][2] Company Performance - Take-Two's stock surged 14% to a record high of $213 following the announcement of GTA 6's 2025 launch window during its February earnings call [2] - The company reported $1.4 billion in net bookings for the last quarter, exceeding Wall Street forecasts, and raised its full-year guidance for both bookings and EBITDA [6] Market Sentiment - Jim Cramer emphasized that the market may be underestimating the impact of GTA 6, labeling it as one of the biggest franchises across all media [4][5] - Cramer noted that Take-Two's stock has increased over 40% year-to-date, suggesting that the momentum is based on more than just hype [5] Game Features - GTA 6 showcases advanced in-game fidelity with cutting-edge rendering capabilities, including ray-traced lighting and reflections [8] - The game will feature a vast fictional state with unprecedented NPCs, vehicles, and environmental detail, along with new animations and real-time lighting [8] Additional Revenue Streams - The NBA 2K26 game has seen a 30% year-over-year increase in daily users, with recurrent spending up 48%, providing Take-Two with a strong cash flow ahead of GTA 6's release [9]