Inspired(INSE)
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Inspired Entertainment and OPAP Extend Successful Virtual Sports Partnership
GlobeNewswire News Room· 2024-10-07 20:15
Core Insights - Inspired Entertainment, Inc. has announced a long-term extension of its Virtual Sports partnership with OPAP, Greece's leading gaming company, which has been in place since 2017 [1][3] - The partnership allows Inspired to continue providing a diverse portfolio of Virtual Sports products across OPAP's network of over 3,000 retail venues in Greece [1][2] Company Overview - Inspired offers a wide range of gaming content, systems, and solutions for regulated gaming, betting, lottery, social, and leisure operators globally [6] - The company operates in approximately 35 jurisdictions and supplies gaming systems for around 50,000 gaming machines, as well as virtual sports products through more than 32,000 retail venues [6] Product Offerings - Inspired currently provides five Virtual Sports V-Play products for OPAP, including Soccer 3, Matchday, NBA Re-Play, Greyhounds, and Marbles [2] - The Virtual Sports offerings have been successful in enhancing the retail gaming experience in Greece [3] Future Outlook - Both Inspired and OPAP are optimistic about the future of Virtual Sports and the potential for continued success through innovation and collaboration [5]
Inspired Entertainment to Launch Revolutionary Hybrid Dealer Roulette Game in Canada with Loto-Québec
GlobeNewswire News Room· 2024-10-02 12:30
NEW YORK, Oct. 02, 2024 (GLOBE NEWSWIRE) -- Inspired Entertainment, Inc. ("Inspired" or the "Company") (NASDAQ: INSE), a leading provider of B2B gaming content, systems, and solutions, announced Loto-Québec will be the first customer in Canada to offer the Hybrid Dealer Roulette game in the fourth quarter of 2024. Hybrid Dealer is a new, US patented, game-changing online product category that offers players casino and gameshow content without the challenges associated with live-dealer products. Hybrid Deale ...
Inspired(INSE) - 2024 Q2 - Earnings Call Transcript
2024-08-11 10:58
Financial Data and Key Metrics Changes - The company reported a sequential EBITDA growth of 56.5% from Q1 2024, exceeding initial expectations of at least 50% growth [3][4] - Overall EBITDA performance across the business increased by 57% in Q2 compared to Q1 [17] Business Line Data and Key Metrics Changes - The Interactive segment saw a 40% year-over-year revenue increase and a 6% adjusted EBITDA growth year-over-year, with a sequential revenue growth of 16% and adjusted EBITDA growth of 39% [7] - Virtual Sports maintained high EBITDA margins exceeding 80%, although recent revenues have plateaued due to a lack of product and geographic expansion [4][12] Market Data and Key Metrics Changes - The company achieved an 8% market share for slots in the U.K., quadrupling its share from previous years, and increased its blended share of table games and slots from 5.4% to 7% year-over-year [8] - The company is expanding into new markets, including Brazil and South Africa, which are expected to provide growth opportunities [9] Company Strategy and Development Direction - The company is focusing on expanding its interactive portfolio through new products and geographic expansion, particularly with the Harbir dealer initiative [4] - Plans to improve the profitability of the Halide Park business are underway, aiming to enhance overall EBITDA margins [5][6] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the second half of 2024, expecting revenue and EBITDA to exceed the first half due to recent product and geographic expansions [5][13] - The company remains optimistic about the performance of the hybrid dealer segment, which is anticipated to become a significant contributor to revenue in 2025 [10][32] Other Important Information - The company is transitioning to fully outsourced manufacturing, which is expected to save approximately $3 million annually [17] - The company is also consolidating logistics facilities to generate additional savings [17] Q&A Session Summary Question: Thoughts on Inspired's positioning regarding M&A and take privates in the gaming tech space - Management emphasized focusing on business performance and growth initiatives rather than M&A activities [20] Question: Capital allocation thoughts, specifically regarding share repurchases - Management indicated a desire to repurchase shares, noting that liquidity has been impacted but expects significant cash increases in Q4 [22] Question: Runway with customers or operators not currently engaged in the U.S. Gaming market - Management stated that there are not many operators left to engage with in the U.S. market, focusing instead on new geographies like Brazil [25] Question: Update on the Greek market performance - Management acknowledged a softening market in Greece but expects new equipment installations to improve market share [27] Question: Expectations for the hybrid dealer segment's growth - Management noted that demand currently exceeds capacity and sees significant growth potential in the hybrid dealer segment [29][30] Question: Updates on the lottery segment opportunities - Management expressed bullishness on the lottery market and indicated potential announcements regarding new customers in the near future [33] Question: Confidence in maintaining revenue growth in Interactive - Management is optimistic about sustaining a growth trajectory of around 30% or higher, supported by recent performance [36]
Compared to Estimates, Inspired Entertainment (INSE) Q2 Earnings: A Look at Key Metrics
ZACKS· 2024-08-08 14:35
Core Insights - Inspired Entertainment (INSE) reported a revenue of $75.6 million for the quarter ended June 2024, reflecting a year-over-year decline of 6% and an EPS of $0.07 compared to $0.14 a year ago, with a revenue surprise of +1.75% over the Zacks Consensus Estimate of $74.3 million and an EPS surprise of -36.36% compared to the consensus estimate of $0.11 [1] Revenue Breakdown - Gaming revenue was $27.10 million, exceeding the two-analyst average estimate of $26 million, but showing a year-over-year decline of 14% [3] - Leisure revenue reached $27.40 million, surpassing the two-analyst average estimate of $26.25 million, with a year-over-year increase of 3.4% [4] - Interactive revenue was reported at $9.40 million, exceeding the average estimate of $8.25 million, representing a year-over-year increase of 27% [5] - Virtual Sports revenue was $11.70 million, below the average estimate of $13.80 million, indicating a year-over-year decline of 22% [6] Adjusted EBITDA Performance - Adjusted EBITDA for Interactive was $6.10 million, surpassing the average estimate of $5.10 million [7] - Adjusted EBITDA for Gaming was $10.30 million, slightly above the average estimate of $10.25 million [8] - Adjusted EBITDA for Corporate was -$6.60 million, better than the average estimate of -$7.35 million [9] - Adjusted EBITDA for Leisure was $6.10 million, exceeding the average estimate of $4.70 million [10] - Adjusted EBITDA for Virtual Sports was $9.60 million, below the average estimate of $11.65 million [11] Stock Performance - Shares of Inspired Entertainment have returned -11.5% over the past month, compared to the Zacks S&P 500 composite's -6.5% change, with the stock currently holding a Zacks Rank 3 (Hold) [11]
Inspired Announces Major Contract with Mecca Bingo for Installation of 170 New Machines Across UK Estate
GlobeNewswire News Room· 2024-08-07 20:15
Core Insights - Inspired Entertainment, Inc. has announced a strategic partnership with Mecca Bingo to supply 170 advanced gaming machines, enhancing the gaming experience for customers [1][2][3] - The five-year agreement is valued at approximately $12.7 million, which includes installation and a full servicing package [2][3] - The partnership aims to support Mecca Bingo's commitment to innovation and excellence in the gaming sector [4] Company Overview - Inspired Entertainment provides a diverse portfolio of gaming content, technology, hardware, and services for regulated gaming and leisure operators globally [5] - The company operates in around 35 jurisdictions, supplying systems for approximately 50,000 gaming machines and various digital and virtual sports products [5]
Ahead of Inspired Entertainment (INSE) Q2 Earnings: Get Ready With Wall Street Estimates for Key Metrics
ZACKS· 2024-08-07 14:20
Wall Street analysts expect Inspired Entertainment (INSE) to post quarterly earnings of $0.11 per share in its upcoming report, which indicates a year-over-year decline of 21.4%. Revenues are expected to be $74.3 million, down 7.6% from the year-ago quarter. The current level reflects no revision in the consensus EPS estimate for the quarter over the past 30 days. This demonstrates how the analysts covering the stock have collectively reappraised their initial projections over this period. Before a company ...
Inspired Entertainment and bet365 Expand Partnership to Deliver Premium iGaming Content in Pennsylvania
GlobeNewswire News Room· 2024-07-29 12:30
"We're thrilled to be expanding our partnership with bet365," said Brooks Pierce, President and CEO at Inspired. "Our goal is to deliver high-quality content that meets the evolving needs of players in North America. bet365 knows what its customers want and we're confident that we can drive growth and provide an exceptional gaming experience for bet365's Pennsylvania customers." Inspired offers an expanding portfolio of content, technology, hardware and services for regulated gaming, betting, lottery, socia ...
Inspired to Report Second Quarter 2024 Results and Hold Conference Call on August 8
GlobeNewswire News Room· 2024-07-26 12:30
Core Viewpoint - Inspired Entertainment, Inc. is set to report its financial results for the second quarter of 2024 on August 8, 2024, and will host a conference call to discuss these results and general business trends [2]. Company Overview - Inspired Entertainment, Inc. is a leading B2B provider of gaming content, technology, hardware, and services, operating in approximately 35 jurisdictions worldwide [6]. - The company supplies gaming systems and associated terminals for around 50,000 gaming machines located in various venues, including betting shops and gaming halls [6]. - Inspired offers a diverse portfolio that includes virtual sports products available in over 32,000 retail venues and digital games for more than 170 websites [6]. - The company has a total installed base of over 16,000 terminals for amusement entertainment solutions [6]. Conference Call Information - The conference call will take place at 8:00 a.m. ET on August 8, 2024, with a live audio-only webcast available on the company's website [2][5]. - Participants can join the call by dialing 1-800-715-9871 (US) or 1-646-307-1963 (International) [3].
Inspired to Report Second Quarter 2024 Results and Hold Conference Call on August 8
Newsfilter· 2024-07-26 12:30
Conference Call Information Webcast: A live audio-only webcast of the call can be accessed through the "Events & Presentations" page of the Company's website at www.inseinc.com under the Investors link. Please follow the registration prompts. About Inspired Entertainment, Inc. Contact: For Investors IR@inseinc.com +1 646 277-1285 NEW YORK, July 26, 2024 (GLOBE NEWSWIRE) -- Inspired Entertainment, Inc. ("Inspired") (NASDAQ: INSE), a leading B2B provider of gaming content, technology, hardware and services, a ...
Inspired Entertainment and William Hill Extend Long-Term Partnership
GlobeNewswire News Room· 2024-06-20 12:00
NEW YORK, June 20, 2024 (GLOBE NEWSWIRE) -- Inspired Entertainment, Inc. (NASDAQ: INSE) ("Inspired" or the "Company"), a leading B2B provider of gaming content, technology, hardware and services, today announced that it entered a six-year extension of its long-term partnership agreement with William Hill, the iconic sports betting and gaming brand operating approximately 1,300 betting shops in the United Kingdom. William Hill is a principal brand within evoke plc (LSE: EVOK), a global betting and gaming com ...