YOOZOO(002174)
Search documents
游族网络(002174) - 2022 Q1 - 季度财报
2022-04-29 16:00
Financial Performance - The company's operating revenue for Q1 2022 was ¥544,703,006.24, a decrease of 42.31% compared to ¥944,203,173.81 in the same period last year[6]. - Net profit attributable to shareholders was ¥79,937,320.30, down 57.36% from ¥187,466,026.48 year-on-year[6]. - Total revenue for the first quarter was ¥544,703,006.24, a decrease of 42.4% compared to ¥944,203,173.81 in the previous period[43]. - Net profit for the first quarter was ¥79,935,819.71, a decline of 57.4% from ¥187,265,402.45 in the previous period[49]. - The total comprehensive income attributable to the parent company was CNY 56,964,573.55, a decrease from CNY 173,845,499.11 in the previous period[53]. - Basic and diluted earnings per share were both CNY 0.09, down from CNY 0.21 in the previous period[53]. Cash Flow and Liquidity - The net cash flow from operating activities decreased by 58.34%, amounting to ¥142,040,562.76 compared to ¥340,917,000.63 in the previous year[6]. - Cash flow from operating activities was CNY 142,040,562.76, significantly lower than CNY 340,917,000.63 in the previous period[57]. - Cash inflow from operating activities totaled CNY 719,376,795.91, compared to CNY 1,372,392,054.88 in the previous period[57]. - Cash outflow from operating activities was CNY 577,336,233.15, down from CNY 1,031,475,054.25 in the previous period[57]. - The cash and cash equivalents at the end of the period were CNY 1,298,819,582.31, down from CNY 1,416,156,476.73 at the end of the previous period[60]. - The company received CNY 31,107,148.23 in tax refunds, an increase from CNY 22,546,505.26 in the previous period[57]. Assets and Liabilities - The company's total assets at the end of the reporting period were ¥6,632,921,241.11, a decrease of 4.46% from ¥6,942,200,131.70 at the end of the previous year[8]. - The total liabilities decreased to ¥1,605,019,786.40 from ¥1,811,288,903.67, reflecting a reduction of 11.4%[41]. - The total equity attributable to shareholders decreased to ¥5,032,788,723.30 from ¥5,135,797,099.96, a decline of 2.0%[41]. - The company's cash and cash equivalents were RMB 1,323,387,240.88, down from RMB 1,427,742,002.61 at the beginning of the year[32]. - The total current assets decreased to RMB 2,265,733,193.04 from RMB 2,416,604,351.76 at the beginning of the year[35]. - The company's long-term equity investments were valued at RMB 762,869,077.76, slightly down from RMB 765,703,303.20 at the beginning of the year[34]. Expenses and Cost Management - Research and development expenses decreased by 37.88% year-on-year, reflecting a shift of expenses to development costs due to an increase in ongoing projects[13]. - Research and development expenses were ¥58,858,483.74, down 38.0% from ¥94,748,167.13 in the previous period[46]. - Selling expenses decreased to ¥56,627,318.64, a reduction of 40.0% compared to ¥94,369,972.14 in the previous period[46]. - The company reported a decrease in financial expenses to ¥7,075,885.70 from ¥1,865,395.16, indicating a significant increase in interest expenses[46]. Shareholder Information - As of March 31, 2022, the total number of common shareholders was 71,087, with the top 10 shareholders holding a total of 86,681,638 shares, representing 9.46% of the total shares[17]. - The company repurchased a total of 13,699,900 shares, accounting for 1.50% of the total share capital, with a total transaction amount of approximately RMB 159,978,394.71[27][30]. - The company plans to use its own funds to repurchase shares at a price not exceeding RMB 20 per share, with a total repurchase amount between RMB 200 million and RMB 300 million[27].
游族网络(002174) - 2021 Q4 - 年度财报
2022-04-29 16:00
Financial Performance - The company reported a total revenue of RMB 1.2 billion for the year 2021, representing a year-on-year increase of 15%[27]. - The company reported total revenue of CNY 3.20 billion in 2021, a decrease of 31.87% compared to CNY 4.70 billion in 2020[38]. - In 2021, the company generated a total revenue of CNY 5.91 billion from its games, indicating a strong market performance despite challenges[55]. - The company achieved operating revenue of CNY 3.204 billion in 2021, a year-on-year decrease of 31.87%[114]. - Net profit attributable to shareholders was CNY 167.87 million, a significant increase of 189.43% from a loss of CNY 187.72 million in 2020[38]. - Net profit attributable to shareholders increased by 189.43% to CNY 168 million, while net profit excluding non-recurring gains and losses was CNY -291 million, a year-on-year increase of 19.60%[109][110]. - The net cash flow from operating activities was CNY 326.52 million, down 60.78% from CNY 832.59 million in 2020[38]. - The net cash flow from operating activities decreased by 60.78% to ¥326,517,508.94, primarily due to reduced revenue collection and increased costs from the previous year[149]. User Metrics - Daily Active Users (DAU) reached 5 million, showing a growth of 10% compared to the previous year[27]. - The total number of registered users across all platforms reached 50 million, an increase of 25% year-on-year[27]. - The company has accumulated nearly 1 billion users globally and has over 1,000 overseas partners, expanding its reach to over 200 countries and regions[103]. Market Strategy - The company plans to expand its market presence in Southeast Asia, targeting a 20% increase in user acquisition in the region by 2023[27]. - The company launched a global strategy focusing on card games and established a global publishing division to enhance its international presence[55]. - The company is exploring potential mergers and acquisitions to enhance its portfolio and market share[27]. - The company has established a global publishing division to enhance its international distribution capabilities[59]. - The company is focusing on a "global card+" strategy, with multiple new self-developed and licensed games in the pipeline[60]. Research and Development - The R&D expenditure for new products and technologies was RMB 200 million, accounting for 16.7% of total revenue[27]. - Research and development investment increased by 9.29% year-on-year to 622 million yuan, accounting for 19.41% of operating revenue[60]. - The company has a total of 1,210 R&D personnel, representing 70.10% of the total workforce[60]. - The company has a rich pipeline of self-developed games, focusing on innovation in gameplay, art, and technology[90]. Risk Management - The company has identified key risks in its operational strategy, including market competition and regulatory changes, and has outlined mitigation measures[6]. - The company is actively adapting to regulatory changes, including the implementation of the Personal Information Protection Law[66]. Profitability and Margins - The gross profit margin for 2021 was reported at 45%, a slight decrease from 48% in 2020[27]. - The gross margin for overseas business increased to 44.33%, compared to 36.67% in the previous year, driven by a focus on ROI in advertising[74]. - The gross margin for mobile games was 33.44%, a decrease of 4.52% compared to the previous year, while the gross margin for web games improved to 60.42%[118]. Acquisitions and Investments - The company completed the acquisition of 100% equity in Shanghai Sangzhe Network Technology Co., Ltd. in May 2021 and Shanghai Xifa Network Technology Co., Ltd. in December 2021[126]. - The company has made acquisitions of Shanghai Xifa Network Technology Co., Ltd. and Shanghai Sangzhe Network Technology Co., Ltd., with the latter having IDC cloud service qualifications[200]. Future Outlook - Future performance guidance indicates an expected revenue growth of 10-15% for 2022, driven by new game launches[27]. - The company plans to continue enhancing user experience through new gameplay and collaborations with popular IPs[82]. - The company is developing multiple new card games, including "Code J" and "Code Walker," expected to launch in 2022 and 2023 respectively[94][95].
游族网络(002174) - 2021 Q3 - 季度财报
2021-10-26 16:00
Financial Performance - The company's operating revenue for the third quarter was ¥747,231,556.54, a decrease of 38.11% compared to the same period last year, and a decrease of 32.49% year-to-date [5]. - Net profit attributable to shareholders was ¥91,349,227.75, an increase of 39.45% year-on-year, but a decrease of 36.77% year-to-date [5]. - The net profit attributable to shareholders after deducting non-recurring gains and losses was ¥22,924,004.51, an increase of 1,308.12% year-on-year, but a decrease of 65.49% year-to-date [5]. - The basic earnings per share for the quarter was ¥0.10, an increase of 42.86% year-on-year, but a decrease of 38.10% year-to-date [7]. - Net profit for the quarter was ¥353,777,806.16, a decline of 37.0% from ¥561,559,627.46 in the previous year [30]. - Earnings per share (EPS) for the quarter was ¥0.39, compared to ¥0.63 in the same quarter last year [32]. - The company reported a total comprehensive income of ¥274,721,908.88, down from ¥513,932,109.64 in the same quarter last year [32]. Assets and Liabilities - Total assets at the end of the reporting period were ¥7,190,780,943.73, a decrease of 16.32% compared to the end of the previous year [7]. - The total assets decreased to ¥7,190,780,943.73 from ¥8,592,711,982.00, indicating a contraction in the asset base [26]. - Total liabilities decreased to ¥1,838,750,056.65 from ¥3,533,088,361.00, reflecting a significant reduction in financial obligations [24]. - Total equity attributable to shareholders increased to ¥5,354,952,397.57 from ¥5,062,939,640.68, indicating a growth of 5.8% year-over-year [24]. - The company reported a decrease in accounts receivable from ¥701,823,849.83 in 2020 to ¥490,721,604.24 in 2021 [20]. - The company’s non-current assets total ¥4,456,746,976.93, slightly up from ¥4,371,366,002.38 year-over-year [22]. Cash Flow - The net cash flow from operating activities year-to-date was ¥208,158,762.46, a decrease of 69.49% compared to the same period last year [5]. - The net cash flow from operating activities for the current period is ¥208,158,762.46, a decrease of 69.5% compared to ¥682,153,791.51 in the previous period [35]. - Total cash inflow from investment activities is ¥1,206,704,211.72, significantly higher than ¥386,271,844.58 in the previous period [35]. - The net cash flow from financing activities is -¥1,047,031,557.75, worsening from -¥417,684,040.27 in the previous period [35]. - The total cash flow from operating activities is ¥3,363,490,904.52, compared to ¥4,082,493,197.29 in the previous period, indicating a decline [33]. Research and Development - The company plans to enhance its R&D capabilities, which has led to increased investment in research projects compared to the previous year [13]. - Research and development expenses rose to ¥319,958,776.96, up 36.7% from ¥233,969,248.17 in the previous year, highlighting a focus on innovation [27]. Shareholder Information - The total number of common shareholders at the end of the reporting period is 77,218, with the largest shareholder, Lin Qi, holding 11.65% of shares, equating to 106,659,172 shares [15]. - The largest shareholder, Lin Qi, has pledged 70,908,300 shares and has 2,710,876 shares frozen [15]. - The company completed the transfer of 8,522,393 shares to the second employee stock ownership plan on July 19, 2021 [19]. - The second employee stock ownership plan holds a total of 9,446,693 shares, representing 1.03% of the total share capital as of July 20, 2021 [19]. - The company granted a total of 9,145,000 stock options to 125 incentive targets under the 2021 stock option incentive plan [19]. Financial Management - The company has maintained a stable capital reserve of ¥1,215,305,128.92, reflecting consistent financial management practices [24]. - The company reported non-recurring gains totaling ¥68,425,223.24 for the quarter, primarily from the disposal of long-term equity investments and changes in fair value of financial assets [8].
游族网络(002174) - 2021 Q2 - 季度财报
2021-08-30 16:00
Financial Performance - The company's operating revenue for the first half of 2021 was ¥1,767,111,827.83, a decrease of 29.79% compared to ¥2,516,786,165.63 in the same period last year[30]. - The net profit attributable to shareholders of the listed company was ¥262,897,153.61, down 46.86% from ¥494,758,040.06 in the previous year[30]. - The net profit attributable to shareholders after deducting non-recurring gains and losses was ¥98,777,225.48, a decline of 71.86% compared to ¥350,987,306.87 in the same period last year[30]. - The net cash flow from operating activities was ¥143,605,589.71, a decrease of 73.74% from ¥546,869,184.81 in the previous year[30]. - Basic earnings per share were ¥0.29, down 47.27% from ¥0.55 in the same period last year[30]. - Total assets at the end of the reporting period were ¥7,563,976,025.85, a decrease of 11.97% from ¥8,592,711,982.00 at the end of the previous year[30]. - The net assets attributable to shareholders of the listed company increased by 3.64% to ¥5,247,394,245.80 from ¥5,062,939,640.68 at the end of the previous year[30]. - The company's revenue for the reporting period was approximately ¥1.77 billion, a decrease of 29.79% compared to ¥2.52 billion in the same period last year[84]. - Revenue from software and information technology services was ¥1,762,895,632.32, accounting for 99.76% of total revenue, down 29.78% year-on-year[88]. - Domestic revenue decreased by 49.29% to ¥653,038,556.24, while overseas revenue decreased by 9.36% to ¥1,114,073,271.59[88]. Research and Development - Research and development investment increased significantly by 70.72% to 295 million yuan, with a commitment to invest no less than 10% of gross profit annually in next-generation technology products and innovative projects[47]. - The company increased its R&D investment by 70.72% year-on-year to 295 million yuan in the first half of the year, establishing an innovation institute to enhance technological breakthroughs and artistic exploration[66]. - The company is focusing on R&D investments to improve product quality and respond to market demands, aiming to enhance competitiveness in the gaming industry[126]. Game Development and Market Position - The company has launched over 30 games, focusing on card and SLG genres, with successful titles like "少年三国志" and "权力的游戏 凛冬将至" contributing to its market presence[42]. - The company is actively developing the "三体" IP game and has initiated the project for the card game "少年三国志 3" to expand its product matrix[44]. - The self-developed card products generated approximately 1.542 billion yuan in revenue, accounting for nearly half of the total revenue[52]. - The gaming industry in China saw a total sales revenue of 150.493 billion yuan in the first half of 2021, with a year-on-year growth of 7.89%[48]. - The company was recognized as one of the top 15 competitive listed gaming companies in China, reflecting its strengthened industry position[48]. - The game "少年三国志:零" achieved a new high in revenue shortly after its launch on April 23, 2021, with the traditional Chinese version ranking first in the iOS game download chart in Hong Kong and Taiwan on its first day[53]. - The mobile game "圣斗士星矢:觉醒" topped the sales charts in 23 countries and regions, including France and Brazil, and is set to host its first global esports competition in the second half of the year[54]. - The self-developed SLG strategy game "Infinity Kingdom" launched in January 2021 has consistently ranked in the top ten of the strategy/simulation category in over 30 countries, with steady monthly revenue growth since its release[58]. - The company plans to launch several new games, including the MMO mobile game "新盗墓笔记" and the next-generation mech fighting game "Metal Revolution," with over 3 million pre-registrations for the latter by the end of August[59]. - The self-developed game pipeline is rich and diverse, with innovative products in various stages of development, enhancing market competitiveness[59]. Financial Strategy and Operations - The company executed a focus strategy and lean growth strategy, leading to a reduction in advertising spending and a decrease in domestic mobile game revenue[91]. - Operating costs decreased by 28.58% to approximately ¥1.10 billion from ¥1.54 billion, attributed to a focus on strategic growth and reduced advertising expenditures[84]. - The company has streamlined its operations by focusing on core business areas, separating non-core businesses, and enhancing the independence of its game studios[65]. - The company plans not to distribute cash dividends or issue bonus shares[7]. - The company has implemented new leasing standards, resulting in an increase in lease liabilities to ¥112,611,041.56[99]. Employee and Talent Management - The employee incentive program "20+X" was introduced to attract and retain talent, alongside stock option plans and employee shareholding initiatives[67]. - The company aims to create a pleasant and efficient work environment, providing various employee benefits and fostering a culture of knowledge sharing and continuous learning[68]. - The company has implemented an employee incentive program to attract and retain top talent in the competitive gaming industry[127]. Risks and Compliance - The company faced risks as outlined in the management discussion and analysis section, which investors are advised to read carefully[6]. - The company has not faced any administrative penalties related to environmental issues during the reporting period[157]. - The company is not classified as a key pollutant discharge unit by environmental protection authorities[156]. - The company has not engaged in any major litigation or arbitration matters during the reporting period[178]. - The company has not experienced any violations regarding external guarantees during the reporting period[170]. International Expansion - The company achieved overseas market revenue of ¥1.11 billion, accounting for 63.04% of total revenue, an increase of 14.20 percentage points year-on-year[77]. - The number of global users reached nearly 1 billion, with over 1,000 overseas partners across more than 200 countries and regions[77]. - The company is actively exploring AI integration in gaming through partnerships with companies like SenseTime, enhancing game development efficiency[71]. - The company has initiated a global strategy with localized operations, launching products tailored for markets in Japan, Korea, and Southeast Asia[78]. Charitable Activities and Community Engagement - The company engaged in charitable activities, including donations to support impoverished students and local libraries[158]. - The company has established partnerships with five polytechnic institutions in Singapore to enhance local talent development in the gaming and technology sectors[161].
游族网络:关于参加2021年度福建上市公司投资者网上集体接待日活动的公告
2021-05-11 08:46
证券代码:002174 证券简称:游族网络 公告编号:2021-054 游族网络股份有限公司 关于参加 2021 年度福建上市公司投资者网上集体接待日活 动的公告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假 记载、误导性陈述或重大遗漏。 为进一步加强与投资者的互动交流,使广大投资者能更深入全面地了解游族 网络股份有限公司(以下简称"公司")情况,公司将参加由福建证监局与福建 省上市公司协会、深圳市全景网络有限公司举办的"2021年度福建上市公司投资 者网上集体接待日活动"。现将有关事项公告如下: 本次投资者网上集体接待日活动将通过深圳市全景网络有限公司提供的网 上平台采取网络远程的方式进行,投资者可以登录"全景网投资者关系互动平台" (http://ir.p5w.net)参与本次投资者网上集体接待日活动,网上互动交流时 间为2021年5月14日(星期五)15:30-17:00。 欢迎广大投资者积极参与。 特此公告。 游族网络股份有限公司 董事会 2021 年 5 月 11 日 ...
游族网络(002174) - 2021 Q1 - 季度财报
2021-04-29 16:00
Financial Performance - The company's operating revenue for Q1 2021 was ¥944,203,173.81, a decrease of 22.05% compared to ¥1,211,340,610.44 in the same period last year[10] - Net profit attributable to shareholders was ¥187,466,026.48, down 48.37% from ¥363,067,371.81 year-on-year[10] - The net profit after deducting non-recurring gains and losses was ¥91,879,342.21, representing a 67.50% decline from ¥282,733,714.22 in the previous year[10] - Basic and diluted earnings per share were both ¥0.21, down 48.78% from ¥0.41 in the same period last year[10] - The weighted average return on equity was 3.64%, down 3.50% from 7.14% in the previous year[10] - Total operating revenue for the first quarter was ¥944,203,173.81, a decrease of approximately 22.08% compared to ¥1,211,340,610.44 in the same period last year[67] Cash Flow - The net cash flow from operating activities was ¥340,917,000.63, a decrease of 26.50% compared to ¥463,839,559.31 in the same period last year[10] - Cash inflow from operating activities totaled 1,372,392,054.88, an increase from 1,281,355,092.57 in the previous period[84] - Cash outflow from operating activities was 1,031,475,054.25, compared to 817,515,533.26 in the previous period[87] - Net cash flow from investing activities was 178,577,027.98, a significant improvement from -87,294,490.03 in the previous period[87] - Net cash flow from financing activities was -391,055,073.55, slightly better than -442,891,263.22 in the previous period[90] - The ending balance of cash and cash equivalents was 1,416,156,476.73, up from 1,147,755,729.48 in the previous period[90] - The company reported a net increase in cash and cash equivalents of 92,195,318.50, contrasting with a decrease of -38,918,065.10 in the previous period[90] Assets and Liabilities - Total assets at the end of the reporting period were ¥8,242,455,002.36, a decrease of 4.08% from ¥8,592,711,982.00 at the end of the previous year[10] - The total current assets decreased to ¥3,919,793,573.06 from ¥4,221,345,979.62[50] - The total liabilities decreased to ¥3,010,335,231.17 from ¥3,533,088,361.00, reflecting a reduction of about 14.8%[56] - The total equity attributable to shareholders increased to ¥5,235,436,078.45 from ¥5,062,939,640.68, representing an increase of approximately 3.41%[59] - The company's long-term borrowings decreased significantly from ¥14,370,000.00 to ¥4,550,000.00, a reduction of approximately 68.3%[66] - Total liabilities amount to $1,786,634,769.29[107] Shareholder Information - The total number of ordinary shareholders at the end of the reporting period was 87,772[14] - The actual controller of the company changed after the passing of the former controlling shareholder, with the shares now held by the minor children under the guardianship of their mother[25] Expenses and Investments - Sales expenses increased by 65% year-on-year, primarily due to increased promotional investments for new product launches[24] - R&D expenses increased by 49% year-on-year, mainly due to increased expenses related to product launches[24] - Investment income increased by 1045% year-on-year, primarily due to gains from the disposal of trading financial assets during the reporting period[24] - The company reported a tax expense of 2,846,500.68, up from 1,165,699.32 in the previous period[73] Compliance and Governance - The company has no overdue or unrecoverable amounts related to entrusted financial management[39] - The company has not engaged in any non-compliance external guarantees during the reporting period[40] - The company plans to enhance internal control systems to prevent related party fund occupation and improve operational compliance[41] Other Information - The company plans to repurchase A-shares with a minimum amount of RMB 50 million at a price not exceeding RMB 20 per share[25] - The first quarter report was not audited[108]
游族网络(002174) - 2020 Q4 - 年度财报
2021-04-29 16:00
游族网络股份有限公司 2020 年年度报告全文 游族网络股份有限公司 2020 年年度报告 2021 年 04 月 1 游族网络股份有限公司 2020 年年度报告全文 第一节 重要提示、目录和释义 公司董事会、监事会及除以下存在异议声明的董事、监事、高级管理人员 外的其他董事、监事、高级管理人员均保证年度报告内容的真实、准确、完整, 不存在虚假记载、误导性陈述或重大遗漏,并承担个别和连带的法律责任。 | --- | --- | --- | |----------------------|----------|--------------------------------| | 姓名 | 职务 | 内容和原因 | | | | 考虑到公司存在业绩下修及资 | | | | 金占用的内部控制重要缺陷, | | 陈冬华、冯仑、李心丹 | 独立董事 | 我们对《 2020 年度内部控制自 | | | | 我评价报告》的议案投弃权票。 | 董事、监事、高级管理人员异议声明 公司独立董事陈冬华、冯仑、李心丹对公司的内部控制和会计核算水 平持一定的保留态度,请投资者特别关注上述独立董事的异议声明。 公司负责人 XU FENF ...
游族网络(002174) - 2020 Q3 - 季度财报
2020-10-29 16:00
Financial Performance - Operating revenue for the quarter was CNY 1,207,417,641.36, representing a year-on-year increase of 32.35%[12] - Net profit attributable to shareholders decreased by 78.03% to CNY 65,505,269.09 compared to the same period last year[12] - Net profit attributable to shareholders after deducting non-recurring gains and losses decreased by 99.46% to CNY 1,627,986.19 compared to the same period last year[12] - Basic earnings per share decreased by 79.41% to CNY 0.07 compared to the same period last year[12] - The weighted average return on equity was 1.15%, down by 4.54% compared to the same period last year[12] - The net profit attributable to shareholders decreased by 20.56% year-on-year, amounting to 560 million yuan, primarily due to increased promotional expenses for overseas products[30] - The estimated cumulative net profit for the year is projected to be between 70,000 and 75,000 million, indicating a potential increase of 172.86% compared to the previous year[63] - The basic earnings per share are expected to be 0.78, reflecting a growth of 160.00% year-over-year[63] - The net profit for the current period is 561,559,627.46, a decrease from 705,115,736.44 in the previous period, representing a decline of approximately 20.3%[132] - The total profit for the current period is 583,252,107.43, down from 726,313,963.98, indicating a decrease of about 19.7%[132] - The operating profit for the current period is 587,575,819.32, compared to 726,052,311.98 in the previous period, reflecting a decline of approximately 19.1%[132] Assets and Liabilities - Total assets increased by 2.58% to CNY 9,157,040,090.26 compared to the end of the previous year[12] - The total number of shareholders at the end of the reporting period was 94,606[17] - The company's trading financial assets increased by 133.92% compared to the beginning of the period, mainly due to the rise in fair value[32] - The company's long-term equity investments increased by 90.85% compared to the beginning of the period, reflecting a strategic increase in external investments[32] - The company's long-term borrowings increased by 145.28% compared to the beginning of the period, mainly due to an increase in bank long-term loans[39] - The total liabilities decreased to ¥3,402,353,590.70 from ¥3,980,212,127.03, showing a reduction of approximately 14.51%[87] - The company's current assets totaled ¥3,441,505,558.79, slightly up from ¥3,399,992,731.45 in the previous year, indicating a growth of about 1.22%[81] - The cash and cash equivalents decreased to ¥1,461,090,751.21 from ¥1,579,004,901.67, reflecting a decline of approximately 7.46%[78] - The total assets decreased to ¥7,629,562,795.39 from ¥7,863,602,059.74, a reduction of approximately 2.9%[104] - The company's equity increased to ¥5,879,471,715.61 from ¥5,676,484,811.35, reflecting a growth of approximately 3.6%[104] Cash Flow - Cash flow from operating activities increased by 37.45% to CNY 135,284,606.70 compared to the same period last year[12] - The net cash flow from operating activities increased by 319.49% year-on-year, driven by increased revenue leading to higher cash receipts[48] - The cash inflow from sales of goods and services reached ¥3,943,524,794.35, compared to ¥2,600,436,244.60 in the previous period, indicating a growth of about 52%[151] - The total cash outflow from operating activities was ¥3,400,339,405.78, up from ¥2,649,714,664.81, reflecting an increase of approximately 28%[152] - The cash inflow from tax refunds was ¥50,973,910.68, down from ¥97,488,262.22, a decrease of about 48%[152] Investments and Development - The company plans to launch the MMO game "New God of War" on November 2 in Europe, America, and Southeast Asia, and the self-developed strategy card game "Youth Three Kingdoms: Zero" on November 12 in China[31] - The company plans to use 65,332.00 million for game development and operations, with 8,351.27 million already spent[60] - The company has invested 18,200 million in bank wealth management products, with no overdue amounts[65] - The company has no derivative investments during the reporting period[58] - The company has no significant contracts or non-operating fund occupation by major shareholders during the reporting period[66][69] Comprehensive Income - The total comprehensive income for the current period is CNY -41,866,831.38, compared to CNY 287,394,511.35 in the previous period[120] - The total comprehensive income attributable to the parent company's owners is 512,635,791.33, down from 698,029,020.32, a decrease of approximately 26.5%[138] Research and Development - Research and development expenses were ¥93,269,702.19, compared to ¥83,248,154.17 in the previous period, showing an increase of about 12.2%[108] - The company's research and development expenses decreased to 459,906.45 from 1,602,282.12, a reduction of approximately 71.3%[139] Financial Expenses - Financial expenses surged to CNY 6,690,619.23 from CNY -1,483,807.19, indicating a substantial increase in costs[120] - The financial expenses for the current period increased significantly to 27,388,207.67 from 4,304,013.71, indicating a rise of approximately 535.5%[139]
游族网络(002174) - 2020 Q2 - 季度财报
2020-08-25 16:00
Financial Performance - The company's operating revenue for the first half of 2020 was ¥2,516,786,165.63, representing a 45.49% increase compared to ¥1,729,874,938.24 in the same period last year[25]. - The net profit attributable to shareholders of the listed company was ¥494,758,040.06, up 21.54% from ¥407,064,873.82 in the previous year[25]. - The net cash flow from operating activities reached ¥546,869,184.81, a significant increase of 751.97% compared to ¥64,188,501.70 in the same period last year[25]. - The basic earnings per share were ¥0.55, reflecting a 17.02% increase from ¥0.47 in the previous year[25]. - Total assets at the end of the reporting period were ¥9,384,915,831.19, a 5.14% increase from ¥8,926,314,621.39 at the end of the previous year[25]. - The net assets attributable to shareholders of the listed company increased by 14.75% to ¥5,678,858,141.86 from ¥4,948,930,985.29 at the end of the previous year[25]. - The total profit reached 504 million RMB, with a year-on-year increase of 19.86%[68]. - The company's cash and cash equivalents increased by 159 million yuan at the end of the reporting period, primarily due to increased revenue[45]. - The company's financial expenses rose by 98.47% to ¥74,625,643.14, mainly due to increased interest expenses from convertible bonds[74]. Revenue Breakdown - In the first half of 2020, the company's revenue reached 2.517 billion yuan, a year-on-year increase of 45.49%[40]. - The mobile game segment generated 2.035 billion yuan in revenue, reflecting a growth of 65.27% year-on-year[40]. - The overseas market revenue amounted to 1.229 billion yuan, representing a year-on-year increase of 21.76%[40]. - The company's domestic revenue rose by 78.75% to ¥1,287,667,292.02, attributed to the launch of new games such as "Youth Three Kingdoms 2" and "Mountain and Sea Mirror Flower"[86]. - Mobile game revenue increased by 65.27% to ¥2,035,110,559.94, primarily due to the majority of new game income coming from mobile games[86]. Game Development and Launches - The company launched the "少年三国志2" in the Japanese and Korean markets, achieving a ranking of 4th in the best-selling list in Korea[41]. - The "少年" series of card games has accumulated over 100 million registered users globally since its launch in 2015[55]. - The company plans to release the strategy card game "少年三国志:零" to further strengthen its position in the card game sector[55]. - The game "山海镜花" received over 8 million downloads in its first month after launch[62]. - The company plans to release new titles, including "少年三国志:零" and "新盗墓笔记," to further expand its card game portfolio[64]. - The company ranked 20th among Japanese mobile game publishers in June and improved to 15th in July[60][69]. - The game "GOT: Winter is Coming M" was launched in the Asia-Pacific region and achieved top 10 in the Hong Kong and Taiwan bestseller lists in its first week[71]. Investment and Financial Management - The company reported a significant increase in investment amounting to ¥552,424,275.00, a 2,201.22% increase compared to ¥24,005,705.59 in the same period last year[106]. - Long-term equity investments increased by 460 million yuan, driven by the company's strategic investment initiatives[45]. - The company has capitalized development expenditures of ¥389,295,426.65, which is 4.15% of total assets, up from 2.27% in the previous year[95]. - The total amount of raised funds is 1,130.09 million CNY, with 47.28 million CNY utilized during the reporting period[113]. - Cumulative investment of raised funds reached 490.85 million CNY, representing 43.4% of the total raised[113]. Risk Management and Corporate Governance - The company has outlined major risks and countermeasures in the report, emphasizing the importance of investor awareness regarding investment risks[6]. - The company has implemented measures to optimize management structures and improve risk control systems to manage the complexities arising from its expanding business operations[143]. - The company has not reported any significant changes in the measurement attributes of major assets during the reporting period[102]. - The company has not experienced any major litigation or arbitration matters during the reporting period[155]. - The company has not reported any media controversies during the reporting period[160]. Employee and Shareholder Relations - The employee stock ownership plan includes a total of 11,196,090 shares, accounting for 1.24% of the total share capital as of June 30, 2020[165]. - The company has appointed Huatai Securities (Shanghai) Asset Management Co., Ltd. as the asset management institution for the employee stock ownership plan[166]. - The company held its first temporary shareholders' meeting with a participation rate of 37.57%[147]. - The company plans not to distribute cash dividends or issue bonus shares for the semi-annual period[150]. Future Outlook - The company aims to expand its global presence and enhance its operational capabilities in the Asia-Pacific region[41]. - Future outlook includes plans for market expansion and potential acquisitions to enhance competitive advantage in the gaming industry[190]. - Management has provided guidance for a revenue increase of approximately 10% year-over-year for the next fiscal period[190]. - The company is exploring partnerships to leverage synergies in technology and distribution channels, aiming to enhance market presence[190].
游族网络(002174) - 2019 Q4 - 年度财报
2020-04-29 16:00
Financial Performance - The company's operating revenue for 2019 was ¥3,220,501,920.91, a decrease of 10.07% compared to ¥3,581,253,925.15 in 2018[25] - The net profit attributable to shareholders for 2019 was ¥256,538,127.80, down 74.58% from ¥1,009,116,882.41 in 2018[25] - The basic earnings per share for 2019 was ¥0.30, a decrease of 73.91% from ¥1.15 in 2018[25] - The company reported a net profit excluding non-recurring gains and losses of -¥169,969,938.17 in 2019, a decline of 123.07% from ¥736,716,882.60 in 2018[25] - The weighted average return on equity for 2019 was 5.49%, down from 23.62% in 2018, a decrease of 18.13%[25] - The company achieved operating revenue of 3.22 billion RMB, a year-on-year decrease of 10.07%[62] - Net profit attributable to shareholders was 257 million RMB, down 74.58% year-on-year[62] Cash Flow and Assets - The net cash flow from operating activities increased by 101.38% to ¥550,437,311.76 in 2019, compared to ¥273,338,494.93 in 2018[25] - Total assets at the end of 2019 were ¥8,926,314,621.39, an increase of 21.74% from ¥7,332,575,255.04 at the end of 2018[25] - The net cash flow from operating activities in Q4 2019 was approximately 387.82 million RMB, indicating strong cash generation capabilities[31] - The net cash flow from investment activities decreased by 101.65% due to increased equity investments during the reporting period[98] - The total investment amount for the reporting period was ¥489,151,728.15, a decrease of 2.62% compared to ¥502,287,920.58 in the previous year[113] Revenue Breakdown - Revenue from software and information technology services was ¥3,206,368,193.54, accounting for 99.56% of total revenue, down 9.99% year-over-year[68] - Mobile games generated ¥2,252,215,285.82, representing 69.93% of total revenue, with a decline of 12.29% from the previous year[68] - Domestic revenue decreased by 31.48% to ¥1,190,423,141.68, while overseas revenue increased by 10.10% to ¥2,030,078,779.23, now accounting for 63.04% of total revenue[68] Game Development and Market Position - The company reported a total of 50 online games in operation by the end of 2019, including various genres such as card games and SLG[46] - The self-developed mobile game "Game of Thrones: Winter is Coming" surpassed 15 million pre-registrations before launch and received multiple official recommendations[62] - The card game "少年三国志2" registered nearly 10 million users within two months of launch, with a peak monthly revenue exceeding 300 million RMB[62] - The company plans to launch several new games in 2020, including "New Tomb Raider" and "Infinity Kingdom," which are expected to enhance market presence[91][92] Investment and R&D - R&D investment increased by 6.71% to ¥527,300,409.87 in 2019, accounting for 16.37% of operating revenue, up from 13.80% in 2018[93] - The number of R&D personnel decreased by 9.58% to 1,350, representing 73.13% of the total workforce[93] - Capitalized R&D expenses rose by 67.15% to ¥208,271,934.44, representing 39.50% of total R&D investment[93] Dividend and Shareholder Returns - The company plans to distribute a cash dividend of ¥0.88 per 10 shares, based on a total of 879,945,480 shares[7] - The total amount of cash dividends distributed by the company in 2019 was ¥77,435,202.24, which accounts for 30.18% of the net profit attributable to ordinary shareholders[160] - The cash dividend distribution plan for 2019 was approved by the board on April 29, 2020, with a commitment to maintain a cash dividend ratio of no less than 30% of the net profit attributable to the parent company[162] Strategic Partnerships and Future Plans - The company signed a cooperation framework agreement with Huawei in November 2019 to jointly explore the cloud gaming market[42] - The company is actively expanding into cloud gaming, AI, and esports, enhancing its technical cooperation with Huawei to improve cloud computing capabilities and develop a standardized cloud gaming system[141] Compliance and Governance - The company reported a commitment to ensure the authenticity, accuracy, and completeness of financial data, with a permanent obligation to comply strictly with these commitments[178] - The company has committed to strict compliance with the incentive plan, ensuring that all benefits obtained from the equity incentive plan will be returned to the company if false information is disclosed[193] - The company has established a permanent commitment to ensure the authenticity and accuracy of its financial reporting, with legal responsibilities for any omissions or misleading statements[178]