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中手游(00302) - 2024 - 年度业绩
2025-03-27 14:54
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告的內容概不負責,對其準確性或完 整性亦不發表任何聲明,並明確表示,概不就因本公告全部或任何部分內容而產生或因倚賴該等內 容而引致的任何損失承擔任何責任。 CMGE Technology Group Limited 中手遊科技集團有限公司 (於開曼群島註冊成立的有限公司) (股份代號:0302) 截 至 2024 年 12 月 31 日止年度 全年業績公告 中手遊科技集團有限公司(「本公司」,連同其附屬公司及在中華人民共和國(「中 國」)的合併營運實體,統稱「本集團」)董事(「董事」)會(「董事會」)欣然公佈本集團 截至2024年12月31日止年度的經審核綜合全年業績。 2024年財務摘要 截至12月31日止年度 | | 2024年 | 2023年 | | --- | --- | --- | | | 人民幣千元 | 人民幣千元 | | 收益 | 1,930,091 | 2,605,884 | | 毛利 | 603,058 | 943,102 | | 年內虧損 | (2,110,819) | (38,041) | | 經調整淨(虧損)╱溢利(1) | (2, ...
项目组裁掉八成? 中手游“仙剑噩梦”:3亿研发,iOS仅百万收入 | BUG
新浪科技· 2025-03-27 00:21
项目组裁掉八成? 中手游"仙剑噩梦":3亿研发, iOS仅百万收入 | BUG 文|新浪科技 罗宁 港股上市公司中手游,近期的糟心事很多。 旗下开放世界游戏《仙剑世界》项目组被曝出大规模裁员,有离职员工向新浪科技透露,此次裁员 波及市场、美术、研发等部门,原本200多人的研发团队"至少裁掉八成"。 官方回应称是对团队"进行了优化调整",但这款曾被中手游寄予厚望,耗资超3亿,研发超过4年 的"国风开放世界元宇宙游戏",仍被不少玩家认为是失败之作。在游戏上线首日,其仅位列iOS畅销榜 第97名,一周后排名便跌出前200。七麦数据预估,开服至今,《仙剑世界》在iOS端收入为222258美 元(约合161万元人民币)。 不仅如此,中手游近日还在港交所披露盈利警告,预计截至2024年12月31日止年度将录得不超过22 亿元的净亏损。而2023年度净亏损为0.38亿元,2024年度相较于2023年度收益减少约25%至30%。 王牌游戏遇冷、团队动荡、业绩拉胯……公司的股价一落千丈。截至昨日收盘,中手游的股价为 0.44港元,较近一年最高点1.62港元跌掉73%。曾经辉煌一时的中手游,俨然站在了"悬崖边"。 对于裁员,中手 ...
中手游宣布旗下开放世界新游《仙剑世界》19日正式上线,内置大模型加持AI应用普及
证券时报网· 2025-02-19 07:17
2月19日,港股主板上市游戏公司中手游(00302.hk)宣布,旗下重金投入的自研仙剑IP首款开放世界 RPG游戏《仙剑世界》正式全平台上线,首发与知名IP奶龙进行联动。该产品上线前已取得全平台1000 万预约,为蛇年春节以来,国内新上线的首款多端互通大型开放世界游戏。 据官方介绍,《仙剑世界》作为仙剑IP首款开放世界游戏,采用类似《原神》的单人世界+多人联机玩 法,允许玩家单人探索或组队联机进行游戏。在延续仙剑精髓的故事与剧情的同时,其亮点在于主打 "万物有灵" 的御灵系统。玩家将能够采用类似《幻兽帕鲁》式的抓宠养成战斗玩法,并且操控仙剑历 代经典角色,如李逍遥、赵灵儿、林月如等一同遨游游戏世界。该游戏已支持PC、移动(Android和 iOS)和云游戏三端游玩,且三端数据完全互通。日前,中手游还宣布与腾讯先锋云游戏达成战略合 作,在云技术加持下,新增支持微信小程序入口和PC端小游戏入口体验游戏。 此外,作为开放世界同类游戏关键点之一,官方表示《仙剑世界》游戏内构建了384平方公里无缝大世 界,涵盖江南、蜀山、苗疆等六大文化地貌,将相关地区的建筑风貌、文化特色等融入游戏中,且深度 植入苏州评弹、古琴艺术等非 ...
中手游20241128
2024-12-02 06:39
中手游 20241128.mp3 AceCamp AI 2024-11-29 摘要 • 公司 IP 资源运营取得显著进展,成功上线《新仙剑奇侠传》等多款手游, 并积极拓展影视、动漫、周边等多元化商业模式,实现 IP 价值最大化。 • 《新仙剑奇侠传》等多款手游运营稳定,流水表现出色,为公司带来持续 稳定的收入和利润,其中《新仙剑奇侠传》首月流水超 2 亿人民币。 • 公司未来将推出重磅新作《三千世界》,该开放世界 RPG 游戏历时四年研 发,拥有庞大地图和丰富玩法,预计将成为公司业绩增长的重要驱动力。 • 《三千世界》采用多元化商业模式,包括抽卡、道具内购、皮肤销售等, 并注重打造高自由度、高纯净度的游戏体验,以提升玩家粘性。 • 2025 年公司业绩预期将显著提升,主要得益于《三千世界》等多款游戏 的上线,以及海外市场拓展和小游戏板块的持续发展,有望实现业绩的重 大转折。 • 公司重视股东回报,但由于战略转型期投入较大,目前暂停派息,计划在 《三千世界》上线后恢复派息,与投资者共享发展成果。 • 公司在 IP 运营方面持续发力,计划推出更多动画番剧、影视剧、周边产 品等,并与头部合作伙伴合作,提升 IP 价 ...
中手游20241119
2024-11-19 16:18
游戏可以开始为我们来贡献净利润了所以在整个24年的Q4乃至到整个25年那么这款游戏一直都会持续来给我们就是有这个收入和利润的一个贡献的 这是两款斗罗大陆的产品是今年上线的新产品比较主要的产品那么除此之外呢在今年还有什么呢还有就是六月份我们上线的斗破苍穹巅峰对决这个是六月七号上线的一款游戏那表现呢也是非常的就是符合我们的预期的也是个不错的产品然后在六月就是年中的时候上线那下半年呢开始有名利产生也会是今年的一个有贡献的一个产品 那么另外就是在今年的12月即将我们会去就是全面的发行和起量我们的一款自演的新传奇游戏 目前还是一个代号就是还没有去正式的揭秘那么它是代号新传奇那么这款游戏呢是一个我们的由我们的全资子公司文脉互动就是这个非常擅长传奇游戏研发以及SLJ游戏研发的团队来负责研发的一款全新的传奇游戏那么预期呢是在今年底的时候开始上线起量那么在明年的话呢预计会来带来一个比较着重的贡献的 那么说到明年的话那其实明年的产品线也是非常值得期待的那首先第一个首当其冲的是我们明年1月9号即将上线的先见试剑那这个当然是现在大家最关注的一个产品了我们大概关注中手楼的 这个朋友们也知道这款餐厅我们从二一年初正式立项开始那么到明年二 ...
中手游(00302) - 2024 - 中期财报
2024-09-04 12:51
Financial Performance - Revenue for the six months ended June 30, 2024, was RMB 1,233.3 million, a decrease of 19.7% compared to the same period in 2023[8] - Net loss for the six months ended June 30, 2024, was RMB 241.1 million, primarily due to investment impairments and non-operating expenses totaling RMB 175.8 million and non-operating financial asset impairments of RMB 62.9 million[10] - Revenue decreased by 19.7% from RMB 1,535.4 million in H1 2023 to RMB 1,233.3 million in H1 2024, primarily due to declines in game publishing and development revenues[34] - Game publishing revenue decreased by 17.8% from RMB 1,217.0 million in H1 2023 to RMB 999.9 million in H1 2024, despite strong performance from new games like "Douluo Dalu: Shrek Academy"[34] - Game development revenue decreased by 51.2% from RMB 258.6 million in H1 2023 to RMB 126.3 million in H1 2024, mainly due to the lifecycle decline of older games and lack of new releases[34] - IP licensing revenue increased by 79.0% from RMB 59.8 million in H1 2023 to RMB 107.1 million in H1 2024, driven by licensing deals for "Xian Jian Qi Xia Zhuan" and "Street Basketball"[34] - Gross profit decreased by 27.8% from RMB 516.2 million in H1 2023 to RMB 372.8 million in H1 2024, with gross margin declining from 33.6% to 30.2%[37] - Sales costs decreased by 15.6% from RMB 1,019.2 million in H1 2023 to RMB 860.6 million in H1 2024, primarily due to reduced revenue and lower channel and CP supplier fees[36] - Adjusted net loss was RMB 208.0 million in H1 2024, compared to an adjusted net profit of RMB 76.2 million in H1 2023[31] - The company reported a net loss of RMB 241.1 million in H1 2024, compared to a net profit of RMB 51.0 million in H1 2023[30] - Revenue for the first half of 2024 decreased to RMB 1,233,336 thousand, a decline of 19.7% compared to RMB 1,535,444 thousand in the same period of 2023[81] - Gross profit for the first half of 2024 was RMB 372,764 thousand, down 27.8% from RMB 516,195 thousand in the first half of 2023[81] - Net loss attributable to owners of the parent company for the first half of 2024 was RMB 236,220 thousand, compared to a profit of RMB 56,824 thousand in the same period of 2023[81] - Total comprehensive loss for the first half of 2024 was RMB 228,722 thousand, a significant decline from a comprehensive income of RMB 86,463 thousand in the first half of 2023[82] - The company reported a net loss of RMB 236.22 million for the six months ended June 30, 2024, compared to a net profit of RMB 56.82 million in the same period last year[85] - Total equity decreased from RMB 5.69 billion at the beginning of 2024 to RMB 5.49 billion as of June 30, 2024[85] - Operating cash flow decreased significantly to RMB 12.13 million in the first half of 2024, down from RMB 124.87 million in the same period last year[87] - Investment activities resulted in a net cash outflow of RMB 59.52 million in the first half of 2024, primarily due to the acquisition of intangible assets worth RMB 105.29 million[88] - The company raised RMB 333.64 million in new bank loans during the period, while repaying RMB 359.12 million of existing loans[88] - Cash and cash equivalents decreased by RMB 51.97 million to RMB 164.78 million as of June 30, 2024[88] - The company incurred a goodwill impairment loss of RMB 16.84 million and other intangible asset impairment losses totaling RMB 24.25 million during the period[87] - Share-based compensation expenses increased to RMB 28.18 million in the first half of 2024, up from RMB 19.34 million in the same period last year[87] - The company repurchased shares worth RMB 974,000 during the period[85] - Exchange rate fluctuations resulted in a gain of RMB 12.33 million, partially offsetting the net loss for the period[85] - Total revenue for the six months ended June 30, 2024, was RMB 1,233,336 thousand, a decrease compared to the same period in 2023[93] - Revenue from game publishing was RMB 999,925 thousand, accounting for 81.1% of total revenue[93] - Revenue from game development was RMB 126,330 thousand, a significant decrease from RMB 258,634 thousand in the same period last year[93][94] - Revenue from intellectual property licensing increased to RMB 107,081 thousand, up from RMB 59,806 thousand in the same period last year[93][94] - Revenue from mainland China accounted for RMB 1,056,960 thousand, representing 85.7% of total revenue[96] - Revenue from other countries/regions was RMB 176,376 thousand, accounting for 14.3% of total revenue[96] - The company reported a pre-tax loss of RMB 210,607 thousand for the six months ended June 30, 2024, compared to a pre-tax profit of RMB 42,572 thousand in the same period last year[93][94] - Sales and distribution expenses increased to RMB 148,554 thousand, up from RMB 120,324 thousand in the same period last year[93][94] - Administrative expenses decreased to RMB 192,430 thousand, down from RMB 351,732 thousand in the same period last year[93][94] - The company's financial asset impairment losses increased to RMB 62,859 thousand, up from RMB 35,114 thousand in the same period last year[93][94] - Total revenue for the six months ended June 30, 2024, was RMB 1,535,444 thousand, with mobile game distribution contributing RMB 1,217,004 thousand, game development services contributing RMB 258,634 thousand, and intellectual property licensing contributing RMB 59,806 thousand[97] - Revenue from mainland China accounted for RMB 1,410,765 thousand, while revenue from other countries/regions was RMB 124,679 thousand[97] - Other income and net gains for the six months ended June 30, 2024, totaled RMB 4,631 thousand, a significant decrease from RMB 69,573 thousand in the same period in 2023, primarily due to a reduction in government grants and fair value gains on financial assets[98] - Financing costs for the six months ended June 30, 2024, increased to RMB 11,109 thousand from RMB 9,859 thousand in the same period in 2023, driven by higher interest expenses on bank and other borrowings[99] - Pre-tax loss for the six months ended June 30, 2024, included significant expenses such as RMB 683,585 thousand in commissions to channels and third-party game developers, RMB 136,027 thousand in promotional expenses, and RMB 188,198 thousand in employee benefits[100] - Research and development costs for the six months ended June 30, 2024, were RMB 210,459 thousand, with RMB 100,286 thousand capitalized, resulting in a net R&D expense of RMB 110,173 thousand[100] - The company recognized impairment losses on goodwill, other intangible assets, and investments in joint ventures and associates totaling RMB 45,684 thousand for the six months ended June 30, 2024[100] - Government grants received during the six months ended June 30, 2024, amounted to RMB 2,171 thousand, a significant decrease from RMB 11,848 thousand in the same period in 2023[98] - The company recorded a fair value loss on financial assets at fair value through profit or loss of RMB 59,099 thousand for the six months ended June 30, 2024, compared to a gain of RMB 27,769 thousand in the same period in 2023[100] - Trade receivables impairment losses for the six months ended June 30, 2024, were RMB 29,123 thousand, a decrease from RMB 52,854 thousand in the same period in 2023[100] - The company's total tax expense for the six months ended June 30, 2024, was RMB 30,444 thousand, compared to a tax credit of RMB 8,423 thousand for the same period in 2023[105] - The company reported a net loss attributable to ordinary equity holders of RMB 236,220 thousand for the six months ended June 30, 2024, compared to a profit of RMB 56,824 thousand for the same period in 2023[107] - The company added assets worth RMB 1,491 thousand in the six months ended June 30, 2024, compared to RMB 2,398 thousand in the same period in 2023[109] - The fair value of the company's financial assets at fair value through profit or loss was RMB 1,918,832 thousand as of June 30, 2024, compared to RMB 2,021,044 thousand as of June 30, 2023[110] - The fair value of the investment in China Prosperity Capital Mobile Internet Fund L.P. was RMB 223,446,000 as of June 30, 2024, up from RMB 218,359,000 as of December 31, 2023[111] - The fair value of the investment in Angel Venture Capital (Shenzhen) was RMB 212,000,000 as of June 30, 2024, down from RMB 219,000,000 as of December 31, 2023[111] - Trade receivables net of impairment provisions were RMB 1,138,922,000 as of June 30, 2024, compared to RMB 1,187,136,000 as of December 31, 2023[112] - Prepayments and other receivables totaled RMB 1,590,275,000 as of June 30, 2024, down from RMB 1,719,279,000 as of December 31, 2023[114] - Trade payables amounted to RMB 241,543,000 as of June 30, 2024, down from RMB 261,054,000 as of December 31, 2023[115] - The company repurchased 1,036,000 ordinary shares in the open market during the six months ended June 30, 2024[116] - The company issued 100,000,000 subscription shares at HK$1.68 per share for a total consideration of HK$168,000,000 on July 22, 2024[117] - Share-based compensation expenses for the six months ended June 30, 2024 were RMB 28,184,000, up from RMB 19,344,000 in the same period of 2023[118] - The fair value of equity-settled share options granted in 2024 was estimated using a binomial model with an exercise price of HK$1.50 per share and an expected volatility of 52.14%[120] - The company has no significant contingent liabilities as of June 30, 2024[121] - Capital commitments for IP and game licenses as of June 30, 2024 were RMB 251,195 thousand, a decrease from RMB 280,017 thousand as of December 31, 2023[122] - Promotional services from Shenzhen Spark Fantasy Interactive Entertainment Co., Ltd. increased to RMB 18,953 thousand in the first half of 2024, up from RMB 3,034 thousand in the same period of 2023[124] - Non-trade related receivables from Mr. Fan Yingjie decreased to RMB 7,851 thousand as of June 30, 2024, down from RMB 8,851 thousand as of December 31, 2023[125] - Trade-related payables to Shenzhen Spark Fantasy Interactive Entertainment Co., Ltd. increased to RMB 2,334 thousand as of June 30, 2024, up from RMB 1,998 thousand as of December 31, 2023[126] - Total remuneration for key management personnel in the first half of 2024 was RMB 23,233 thousand, including RMB 17,766 thousand in equity-settled share-based payments[127] - Financial assets at fair value through profit or loss decreased to RMB 1,918,832 thousand as of June 30, 2024, down from RMB 2,021,044 thousand as of December 31, 2023[129] - Financial liabilities at amortized cost decreased to RMB 799,053 thousand as of June 30, 2024, down from RMB 843,731 thousand as of December 31, 2023[130] - The fair value of financial instruments measured at amortized cost is considered to be reasonably close to their carrying amounts due to their short-term nature[131] - Fair value of financial assets measured at fair value through profit or loss increased to RMB 1,918,832 thousand as of June 30, 2024, compared to RMB 2,021,044 thousand as of December 31, 2023[136] - Non-listed equity investments under fair value through profit or loss decreased to RMB 1,155,715 thousand as of June 30, 2024, from RMB 1,251,887 thousand as of December 31, 2023[136] - Contingent consideration for business combinations under fair value through profit or loss increased to RMB 101,000 thousand as of June 30, 2024, from RMB 100,000 thousand as of December 31, 2023[137] - The long-term growth rate for fair value measurement using discounted cash flow method is 2%, with an operating profit margin range of 15% to 58%[133] - The weighted average cost of capital (WACC) for fair value measurement ranges from 17% to 26% as of June 30, 2024, compared to 17% to 25% as of December 31, 2023[133] - The market liquidity discount for fair value measurement using the adjusted net asset method based on equity distribution remains at 16% as of June 30, 2024[133] - The volatility for fair value measurement using the binomial model ranges from 55% to 94% as of June 30, 2024, compared to 53% to 94% as of December 31, 2023[133] - The discount rate for fair value measurement using the discounted cash flow method ranges from 23% to 29% as of June 30, 2024, compared to 22% to 26% as of December 31, 2023[133] - The estimated net income volatility for fair value measurement using the Monte Carlo simulation method is 54% as of June 30, 2024, compared to 51% as of December 31, 2023[134] - The discount rate for fair value measurement using the discounted cash flow method for financial liabilities is 8% as of June 30, 2024, compared to 7% as of December 31, 2023[134] User Metrics - Average monthly active users (MAU) for the six months ended June 30, 2024, were 14,392 thousand, down from 15,627 thousand in the same period in 2023[11] - Average monthly paying users (MPU) for the six months ended June 30, 2024, were 1,027 thousand, down from 1,132 thousand in the same period in 2023[11] - ARPPU (Average Revenue Per Paying User) for the six months ended June 30, 2024, was RMB 200.2, down from RMB 226.1 in the same period in 2023[11] - Total new registered users for the six months ended June 30, 2024, were 47,297 thousand, down from 48,683 thousand in the same period in 2023[11] - ARPPU (Average Revenue Per Paying User) is a key metric for the company, calculated as the revenue recognized from a specific game, game type, or all games divided by the number of paying users for that game, game type, or all games during a specific period[141] - The company's monthly active users (MAU) and monthly paying users (MPU) are critical metrics, with MAU referring to the number of active users in a given month and MPU referring to the number of paying users in a given month[142] Game Performance and Launches - The company's self-developed game "Sword and Fairy World" is expected to launch within 2024, with no revenue generated during the testing period[10] - The game "Douluo Continent: Shrek Academy" generated over RMB 100 million in revenue in its first month after launch in January 2024[12] - The game "Battle Through the Heavens: Peak Duel" was officially launched in mainland China in June 2024, with pre-registrations exceeding 6 million[12] - The new mini-game "消個錘子" ranked 32nd on the WeChat Game Best-Seller List and first in the tower defense and merge-elimination category, with plans to expand to more domestic channels and overseas regions including Hong Kong, Macau, Taiwan, Singapore, and Malaysia[13] - The card-based RPG game "新仙劍奇俠傳之揮劍問情" achieved the top spot on the Apple App Store free chart in Hong Kong, Macau, and Taiwan, and ranked first on the best-seller chart in Hong Kong and Macau, and third in Taiwan during its launch month[14] - The open-world game "仙劍世界" has nearly 5 million pre-registrations and is expected to launch in 2024 after its fourth test[16] - The strategic game "城主天下" is in the optimization phase and is expected to scale up promotion in the second half of 2024[17] - The company's game "Douluo Continent: Shrek Academy" won the "Best National Comic IP Game" award at the Huawei Developer Conference in
中手游(00302) - 2024 - 中期业绩
2024-08-28 14:59
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告的內容概不負責,對其準確性或完 整性亦不發表任何聲明,並明確表示,概不就因本公告全部或任何部分內容而產生或因倚賴該等內 容而引致的任何損失承擔任何責任。 CMGE Technology Group Limited 中手游科技集 團 有限公司 (於開曼群島註冊成立的有限公司) (股份代號:0302) 截 至 2024 年 6 月 30 日止六個月 中期業績公告 中手游科技集團有限公司(「本公司」,連同其附屬公司及在中華人民共和國(「中 國」)的合併營運實體,統稱「本集團」)董事(「董事」)會(「董事會」)欣然公佈本集團 截至2024年6月30日止六個月(「報告期間」)的未經審核綜合中期業績。本報告期間 之中期業績已由本公司之審核委員會(「審核委員會」)審閱。 財務摘要 | --- | --- | --- | |---------------------------------------|--------------|--------------| | | 2024 年 | 2023 年 | | | 人民幣千元 | 人民幣千元 | | | (未經審核) | ...
中手游20240719
-· 2024-07-22 01:38
Summary of Conference Call Company and Industry - The conference call involves a gaming company, specifically focusing on its recent performance in the gaming sector [1]. Core Points and Arguments - The company is represented by General Manager Shen, who is expected to provide insights into the performance of its active games, including current revenue levels for the month [1]. Other Important Content - The call indicates an intention to engage with online investors for further questions, suggesting a focus on transparency and investor relations [1].
中手游近况交流互联网_纯图版
2024-07-19 05:07
中手游近况交流240719互联网_原文 2024年07月19日 11:50 发言人1 00:07 第一大的国通线下it,这个是目前是他我们是他的在在中国市场的一个百分之百的完全的IP拥有者。这 个IP是完全属于我们的。在这些年来的话,其实针对新建这个IP的一个铸造和这个影响力的进步的一个 升级。我们其实也做了非常多的工作,包括了深度的去布局新建的这个IP游戏,像我们的生命世界即将 上线的,包括已经上线的先线关键问题等等。那还有就是我们对外给一些友商的一些授权,包或有少了 在近年来也推出了仙剑主题的一些包括AP游戏和小游戏。这些,都是有非常不错的一个市场的一个表 现,所以就可以体现出我们这个IP的一个价值,和对这个玩家们的一个吸引力。 发言人1 00:57 除了游戏之外的话,在整个泛文化泛娱乐在领域内,我们的现在IP我们都做了非常多元化的一些布局。 涉及到包括像影视、动画、文学、动漫、音乐,然后像娱乐的线下的一些实景体验等等。包括在今年的 话,大家可能有遇到年初的时候,我们是有两部仙剑主题的电视剧,是年初同步分别在爱奇艺和腾讯视 频的平台上面去播放出来了。在当时在腾讯上面是播放了仙剑6,就起今朝在爱奇艺平台上面 ...
中手游20240625
-· 2024-06-27 05:03
大家好欢迎参加德邦马校传媒互联网海外中期线上策略会中暑游目前自我参会者均处于静音状态现在开始直播报免责声明免责声明本次电话会议仅服务于德邦证券研究所客户不构成投资建议相关人员应自主作出投资决策并自行承担投资风险 德邦证券不对因使用本次内容所导致的任何损失承担任何责任未经德邦证券事先书面许可任何机构或个人不得以任何形式复制刊载转载转发引用本次会议内容否则由此造成的一切后果及法律责任由该机构或个人承担本公司保留追究其法律责任的权利市场有风险投资需谨慎 各位投资者大家下午好我是德邦证券全面互联网海外的首席马校我们中期策略会主要是线上的一个交流然后比较荣幸邀请到中手游的领导给大家做一个分享我们这次会议分为两个环节第一部分是公司领导做一个公司的介绍第二部分的话我们互动交流一下我就把时间交给沈总 沈总您看是您自己共享这个PPT还是我来共享我共享的话我可能能听到吧马老师可以好等一下我看一下我我来共享吧好的那我翻一个比较方便麻烦大家稍等一下 陈总你这边好共享吗如果不好共享的话我来共享我把这个控制权交给你就行了喂可以听到吗老师可以现在看不到屏幕现在可以了喂喂现在可以了好好大家可以看到屏幕 喂,能看到屏幕吗? 你怎么听不到可以的 ...