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Super League Enterprise, Inc. Announces the Closing of Underwritten Public Offering
GlobeNewswire· 2025-05-12 16:25
Core Viewpoint - Super League Enterprise, Inc. successfully closed a public offering, raising approximately $869,999, with potential gross proceeds of $1 million if the overallotment option is fully exercised [1][3]. Group 1: Offering Details - The offering included 5,117,647 shares of common stock priced at $0.17 per share [2]. - An overallotment option allows the underwriter to purchase an additional 767,647 shares, representing 15% of the offered shares, exercisable within 45 days [2]. - The transaction closed on May 12, 2025, and the net proceeds will be used for general corporate purposes, working capital, and debt repayment [3]. Group 2: Underwriting and Legal Counsel - Aegis Capital Corp. served as the sole book-running manager for the offering [4]. - Disclosure Law Group acted as counsel to the Company, while Kaufman & Canoles, P.C. represented Aegis Capital Corp. [4]. Group 3: Company Overview - Super League Enterprise, Inc. focuses on redefining brand-consumer connections through playable media, providing global brands with engaging ads and experiences within mobile games [7]. - The company utilizes proprietary technology and a vast network of creators to enhance brand relevance and consumer loyalty [7].
Super League Enterprise, Inc. Announces Pricing of Underwritten Public Offering
GlobeNewswire· 2025-05-09 13:00
Core Viewpoint - Super League Enterprise, Inc. has announced a public offering of common stock, aiming for gross proceeds of approximately $869,999, which could increase to $1 million if the overallotment option is fully exercised [1][3]. Group 1: Offering Details - The offering consists of 5,117,647 shares of common stock priced at $0.17 per share [2]. - An overallotment option allows the underwriter to purchase an additional 767,647 shares, representing 15% of the offered shares, exercisable within 45 days [2]. - The transaction is expected to close around May 12, 2025, pending customary closing conditions [3]. Group 2: Use of Proceeds - The net proceeds from the offering will be used for general corporate purposes, working capital, and repayment of a portion of the Company's indebtedness [3]. Group 3: Company Overview - Super League Enterprise, Inc. specializes in connecting brands with consumers through playable media, providing ads, content, and experiences within mobile games and immersive gaming platforms [7]. - The Company utilizes proprietary technology and has an award-winning development studio, positioning itself as a unique partner for brands seeking to enhance their cultural relevance and consumer loyalty [7].
Super League Enterprise, Inc. Announces Launch of Proposed Public Offering
GlobeNewswire· 2025-05-09 00:05
Core Viewpoint - Super League Enterprise, Inc. has initiated a public offering to sell securities, aiming to enhance its corporate and working capital needs while addressing a portion of its indebtedness [1][2]. Group 1: Offering Details - The net proceeds from the offering will be utilized for general corporate and working capital needs, as well as for repaying part of the company's debt [2]. - The offering is subject to market conditions, and there is no guarantee regarding its completion or the specific terms [2]. - Aegis Capital Corp. is the sole book-running manager for the offering, which is made under an effective shelf registration statement previously filed with the SEC [3]. Group 2: Company Overview - Super League Enterprise, Inc. is focused on transforming how brands engage with consumers through playable media, providing immersive advertising experiences within mobile games and gaming platforms [5]. - The company leverages proprietary technology and a network of creators to enhance brand relevance and consumer loyalty [5].
Super League Sets First Quarter 2025 Earnings Date, May 15, 2025
GlobeNewswire· 2025-05-07 20:15
Core Insights - Super League will release its first quarter 2025 financial results on May 15, 2025, after market close [1] - A webinar to discuss the financial results will take place on the same day at 5:00 pm Eastern Time [2] Company Overview - Super League (Nasdaq: SLE) is a leader in engaging audiences through playable media, content, and experiences [3] - The company provides global brands with ads, content, and experiences that are interactive and memorable within mobile games and immersive gaming platforms [3] - Super League utilizes proprietary technology and has an award-winning development studio, making it a unique partner for brands aiming to enhance consumer engagement [3]
Super League Announces Cost Structure Reductions Amid Drive Towards Profitability
GlobeNewswire News Room· 2025-05-07 12:00
Group 1 - The company is implementing a 35% workforce reduction and restructuring management compensation to lower operating costs by approximately $2.7 million through December 31, 2025 [1][2] - These measures aim to help the company achieve EBITDA positivity by Q4 2025 [1] - The recent acquisition of Supersocial is part of the company's strategy to streamline costs and support business expansion towards profitability [2] Group 2 - Super League is focused on redefining brand-consumer connections through playable media, providing ads, content, and experiences within mobile games and immersive gaming platforms [3] - The company utilizes proprietary technology and a network of native creators to enhance brand relevance and consumer engagement [3]
Super League Acquires Supersocial, Expanding Brand Partnership Portfolio and Bolstering Business Growth
GlobeNewswire· 2025-05-01 12:00
Acquisition further solidifies Super League as a leading provider of effective solutions that make brands playable within mobile games and the world’s largest immersive platforms SANTA MONICA, Calif., May 01, 2025 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), a leader in engaging audiences through playable media, content, and experiences, announced today the acquisition of Supersocial, an award-winning production studio and creative agency that has been a pioneer on the Roblox platform sin ...
Super League Enterprise(SLE) - 2024 Q4 - Annual Report
2025-03-31 20:45
Financial Performance - Super League Enterprise, Inc. reported a revenue increase of 25% year-over-year for Fiscal Year 2023, reaching $50 million[12]. - For Fiscal Year 2024, Super League expects revenue growth to continue at a rate of 20% to 25%, projecting revenues between $60 million and $62.5 million[12]. - The company has secured two new licensing agreements with major game publishers, which are expected to contribute an additional $10 million in revenue[12]. - Super League's gross margin improved to 60%, up from 55% in the previous fiscal year, reflecting better cost management[12]. User Growth and Engagement - The company has expanded its user base by 30%, now serving over 1 million active users across its gaming platforms[12]. - The company is investing $5 million in new product development, focusing on enhancing user engagement through innovative gaming experiences[12]. - Super League plans to enter three new international markets in 2024, aiming to increase its global footprint and user acquisition[12]. Operating Expenses and Investments - Operating expenses increased by 15% due to higher marketing costs associated with user acquisition strategies[12]. - Super League has implemented new cybersecurity measures, investing $1 million to protect user data and enhance platform security[12]. Strategic Initiatives - The company is exploring potential acquisition opportunities to enhance its service offerings and market position[12].
Super League Enterprise(SLE) - 2024 Q4 - Earnings Call Transcript
2025-03-28 18:29
Financial Data and Key Metrics Changes - The financial results in the latter half of 2024 did not meet expectations, indicating a need for improvement, described as a potential speed bump on the path to profitability [7] - The company aims to achieve EBITDA positivity by Q4 2025, with a focus on larger revenue and higher margin programs [10] Business Line Data and Key Metrics Changes - Revenue diversification is beginning to take effect, with margins recovering and a healthy pipeline of approximately $20 million in active pursuits across 77 unique programs [8] - The fastest growth area is now within mobile games, contributing about 16% of revenue in Q4 2024 and expected to approach 20% in Q1 2025 [37][38] Market Data and Key Metrics Changes - The gaming market is substantial, with 3.3 billion gamers globally and 61% of Americans playing video games, indicating a significant opportunity for growth [21] - The perception of gamers is shifting, with brands recognizing that gamers are regular consumers, which is expected to lead to increased advertising dollars flowing into gaming channels [26] Company Strategy and Development Direction - The company is focusing on becoming EBITDA positive and is aggressively restructuring its cost structure to align with this goal [10] - There is a commitment to exploring additional complementary offerings to fuel meaningful growth, particularly in response to structural changes in the Roblox brand partnership ecosystem [36] Management's Comments on Operating Environment and Future Outlook - Management acknowledges macroeconomic headwinds and structural shifts in the advertising ecosystem but remains optimistic about long-term prospects [4][5] - The transition of leadership to Matt Edelman as the new CEO is seen as a positive step, with a focus on aligning vision and capabilities for future growth [11][41] Other Important Information - The company is exploring strategic alternatives and has identified potential acquisition targets that align with its business model [14][50] - The appointment of Bant Breen to the Board is expected to enhance connections with agencies and brands, potentially opening new revenue opportunities [12][13] Q&A Session Summary Question: Context on discussions with potential acquisition targets - Management is unable to disclose binding agreements but is in touch with multiple companies, including Infinite Reality, and is exploring better-fit opportunities [48][50] Question: Addressing changes in Roblox's ad ecosystem - The company is part of the Roblox partner program and is focusing on branded content opportunities as Roblox shifts to a more managed ad ecosystem [55] Question: Opportunities in mobile advertising - The company is focused on playable advertising and collaborating with mobile game developers, with quick turnaround times for campaigns [62] Question: Education process for customers regarding gaming advertising - The education process is ongoing, with brands beginning to understand the value of gaming ecosystems, supported by data analytics to encourage repeat business [67][68]
Super League Enterprise(SLE) - 2024 Q4 - Earnings Call Transcript
2025-03-28 14:26
Financial Data and Key Metrics Changes - The financial results in the latter half of 2024 did not meet expectations, indicating a need for improvement, described as a potential speed bump on the path to profitability [7] - The company aims to achieve EBITDA positivity by Q4 2025, with a focus on larger revenue and higher margin programs [10] Business Line Data and Key Metrics Changes - The company has diversified its revenue streams, with approximately $20 million in active pursuits across 77 unique programs, and has introduced higher margin products to enhance deal size and margin profiles [8] - Mobile games have become a significant growth area, contributing about 16% of revenue in Q4 2024 and projected to reach close to 20% in Q1 2025 [37][38] Market Data and Key Metrics Changes - The gaming market is substantial, with 3.3 billion gamers globally, and a significant demographic shift is expected as millennials take over decision-making roles in companies, leading to increased marketing budgets for gaming [21][28] - The perception of gamers is changing, with brands recognizing that gamers are part of broader consumer demographics, which is expected to drive advertising dollars into gaming channels [26] Company Strategy and Development Direction - The company is focused on becoming a leader in playable advertising, helping brands integrate into gaming platforms and media channels [30] - There is a strategic shift towards mobile gaming and branded content, with an emphasis on aligning with companies that complement Super League's strengths [41] Management's Comments on Operating Environment and Future Outlook - Management acknowledges macroeconomic challenges and structural shifts in the advertising ecosystem but remains optimistic about long-term prospects and the potential for revenue growth [4][8] - The new CEO, Matt Edelman, emphasizes the importance of being lean and scrappy to reduce burn while aiming for profitability [43] Other Important Information - Ann Hand will transition to Executive Chair, passing the CEO role to Matt Edelman, who has extensive experience in digital content and technology [11][12] - The company is exploring strategic alternatives and has identified potential acquisition targets that align with its vision [14][50] Q&A Session Summary Question: Context on discussions with potential acquisition targets - Management is unable to disclose binding agreements but is in touch with multiple companies, including Infinite Reality, and is exploring better-fitting opportunities [48][52] Question: Addressing changes in Roblox's ad ecosystem - The company is part of Roblox's partner program and is focusing on branded content opportunities as Roblox shifts to a more managed ad ecosystem [55] Question: Opportunities in mobile advertising - The company is focused on playable advertising and collaboration with mobile game developers, with quick turnaround times for campaigns [62] Question: Education process for customers regarding gaming advertising - The education process has been ongoing for years, with a focus on demonstrating the value of gaming as a marketing channel and improving data reporting for clients [66][68]
Super League Reports Fourth Quarter and Full Year 2024 Financial Results and Provides Update on Strategic Discussions to Accelerate Path to Profitability and Diversify Revenues
Newsfilter· 2025-03-28 11:30
Core Insights - Super League has faced significant challenges over the past two years but remains committed to seizing opportunities in the gaming industry [2][3] - The company has appointed Matt Edelman as the new CEO, with Ann Hand transitioning to the Executive Chair role [5][6] - Despite recent financial struggles, there are signs of recovery, including revenue diversification and margin improvement [3][4] Financial Performance - For the fiscal year ended December 31, 2024, Super League reported revenue of $16.18 million, down from $25.08 million in 2023, representing a decline of approximately 35.4% [16] - The net loss for 2024 was $16.47 million, compared to a net loss of $30.33 million in 2023, indicating a reduction in losses [17][21] - The company aims to achieve EBITDA positivity by Q4 2025 through aggressive cost management and focusing on higher-margin revenue streams [4][8] Strategic Initiatives - The company is exploring strategic alternatives to enhance its market position, particularly in the playable digital advertising space [7][8] - Bant Breen has been appointed to the Board of Directors, bringing extensive experience in marketing and media, which could positively impact Super League's revenue trajectory [6][8] - The exclusivity period for a deal with Infinite Reality has expired, allowing Super League to pursue other strategic opportunities [7]