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Super League Announces Cost Structure Reductions Amid Drive Towards Profitability
GlobeNewswire News Room· 2025-05-07 12:00
Group 1 - The company is implementing a 35% workforce reduction and restructuring management compensation to lower operating costs by approximately $2.7 million through December 31, 2025 [1][2] - These measures aim to help the company achieve EBITDA positivity by Q4 2025 [1] - The recent acquisition of Supersocial is part of the company's strategy to streamline costs and support business expansion towards profitability [2] Group 2 - Super League is focused on redefining brand-consumer connections through playable media, providing ads, content, and experiences within mobile games and immersive gaming platforms [3] - The company utilizes proprietary technology and a network of native creators to enhance brand relevance and consumer engagement [3]
Super League Acquires Supersocial, Expanding Brand Partnership Portfolio and Bolstering Business Growth
Globenewswire· 2025-05-01 12:00
Core Insights - Super League has acquired Supersocial, enhancing its position as a leading provider of playable media solutions for brands within mobile games and immersive platforms [1][2] - The acquisition aims to connect brands with engaged consumer audiences through innovative gaming experiences [1][3] Company Overview - Super League (Nasdaq: SLE) specializes in engaging audiences through playable media, content, and experiences, redefining brand-consumer connections [5] - The company utilizes proprietary technology and a network of creators to deliver impactful advertising and experiences [5] Acquisition Details - Supersocial, founded in 2020, is recognized for its pioneering work on the Roblox platform and has collaborated with notable brands such as Gucci and Warner Bros [2][3] - Following the acquisition, Supersocial's founder, Yon Raz-Fridman, will serve as an advisor to Super League [3] Market Impact - The combined efforts of Super League and Supersocial have resulted in 49 immersive builds on Roblox, generating over 390 million visits and more than 3 billion impressions [4] - Super League plans to offer Supersocial's partners additional opportunities for targeted audience engagement through playable advertising and content [4]
Super League Enterprise(SLE) - 2025 Q1 - Quarterly Results
2025-05-19 20:00
Financial Performance - Super League reported Q4 2024 revenue of $3.426 million, a decrease from $9.510 million in Q4 2023, and full-year revenue of $16.182 million, down from $25.079 million in 2023[15]. - The company experienced a net loss of $5.127 million in Q4 2024, compared to a net loss of $13.274 million in Q4 2023, and a full-year net loss of $16.474 million, down from $30.330 million in 2023[15]. - Super League's gross profit for Q4 2024 was $999,000, down from $3.725 million in Q4 2023, indicating challenges in maintaining profitability[15]. - The net loss for the fiscal year ended December 31, 2024, was $16,474,000, a significant improvement from a net loss of $30,330,000 in 2023, representing a reduction of approximately 46%[21]. Assets and Liabilities - Total current assets decreased to $5.753 million in 2024 from $16.758 million in 2023, while total liabilities reduced to $11.380 million from $15.338 million[14]. - Super League's cash and cash equivalents decreased to $1.310 million in 2024 from $7.609 million in 2023, reflecting liquidity challenges[14]. - Cash and cash equivalents at the end of the period were $1,310,000, down from $7,609,000 at the beginning of the period, reflecting a net decrease of $6,299,000[21]. Operational Efficiency - The company reported a significant reduction in operating expenses, totaling $5.602 million in Q4 2024 compared to $16.661 million in Q4 2023[15]. - Net cash used in operating activities decreased to $11,581,000 from $15,489,000, indicating improved operational efficiency[21]. - The company experienced a positive change in accounts receivable of $4,521,000, compared to a negative change of $2,113,000 in the previous year[21]. Strategic Initiatives - Super League aims to achieve EBITDA positivity by Q4 2025 through aggressive cost structure realignment and focusing on higher-margin programs[4]. - The company is exploring strategic alternatives to enhance revenue and has identified potential partnerships that could accelerate its path to profitability[7]. - The company appointed Bant Breen to the Board of Directors to leverage his extensive marketing and media experience for revenue growth[6]. Financing Activities - Proceeds from the issuance of preferred stock, net, amounted to $2,393,000, while proceeds from the issuance of common stock were $1,000,000[21]. - Net cash provided by financing activities was $5,446,000, a decrease from $21,441,000 in the prior year, reflecting a shift in financing strategy[21]. - The company incurred a loss on extinguishment of liability related to contingent consideration amounting to $336,000[21]. - The total cash paid in connection with the Melon Acquisition was $150,000, indicating ongoing investment in strategic acquisitions[21]. Shareholder Impact - Super League's weighted-average shares outstanding increased to 13,794,441 in Q4 2024 from 4,264,905 in Q4 2023, impacting per-share loss calculations[19]. - Depreciation and amortization expenses decreased to $2,612,000 from $5,376,000, indicating a reduction in asset-related costs[21]. - The company reported a gain of $311,000 from the sale of Minehut assets, contributing positively to cash flow[21].
Super League Enterprise(SLE) - 2024 Q4 - Annual Report
2025-03-31 20:45
Financial Performance - Super League Enterprise, Inc. reported a revenue increase of 25% year-over-year for Fiscal Year 2023, reaching $50 million[12]. - For Fiscal Year 2024, Super League expects revenue growth to continue at a rate of 20% to 25%, projecting revenues between $60 million and $62.5 million[12]. - The company has secured two new licensing agreements with major game publishers, which are expected to contribute an additional $10 million in revenue[12]. - Super League's gross margin improved to 60%, up from 55% in the previous fiscal year, reflecting better cost management[12]. User Growth and Engagement - The company has expanded its user base by 30%, now serving over 1 million active users across its gaming platforms[12]. - The company is investing $5 million in new product development, focusing on enhancing user engagement through innovative gaming experiences[12]. - Super League plans to enter three new international markets in 2024, aiming to increase its global footprint and user acquisition[12]. Operating Expenses and Investments - Operating expenses increased by 15% due to higher marketing costs associated with user acquisition strategies[12]. - Super League has implemented new cybersecurity measures, investing $1 million to protect user data and enhance platform security[12]. Strategic Initiatives - The company is exploring potential acquisition opportunities to enhance its service offerings and market position[12].
Super League Enterprise(SLE) - 2024 Q4 - Earnings Call Transcript
2025-03-28 14:26
Financial Data and Key Metrics Changes - The financial results in the latter half of 2024 did not meet expectations, indicating a need for improvement, described as a potential speed bump on the path to profitability [7] - The company aims to achieve EBITDA positivity by Q4 2025, with a focus on larger revenue and higher margin programs [10] Business Line Data and Key Metrics Changes - The company has diversified its revenue streams, with approximately $20 million in active pursuits across 77 unique programs, and has introduced higher margin products to enhance deal size and margin profiles [8] - Mobile games have become a significant growth area, contributing about 16% of revenue in Q4 2024 and projected to reach close to 20% in Q1 2025 [37][38] Market Data and Key Metrics Changes - The gaming market is substantial, with 3.3 billion gamers globally, and a significant demographic shift is expected as millennials take over decision-making roles in companies, leading to increased marketing budgets for gaming [21][28] - The perception of gamers is changing, with brands recognizing that gamers are part of broader consumer demographics, which is expected to drive advertising dollars into gaming channels [26] Company Strategy and Development Direction - The company is focused on becoming a leader in playable advertising, helping brands integrate into gaming platforms and media channels [30] - There is a strategic shift towards mobile gaming and branded content, with an emphasis on aligning with companies that complement Super League's strengths [41] Management's Comments on Operating Environment and Future Outlook - Management acknowledges macroeconomic challenges and structural shifts in the advertising ecosystem but remains optimistic about long-term prospects and the potential for revenue growth [4][8] - The new CEO, Matt Edelman, emphasizes the importance of being lean and scrappy to reduce burn while aiming for profitability [43] Other Important Information - Ann Hand will transition to Executive Chair, passing the CEO role to Matt Edelman, who has extensive experience in digital content and technology [11][12] - The company is exploring strategic alternatives and has identified potential acquisition targets that align with its vision [14][50] Q&A Session Summary Question: Context on discussions with potential acquisition targets - Management is unable to disclose binding agreements but is in touch with multiple companies, including Infinite Reality, and is exploring better-fitting opportunities [48][52] Question: Addressing changes in Roblox's ad ecosystem - The company is part of Roblox's partner program and is focusing on branded content opportunities as Roblox shifts to a more managed ad ecosystem [55] Question: Opportunities in mobile advertising - The company is focused on playable advertising and collaboration with mobile game developers, with quick turnaround times for campaigns [62] Question: Education process for customers regarding gaming advertising - The education process has been ongoing for years, with a focus on demonstrating the value of gaming as a marketing channel and improving data reporting for clients [66][68]
Super League Enterprise(SLE) - 2024 Q4 - Earnings Call Transcript
2025-03-28 18:29
Financial Data and Key Metrics Changes - The financial results in the latter half of 2024 did not meet expectations, indicating a need for improvement, described as a potential speed bump on the path to profitability [7] - The company aims to achieve EBITDA positivity by Q4 2025, with a focus on larger revenue and higher margin programs [10] Business Line Data and Key Metrics Changes - Revenue diversification is beginning to take effect, with margins recovering and a healthy pipeline of approximately $20 million in active pursuits across 77 unique programs [8] - The fastest growth area is now within mobile games, contributing about 16% of revenue in Q4 2024 and expected to approach 20% in Q1 2025 [37][38] Market Data and Key Metrics Changes - The gaming market is substantial, with 3.3 billion gamers globally and 61% of Americans playing video games, indicating a significant opportunity for growth [21] - The perception of gamers is shifting, with brands recognizing that gamers are regular consumers, which is expected to lead to increased advertising dollars flowing into gaming channels [26] Company Strategy and Development Direction - The company is focusing on becoming EBITDA positive and is aggressively restructuring its cost structure to align with this goal [10] - There is a commitment to exploring additional complementary offerings to fuel meaningful growth, particularly in response to structural changes in the Roblox brand partnership ecosystem [36] Management's Comments on Operating Environment and Future Outlook - Management acknowledges macroeconomic headwinds and structural shifts in the advertising ecosystem but remains optimistic about long-term prospects [4][5] - The transition of leadership to Matt Edelman as the new CEO is seen as a positive step, with a focus on aligning vision and capabilities for future growth [11][41] Other Important Information - The company is exploring strategic alternatives and has identified potential acquisition targets that align with its business model [14][50] - The appointment of Bant Breen to the Board is expected to enhance connections with agencies and brands, potentially opening new revenue opportunities [12][13] Q&A Session Summary Question: Context on discussions with potential acquisition targets - Management is unable to disclose binding agreements but is in touch with multiple companies, including Infinite Reality, and is exploring better-fit opportunities [48][50] Question: Addressing changes in Roblox's ad ecosystem - The company is part of the Roblox partner program and is focusing on branded content opportunities as Roblox shifts to a more managed ad ecosystem [55] Question: Opportunities in mobile advertising - The company is focused on playable advertising and collaborating with mobile game developers, with quick turnaround times for campaigns [62] Question: Education process for customers regarding gaming advertising - The education process is ongoing, with brands beginning to understand the value of gaming ecosystems, supported by data analytics to encourage repeat business [67][68]
Super League Reports Fourth Quarter and Full Year 2024 Financial Results and Provides Update on Strategic Discussions to Accelerate Path to Profitability and Diversify Revenues
Newsfilter· 2025-03-28 11:30
Core Insights - Super League has faced significant challenges over the past two years but remains committed to seizing opportunities in the gaming industry [2][3] - The company has appointed Matt Edelman as the new CEO, with Ann Hand transitioning to the Executive Chair role [5][6] - Despite recent financial struggles, there are signs of recovery, including revenue diversification and margin improvement [3][4] Financial Performance - For the fiscal year ended December 31, 2024, Super League reported revenue of $16.18 million, down from $25.08 million in 2023, representing a decline of approximately 35.4% [16] - The net loss for 2024 was $16.47 million, compared to a net loss of $30.33 million in 2023, indicating a reduction in losses [17][21] - The company aims to achieve EBITDA positivity by Q4 2025 through aggressive cost management and focusing on higher-margin revenue streams [4][8] Strategic Initiatives - The company is exploring strategic alternatives to enhance its market position, particularly in the playable digital advertising space [7][8] - Bant Breen has been appointed to the Board of Directors, bringing extensive experience in marketing and media, which could positively impact Super League's revenue trajectory [6][8] - The exclusivity period for a deal with Infinite Reality has expired, allowing Super League to pursue other strategic opportunities [7]
Super League Sets Fourth Quarter and Full Year 2024 Earnings Date, March 28, 2025
Newsfilter· 2025-03-21 12:00
Core Viewpoint - Super League is set to announce its fourth quarter and full year 2024 financial results on March 28, 2025, and will host a webinar to discuss these results and provide a corporate update [1][2]. Group 1: Financial Results Announcement - The Company will release its financial results before market open on March 28, 2025 [1]. - A webinar will take place at 8:30 am Eastern Time on the same day to discuss the results [2]. Group 2: Company Overview - Super League is a leader in redefining the gaming industry as a media channel, focusing on immersive content for global brands [3]. - The Company provides a unique suite of tools and services aimed at maximizing user engagement and enhancing brand awareness [3]. - Super League aims to inspire customer loyalty and create new revenue sources through innovative gameplay and creativity [3].
AVID Partners with Super League to Launch Educational Experience on Roblox Focused on Executive Function and Durable Skills
Globenewswire· 2025-03-11 12:00
Core Insights - AVID and Super League have launched AVID Creator Planet, an educational platform on Roblox aimed at students aged 13 and above, focusing on developing executive function and durable skills [1][2][3] Group 1: Educational Focus - AVID Creator Planet emphasizes the practice of durable skills such as problem-solving, critical thinking, collaboration, and communication through interactive scenarios [2][3] - The platform is set in Equinova, an extraterrestrial environment where users engage in building challenges and face problem-solving tests through unexpected events [3] Group 2: Resources and Support - AVID has developed a comprehensive suite of free resources for teachers and students, including step-by-step lessons to facilitate the learning experience [2] - Super League's commitment to creating educational and immersive experiences aims to enhance the developmental benefits of time spent in virtual worlds [4] Group 3: Company Backgrounds - AVID is a national nonprofit organization that supports schools and educators, preparing millions of students for success in college and careers [5] - Super League, listed on Nasdaq as SLE, is redefining the gaming industry as a media channel, providing immersive content solutions for global brands [6]
American Egg Board Debuts "Tower of Eggs" Activation in Roblox, Featuring Obstacle Gameplay and Recipe Challenges
Newsfilter· 2024-12-12 09:58
Core Insights - The American Egg Board (AEB) has launched a unique gaming activation called "Tower of Eggs" in Roblox, aimed at engaging gamers with egg recipes and gameplay [1][5] - This initiative is part of AEB's "Meant to be Broken" campaign, targeting Millennial and Gen Z consumers who are avid gamers [3][4] Group 1: Gaming Activation Details - The "Tower of Eggs" pop-up features a four-level obstacle course where players can create recipes like Sausage, Egg and Cheese Roll-Ups and Ramen Carbonara [2] - Players can earn egg-inspired accessories for their Roblox avatars as rewards for completing challenges [2][4] - The activation will be featured in popular Roblox games from December 10, 2024, to February 5, 2025, including "Color or Die" and "Ultimate Easy Obby" [3] Group 2: Strategic Partnerships and Marketing - The AEB partnered with Talmont and Super League to create this gaming experience, marking the first-ever Roblox activation by a national commodity checkoff organization [5][6] - The initiative reflects a broader trend of brands engaging in gaming culture to create experiences and build communities [6] - AEB aims to connect with a new generation of consumers by leveraging the creativity and engagement potential of the Roblox platform [6]