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中手游宣布旗下开放世界新游《仙剑世界》19日正式上线,内置大模型加持AI应用普及
Zheng Quan Shi Bao Wang· 2025-02-19 07:17
Core Viewpoint - The launch of the self-developed open-world RPG game "Xianjian World" by Zhong Shouyou marks a significant milestone in the gaming industry, leveraging AI technology to enhance gameplay and user experience [1][2][3] Group 1: Game Launch and Features - Zhong Shouyou's "Xianjian World" has officially launched across all platforms, achieving 10 million pre-registrations, making it the first large-scale open-world game to be released in the Year of the Snake since the Spring Festival [1] - The game features a seamless open world of 384 square kilometers, incorporating various cultural landscapes and traditional Chinese elements, such as Suzhou storytelling and guqin music, to create an immersive experience [3] - Players can explore the game solo or in teams, with the ability to control classic characters from the Xianjian series, enhancing the nostalgic connection for fans [2][3] Group 2: AI Integration and Strategic Partnerships - Zhong Shouyou has completed the deployment of the DeepSeek large model, focusing on an "AI + gaming" strategy that aims to enhance game development and operations [2] - The game will utilize AI technology for dynamic interaction systems and innovative gameplay features, such as AI-controlled NPCs and companions, which are expected to improve user engagement and operational efficiency [2] - A strategic partnership with Tencent's cloud gaming service has been established, allowing for enhanced gaming experiences across multiple platforms, including PC and mobile [2] Group 3: Market Outlook and Financial Projections - According to Guotai Junan's latest research report, "Xianjian World" is anticipated to become Zhong Shouyou's flagship game, with optimistic projections for the company's financial performance in FY2025 due to the game's launch [3] - The game is expected to significantly boost profitability and establish a foundation for future growth, complemented by the company's expansion into innovative mini-game development and increasing IP licensing revenue [3]
中手游20241128
2024-12-02 06:39
中手游 20241128.mp3 AceCamp AI 2024-11-29 摘要 • 公司 IP 资源运营取得显著进展,成功上线《新仙剑奇侠传》等多款手游, 并积极拓展影视、动漫、周边等多元化商业模式,实现 IP 价值最大化。 • 《新仙剑奇侠传》等多款手游运营稳定,流水表现出色,为公司带来持续 稳定的收入和利润,其中《新仙剑奇侠传》首月流水超 2 亿人民币。 • 公司未来将推出重磅新作《三千世界》,该开放世界 RPG 游戏历时四年研 发,拥有庞大地图和丰富玩法,预计将成为公司业绩增长的重要驱动力。 • 《三千世界》采用多元化商业模式,包括抽卡、道具内购、皮肤销售等, 并注重打造高自由度、高纯净度的游戏体验,以提升玩家粘性。 • 2025 年公司业绩预期将显著提升,主要得益于《三千世界》等多款游戏 的上线,以及海外市场拓展和小游戏板块的持续发展,有望实现业绩的重 大转折。 • 公司重视股东回报,但由于战略转型期投入较大,目前暂停派息,计划在 《三千世界》上线后恢复派息,与投资者共享发展成果。 • 公司在 IP 运营方面持续发力,计划推出更多动画番剧、影视剧、周边产 品等,并与头部合作伙伴合作,提升 IP 价 ...
中手游20241119
2024-11-19 16:18
游戏可以开始为我们来贡献净利润了所以在整个24年的Q4乃至到整个25年那么这款游戏一直都会持续来给我们就是有这个收入和利润的一个贡献的 这是两款斗罗大陆的产品是今年上线的新产品比较主要的产品那么除此之外呢在今年还有什么呢还有就是六月份我们上线的斗破苍穹巅峰对决这个是六月七号上线的一款游戏那表现呢也是非常的就是符合我们的预期的也是个不错的产品然后在六月就是年中的时候上线那下半年呢开始有名利产生也会是今年的一个有贡献的一个产品 那么另外就是在今年的12月即将我们会去就是全面的发行和起量我们的一款自演的新传奇游戏 目前还是一个代号就是还没有去正式的揭秘那么它是代号新传奇那么这款游戏呢是一个我们的由我们的全资子公司文脉互动就是这个非常擅长传奇游戏研发以及SLJ游戏研发的团队来负责研发的一款全新的传奇游戏那么预期呢是在今年底的时候开始上线起量那么在明年的话呢预计会来带来一个比较着重的贡献的 那么说到明年的话那其实明年的产品线也是非常值得期待的那首先第一个首当其冲的是我们明年1月9号即将上线的先见试剑那这个当然是现在大家最关注的一个产品了我们大概关注中手楼的 这个朋友们也知道这款餐厅我们从二一年初正式立项开始那么到明年二 ...
中手游(00302) - 2024 - 中期财报
2024-09-04 12:51
Financial Performance - Revenue for the six months ended June 30, 2024, was RMB 1,233.3 million, a decrease of 19.7% compared to the same period in 2023[8] - Net loss for the six months ended June 30, 2024, was RMB 241.1 million, primarily due to investment impairments and non-operating expenses totaling RMB 175.8 million and non-operating financial asset impairments of RMB 62.9 million[10] - Revenue decreased by 19.7% from RMB 1,535.4 million in H1 2023 to RMB 1,233.3 million in H1 2024, primarily due to declines in game publishing and development revenues[34] - Game publishing revenue decreased by 17.8% from RMB 1,217.0 million in H1 2023 to RMB 999.9 million in H1 2024, despite strong performance from new games like "Douluo Dalu: Shrek Academy"[34] - Game development revenue decreased by 51.2% from RMB 258.6 million in H1 2023 to RMB 126.3 million in H1 2024, mainly due to the lifecycle decline of older games and lack of new releases[34] - IP licensing revenue increased by 79.0% from RMB 59.8 million in H1 2023 to RMB 107.1 million in H1 2024, driven by licensing deals for "Xian Jian Qi Xia Zhuan" and "Street Basketball"[34] - Gross profit decreased by 27.8% from RMB 516.2 million in H1 2023 to RMB 372.8 million in H1 2024, with gross margin declining from 33.6% to 30.2%[37] - Sales costs decreased by 15.6% from RMB 1,019.2 million in H1 2023 to RMB 860.6 million in H1 2024, primarily due to reduced revenue and lower channel and CP supplier fees[36] - Adjusted net loss was RMB 208.0 million in H1 2024, compared to an adjusted net profit of RMB 76.2 million in H1 2023[31] - The company reported a net loss of RMB 241.1 million in H1 2024, compared to a net profit of RMB 51.0 million in H1 2023[30] - Revenue for the first half of 2024 decreased to RMB 1,233,336 thousand, a decline of 19.7% compared to RMB 1,535,444 thousand in the same period of 2023[81] - Gross profit for the first half of 2024 was RMB 372,764 thousand, down 27.8% from RMB 516,195 thousand in the first half of 2023[81] - Net loss attributable to owners of the parent company for the first half of 2024 was RMB 236,220 thousand, compared to a profit of RMB 56,824 thousand in the same period of 2023[81] - Total comprehensive loss for the first half of 2024 was RMB 228,722 thousand, a significant decline from a comprehensive income of RMB 86,463 thousand in the first half of 2023[82] - The company reported a net loss of RMB 236.22 million for the six months ended June 30, 2024, compared to a net profit of RMB 56.82 million in the same period last year[85] - Total equity decreased from RMB 5.69 billion at the beginning of 2024 to RMB 5.49 billion as of June 30, 2024[85] - Operating cash flow decreased significantly to RMB 12.13 million in the first half of 2024, down from RMB 124.87 million in the same period last year[87] - Investment activities resulted in a net cash outflow of RMB 59.52 million in the first half of 2024, primarily due to the acquisition of intangible assets worth RMB 105.29 million[88] - The company raised RMB 333.64 million in new bank loans during the period, while repaying RMB 359.12 million of existing loans[88] - Cash and cash equivalents decreased by RMB 51.97 million to RMB 164.78 million as of June 30, 2024[88] - The company incurred a goodwill impairment loss of RMB 16.84 million and other intangible asset impairment losses totaling RMB 24.25 million during the period[87] - Share-based compensation expenses increased to RMB 28.18 million in the first half of 2024, up from RMB 19.34 million in the same period last year[87] - The company repurchased shares worth RMB 974,000 during the period[85] - Exchange rate fluctuations resulted in a gain of RMB 12.33 million, partially offsetting the net loss for the period[85] - Total revenue for the six months ended June 30, 2024, was RMB 1,233,336 thousand, a decrease compared to the same period in 2023[93] - Revenue from game publishing was RMB 999,925 thousand, accounting for 81.1% of total revenue[93] - Revenue from game development was RMB 126,330 thousand, a significant decrease from RMB 258,634 thousand in the same period last year[93][94] - Revenue from intellectual property licensing increased to RMB 107,081 thousand, up from RMB 59,806 thousand in the same period last year[93][94] - Revenue from mainland China accounted for RMB 1,056,960 thousand, representing 85.7% of total revenue[96] - Revenue from other countries/regions was RMB 176,376 thousand, accounting for 14.3% of total revenue[96] - The company reported a pre-tax loss of RMB 210,607 thousand for the six months ended June 30, 2024, compared to a pre-tax profit of RMB 42,572 thousand in the same period last year[93][94] - Sales and distribution expenses increased to RMB 148,554 thousand, up from RMB 120,324 thousand in the same period last year[93][94] - Administrative expenses decreased to RMB 192,430 thousand, down from RMB 351,732 thousand in the same period last year[93][94] - The company's financial asset impairment losses increased to RMB 62,859 thousand, up from RMB 35,114 thousand in the same period last year[93][94] - Total revenue for the six months ended June 30, 2024, was RMB 1,535,444 thousand, with mobile game distribution contributing RMB 1,217,004 thousand, game development services contributing RMB 258,634 thousand, and intellectual property licensing contributing RMB 59,806 thousand[97] - Revenue from mainland China accounted for RMB 1,410,765 thousand, while revenue from other countries/regions was RMB 124,679 thousand[97] - Other income and net gains for the six months ended June 30, 2024, totaled RMB 4,631 thousand, a significant decrease from RMB 69,573 thousand in the same period in 2023, primarily due to a reduction in government grants and fair value gains on financial assets[98] - Financing costs for the six months ended June 30, 2024, increased to RMB 11,109 thousand from RMB 9,859 thousand in the same period in 2023, driven by higher interest expenses on bank and other borrowings[99] - Pre-tax loss for the six months ended June 30, 2024, included significant expenses such as RMB 683,585 thousand in commissions to channels and third-party game developers, RMB 136,027 thousand in promotional expenses, and RMB 188,198 thousand in employee benefits[100] - Research and development costs for the six months ended June 30, 2024, were RMB 210,459 thousand, with RMB 100,286 thousand capitalized, resulting in a net R&D expense of RMB 110,173 thousand[100] - The company recognized impairment losses on goodwill, other intangible assets, and investments in joint ventures and associates totaling RMB 45,684 thousand for the six months ended June 30, 2024[100] - Government grants received during the six months ended June 30, 2024, amounted to RMB 2,171 thousand, a significant decrease from RMB 11,848 thousand in the same period in 2023[98] - The company recorded a fair value loss on financial assets at fair value through profit or loss of RMB 59,099 thousand for the six months ended June 30, 2024, compared to a gain of RMB 27,769 thousand in the same period in 2023[100] - Trade receivables impairment losses for the six months ended June 30, 2024, were RMB 29,123 thousand, a decrease from RMB 52,854 thousand in the same period in 2023[100] - The company's total tax expense for the six months ended June 30, 2024, was RMB 30,444 thousand, compared to a tax credit of RMB 8,423 thousand for the same period in 2023[105] - The company reported a net loss attributable to ordinary equity holders of RMB 236,220 thousand for the six months ended June 30, 2024, compared to a profit of RMB 56,824 thousand for the same period in 2023[107] - The company added assets worth RMB 1,491 thousand in the six months ended June 30, 2024, compared to RMB 2,398 thousand in the same period in 2023[109] - The fair value of the company's financial assets at fair value through profit or loss was RMB 1,918,832 thousand as of June 30, 2024, compared to RMB 2,021,044 thousand as of June 30, 2023[110] - The fair value of the investment in China Prosperity Capital Mobile Internet Fund L.P. was RMB 223,446,000 as of June 30, 2024, up from RMB 218,359,000 as of December 31, 2023[111] - The fair value of the investment in Angel Venture Capital (Shenzhen) was RMB 212,000,000 as of June 30, 2024, down from RMB 219,000,000 as of December 31, 2023[111] - Trade receivables net of impairment provisions were RMB 1,138,922,000 as of June 30, 2024, compared to RMB 1,187,136,000 as of December 31, 2023[112] - Prepayments and other receivables totaled RMB 1,590,275,000 as of June 30, 2024, down from RMB 1,719,279,000 as of December 31, 2023[114] - Trade payables amounted to RMB 241,543,000 as of June 30, 2024, down from RMB 261,054,000 as of December 31, 2023[115] - The company repurchased 1,036,000 ordinary shares in the open market during the six months ended June 30, 2024[116] - The company issued 100,000,000 subscription shares at HK$1.68 per share for a total consideration of HK$168,000,000 on July 22, 2024[117] - Share-based compensation expenses for the six months ended June 30, 2024 were RMB 28,184,000, up from RMB 19,344,000 in the same period of 2023[118] - The fair value of equity-settled share options granted in 2024 was estimated using a binomial model with an exercise price of HK$1.50 per share and an expected volatility of 52.14%[120] - The company has no significant contingent liabilities as of June 30, 2024[121] - Capital commitments for IP and game licenses as of June 30, 2024 were RMB 251,195 thousand, a decrease from RMB 280,017 thousand as of December 31, 2023[122] - Promotional services from Shenzhen Spark Fantasy Interactive Entertainment Co., Ltd. increased to RMB 18,953 thousand in the first half of 2024, up from RMB 3,034 thousand in the same period of 2023[124] - Non-trade related receivables from Mr. Fan Yingjie decreased to RMB 7,851 thousand as of June 30, 2024, down from RMB 8,851 thousand as of December 31, 2023[125] - Trade-related payables to Shenzhen Spark Fantasy Interactive Entertainment Co., Ltd. increased to RMB 2,334 thousand as of June 30, 2024, up from RMB 1,998 thousand as of December 31, 2023[126] - Total remuneration for key management personnel in the first half of 2024 was RMB 23,233 thousand, including RMB 17,766 thousand in equity-settled share-based payments[127] - Financial assets at fair value through profit or loss decreased to RMB 1,918,832 thousand as of June 30, 2024, down from RMB 2,021,044 thousand as of December 31, 2023[129] - Financial liabilities at amortized cost decreased to RMB 799,053 thousand as of June 30, 2024, down from RMB 843,731 thousand as of December 31, 2023[130] - The fair value of financial instruments measured at amortized cost is considered to be reasonably close to their carrying amounts due to their short-term nature[131] - Fair value of financial assets measured at fair value through profit or loss increased to RMB 1,918,832 thousand as of June 30, 2024, compared to RMB 2,021,044 thousand as of December 31, 2023[136] - Non-listed equity investments under fair value through profit or loss decreased to RMB 1,155,715 thousand as of June 30, 2024, from RMB 1,251,887 thousand as of December 31, 2023[136] - Contingent consideration for business combinations under fair value through profit or loss increased to RMB 101,000 thousand as of June 30, 2024, from RMB 100,000 thousand as of December 31, 2023[137] - The long-term growth rate for fair value measurement using discounted cash flow method is 2%, with an operating profit margin range of 15% to 58%[133] - The weighted average cost of capital (WACC) for fair value measurement ranges from 17% to 26% as of June 30, 2024, compared to 17% to 25% as of December 31, 2023[133] - The market liquidity discount for fair value measurement using the adjusted net asset method based on equity distribution remains at 16% as of June 30, 2024[133] - The volatility for fair value measurement using the binomial model ranges from 55% to 94% as of June 30, 2024, compared to 53% to 94% as of December 31, 2023[133] - The discount rate for fair value measurement using the discounted cash flow method ranges from 23% to 29% as of June 30, 2024, compared to 22% to 26% as of December 31, 2023[133] - The estimated net income volatility for fair value measurement using the Monte Carlo simulation method is 54% as of June 30, 2024, compared to 51% as of December 31, 2023[134] - The discount rate for fair value measurement using the discounted cash flow method for financial liabilities is 8% as of June 30, 2024, compared to 7% as of December 31, 2023[134] User Metrics - Average monthly active users (MAU) for the six months ended June 30, 2024, were 14,392 thousand, down from 15,627 thousand in the same period in 2023[11] - Average monthly paying users (MPU) for the six months ended June 30, 2024, were 1,027 thousand, down from 1,132 thousand in the same period in 2023[11] - ARPPU (Average Revenue Per Paying User) for the six months ended June 30, 2024, was RMB 200.2, down from RMB 226.1 in the same period in 2023[11] - Total new registered users for the six months ended June 30, 2024, were 47,297 thousand, down from 48,683 thousand in the same period in 2023[11] - ARPPU (Average Revenue Per Paying User) is a key metric for the company, calculated as the revenue recognized from a specific game, game type, or all games divided by the number of paying users for that game, game type, or all games during a specific period[141] - The company's monthly active users (MAU) and monthly paying users (MPU) are critical metrics, with MAU referring to the number of active users in a given month and MPU referring to the number of paying users in a given month[142] Game Performance and Launches - The company's self-developed game "Sword and Fairy World" is expected to launch within 2024, with no revenue generated during the testing period[10] - The game "Douluo Continent: Shrek Academy" generated over RMB 100 million in revenue in its first month after launch in January 2024[12] - The game "Battle Through the Heavens: Peak Duel" was officially launched in mainland China in June 2024, with pre-registrations exceeding 6 million[12] - The new mini-game "消個錘子" ranked 32nd on the WeChat Game Best-Seller List and first in the tower defense and merge-elimination category, with plans to expand to more domestic channels and overseas regions including Hong Kong, Macau, Taiwan, Singapore, and Malaysia[13] - The card-based RPG game "新仙劍奇俠傳之揮劍問情" achieved the top spot on the Apple App Store free chart in Hong Kong, Macau, and Taiwan, and ranked first on the best-seller chart in Hong Kong and Macau, and third in Taiwan during its launch month[14] - The open-world game "仙劍世界" has nearly 5 million pre-registrations and is expected to launch in 2024 after its fourth test[16] - The strategic game "城主天下" is in the optimization phase and is expected to scale up promotion in the second half of 2024[17] - The company's game "Douluo Continent: Shrek Academy" won the "Best National Comic IP Game" award at the Huawei Developer Conference in
中手游(00302) - 2024 - 中期业绩
2024-08-28 14:59
Financial Performance - The company's revenue for the six months ended June 30, 2024, was RMB 1,233.3 million, a decrease of 19.7% compared to RMB 1,535.4 million in the same period of 2023[2]. - The net loss for the period was RMB 241.1 million, compared to a profit of RMB 50.995 million in the previous year, primarily due to investment impairments and non-operating expenses totaling RMB 175.8 million[3]. - Total revenue for the six months ending June 30, 2024, was RMB 1,233.3 million, a decrease of approximately 19.7% from RMB 1,535.4 million for the same period in 2023[26][29]. - The adjusted net loss attributable to the parent company for the six months ending June 30, 2024, was RMB 236.2 million, compared to a profit of RMB 56.8 million in the same period of 2023[27]. - The group's pre-tax profit/loss shifted from a profit of RMB 42.6 million for the six months ended June 30, 2023, to a loss of RMB 210.6 million for the six months ended June 30, 2024[45]. - The total comprehensive loss for the six months ended June 30, 2024, was RMB 228.7 million, compared to a comprehensive income of RMB 86.5 million in the same period of 2023[54]. - The group's net loss for the period transitioned from a profit of RMB 51.0 million to a loss of RMB 241.1 million[47]. User Engagement - Average monthly active users decreased to 14,392 thousand from 15,627 thousand year-over-year, while average monthly paying users fell to 1,027 thousand from 1,132 thousand[5]. - The mobile game "Douluo Dalu: Shrek Academy" launched in Hong Kong, Macau, and Taiwan on August 22, 2024, achieving first place on the Apple Store free chart and fourth on the sales chart in Hong Kong, and seventh in Taiwan within the first week[22]. Game Development and Releases - The company plans to launch multiple new games in the second half of 2024, which are expected to improve operational performance[3]. - The mobile game "Doupo Cangqiong: Pinnacle Duel" was delayed to June 2024, while "Douluo Dalu: Reverse Time" is now scheduled for September 2024[3]. - The company's self-developed game based on the "Xianjian Qixia Zhuan" IP, "Xianjian World," is set to launch in 2024[3]. - The game "Xianjian World," developed by the company's Man Tian Xing Studio, has received dual licenses for PC and mobile platforms in June 2023, after over three years of development[11]. - The company plans to launch the mobile game "Douluo Dalu: Reversal of Time" in September 2024, which has a development investment of RMB 200 million and features high-quality graphics and unique gameplay mechanics[19]. - The company plans to launch new games including "Code: FA" and "Xiao Ge Chui Zi" in the second half of 2024, and "True: Dynasty Warriors" in Japan[22]. Revenue Streams - Game publishing revenue accounted for 81.1% of total revenue in the first half of 2024, amounting to RMB 999.9 million, compared to 79.3% in the same period of 2023[29]. - The company's IP licensing revenue for the first half of 2024 reached approximately RMB 107.1 million, representing a year-on-year growth of 79.0%[15]. - The company generated RMB 1,056,960 thousand in revenue from the mainland China market, which accounted for approximately 85.7% of total revenue[65]. - The company's revenue from intellectual property licensing was RMB 107,081 thousand, an increase from RMB 59,806 thousand in the previous year, representing an increase of approximately 79.1%[62][67]. Cost Management - Total sales costs decreased by approximately 15.6% from RMB 1,019.2 million for the six months ended June 30, 2023, to RMB 860.6 million for the six months ending June 30, 2024[31]. - Gross profit decreased by 27.8% from RMB 516.2 million for the six months ended June 30, 2023, to RMB 372.8 million for the six months ending June 30, 2024, with a gross margin decline from 33.6% to 30.2%[33]. - Sales and distribution expenses increased by 23.5% from RMB 120.3 million for the six months ended June 30, 2023, to RMB 148.6 million for the six months ending June 30, 2024[36]. - Marketing expenses rose significantly to RMB 136.0 million, accounting for 11.0% of total revenue, compared to RMB 100.9 million and 6.5% in the previous period[36]. Strategic Initiatives - The company is applying generative AIGC technology to reduce game development costs and enhance efficiency, particularly in art production and NPC behavior generation[14]. - A strategic collaboration with Guangzhou Super Competitive Investment Co., Ltd. aims to leverage offline and online resources to enhance player engagement and expand the game's reach[16]. - The company aims to enhance its IP matrix across various sectors including games, literature, and entertainment experiences, targeting young consumers interested in traditional Chinese culture[25]. - The company has initiated operations for the "Xianjian" immersive project in Chongqing in December 2023, with plans to start operations in Hangzhou and Changzhou in July 2024[24]. Financial Position - As of June 30, 2024, the group's current assets were approximately RMB 2,068.5 million, with current liabilities of about RMB 1,241.4 million, resulting in a current ratio of 1.67[48]. - The group's total equity attributable to owners of the parent was RMB 5,493.4 million as of June 30, 2024, compared to RMB 5,694.8 million as of December 31, 2023[57]. - The group's non-current assets totaled RMB 4,779.2 million as of June 30, 2024, a slight decrease from RMB 4,873.6 million as of December 31, 2023, with goodwill valued at RMB 1,042.5 million[55]. Corporate Governance - The company has complied with the corporate governance code, except for the separation of the roles of Chairman and CEO, which are currently held by the same individual[94]. - All directors confirmed compliance with the trading standards for securities during the period from January 1 to June 30, 2024[95]. - The audit committee reviewed the unaudited consolidated financial statements and discussed matters related to audit, risk management, and internal controls[96].
中手游20240719
-· 2024-07-22 01:38
Summary of Conference Call Company and Industry - The conference call involves a gaming company, specifically focusing on its recent performance in the gaming sector [1]. Core Points and Arguments - The company is represented by General Manager Shen, who is expected to provide insights into the performance of its active games, including current revenue levels for the month [1]. Other Important Content - The call indicates an intention to engage with online investors for further questions, suggesting a focus on transparency and investor relations [1].
中手游近况交流互联网_纯图版
2024-07-19 05:07
中手游近况交流240719互联网_原文 2024年07月19日 11:50 发言人1 00:07 第一大的国通线下it,这个是目前是他我们是他的在在中国市场的一个百分之百的完全的IP拥有者。这 个IP是完全属于我们的。在这些年来的话,其实针对新建这个IP的一个铸造和这个影响力的进步的一个 升级。我们其实也做了非常多的工作,包括了深度的去布局新建的这个IP游戏,像我们的生命世界即将 上线的,包括已经上线的先线关键问题等等。那还有就是我们对外给一些友商的一些授权,包或有少了 在近年来也推出了仙剑主题的一些包括AP游戏和小游戏。这些,都是有非常不错的一个市场的一个表 现,所以就可以体现出我们这个IP的一个价值,和对这个玩家们的一个吸引力。 发言人1 00:57 除了游戏之外的话,在整个泛文化泛娱乐在领域内,我们的现在IP我们都做了非常多元化的一些布局。 涉及到包括像影视、动画、文学、动漫、音乐,然后像娱乐的线下的一些实景体验等等。包括在今年的 话,大家可能有遇到年初的时候,我们是有两部仙剑主题的电视剧,是年初同步分别在爱奇艺和腾讯视 频的平台上面去播放出来了。在当时在腾讯上面是播放了仙剑6,就起今朝在爱奇艺平台上面 ...
中手游20240625
-· 2024-06-27 05:03
大家好欢迎参加德邦马校传媒互联网海外中期线上策略会中暑游目前自我参会者均处于静音状态现在开始直播报免责声明免责声明本次电话会议仅服务于德邦证券研究所客户不构成投资建议相关人员应自主作出投资决策并自行承担投资风险 德邦证券不对因使用本次内容所导致的任何损失承担任何责任未经德邦证券事先书面许可任何机构或个人不得以任何形式复制刊载转载转发引用本次会议内容否则由此造成的一切后果及法律责任由该机构或个人承担本公司保留追究其法律责任的权利市场有风险投资需谨慎 各位投资者大家下午好我是德邦证券全面互联网海外的首席马校我们中期策略会主要是线上的一个交流然后比较荣幸邀请到中手游的领导给大家做一个分享我们这次会议分为两个环节第一部分是公司领导做一个公司的介绍第二部分的话我们互动交流一下我就把时间交给沈总 沈总您看是您自己共享这个PPT还是我来共享我共享的话我可能能听到吧马老师可以好等一下我看一下我我来共享吧好的那我翻一个比较方便麻烦大家稍等一下 陈总你这边好共享吗如果不好共享的话我来共享我把这个控制权交给你就行了喂可以听到吗老师可以现在看不到屏幕现在可以了喂喂现在可以了好好大家可以看到屏幕 喂,能看到屏幕吗? 你怎么听不到可以的 ...
中手游20240509
2024-05-11 11:47
今天请到的嘉宾是装修的IR 沈总然后先欢迎沈总给我们简单介绍一下公司的最新情况好的 谢谢张老师也感谢东北的平台让今天跟各个投资者在线上有交流的机会然后我先简单来更新一下我们公司的业务发展的进展之后大家有什么进一步的问题都可以来随时提问 周秀蓉大家知道是定位还是全球化IP游戏的运营商目前的业务主要是分为三大板块第一是我们行业领先的IP游戏业务这个也包括了游戏的研发和发行然后大家知道我们一直以来从公司成立到现在都是注入于IP游戏的运营上面的 我们是以IP资源为核心通过自主研发和联合研发的形式向全球化的玩家来伸出这些精品的IP游戏那这个IP资源方面的话我们现在是掌握在中国游戏公司当中最大的IP储备总共是128个IP其中授权IP是60个也就是说我们从其他的这个世界的头部IP的IP方那边获得他们的IP授权来改编运营成为游戏 那么这样的类别的IP我们手上是有60个那另外呢我们还有68个自有的IP就是版权是在我们自己手上的属于我们的自有IP也高达68个其中呢就是以这个中国第一经典IP《金剑奇侠传》为代表的那么同时呢我们还有《仙人剑》《大富翁》等等这系列的这个经典IP的一个在中华地区的完整版权的 好,那么社群IP方面的话呢, ...
中手游(00302) - 2023 - 年度财报
2024-04-23 10:35
Financial Performance - Total revenue for 2023 was RMB 2,605,884 thousand, a decrease of 4% from RMB 2,713,892 thousand in 2022[5] - Gross profit for 2023 was RMB 943,102 thousand, down 15% from RMB 1,111,695 thousand in 2022[5] - The company reported a net loss of RMB 38,041 thousand for 2023, compared to a loss of RMB 216,880 thousand in 2022, indicating an improvement[5] - Adjusted net profit for 2023 was RMB 5,379 thousand, recovering from an adjusted loss of RMB 196,134 thousand in 2022[5] - Total assets as of 2023 amounted to RMB 7,089,169 thousand, slightly down from RMB 7,153,754 thousand in 2022[5] - Total liabilities decreased to RMB 1,394,356 thousand in 2023 from RMB 1,461,871 thousand in 2022, reflecting a reduction in debt[5] - The company’s total equity remained stable at RMB 5,694,813 thousand in 2023, compared to RMB 5,691,883 thousand in 2022[5] - Basic loss per share for 2023 was RMB (0.73), an improvement from RMB (7.42) in 2022[5] - The company did not declare any dividends for 2023, consistent with the previous year[5] Game Development and Launches - In 2023, the company invested RMB 370 million in game development, leveraging generative AI technology to reduce costs and improve efficiency[7] - The company launched several new games in 2023, including "New Sword and Fairy: Swinging Sword to Ask for Love," which achieved first place on the Apple Store free chart in mainland China within the first month[8] - The company reported over 92.9 million new registered users in 2023, representing a 9.8% increase year-on-year[8] - The company's operating profit for 2023, after excluding non-operating income and expenses, was RMB 107.4 million[8] - The small games segment generated over RMB 600 million in revenue for the company in 2023, becoming a new growth point[8] - The company plans to officially launch the game "My Sword Diary" in January 2024, which has already garnered over 6 million pre-registrations[8] - The company’s subsidiary, Wenmai Interactive, successfully launched the strategic game "City Lord of the World" in the second half of 2023[7] - The company is focusing on developing its IP game ecosystem, emphasizing self-developed and co-developed games, global distribution, and the operation of its own IP[7] - The company’s game "All People Street Basketball" is set to begin billing tests on December 29, 2023, with a planned official launch in 2024[7] Intellectual Property and Licensing - The group's IP licensing revenue for 2023 was RMB 257.0 million, an increase of 74.7% year-on-year[12] - The group reported a revenue of RMB 1,631.3 million from its owned and licensed IP games for the year ending December 31, 2023, an increase from RMB 1,388.1 million in 2022, representing a growth of approximately 17.5%[26] - The group aims to establish a comprehensive IP ecosystem around "Xianjian Qixia Chuan," covering various entertainment sectors[12] - The company launched the interactive video project based on the "Xianjian Qixia Zhuan" IP in collaboration with multiple partners, with a successful live event on Bilibili attracting over 400,000 participants[14] - The company aims to enhance the monetization value of its IP "Sword and Fairy" through collaborations across various fields[8] Market Expansion and User Engagement - The company is expanding its overseas market presence, targeting regions such as Hong Kong, Macau, Taiwan, Southeast Asia, Japan, South Korea, and Europe and America[19] - The average monthly active users reached 17.1 million in 2023, up from 15.5 million in 2022, indicating a growth of about 9.9%[28] - The total number of new registered users in 2023 was approximately 92.9 million, bringing the cumulative registered users to 704.4 million by December 31, 2023[28] - The company plans to launch several new IP-based entertainment projects in 2024, including live-action adaptations in Shanghai, Hangzhou, Anhui, and Chongqing[23] Research and Development - Research and development expenditure for 2023 reached RMB 370.3 million, a decrease of 29.7% compared to the previous year, due to the application of AIGC technology[11] - The company aims to leverage AIGC technology to reduce game development costs by approximately 50% and enhance efficiency in game production[22] Corporate Governance and Management - The company has a strong focus on strategic planning and overall business operations, led by experienced executives in the gaming sector[140] - The board consists of three executive directors, one non-executive director, and three independent non-executive directors, ensuring a high level of independence[154] - The company emphasizes high standards of corporate governance, adhering to applicable codes and regulations, and continuously reviewing its governance status[153] - The audit committee is responsible for recommending the appointment and removal of external auditors and reviewing the company's financial information[166] Environmental, Social, and Governance (ESG) - The company emphasizes its commitment to sustainable development and corporate social responsibility, integrating environmental management into business decisions[195] - The board conducts an annual corporate risk assessment to identify and monitor environmental, social, and governance-related risks[195] - A dedicated Environmental, Social, and Governance (ESG) working group has been formed to assist the board in implementing ESG strategies[195] - The group conducted a materiality assessment to ensure the report addresses key stakeholder concerns[200] Employee and Shareholder Engagement - The company has provided competitive compensation and performance evaluation systems to attract and retain qualified employees[77] - The company encourages shareholders to attend the annual general meeting to communicate directly with the board and exercise their voting rights[191] - The company has adopted a shareholder communication policy to establish mutual relationships and communication with shareholders[192]