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CBS and Zynga Bring Survivor Season 50 into The Hands of Fans with Partnership in Words With Friends, Zynga Poker, Two Dots, and More
Businesswire· 2026-02-18 16:00
SAN MATEO, Calif.--(BUSINESS WIRE)--Zynga Inc., a wholly-owned publishing label of Take-Two Interactive (NASDAQ: TTWO) and a global leader in interactive entertainment, today announced a cross-title collaboration with CBS to celebrate the landmark 50th season of the Emmy-winning reality competition Survivor, bringing the show's groundbreaking gameplay to five titles in the Zynga portfolio. For the first time in the series' 25-year history, the game is "In the Hands of the Fans,†with viewer-dri. ...
Take-Two Set to Report Q1 Earnings: What's in Store for the Stock?
ZACKS· 2025-08-05 16:01
Core Insights - Take-Two Interactive Software (TTWO) is set to release its first-quarter fiscal 2026 results on August 7, with expected GAAP net revenues between $1.35 billion and $1.40 billion, and a GAAP net loss per share anticipated between 78 cents and 65 cents [1][9] - The Zacks Consensus Estimate for TTWO's fiscal first-quarter revenues is $1.28 billion, reflecting a year-over-year growth of 5.42% [1][2] Revenue and Earnings Expectations - The consensus estimate for earnings is 26 cents per share, unchanged over the past 30 days, showing an improvement from the previous year's earnings of 5 cents [2] - TTWO has consistently beaten the Zacks Consensus Estimate for earnings in the last four quarters, with an average surprise of 121.1% [2] Key Factors Influencing Performance - Take-Two's gaming portfolio and recurrent consumer spending model are expected to benefit from sustained franchise engagement, particularly in core console franchises and live service titles [3] - NBA 2K is projected to maintain engagement due to strong fiscal 2025 performance, with monetization from virtual currency and MyTEAM contributing significantly [4] - Zynga's mobile portfolio is expected to show mixed performance, with newer titles like Match Factory and Color Block Jam contributing to bookings, while mature games like Words With Friends may see a decline [4] Challenges and Constraints - Grand Theft Auto Online bookings are expected to decline modestly year over year due to platform maturity and late-cycle usage trends, although engagement is likely supported through GTA+ and content updates [5] - Seasonal softness in the spring quarter and high mobile acquisition costs are anticipated to limit margin improvement, with operating expenses projected to rise by 3% year over year [6][9] Earnings Model Insights - According to the Zacks model, TTWO currently has an Earnings ESP of 0.00% and a Zacks Rank of 3 (Hold), indicating a neutral outlook for an earnings beat [7]
TakeTwo's Q4 Loss Widens Year Over Year, Revenues Increase
ZACKS· 2025-05-16 17:01
Core Insights - TakeTwo Interactive Software (TTWO) reported a GAAP net loss of $21.08 per share for the fourth quarter of fiscal 2025, which is wider than the loss of $17.02 in the same quarter last year. The Zacks Consensus Estimate for earnings was $1.08 per share [1] - GAAP net revenues increased by 13.1% year over year to $1.58 billion, surpassing the Zacks Consensus Estimate of $1.55 billion [1] Revenue Breakdown - Revenues from the United States rose by 9.8% year over year to $946.1 million, accounting for 59.8% of total GAAP net revenues. International revenues increased by 18.3% year over year to $636.4 million [2] - Game revenues, which represent 93.1% of total revenues, grew by 16.9% year over year to $1.47 billion, while advertising revenues, making up 6.9% of total revenues, fell by 21.7% year over year to $108.7 million [2] Bookings Performance - Total bookings improved by 17.3% year over year to $1.58 billion, with U.S. bookings increasing by 17.4% to $961.1 million, representing 60.8% of total bookings. International bookings rose by 17.1% to $620.4 million [3] - Recurrent consumer spending increased by 14% for the period, accounting for 77% of net bookings [4] Distribution Channels - Digital online revenues grew by 14.3% year over year to $1.53 billion, making up 96.4% of GAAP net revenues. Conversely, physical retail and other revenues declined by 11.4% to $56.9 million, representing 3.6% of total revenues [4] Platform Revenue Insights - Revenues from mobile, console, and PC/other accounted for 47.2%, 37.4%, and 15.4% of GAAP net revenues, respectively. Mobile revenues increased by 4.6% to $747.4 million, console revenues rose by 4% to $591.2 million, and PC/other revenues surged by 110.7% to $243.6 million [6] Gaming Performance Highlights - NBA 2K25 achieved near-record performance, selling nearly 10 million units, a 7% increase compared to NBA 2K24 [8] - The Grand Theft Auto series exceeded expectations, with GTA V selling over 215 million units, and Red Dead Redemption 2 showing a 23% year-over-year growth in net bookings [10] Operating Details - GAAP gross profit surged by 71.2% year over year to $803.3 million, with gross margin expanding to 50.8% from 33.5% in the previous year [13] - Operating expenses rose by 43.9% year over year to $4.58 billion, with a notable operating loss of $3.78 billion compared to a loss of $2.71 billion in the prior year [14] Financial Position - As of March 31, 2025, TakeTwo had $1.47 billion in cash and short-term investments, up from $1.21 billion as of December 31, 2024. The company had a total debt of $2.51 billion [15] Future Guidance - For the first quarter of fiscal 2026, TakeTwo expects GAAP net revenues between $1.35 billion and $1.40 billion, with anticipated operating expenses between $908 million and $918 million. The expected loss per share is projected to be between 78 cents and 65 cents [16] - For fiscal 2026, the company forecasts GAAP net revenues between $5.95 billion and $6.05 billion, with net bookings expected in the range of $5.9 billion to $6 billion [18]