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Super League and Advertising Week Partner on the First-Ever Gaming Summit at AWNewYork
Globenewswire· 2025-07-17 13:45
~ The half-day forum will spotlight the future of playable media, brand innovation and next-gen consumer engagement ~ SANTA MONICA, Calif., July 17, 2025 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE), a leader in engaging audiences through playable media, content, and experiences within mobile games and the world’s largest immersive platforms, has joined forces with Advertising Week to co-present the first-ever Gaming Summit at Advertising Week New York 2025, taking place October 6–9 in The Penn District. ...
Super League Completes Series of Transactions to Secure Capital and Strengthen Balance Sheet
Globenewswire· 2025-07-14 13:15
Core Insights - Super League Enterprise, Inc. has secured $4.5 million through a Convertible Note priced at a 30% premium to the market, indicating strong investor confidence in the company's future growth [2][4] - The company has successfully reduced its 2025 debt service obligations by approximately 90%, from $5.7 million to $600,000, enhancing its financial performance potential [4][5] - A $20 million equity line of credit has been established, providing a flexible capital source for future growth opportunities [3] Financial Transactions - The $4.5 million Convertible Note is convertible into common stock at a price of $6.81 per share, reflecting a premium above the Nasdaq Minimum Price [2] - The conversion of high-interest debt into equity securities has significantly lowered the company's debt burden, allowing new capital to be directed towards business operations [4] - The recent financial maneuvers are aimed at achieving EBITDA positivity by Q4 of the current year, following cost reductions in the first half of the year [5] Company Overview - Super League is a leader in engaging audiences through playable media and experiences within mobile games and immersive platforms [7] - The company utilizes proprietary technology and a vast network of creators to redefine brand-consumer connections, making brands more relevant and impactful [7]
Super League Announces 1-for-40 Reverse Split
Globenewswire· 2025-06-18 15:00
Core Viewpoint - Super League Enterprise, Inc. announced a reverse stock split at a ratio of 1-for-40 to comply with Nasdaq's minimum bid price requirement for continued listing [1][4]. Group 1: Reverse Stock Split Details - The reverse stock split will take effect at 12:01 AM on June 23, 2025, with shares trading on a split-adjusted basis on the same day [2]. - The number of outstanding shares will decrease from approximately 35.4 million to about 884 thousand shares following the split [3]. - Each stockholder's percentage ownership and voting power will remain largely unchanged, with fractional shares rounded up to the nearest whole share [5]. Group 2: Compliance and Listing - The reverse split is a response to a deficiency notice from Nasdaq regarding the $1.00 minimum bid price requirement under Nasdaq Listing Rule 5550(a)(2) [4]. - The company aims to regain compliance with Nasdaq's continued listing standards through this action [9]. Group 3: Company Overview - Super League is a leader in engaging audiences through playable media and experiences within mobile games and immersive platforms [7]. - The company provides global brands with interactive ads and content, enhancing consumer engagement and brand loyalty [7].
Super League President & CEO, Matt Edelman, to Participate in the “2025 Virtual Tech Conference: Discover the Innovations Reshaping Tomorrow” Virtual Conference Presented by Maxim Group LLC
Globenewswire· 2025-06-02 20:15
Core Insights - Super League Enterprise, Inc. is participating in the "2025 Virtual Tech Conference" where CEO Matt Edelman will discuss the company's innovative media and technology products [1][2] - The conference will focus on technological advancements across various industries, including gaming and entertainment, highlighting the potential for disruption [2] Company Overview - Super League is a leader in engaging audiences through playable media, providing brands with interactive ads, content, and experiences within mobile games and immersive platforms [5] - The company utilizes proprietary technology and a network of creators to enhance brand engagement and loyalty [5] Event Details - The virtual fireside chat is scheduled for June 5, 2025, at 2:00 PM ET, hosted by Maxim Group [1] - Interested participants can register through their Maxim representative or via email [3]
Super League Enterprise, Inc. Announces Closing of Registered Direct Offering
Globenewswire· 2025-06-02 15:19
Core Viewpoint - Super League Enterprise, Inc. has successfully closed a registered direct offering with an institutional investor, raising approximately $670,000 through the sale of shares of Common Stock and Pre-funded Warrants [1][3]. Group 1: Offering Details - The offering included the sale of 5,583,334 shares of Common Stock at a public offering price of $0.12 per share, with Pre-Funded Warrants priced at $0.11999 each [2]. - The Pre-Funded Warrants are immediately exercisable and can be exercised at any time until fully exercised [2]. Group 2: Financial Implications - The aggregate gross proceeds from the offering were approximately $670,000, which the Company plans to use for general corporate purposes and working capital [3]. Group 3: Legal and Regulatory Information - Aegis Capital Corp. acted as the exclusive placement agent for the offering, and the transaction was conducted under an effective shelf registration statement previously filed with the SEC [4].
Super League Enterprise, Inc. Announces Registered Direct Offering
Globenewswire· 2025-05-30 18:06
Core Viewpoint - Super League Enterprise, Inc. has announced a registered direct offering with an institutional investor for approximately $670,000 in shares of Common Stock and Pre-funded Warrants [1][3]. Group 1: Offering Details - The offering includes the sale of 5,583,334 shares of Common Stock at a public offering price of $0.12 per share, and Pre-Funded Warrants priced at $0.11999 each [2]. - The Pre-Funded Warrants are immediately exercisable and can be exercised at any time until fully exercised, with a one-for-one decrease in the number of shares of Common Stock for each Pre-Funded Warrant sold [2]. Group 2: Financial Proceeds and Use - The aggregate gross proceeds from the offering are expected to be approximately $670,000, with the transaction anticipated to close around June 2, 2025, pending customary closing conditions [3]. - The net proceeds from the offering, along with existing cash, are intended for general corporate purposes and working capital [3]. Group 3: Legal and Regulatory Information - Aegis Capital Corp. is acting as the exclusive placement agent for the offering, while Disclosure Law Group and Kaufman & Canoles, P.C. are providing legal counsel [4]. - The offering is made under an effective shelf registration statement previously filed with the SEC, with a final prospectus supplement to be filed and available on the SEC's website [4].
Super League Announces Exclusive Partnership with AdArcade to Bring High-Performing Native Playable™ Ads to Brands and Media Agencies at Scale Across Mobile Games
Globenewswire· 2025-05-27 12:00
Core Insights - Super League has expanded its partnership with AdArcade to enhance revenue diversification through a patented mobile ad format that delivers three times higher engagement than standard playable ads [1][3] - The partnership allows Super League to provide brands and media agencies with a scalable, full-funnel playable solution, reaching 220 million monthly gamers in the US [1][3] Revenue Diversification Strategy - The expansion into mobile games is a key pillar of Super League's revenue diversification strategy, expected to account for 25% of the company's revenues in 2025 [3] - The company anticipates that the demographic of video game players will continue to grow, with projections indicating that three out of four individuals under 50 will play video games [3] Ad Performance Metrics - Native Playables, the interactive ads developed by AdArcade, achieve a return on ad spend (ROAS) as high as 13 times compared to standard playable ads [2][3] - The ads are designed to match the gameplay experience, leading to superior performance across key metrics [2][3] Audience Engagement - Native Playables target a broad audience, including Millennials, Gen X, Gen Z, and Gen Alpha, who engage with popular mobile games like Roblox, Minecraft, and Fortnite [4][7] - The partnership aims to effectively engage a multi-generational mobile gaming audience, enhancing brand visibility and consumer interaction [4][7] Operational Efficiency - The deployment of Native Playables can be completed in less than two weeks, with ad creation taking just hours due to AdArcade's automated system [3] - This efficiency allows brands to rapidly produce multiple playable ads tailored to specific demographic audiences [3]
Super League Announces Sale of its Minecraft Property InPVP
Globenewswire· 2025-05-22 12:00
Core Insights - Super League has sold its Minecraft property InPVP to Mineville LLC in an all-cash transaction, aimed at streamlining operations and reducing costs while focusing on playable media and content solutions for global brands [1][4] - The acquisition allows Mineville to expand into the Minecraft Bedrock ecosystem, which encompasses a majority of active Minecraft players [2] - Super League will become Mineville's exclusive partner for brand partnerships and advertising sales, increasing audience reach to 8.1 million monthly active Minecraft users [3] Company Overview - Super League is a leader in engaging audiences through playable media, providing global brands with ads, content, and experiences that are interactive and memorable within mobile games and immersive gaming platforms [5] - The company utilizes proprietary technology and a network of native creators to help brands stand out and drive consumer loyalty [5]
Super League Enterprise(SLE) - 2025 Q1 - Earnings Call Transcript
2025-05-15 22:02
Super League Gaming (SLE) Q1 2025 Earnings Call May 15, 2025 05:00 PM ET Company Participants Matt Edelman - CEO & President Conference Call Participants Howard Halpern - Principal Equity AnalystJack Vander Aarde - SVP & Senior Research Analyst Operator These statements involve material risks and uncertainties and actual results could differ from those projected in any forward looking statements due to numerous factors. For a description of these risks and uncertainties, please see Super League's financial ...
Super League Enterprise(SLE) - 2025 Q1 - Earnings Call Transcript
2025-05-15 22:00
Financial Data and Key Metrics Changes - The company is on track to achieve EBITDA positive status in Q4 2025, with operational changes being implemented to ensure this outcome [3] - Q1 operating expenses decreased approximately 25% compared to Q1 of the prior year, continuing into Q2 with further reductions [15] - Q1 gross margin increased to 44% from 38% for fiscal year 2024 [16] - Q1 net loss decreased by 20% compared to Q1 2024, indicating improved financial health despite revenue decline [17] Business Line Data and Key Metrics Changes - Mobile revenue represented 15% of total revenue in Q1, with expectations to grow to at least 25% by 2025 [16][33] - The company has delivered multiple successful campaigns, including a notable partnership with Chipotle that resulted in significant consumer engagement [12] Market Data and Key Metrics Changes - The average daily time spent by Generation Z and Generation Alpha on mobile games exceeds 88.5 minutes, highlighting the growing engagement in interactive entertainment [4] - The company is gaining trust from iconic brands, positioning itself as a leader in the playable media space [11] Company Strategy and Development Direction - The company is focused on reducing costs, increasing gross margins, and diversifying revenue streams to mitigate risks associated with major platform changes [15][16] - The acquisition of SuperSocial is seen as a strategic move to enhance capabilities and expand partnerships within the Roblox ecosystem [18][35] Management's Comments on Operating Environment and Future Outlook - Management acknowledges potential macroeconomic headwinds but currently does not see significant budget cuts, only delays in marketing and advertising budgets [32] - The company remains optimistic about its revenue pipeline, with approximately $20 million in active opportunities across 97 unique programs [17] Other Important Information - The company emphasizes the importance of playability in marketing, stating that it is a permanent and growing form of engagement [40] - The company is committed to pursuing additional capital raise opportunities to support operational needs and strategic growth [24] Q&A Session Summary Question: What does the recent acquisition say about potential targets? - The acquisition demonstrates the company's capability to support inorganic growth and provide a good partnership for companies looking to accelerate their growth [23] Question: Does the recent equity raise provide enough room to reach breakeven? - The company plans to pursue additional capital raise opportunities while aiming for EBITDA positive status in Q4 [24] Question: Are different agencies approaching the company now that it is focused on mobile? - The expansion into mobile has opened up diverse opportunities and conversations with agencies and brands [25][26] Question: How will macroeconomic factors impact the business? - The company is monitoring marketing budgets closely, noting that while cuts are not evident, delays are occurring [32] Question: What is the expected growth of mobile revenue? - Mobile is expected to represent at least 25% of total revenue by 2025, with positive growth trends observed [33] Question: Can you elaborate on the strategic importance of the SuperSocial acquisition? - The acquisition enhances the company's position within the Roblox ecosystem and provides opportunities to showcase capabilities to exciting IP owners and brands [35][36]