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Inspired Entertainment Expands Footprint into West Virginia Market with Premier iGaming Content
Globenewswire· 2025-10-20 20:05
Core Insights - Inspired Entertainment, Inc. has launched its premium iGaming portfolio in West Virginia, expanding its North American presence and commitment to innovative gaming experiences [1][4] - The company offers popular iGaming slots such as Big Piggy Bank™ and Wolf It Up™, which have been well-received in other markets [2][3] - Inspired's strategy emphasizes responsible gaming and player engagement, aiming to enhance the gaming landscape in West Virginia [4] Company Overview - Inspired Entertainment provides a diverse portfolio of content, technology, hardware, and services for regulated gaming, betting, and lottery operators across various channels globally [5] - The company operates in approximately 35 jurisdictions, supplying gaming systems for around 74,000 gaming machines and virtual sports products through over 32,000 retail venues [5]
Gaming Arts LLC Announces Partnership with Inspired Entertainment to Bring Online Titles to North and South American Land-Based Markets
Globenewswire· 2025-10-06 20:10
Core Insights - Gaming Arts LLC has announced a partnership with Inspired Entertainment, Inc. to adapt Inspired's successful online slot titles for land-based markets in North and South America, aiming to enhance player experience and engagement [1][3]. Company Overview - Gaming Arts is a provider of electronic gaming machines, electronic table games, bingo, keno, and emerging technologies, headquartered in Las Vegas, Nevada, and licensed in over 155 jurisdictions [5]. - Inspired Entertainment offers a diverse portfolio of gaming content, technology, and services across regulated gaming, betting, lottery, and leisure sectors, operating in approximately 35 jurisdictions worldwide [4]. Partnership Details - The collaboration will focus on adapting Inspired's online content for land-based jurisdictions where slot machines and video lottery terminals are legally permitted, excluding specific operations in Illinois, Oregon, and non-casino venues in Canada [2]. - Both companies are working to identify the first wave of titles to be introduced to the North American Class III land-based market, leveraging Inspired's portfolio of proven online performers [3]. Strategic Importance - This partnership is seen as a significant step for Gaming Arts in innovating and expanding its offerings, combining expertise in traditional gaming with Inspired's online success to create new player experiences [3]. - Inspired's strategy to extend its top-performing content across multiple channels aligns with this partnership, enhancing its reach in brick-and-mortar gaming destinations [3].
Inspired Unveils Enhanced Gaming Solutions at G2E: Boosting Growth and Engagement — Booth #4216
Globenewswire· 2025-10-02 13:00
Core Insights - Inspired Entertainment, Inc. is set to showcase its latest advancements in gaming content and systems at the Global Gaming Expo (G2E) in Las Vegas from October 7-9, highlighting its diverse digital and retail portfolio [1] Product Innovations - The Hybrid Dealer line combines live dealer elements with RNG efficiency, utilizing CGI and green screens to create an engaging experience without physical studios, launched with operators like BetMGM and Caesars Entertainment [2] - The new Soccer 3.6™ release introduces Bet Builder™ mechanics for customized wagers, while the Fortune Flyer™ game offers fast-paced racing with multiple betting opportunities [3] Game Performance - The Valiant™ cabinet features games tailored for North American players, with Jaguar Gems™ being a key highlight at G2E, enhancing gameplay with pseudo-persistence [4] - The iGaming lineup includes Wolf It Up! Again™, with seasonal titles like Werewolf It Up!™ and Wolf It Up! Christmas™ emphasizing the company's focus on engaging content [6] Technological Advancements - The Gold Cash Free Spins Super Wheel™ introduces a new multiplayer persistence mechanic called Player Link™, allowing shared gameplay experiences across games [7] Company Vision - The President and CEO of Inspired emphasizes the company's commitment to delivering scalable solutions that enhance the gaming experience and drive growth and loyalty [8] Market Presence - Inspired operates in approximately 35 jurisdictions worldwide, supplying gaming systems for around 50,000 machines and virtual sports products through over 32,000 retail venues [8]
Inspired Announces Proposed Sale of UK Holiday Parks Business to GENDA Inc.
GlobeNewswire News Room· 2025-08-27 11:00
Core Insights - Inspired Entertainment, Inc. has entered into a definitive agreement to sell its UK holiday parks business and associated leisure assets to GENDA Inc. for approximately £18.6 million ($25.1 million) in cash, subject to customary adjustments and closing conditions [1][2] - The transaction aligns with Inspired's strategy to transition towards a more digital and scalable model, enhancing long-term growth potential and improving EBITDA margins [2] - The sale is expected to close in the fourth quarter of 2025, pending regulatory approvals and customary closing conditions, with net proceeds primarily allocated to debt repayment [3] Company Overview - Inspired Entertainment is a leading B2B provider of gaming content, technology, hardware, and services, operating in approximately 35 jurisdictions worldwide [5] - The company manages over 50,000 gaming machines and offers a diverse portfolio of gaming, virtual sports, and leisure products [5] - The UK holiday parks business involved operating and managing more than 11,000 amusement and gaming machines across about 170 family entertainment centers and adult gaming centers [2] GENDA Overview - GENDA Inc. is a global entertainment company operating a wide range of businesses, including amusement, karaoke, and food & beverage, with approximately 1,000 amusement arcades and 14,000 mini-locations [7][8] - The company aims to build a global entertainment network and increase the "total amount of fun" distributed worldwide [7]
Inspired and bet365 Launch Next-Gen Virtual Sports: V-Play NHL, NBA Re-Play, and Re-Play eSports
Globenewswire· 2025-08-20 13:02
Core Insights - Inspired Entertainment, Inc. has launched three new Virtual Sports titles: V-Play NHL, NBA Re-Play, and Re-Play eSports, available through bet365, enhancing their B2B gaming content offerings [1][5][6] Product Details - V-Play NHL is an officially licensed product that simulates professional hockey with real NHL teams and logos, featuring broadcast-quality graphics and dynamic gameplay [2][5] - NBA Re-Play utilizes iconic archive footage and advanced rendering technology to recreate memorable basketball moments, offering innovative betting formats and cinematic presentation [3][5] - Re-Play eSports provides fast-paced virtual gameplay for Counter-Strike: Global Offensive (CS:GO), using official tournament archive footage and data from the Champion of Champions Tour [4][5] Strategic Partnership - The launch of these products signifies an expansion of the partnership between Inspired and bet365, emphasizing their commitment to innovation and player-first entertainment [6][5] Market Position - Inspired operates in approximately 35 jurisdictions worldwide, supplying gaming systems and content for around 50,000 gaming machines and virtual sports products through over 32,000 retail venues [8]
Inspired Launches V-Play Football Brazil with EstrelaBet via the Altenar Sportsbook
Globenewswire· 2025-08-12 20:20
Core Insights - Inspired Entertainment, Inc. has launched V-Play Football Brazil in partnership with EstrelaBet, enhancing its presence in the Brazilian gaming market [1][2][3] - The product is designed to resonate with Brazilian football culture, offering high-frequency, ultra-realistic match simulations for a dynamic betting experience [2][4] - The integration is facilitated by Altenar, a sportsbook platform provider, showcasing a collaboration that combines technology and local market insights [3][5] Company Overview - Inspired Entertainment is a leading B2B provider of gaming content, technology, hardware, and services, operating in approximately 35 jurisdictions worldwide [5] - The company supplies gaming systems for around 50,000 gaming machines and offers virtual sports products through over 32,000 retail venues [5] - Inspired's portfolio includes digital games for more than 170 websites and various amusement entertainment solutions [5] EstrelaBet Overview - EstrelaBet is recognized as a leading Brazilian gamingtech company, operating under a definitive license in the national iGaming market [7][8] - The company has received multiple awards, including "Best Sports Betting Operator in Brazil" and "Best Responsible Gambling Initiative" [7][10] - EstrelaBet emphasizes innovation, responsible gaming, and community engagement, partnering with FUMEC University to develop initiatives for problem gambling prevention [8][9]
Inspired(INSE) - 2025 Q2 - Quarterly Report
2025-08-06 20:01
[PART I. FINANCIAL INFORMATION](index=4&type=section&id=PART%20I.%20FINANCIAL%20INFORMATION) This section presents the unaudited condensed consolidated financial statements and management's analysis of the company's financial condition and results of operations [Financial Statements (Unaudited)](index=4&type=section&id=ITEM%201.%20FINANCIAL%20STATEMENTS%20(Unaudited)) The unaudited condensed consolidated financial statements for the six months ended June 30, 2025, show a total revenue of $140.7 million and a net loss of $7.9 million, with total assets increasing to $486.8 million and operating cash flow at $40.7 million [Condensed Consolidated Balance Sheets](index=4&type=section&id=Condensed%20Consolidated%20Balance%20Sheets) As of June 30, 2025, total assets were $486.8 million, an increase from $438.4 million at December 31, 2024, driven by a rise in cash and long-term debt, resulting in a total stockholders' deficit of $9.5 million Condensed Consolidated Balance Sheet Highlights (in millions) | Balance Sheet Item | June 30, 2025 | December 31, 2024 | | :--- | :--- | :--- | | **Assets** | | | | Cash | $46.3 | $29.3 | | Total current assets | $165.7 | $159.9 | | Total assets | $486.8 | $438.4 | | **Liabilities & Stockholders' Deficit** | | | | Total current liabilities | $98.3 | $104.0 | | Long-term debt | $349.6 | $292.2 | | Total liabilities | $496.3 | $441.7 | | Total stockholders' deficit | $(9.5) | $(3.3) | [Condensed Consolidated Statements of Operations and Comprehensive (Loss) Income](index=5&type=section&id=Condensed%20Consolidated%20Statements%20of%20Operations%20and%20Comprehensive%20(Loss)%20Income) For Q2 2025, total revenue was $80.3 million with a net loss of $7.8 million, while for H1 2025, revenue increased to $140.7 million, and net loss widened to $7.9 million Statement of Operations Summary (in millions, except per share data) | Metric | Q2 2025 | Q2 2024 | H1 2025 | H1 2024 | | :--- | :--- | :--- | :--- | :--- | | Total Revenue | $80.3 | $74.8 | $140.7 | $137.0 | | Net Operating Income | $7.9 | $8.7 | $9.5 | $6.6 | | Net (Loss) Income | $(7.8) | $1.4 | $(7.9) | $(5.0) | | Net (Loss) Income per Share - Diluted | $(0.27) | $0.05 | $(0.27) | $(0.18) | [Condensed Consolidated Statements of Cash Flows](index=8&type=section&id=Condensed%20Consolidated%20Statements%20of%20Cash%20Flows) Net cash provided by operating activities significantly increased to $40.7 million for H1 2025, with a net increase in cash of $17.0 million, ending the period with $46.3 million Cash Flow Summary for Six Months Ended June 30 (in millions) | Cash Flow Activity | 2025 | 2024 | | :--- | :--- | :--- | | Net cash provided by operating activities | $40.7 | $3.6 | | Net cash used in investing activities | $(31.2) | $(19.2) | | Net cash provided by (used in) financing activities | $4.1 | $(0.5) | | **Net increase (decrease) in cash** | **$17.0** | **$(16.5)** | | **Cash, end of period** | **$46.3** | **$23.5** | [Notes to Condensed Consolidated Financial Statements](index=9&type=section&id=Notes%20to%20Condensed%20Consolidated%20Financial%20Statements) Key notes detail a major debt refinancing in June 2025, segment revenue growth in Interactive, declines in Virtual Sports, and a correction of immaterial errors in 2024 interim financials - On June 9, 2025, the company issued **£270.0 million ($370.0 million)** in new Series B Senior Notes due 2030, bearing a variable interest rate of SONIA plus a margin of **5.50% to 6.00%**[43](index=43&type=chunk)[47](index=47&type=chunk) - The proceeds from the new Senior Notes were used to refinance existing **£235.0 million** notes and **£15.0 million** in revolving credit loans[45](index=45&type=chunk) Revenue by Segment - Six Months Ended June 30 (in millions) | Segment | 2025 | 2024 | | :--- | :--- | :--- | | Gaming | $48.9 | $49.4 | | Virtual Sports | $17.9 | $24.1 | | Interactive | $25.7 | $17.5 | | Leisure | $48.2 | $46.0 | | **Total** | **$140.7** | **$137.0** | - The company identified and corrected immaterial errors in its 2024 interim financial statements related to the classification of leases between operating and sales type, which resulted in a revision of previously reported revenue and net income[105](index=105&type=chunk)[106](index=106&type=chunk) [Management's Discussion and Analysis of Financial Condition and Results of Operations](index=24&type=section&id=ITEM%202.%20MANAGEMENT'S%20DISCUSSION%20AND%20ANALYSIS%20OF%20FINANCIAL%20CONDITION%20AND%20RESULTS%20OF%20OPERATIONS) Management's discussion highlights a 7% increase in reported revenue for Q2 2025, driven by strong performance in Interactive and Leisure segments, offset by declines in Gaming and Virtual Sports, alongside a significant debt refinancing and improved liquidity [Overall Company Results](index=26&type=section&id=Overall%20Company%20Results) Q2 2025 saw a 7% revenue increase to $80.3 million but a 9% decrease in net operating income, while H1 2025 revenue grew 3% to $140.7 million with a 44% increase in net operating income Overall Company Performance - Q2 2025 vs Q2 2024 (in millions) | Metric | Q2 2025 | Q2 2024 | Reported Variance % | Functional Currency Variance % | | :--- | :--- | :--- | :--- | :--- | | Total Revenue | $80.3 | $74.8 | 7% | 2% | | Net Operating Income | $7.9 | $8.7 | (9)% | (7)% | | Net (Loss) Income | $(7.8) | $1.4 | (657)% | (571)% | - The decline in net operating income for Q2 2025 was predominantly due to increased depreciation and amortization expense, which rose by **$3.4 million** on a constant currency basis[146](index=146&type=chunk)[149](index=149&type=chunk) - For the six-month period, the growth in net operating income was mainly due to lower cost of product and non-staff related SG&A expenses, partially offset by higher depreciation[150](index=150&type=chunk) [Segment Results](index=30&type=section&id=Segment%20Results) Q2 2025 saw strong constant currency revenue growth in Interactive (38%) and Leisure (5%), offset by declines in Gaming (2%) and Virtual Sports (26%) due to regulatory changes - **Gaming:** Q2 revenue decreased **2%** (constant currency) due to a **$3.7 million** decline in product sales, partially offset by a **$3.1 million** increase in service revenue. The average installed base of terminals decreased by **2.7%** YoY[138](index=138&type=chunk)[156](index=156&type=chunk)[184](index=184&type=chunk) - **Virtual Sports:** Q2 revenue fell **26%** (constant currency) primarily due to new regulations and levies in the Brazilian market, leading to a **39%** drop in segment operating income[200](index=200&type=chunk)[201](index=201&type=chunk) - **Interactive:** Q2 revenue surged **38%** (constant currency) driven by growth in the UK and North America from new content and promotional activities. The number of live customers increased by **20.5%** YoY[204](index=204&type=chunk)[211](index=211&type=chunk) - **Leisure:** Q2 revenue increased **5%** (constant currency), attributed to the timing of a key public holiday in the UK. Operating income grew **7%** despite higher depreciation costs[223](index=223&type=chunk)[225](index=225&type=chunk) [Non-GAAP Financial Measures](index=41&type=section&id=Non-GAAP%20Financial%20Measures) Adjusted EBITDA increased to $28.4 million for Q2 2025 and $46.8 million for H1 2025, primarily driven by the Interactive segment's performance Adjusted EBITDA by Segment (in millions) | Segment | Q2 2025 | Q2 2024 | H1 2025 | H1 2024 | | :--- | :--- | :--- | :--- | :--- | | Gaming | $12.8 | $9.5 | $22.1 | $15.9 | | Virtual Sports | $6.6 | $9.6 | $12.9 | $20.0 | | Interactive | $9.1 | $6.1 | $16.8 | $10.5 | | Leisure | $7.7 | $6.1 | $9.4 | $7.9 | | Corporate | $(7.8) | $(6.6) | $(14.4) | $(14.3) | | **Total Adjusted EBITDA** | **$28.4** | **$24.7** | **$46.8** | **$40.0** | [Liquidity and Capital Resources](index=44&type=section&id=Liquidity%20and%20Capital%20Resources) Liquidity improved with cash rising to $46.3 million, following a major debt refinancing in June 2025 that established new Senior Notes and a revolving credit facility with financial covenants - Cash provided by operating activities for H1 2025 was **$40.7 million**, a substantial increase from **$3.6 million** in H1 2024, driven by strong collections on prior-year sales and favorable timing of supplier payments[238](index=238&type=chunk)[239](index=239&type=chunk) - In June 2025, the company refinanced its debt, issuing **£270.0 million** in Senior Notes and securing a new **£17.8 million ($24.4 million)** revolving credit facility, which was undrawn as of June 30, 2025[129](index=129&type=chunk)[249](index=249&type=chunk)[57](index=57&type=chunk) - New debt covenants require maintaining a maximum consolidated senior secured net leverage ratio of **5.0x** for the Senior Notes and **5.50x** for the RCF, tested quarterly starting Q3 2025[250](index=250&type=chunk)[251](index=251&type=chunk) [Quantitative and Qualitative Disclosures About Market Risk](index=47&type=section&id=ITEM%203.%20QUANTITATIVE%20AND%20QUALITATIVE%20DISCLOSURES%20ABOUT%20MARKET%20RISK) The company faces interest rate risk from its new variable-rate debt and foreign currency exchange rate risk due to its GBP functional currency and USD reporting currency - The company's new **£270.0 million** debt is subject to a variable interest rate based on SONIA, exposing it to interest rate risk. A **1%** increase in floating rates would have resulted in an additional **$0.2 million** in interest expense for H1 2025[262](index=262&type=chunk)[263](index=263&type=chunk) - The company is exposed to foreign currency risk as its functional currency is GBP, but its reporting currency is USD. A **10%** weakening of GBP against the USD would favorably impact trading results by approximately **$0.9 million** but result in unfavorable translation adjustments of approximately **$4.9 million** in other comprehensive loss[268](index=268&type=chunk) [Controls and Procedures](index=47&type=section&id=ITEM%204.%20CONTROLS%20AND%20PROCEDURES) Management concluded that disclosure controls and procedures were ineffective as of June 30, 2025, due to previously identified material weaknesses, yet the financial statements are fairly presented - The company's Certifying Officers concluded that disclosure controls and procedures were not effective as of June 30, 2025, due to previously disclosed material weaknesses[271](index=271&type=chunk) - Notwithstanding the ineffective controls, management asserts that the financial statements in this report are fairly presented in all material respects[272](index=272&type=chunk) [PART II. OTHER INFORMATION](index=48&type=section&id=PART%20II.%20OTHER%20INFORMATION) This section provides information on legal proceedings, risk factors, and exhibits filed with the report [Legal Proceedings](index=48&type=section&id=ITEM%201.%20LEGAL%20PROCEEDINGS) The company is involved in routine legal matters, but management believes no current proceedings are material or will adversely affect financial condition or operations - The company states that it is not currently involved in any legal matters that it believes to be material[275](index=275&type=chunk) [Risk Factors](index=48&type=section&id=ITEM%201A.%20RISK%20FACTORS) The company refers investors to the comprehensive risk factors detailed in its Annual Report on Form 10-K for the year ended December 31, 2024 - There are no new risk factors disclosed in this report; the company refers to the risk factors detailed in its 2024 Form 10-K[276](index=276&type=chunk) [Exhibits](index=49&type=section&id=ITEM%206.%20EXHIBITS) This section lists exhibits filed with the Form 10-Q, including key agreements related to the June 2025 debt financing and officer certifications - Key exhibits filed include the Senior Notes Purchase Agreement and the Senior Facilities Agreement related to the June 2025 debt refinancing[282](index=282&type=chunk)
Inspired Entertainment (INSE) Reports Q2 Loss, Beats Revenue Estimates
ZACKS· 2025-08-06 13:51
Group 1 - Inspired Entertainment reported a quarterly loss of $0.19 per share, significantly worse than the Zacks Consensus Estimate of a loss of $0.02, marking an earnings surprise of -850.00% [1] - The company posted revenues of $80.3 million for the quarter ended June 2025, exceeding the Zacks Consensus Estimate by 6.88% and showing an increase from $75.6 million year-over-year [2] - The stock has underperformed the market, losing about 2.5% since the beginning of the year compared to the S&P 500's gain of 7.1% [3] Group 2 - The current consensus EPS estimate for the upcoming quarter is $0.32 on revenues of $84.52 million, and for the current fiscal year, it is $0.65 on revenues of $300.62 million [7] - The Zacks Industry Rank places Technology Services in the top 41% of over 250 Zacks industries, indicating a favorable outlook compared to the bottom 50% [8]
Inspired(INSE) - 2025 Q2 - Earnings Call Transcript
2025-08-06 13:30
Financial Data and Key Metrics Changes - EBITDA for Q2 2025 was $28.4 million, up 15% compared to Q2 2024, with EBITDA margins improving from 33% to 35% [5][19] - The Interactive business was the primary growth driver, with EBITDA growth of nearly 50% year over year [5][12] Business Line Data and Key Metrics Changes - The Interactive segment achieved its eighth consecutive quarter of over 40% year-over-year adjusted EBITDA growth, with an adjusted EBITDA margin expansion of 200 basis points to 67% [12][19] - Gaming EBITDA increased by 35% year over year, significantly driven by the performance of William Hill [17][19] - Virtual Sports EBITDA showed a sequential improvement, with expectations for continued growth in Q3 and Q4 [15][26] Market Data and Key Metrics Changes - Less than 10% of the U.S. population is in jurisdictions offering iGaming, compared to 70% for sports betting, indicating significant growth potential [6] - The company is seeing growth in Brazil, with a focus on launching additional operators and bespoke content [12][36] Company Strategy and Development Direction - The company is focusing on digital segments, aiming to improve cash conversion and EBITDA margins, with a target of approaching 40% [10][19] - The sale of the Holiday Park business is expected to enhance liquidity and shift the business mix further towards digital [10][19] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the Interactive business, noting that it is still in its infancy and has considerable room for growth [6][12] - The company is cautiously optimistic about the Virtual Sports segment, expecting to see year-over-year growth by the end of the year [7][15] Other Important Information - The company successfully refinanced its credit facility and is in the process of converting floating rate debt to fixed rate [8][9] - A new contract was awarded to supply gaming machines for JenningsBet, the largest independent bookmaker in the UK [8][18] Q&A Session Summary Question: Can you elaborate on the momentum in hybrid dealer? - Management noted a good mix of customers, including tier one and tier two operators, with positive traction and increasing player volume [22][24] Question: Will Virtual Sports see a year-over-year increase in EBITDA? - Management indicated that while Q3 might not see significant growth, Q4 is expected to show improvements due to new product launches [26] Question: What drives the next leg of growth in the Gaming segment? - Management highlighted opportunities in Canadian provinces and Illinois, where the market is expanding and content refreshment is key [41][43] Question: What are the promising international markets for hybrid dealer? - Management stated that every market appears promising, with ongoing rollouts in North America, UK, Greece, and Brazil [45][46] Question: What are the capital deployment priorities? - The first priority is funding business growth, followed by debt reduction, with share repurchases considered afterward [52]
Inspired(INSE) - 2025 Q2 - Quarterly Results
2025-08-06 11:30
Revenue Performance - Total revenue for Q2 2025 was $80.3 million, a 7% increase year-over-year, primarily driven by record Interactive revenue, which rose 45%[7] - Total revenue for Q2 2025 was $80.3 million, a 7.4% increase from $74.8 million in Q2 2024[31] - Service revenue increased to $73.8 million in Q2 2025, up from $64.9 million in Q2 2024, representing a 13.7% growth[31] - For the three-month period ended June 30, 2025, the company reported a total revenue of $80.3 million, an increase from $74.8 million in the same period of 2024, representing a growth of 6.6%[44][45] - For the six-month period ended June 30, 2025, total revenue reached $140.7 million, compared to $137.0 million for the same period in 2024, indicating a growth of 2.7%[46][47] Adjusted EBITDA and Profitability - Adjusted EBITDA for Q2 2025 was $28.4 million, up 15% from the previous year, with Interactive Adjusted EBITDA increasing 49%[7] - The Interactive segment's Adjusted EBITDA margin expanded to 67%, reflecting a 200 basis point increase compared to the prior year[3] - Adjusted EBITDA for the three-month period was $28.4 million, up from $24.7 million in the same period of 2024, reflecting a year-over-year increase of 14.9%[44][45] - Adjusted EBITDA for the Gaming segment for the six months ended June 30, 2025, was $22.1 million, compared to $15.9 million in the same period of 2024, marking a 39% increase[39][40] - Adjusted net loss income for the three-month period was $(5.6) million, a decrease from an adjusted net income of $5.2 million in the prior year[42] Segment Performance - Gaming segment Adjusted EBITDA increased 35% year-over-year, supported by the successful rollout of Vantage cabinets with William Hill[4] - Leisure segment revenue increased by 11% year-over-year, with year-to-date Adjusted EBITDA up 19% compared to the same period last year[6] - The sports segment generated $9.2 million in revenue for the three months ended June 30, 2025, which is a decrease from $11.7 million in the same period of 2024[44][45] - Virtual Sports revenue saw a decline of 21% year-over-year, but localized content in Brazil is showing early promise[10] Financial Position and Debt - A comprehensive debt refinancing was completed, issuing £270 million in senior secured notes and securing a new £17.8 million revolving credit facility[7] - Long-term debt rose to $349.6 million as of June 30, 2025, compared to $292.2 million at December 31, 2024[33] - The company introduced $365.7 million in new debt during the six months ended June 30, 2025, while repaying $318.3 million of long-term debt, highlighting a strategic approach to financing[35] - The company reported a total of $17.4 million in cash paid for interest during the six months ended June 30, 2025, compared to $12.8 million in the same period of 2024, indicating higher financing costs[35] Cash Flow and Liquidity - Net cash provided by operating activities significantly improved to $40.7 million compared to $3.6 million in the prior year, indicating a substantial increase in operational efficiency[35] - The cash balance at the end of the period increased to $46.3 million from $23.5 million at the end of June 30, 2024, showing improved liquidity[35] - Cash and accounts receivable totaled $46.3 million and $49.0 million, respectively, as of June 30, 2025[33] Market and Strategic Developments - The company secured a five-year partnership with Jenningsbet to supply approximately 570 Vantage terminals[7] - The company launched Canada's first branded Hybrid Dealer Roulette game with Loto-Québec, marking a significant milestone in iGaming content expansion[12] - The Interactive segment's growth was driven by approximately 50% from North America, indicating strong market demand[12] - The company operates in approximately 35 jurisdictions worldwide, supplying gaming systems for around 50,000 gaming machines[26] Losses and Adjustments - Net loss for Q2 2025 was $7.8 million, compared to a net income of $1.4 million in Q2 2024[31] - For the six months ended June 30, 2025, the net loss increased to $7.9 million from a net loss of $5.0 million in the same period of 2024, representing a 58% increase in losses[35] - The company reported an adjusted net loss income per diluted share of $(0.19) for the three months ended June 30, 2025, compared to an adjusted net income per diluted share of $0.18 in the prior year[42] Exchange Rates - The exchange rate for the dollar to pound was reported at 1.34 for the three months ended June 30, 2025, impacting the financial results in GBP terms[37] - The exchange rate for USD to GBP was 1.34 for the three months ended June 30, 2025, compared to 1.26 for the same period in 2024[42]