Inspired(INSE)
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Inspired Entertainment and bet365 Expand Partnership to Deliver Premium iGaming Content in Pennsylvania
GlobeNewswire News Room· 2024-07-29 12:30
"We're thrilled to be expanding our partnership with bet365," said Brooks Pierce, President and CEO at Inspired. "Our goal is to deliver high-quality content that meets the evolving needs of players in North America. bet365 knows what its customers want and we're confident that we can drive growth and provide an exceptional gaming experience for bet365's Pennsylvania customers." Inspired offers an expanding portfolio of content, technology, hardware and services for regulated gaming, betting, lottery, socia ...
Inspired to Report Second Quarter 2024 Results and Hold Conference Call on August 8
GlobeNewswire News Room· 2024-07-26 12:30
Core Viewpoint - Inspired Entertainment, Inc. is set to report its financial results for the second quarter of 2024 on August 8, 2024, and will host a conference call to discuss these results and general business trends [2]. Company Overview - Inspired Entertainment, Inc. is a leading B2B provider of gaming content, technology, hardware, and services, operating in approximately 35 jurisdictions worldwide [6]. - The company supplies gaming systems and associated terminals for around 50,000 gaming machines located in various venues, including betting shops and gaming halls [6]. - Inspired offers a diverse portfolio that includes virtual sports products available in over 32,000 retail venues and digital games for more than 170 websites [6]. - The company has a total installed base of over 16,000 terminals for amusement entertainment solutions [6]. Conference Call Information - The conference call will take place at 8:00 a.m. ET on August 8, 2024, with a live audio-only webcast available on the company's website [2][5]. - Participants can join the call by dialing 1-800-715-9871 (US) or 1-646-307-1963 (International) [3].
Inspired to Report Second Quarter 2024 Results and Hold Conference Call on August 8
Newsfilter· 2024-07-26 12:30
Conference Call Information Webcast: A live audio-only webcast of the call can be accessed through the "Events & Presentations" page of the Company's website at www.inseinc.com under the Investors link. Please follow the registration prompts. About Inspired Entertainment, Inc. Contact: For Investors IR@inseinc.com +1 646 277-1285 NEW YORK, July 26, 2024 (GLOBE NEWSWIRE) -- Inspired Entertainment, Inc. ("Inspired") (NASDAQ: INSE), a leading B2B provider of gaming content, technology, hardware and services, a ...
Inspired Entertainment and William Hill Extend Long-Term Partnership
GlobeNewswire News Room· 2024-06-20 12:00
NEW YORK, June 20, 2024 (GLOBE NEWSWIRE) -- Inspired Entertainment, Inc. (NASDAQ: INSE) ("Inspired" or the "Company"), a leading B2B provider of gaming content, technology, hardware and services, today announced that it entered a six-year extension of its long-term partnership agreement with William Hill, the iconic sports betting and gaming brand operating approximately 1,300 betting shops in the United Kingdom. William Hill is a principal brand within evoke plc (LSE: EVOK), a global betting and gaming com ...
Inspired Entertainment Partners with AGLC
Newsfilter· 2024-06-13 12:00
Core Insights - Inspired Entertainment, Inc. has entered an agreement with Alberta Gaming, Liquor and Cannabis (AGLC) to purchase 150 new Valor terminals following a successful six-month trial period [1][2] - The deployment of the new terminals is expected to be completed by the end of the second quarter of 2024 [1] - The partnership with AGLC is seen as a significant step in expanding Inspired's presence in the Canadian market, complementing existing operations in Ontario and Saskatchewan [2] Company Overview - Inspired Entertainment, Inc. provides a diverse portfolio of gaming content, technology, hardware, and services for regulated gaming, betting, lottery, social, and leisure operators globally [3] - The company operates in approximately 35 jurisdictions worldwide, supplying gaming systems and associated terminals for around 50,000 gaming machines [3] - Inspired's offerings include virtual sports products available in over 32,000 retail venues, interactive games for more than 170 websites, and amusement entertainment solutions with over 16,000 installed terminals [3]
Inspired(INSE) - 2024 Q1 - Quarterly Report
2024-05-10 11:30
Financial Performance - Total revenue for Q1 2024 was $63.1 million, a decrease of 2.8% compared to $64.9 million in Q1 2023[14] - Net loss for Q1 2024 was $5.7 million, compared to a net loss of $1.4 million in Q1 2023, representing a significant increase in losses[14] - The company reported a comprehensive loss of $4.4 million for Q1 2024, compared to a comprehensive loss of $3.9 million in Q1 2023[14] - The Company reported a net operating loss of $1.4 million for the three months ended March 31, 2024, compared to a net operating income of $4.6 million in the same period of 2023[56][57] - Net operating loss for the three months ended March 31, 2024, was $1.4 million, a decrease of $5.7 million compared to the prior year period[93] - The company recorded a net loss of $5.7 million for the three months ended March 31, 2024, compared to a net loss of $1.4 million in the prior year period[94] Cash Flow and Liquidity - Cash and cash equivalents decreased to $35.3 million as of March 31, 2024, down from $40.0 million at the end of 2023, a decline of 18.8%[13] - Cash flows from operating activities provided $3.6 million in Q1 2024, a decrease from $11.6 million in Q1 2023[21] - Net cash inflow from operating activities decreased to $3.6 million for the three months ended March 31, 2024, down from $11.6 million in the same period in 2023, a decline of $8.0 million[174] - The company had liquidity of $35.3 million in cash and an undrawn revolver facility of $6.3 million as of March 31, 2024, compared to $27.8 million in cash and $24.7 million in undrawn revolver facilities as of March 31, 2023[180] - The company reported a working capital outflow of $1.8 million for the three months ended March 31, 2024, compared to a $2.0 million inflow for the same period in 2023[180] Expenses and Costs - Selling, general and administrative expenses increased to $34.2 million in Q1 2024, up from $29.2 million in Q1 2023, an increase of 17.2%[14] - The company incurred $2.3 million in stock-based compensation expense in Q1 2024, down from $2.9 million in Q1 2023[21] - Selling, general and administrative expenses increased by $4.1 million, or 16%, primarily due to restatement costs of $5.0 million and increased non-staff costs[89] - The defined benefit pension scheme has a net periodic cost of $0.2 million for Q1 2024, up from $0.1 million in Q1 2023[53] Assets and Liabilities - Total assets decreased to $331.1 million as of March 31, 2024, down from $340.9 million at the end of 2023, a reduction of 2.3%[13] - Total liabilities decreased slightly to $412.3 million as of March 31, 2024, from $418.9 million at the end of 2023, a decrease of 1.6%[13] - Accounts payable and accrued expenses totaled $57.6 million as of March 31, 2024, a decrease from $60.8 million as of December 31, 2023[29] - The company had an ending balance for the allowance for credit losses of $1.1 million as of March 31, 2024, unchanged from December 31, 2023[27] Revenue Segmentation - Revenue from the Gaming segment was $24.0 million, while the Virtual Sports segment generated $12.4 million, Interactive segment $8.1 million, and Leisure segment $18.6 million for Q1 2024[56] - Approximately 75% of revenue for the three months ended March 31, 2024, was derived from the UK, 10% from Greece, and 15% from the rest of the world[69] - Geographic revenue breakdown for Q1 2024 shows UK revenue at $47.2 million, Greece at $6.1 million, and the Rest of the World at $9.8 million[58] Operational Metrics - The average installed base of Gaming terminals increased by 0.6% to 34,924 terminals as of March 31, 2024, compared to 34,711 terminals a year earlier[99] - Customer Net Win per unit per day rose by 1.0% to £72.2 from £71.5, indicating improved performance despite overall revenue decline[99] - The number of machine sales decreased by 14.4% to 589 units in Q1 2024 from 688 units in Q1 2023[99] - The average installed base of pub digital gaming machines rose by 4.6% to 6,308 terminals, compared to 6,028 terminals last year[154] Tax and Regulatory Matters - The effective income tax rate for the three months ended March 31, 2024, was 27.4%, resulting in an income tax benefit of $2.2 million[41] - The company recorded a valuation allowance against all deferred tax assets as of March 31, 2024, and 2023, indicating a cautious outlook on future profitability[42] - The company received a subpoena from the SEC on March 12, 2024, regarding its recently restated financial statements[205] - Management believes the outcome of the SEC investigation remains uncertain and is not estimable at this time[206] Shareholder Actions - The company has authorized up to $25.0 million for share repurchases, with no repurchases made in the three months ended March 31, 2024, and a total of 1,193,118 shares repurchased at a cost of $12.0 million as of March 31, 2024[188] - The company issued a total of 340,735 shares during the three months ended March 31, 2024, related to equity-based plans[35] Currency and Foreign Operations - The company’s Euro functional currency net assets total approximately $17.3 million, while USD functional currency net assets total approximately $6.7 million[196] - A hypothetical 10% adverse change in the value of the Euro and USD relative to GBP would result in translation adjustments of approximately $1.6 million favorable and $0.7 million unfavorable, respectively[196] - A 10% weakening of GBP against the USD would change trading operational results favorably by approximately $0.1 million and result in unfavorable translation adjustments of approximately $9.4 million[198]
Inspired(INSE) - 2024 Q1 - Quarterly Results
2024-05-10 11:15
Executive Summary and Business Outlook This section summarizes Inspired Entertainment's Q1 2024 performance, strategic shift to digital, and recent business developments [Q1 2024 Performance Highlights](index=1&type=section&id=1.1.%20Q1%202024%20Performance%20Highlights) Q1 2024 saw decreased revenue and Adjusted EBITDA, increased net loss, but expanded VLT placements and new virtual sports product launches Total Company Financial Performance (Q1 2024 vs. Q1 2023) | Metric | Q1 2024 | Q1 2023 | | :------------------- | :------ | :------ | | Revenue | $63.1M | $64.9M | | Net Loss | $(5.7)M | $(1.4)M | | Adjusted EBITDA | $16.3M | $20.1M | - Expanded video lottery terminal placements by Western Canada Lottery Corporation with **720 Additional Valor™ Terminals** in Saskatchewan[7](index=7&type=chunk) - Announced the exclusive launch of its NBA Re-Play Virtual Sports product with long-time partner OPAP[7](index=7&type=chunk) [Executive Commentary and Strategic Direction](index=1&type=section&id=1.2.%20Executive%20Commentary%20and%20Strategic%20Direction) The company focuses on shifting earnings to digital, with 76% of Q1 2024 Adjusted EBITDA from digital, implementing cost improvements, and anticipating Q2 growth - Digital business accounted for **76% of Adjusted EBITDA contribution in Q1 2024**, up from 69% in the prior year, aligning with the long-term strategy to shift earnings to digital[3](index=3&type=chunk) - Interactive segment revenue and Adjusted EBITDA increased approximately **31% and 38% year-over-year** on a constant currency basis, driven by existing customer growth and new customer expansion[5](index=5&type=chunk) - Virtual Sports continued to experience trends from H2 2023, including a major customer optimizing their base, but future growth is expected in H2 2024 with expanded content like NBA and NFL-themed products[4](index=4&type=chunk)[5](index=5&type=chunk) - Land-based business (Gaming and Leisure) saw lower service revenue in the UK LBO market and Greece due to expired amortized licensed revenue, but trends are reversing with 'Vantage' cabinet showing low double-digit revenue per machine increases[6](index=6&type=chunk) - Initiated a cost improvement initiative across the business to drive Adjusted EBITDA margins in response to higher costs in an inflationary environment[6](index=6&type=chunk) - Anticipates improving trends into Q2 and future growth from new markets opening and new Virtual Sports products launching, leveraging its content portfolio in expanding online betting and gaming markets[8](index=8&type=chunk) [Recent Business Developments](index=2&type=section&id=1.3.%20Recent%20Business%20Developments) Inspired Entertainment announced several key business developments, including the expansion of VLT placements, the exclusive launch of a new NBA-themed Virtual Sports product, and a long-term contract extension for arcade games - Subsequent to quarter-end, expanded video lottery terminal ("VLT") placements by Western Canada Lottery Corporation ("WCLC") with award of **720 Additional Valor™ Terminals** in Saskatchewan[12](index=12&type=chunk) - Subsequent to quarter-end, announced the exclusive launch of its NBA Re-Play Virtual Sports product with long-time partner, Greek Organisation of Football Prognostics S.A. ("OPAP")[12](index=12&type=chunk) - Launched the virtual product, End Zone Cash, featuring NFL Alumni players with the Pennsylvania Lottery[12](index=12&type=chunk) - Signed a long-term contract extension as the provider of arcade games and entertainment products to longtime partner Parkdean Resorts, the UK's largest holiday park operator[12](index=12&type=chunk) Consolidated Financial Results This section details Inspired Entertainment's Q1 2024 consolidated and segment-level financial performance, including revenue, net loss, and Adjusted EBITDA [Summary of Q1 2024 Financials](index=2&type=section&id=2.1.%20Summary%20of%20Q1%202024%20Financials) Inspired Entertainment's total revenue for Q1 2024 decreased by 3% year-over-year to $63.1 million, reporting a net loss of $(5.7) million and a 19% decline in Adjusted EBITDA to $16.3 million Total Company Financial Performance (Q1 2024 vs. Q1 2023) | Metric | Q1 2024 (USD millions) | Q1 2023 (USD millions) | Reported Variance (%) | Functional Currency Variance (%) | | :-------------------------- | :--------------------- | :--------------------- | :-------------------- | :------------------------------- | | Total Company Revenue | $63.1 | $64.9 | (3)% | (7)% | | Net operating (loss) income | $(1.4) | $4.6 | (130)% | (124)% | | Net loss | $(5.7) | $(1.4) | 307% | 271% | | Net loss per basic share | $(0.20) | $(0.05) | 296% | NM | | Net loss per diluted share | $(0.20) | $(0.05) | 296% | NM | | Total Company Adjusted EBITDA | $16.3 | $20.1 | (19)% | (23)% | | Adjusted EBITDA Margin | 26% | 31% | | | | Adjusted net income (loss) | $(0.4) | $2.5 | (117)% | (117)% | | Adjusted net income (loss) per diluted share | $(0.02) | $0.09 | (117)% | (117)% | [Segment-level Financial Performance](index=2&type=section&id=2.2.%20Segment-level%20Financial%20Performance) In Q1 2024, Interactive and Leisure segments showed revenue and Adjusted EBITDA growth, while Gaming and Virtual Sports segments experienced declines Segment Revenue Performance (Q1 2024 vs. Q1 2023) | Segment | Q1 2024 (USD millions) | Q1 2023 (USD millions) | Reported Variance (%) | Functional Currency Variance (%) | | :------------- | :--------------------- | :--------------------- | :-------------------- | :------------------------------- | | Gaming | $24.0 | $27.1 | (11)% | (15)% | | Virtual Sports | $12.4 | $14.8 | (16)% | (20)% | | Interactive | $8.1 | $5.9 | 37% | 31% | | Leisure | $18.6 | $17.1 | 9% | 5% | Segment Adjusted EBITDA Performance (Q1 2024 vs. Q1 2023) | Segment | Q1 2024 (USD millions) | Q1 2023 (USD millions) | Reported Variance (%) | Functional Currency Variance (%) | | :------------- | :--------------------- | :--------------------- | :-------------------- | :------------------------------- | | Gaming | $7.3 | $9.7 | (25)% | (26)% | | Virtual Sports | $10.4 | $12.7 | (18)% | (23)% | | Interactive | $4.4 | $3.1 | 42% | 38% | | Leisure | $1.8 | $0.9 | 100% | 61% | | Corporate | $(7.6) | $(6.3) | (21)% | (13)% | Non-GAAP Financial Measures This section defines Inspired Entertainment's non-GAAP financial measures, provides reconciliations for Adjusted EBITDA and Adjusted Net Income, and details pro-rated segment Adjusted EBITDA contributions [Definitions and Use](index=3&type=section&id=3.1.%20Definitions%20and%20Use) Inspired Entertainment uses non-GAAP measures like Adjusted EBITDA and Adjusted Net Income to offer additional insight into operating performance by excluding specific non-recurring or non-cash items - EBITDA is defined as net loss excluding depreciation and amortization, interest expense, interest income, and income tax expense[14](index=14&type=chunk) - Adjusted EBITDA further excludes stock-based compensation, changes in earnout liabilities, legacy business income/expenditure, restructuring costs, M&A costs, and non-ordinary course gains/losses[15](index=15&type=chunk) - Adjusted Net Income excludes legacy business items, restructuring costs, M&A costs, and non-ordinary course gains/losses, adjusted for their tax impact[17](index=17&type=chunk) - These non-GAAP measures are used to analyze operating performance and manage the business, providing expanded insight into operating results and trends[13](index=13&type=chunk)[16](index=16&type=chunk) [Adjusted EBITDA Reconciliation](index=9&type=section&id=3.2.%20Adjusted%20EBITDA%20Reconciliation) The reconciliation tables detail adjustments from net income (loss) to Adjusted EBITDA for each segment and the total company for Q1 2024 and Q1 2023 Adjusted EBITDA Reconciliation by Segment (Q1 2024) | Metric | Gaming | Virtual Sports | Interactive | Leisure | Corporate | Total | | :-------------------------- | :----- | :------------- | :---------- | :------ | :-------- | :------ | | Net income (loss) | $2.8 | $9.4 | $3.1 | $(1.3) | $(19.7) | $(5.7) | | Pension charges | — | — | — | — | $0.3 | $0.3 | | Costs of group restructure | — | — | — | — | $0.2 | $0.2 | | Costs of group restatement | — | — | — | — | $5.0 | $5.0 | | Stock-based compensation | $0.2 | $0.1 | $0.1 | $0.1 | $1.8 | $2.3 | | Depreciation & amortization | $4.3 | $0.9 | $1.2 | $3.0 | $0.5 | $9.9 | | Interest expense, net | — | — | — | — | $6.6 | $6.6 | | Other finance income | — | — | — | — | $(0.1) | $(0.1) | | Income tax | — | — | — | — | $(2.2) | $(2.2) | | **Adjusted EBITDA** | **$7.3** | **$10.4** | **$
Inspired Reports First Quarter 2024 Results
Newsfilter· 2024-05-10 11:05
First Quarter Revenue of $63.1 million versus $64.9 million in the prior year periodFirst Quarter Net Loss of $(5.7) millionFirst Quarter Adjusted EBITDA of $16.3 millionExpanded video lottery terminal placements by Western Canada Lottery Corporation with 720 Additional Valor™ Terminals in SaskatchewanAnnounced the exclusive launch of its NBA Re-Play Virtual Sports product with long-time partner OPAP NEW YORK, May 10, 2024 (GLOBE NEWSWIRE) -- Inspired Entertainment, Inc. ("Inspired" or the "Company") (NASDA ...
Inspired Exclusively Launches Virtual Sports Betting Game, "NBA Re-Play", With OPAP
Newsfilter· 2024-05-10 11:00
NEW YORK, May 10, 2024 (GLOBE NEWSWIRE) -- Inspired Entertainment, Inc. ("Inspired" or the "Company") (NASDAQ:INSE), a leading B2B provider of gaming content, systems and solutions, today announced the debut of its NBA Re-Play Virtual Sports product exclusively in Greece with long-time partner OPAP. OPAP is the leading gaming company in Greece and one of the most renowned internationally, offering a wide range of games, including numerical lotteries, sports betting, passive lotteries, scratch cards, etc. T ...
Inspired(INSE) - 2023 Q4 - Annual Report
2024-04-15 20:02
Financial Performance - Total revenue for the twelve-month period ended December 31, 2023, was $323.0 million, an increase of 15% compared to $281.6 million for the same period in 2022[27] - Net income for the twelve-month period ended December 31, 2023, was $7.6 million, a decrease of 64% from $20.6 million in 2022[27] - The Company reported a decrease in revenue of $0.5 million or 0.8% for the twelve-month period ended December 31, 2023[79] - Adjusted Revenue, excluding low margin gaming sales, was $292.4 million for 2023, compared to $281.6 million in 2022, indicating a growth of 3.0%[95] - Adjusted EBITDA for the twelve months ended December 31, 2023, was $99.0 million, compared to $43.7 million in 2022, reflecting a significant increase of 126.5%[95] Revenue Breakdown - Service revenue increased by 5% to $261.2 million, while product revenue surged by 86% to $61.8 million[27] - Total Gaming Revenue for the year ended December 31, 2023, was £114.1 million, an increase of £23.7 million or 26.2% compared to £90.4 million in 2022[67] - Gaming Participation Revenue increased to £44.3 million, up £0.8 million or 1.8% from £43.5 million in 2022[67] - Total Gaming Recurring Revenue was £61.6 million, reflecting a growth of £0.8 million or 1.3% from £60.8 million in the previous year[67] Expenses and Costs - Cost of sales, excluding depreciation and amortization, rose by $32.1 million, or 34%, driven by a $29.7 million increase in cost of product[31] - Selling, general and administrative expenses increased by $12.5 million, or 13.7%, compared to the previous year[32] - Stock-based compensation expense increased by 66.7% to $1.0 million compared to $0.6 million in the previous year[78] - Net Operating Income for the year ended December 31, 2023, was $6.8 million, a decrease of $3.4 million or 34.3% from $9.9 million in 2022[78] Cash Flow and Investments - Cash flow from operating activities showed a working capital outflow of $9.0 million for 2023, an improvement from a $44.5 million outflow in 2022[110] - Net cash utilized in investing activities increased by $15.8 million to $48.4 million in 2023, driven by higher spending on plant and equipment, including the installation of 2,500 terminals in Greece[108] - The company had a working capital of $51.8 million, which includes a non-cash settled item of $5.6 million of deferred income[884] Assets and Liabilities - Non-current assets as of December 31, 2023, were 71% attributable to the UK, 12% to Greece, and 17% to the rest of the world[19] - The Company’s current liabilities total $100.7 million, compared to $74.9 million in the previous period[874] - The total contractual obligations as of December 31, 2023, amounted to $408.8 million, with $61.9 million due within one year[116] Goodwill and Impairment - Total goodwill as of December 31, 2023, is allocated as follows: Virtual Sports $44.8 million, Interactive $1.8 million, Gaming $9.3 million, and $2.9 million for another Gaming unit, with no goodwill remaining in the Leisure unit[120] - The annual goodwill impairment test concluded that the fair values of all reporting units substantially exceeded their carrying values, indicating no need for further assessment[121] - The company has determined there were no indicators of impairment for goodwill as of December 31, 2023, 2022, and 2021[906] Foreign Exchange and Financial Instruments - Interest expense increased by $2.0 million primarily due to foreign exchange movements and the termination of swaps[33] - A hypothetical 10% adverse change in the value of the Euro and USD relative to GBP would result in translation adjustments of approximately $1.1 million favorable and $2.2 million unfavorable, respectively, recorded in trading operations[128] - The Company’s Euro functional currency net assets total approximately $18.3 million, while USD functional currency net liabilities total approximately $7.4 million[861] Research and Development - Total research and development costs for the year ended December 31, 2023, amounted to $20.3 million, an increase of 11% from $18.3 million in 2022[896] - Software development costs capitalized during the year ended December 31, 2023, were $7.5 million, up from $6.9 million in 2022, reflecting a 9% increase[896] Revenue Recognition - Revenue recognition is based on the satisfaction of performance obligations, with transaction prices allocated to each obligation based on standalone selling prices[917] - The company recognizes revenue over time for performance obligations that enhance an asset controlled by the customer[923] - The company provides a hosted solution for Virtual Sports, which includes proprietary online and mobile turnkey solutions[928]