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Snail, Inc. Postpones Second Quarter 2025 Conference Call
Globenewswire· 2025-08-13 17:25
Core Viewpoint - Snail, Inc. has postponed its conference call to discuss the financial results for the second quarter ended June 30, 2025, which was originally scheduled for August 13, 2025, at 4:30 p.m. Eastern time [1]. Company Overview - Snail, Inc. is a leading global independent developer and publisher of interactive digital entertainment, offering a premier portfolio of premium games across various platforms, including consoles, PCs, and mobile devices [3]. - The company is publicly traded on Nasdaq under the ticker SNAL [3]. Future Communications - The company will issue a press release to announce the new date and time for the postponed earnings call in the future [2]. Investor Relations - Investor contacts for Snail, Inc. include John Yi and Steven Shinmachi from Gateway Group, Inc., with a contact number of 949-574-3860 and email SNAL@gateway-grp.com [4].
Snail Games 旗下子公司 Interactive Films 推出全新恋爱模拟游戏《The Fame Game: Welcome to Hollywood》
Globenewswire· 2025-08-08 14:29
Core Insights - Snail, Inc. has launched a new dating simulation game titled "The Fame Game: Welcome to Hollywood," developed by its subsidiary Interactive Films LLC, which focuses on narrative-driven gameplay and emotional interaction [1][2]. Company Overview - Snail, Inc. (Nasdaq: SNAL) is a leading independent game developer and publisher, providing interactive digital entertainment content across various platforms, including consoles, PC, and mobile devices [3]. - Interactive Films LLC, a subsidiary of Snail, Inc., aims to expand new video audiences and engage passionate viewers through storytelling in various formats [4]. Industry Trends - According to Newzoo's 2024 Global Gamer Study, player engagement in life and dating simulation games has increased by 40% year-over-year, particularly among the 18-34 age demographic [2]. - Deloitte's 2023 Digital Media Trends report indicates that 50% of Gen Z and millennials feel a stronger emotional connection to fictional characters than to real people, with nearly one-third believing that games help fulfill their need for meaningful emotional connections [2]. Game Features - "The Fame Game: Welcome to Hollywood" features a simplified design that reduces development costs and accelerates iteration while maintaining emotional depth, making it accessible to casual players and newcomers to narrative-driven games [2]. - The game is exclusively available on the Steam platform and encourages players to add it to their wish lists [2].
Snail Games' Subsidiary, Interactive Films, Unveils a New Relationship Simulation Game The Fame Game: Welcome to Hollywood
Globenewswire· 2025-08-08 12:30
Core Insights - Snail, Inc. has announced a new dating simulation game titled "The Fame Game: Welcome to Hollywood," developed under its subsidiary Interactive Films LLC [1][5] - The game is designed to resonate with a broad audience through a narrative told from a male perspective, featuring branching paths and multiple endings to encourage replayability [2][3] Industry Trends - Narrative-led games with relationship mechanics have shown a 40% year-over-year increase in player engagement, particularly among the 18-34 demographic [3] - A significant portion of Gen Z and Millennials (50%) report stronger emotional connections to fictional characters than to real people, indicating a shift in player engagement and emotional investment in games [3] Game Development Strategy - The project utilizes streamlined mechanics for cost-effective development and rapid iteration while maintaining emotional depth [4] - The accessible gameplay structure is designed to lower barriers for entry, appealing to casual players and those new to narrative-focused games, thus broadening the potential audience [4] Launch Information - "The Fame Game: Welcome to Hollywood" will be launched exclusively on Steam, with a call for creators to engage with the game [5]
Snail, Inc. Announces Entry Into At The Market Offering Agreement
Globenewswire· 2025-08-07 10:30
Core Viewpoint - Snail, Inc. has entered into an At The Market Offering Agreement to sell up to $4,500,000 of its Class A Common Stock to support its digital asset initiative, including the potential introduction of a proprietary stablecoin backed by U.S. dollars [1][2]. Group 1: Offering Details - The Offering will be conducted under a Sales Agreement with H.C. Wainwright & Co. as the sales agent, allowing the company to sell shares from time to time in an at the market offering [1][3]. - The shares will be sold through methods permitted by law, including direct sales on the Nasdaq Capital Market [3]. - The Offering will be made only by means of a prospectus supplement filed with the SEC, which is part of the company's shelf registration statement [4]. Group 2: Use of Proceeds - The net proceeds from the sale of the shares will primarily be used for working capital to support the company's digital asset initiative, including the evaluation of a proprietary stablecoin [2]. Group 3: Company Overview - Snail, Inc. is a leading global independent developer and publisher of interactive digital entertainment, with a portfolio of premium games for various platforms [6].
Snail, Inc. Sets Second Quarter 2025 Conference Call for Wednesday, August 13, 2025 at 4:30 p.m. ET
Globenewswire· 2025-08-06 20:05
Core Viewpoint - Snail, Inc. will hold a conference call and webcast on August 13, 2025, to discuss its financial results for Q2 2025, which ended on June 30, 2025 [1]. Company Overview - Snail, Inc. is a leading global independent developer and publisher of interactive digital entertainment, offering a premier portfolio of premium games across various platforms, including consoles, PCs, and mobile devices [3]. - The company is listed on Nasdaq under the ticker SNAL [3]. Event Details - The conference call and webcast will be hosted by Snail Games management, followed by a question-and-answer session [2]. - Participants can access the live webcast and replay through the provided link or the company's investor relations website [2].
China Telecom Operators Intelligence Report 2025 Featuring China Mobile Communications Corp, China Telecom, China Unicom, China Broadcasting Network (CBN), and Snail Mobile
GlobeNewswire News Room· 2025-07-22 15:37
Core Insights - The report provides an executive-level overview of the telecommunications market in China, including detailed forecasts of key indicators up to 2029 [2][9] - It highlights the competitive dynamics and evolution of demand by service type and technology/platform across various segments [2][9] Market Highlights - Fixed broadband service revenue is projected to decline at a CAGR of 1.3% during the forecast period due to a significant drop in fixed broadband ARPU as telecom operators offer discounted broadband services [4] - Total telecom and pay-TV service revenue in China is expected to grow at a CAGR of 0.5% from 2024 to 2029, primarily driven by mobile data and pay-TV segments [5] - Mobile data service revenue is forecasted to grow at a five-year CAGR of 5%, supported by the increase in smartphone subscriptions and mobile internet usage, particularly on 5G networks [5] Operating Environment - The report includes an analysis of the demographic and macroeconomic context in China, as well as a review of the regulatory environment and trends over the next 18-24 months [8] - It examines the competitive landscape, focusing on the positioning of leading players in the telecom and pay-TV services market, along with subscription market shares across segments [8][11] Telecom Services Market Outlook - The report provides historical figures and forecasts of service revenue from fixed telephony, broadband, mobile voice, mobile data, and pay-TV markets [8][11] - It offers company snapshots analyzing the financial position of leading service providers in the telecommunications and pay-TV markets [8][11]
Snail, Inc. Advances Stablecoin Initiative by Establishing a New Wholly Owned Subsidiary, Snail Coins LLC
Globenewswire· 2025-07-22 12:30
Core Insights - Snail, Inc. has established Snail Coins LLC as a subsidiary to manage its USD-backed stablecoin initiative and digital asset management strategy [1][2][3] - The stablecoin project aims to provide a secure and scalable solution to address gaps in digital payments and financial infrastructure, particularly following the enactment of the GENIUS Act [3][4] Company Developments - The formation of Snail Coins LLC represents a strategic commitment to the integrity and success of the stablecoin project, aligning with the regulatory landscape that is evolving to support digital finance innovation [4] - The GENIUS Act creates a federal regulatory framework for USD-backed stablecoins, which is expected to enhance market trust and attract institutional interest [3][4] Industry Context - The recent regulatory developments are seen as a catalyst for broader adoption of compliant digital financial solutions, positioning the company favorably within the digital asset ecosystem [3][4]
Snail, Inc. 宣布有意探索专有美元稳定币
Globenewswire· 2025-07-16 18:00
Core Viewpoint - Snail, Inc. is exploring a strategic digital asset plan, including the evaluation of launching a proprietary stablecoin, influenced by regulatory approval, market conditions, technical feasibility, cybersecurity, financial controls, and internal governance [1][3]. Group 1: Strategic Initiatives - The company aims to become a pioneer in the digital entertainment industry by exploring stablecoin infrastructure [1]. - Snail Games has engaged Dr. George Cao as an external advisor, who is the founder and CEO of AscendEX, a full-stack cryptocurrency financial platform [2]. - The company has also hired experienced legal advisors from a leading U.S. law firm recognized for serving cryptocurrency and blockchain clients [2]. Group 2: Leadership Insights - Co-CEO Hai Shi stated that the exploration of stablecoins is a natural evolution of the company's innovation-led strategy, aligning with its long-term goals in the digital transformation of the entertainment industry [3]. - The company is assessing potential hiring needs for professionals with expertise in blockchain, stablecoins, and digital asset strategies [3]. - While focusing on the ARK game series and other emerging games, the exploration of cryptocurrency and stablecoin feasibility represents a significant step towards achieving the company's vision for innovation in digital entertainment [3]. Group 3: Company Overview - Snail, Inc. is a leading independent game developer and publisher, providing digital interactive entertainment products globally across various platforms [3].
Snail, Inc. Announces Intent to Explore Proprietary USD-Backed Stablecoin
Globenewswire· 2025-07-15 19:09
CULVER CITY, Calif., July 15, 2025 (GLOBE NEWSWIRE) -- Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, announced its intention to explore pursuing a strategic digital asset initiative that includes the evaluation and feasibility for introduction of its own proprietary stablecoin. This initiative would be subject to a range of factors, including but not limited to, regulatory approvals, market conditions, ...
Snail Games 发布 Robots at Midnight 和 Zombie Rollerz: The Last Ship,扩展独立游戏产品组合
Globenewswire· 2025-07-01 19:41
Core Insights - Snail, Inc. has launched two new independent games, "Robots at Midnight" and "Zombie Rollerz: The Last Ship," marking a strategic expansion into different game genres and player demographics [1][4]. Group 1: Game Details - "Robots at Midnight" is developed by Finish Line Games and targets younger players, particularly Generation Z and younger millennials, by offering an accessible entry-level souls-like game [2]. - The game received partial funding from the Canada Media Fund and aims to foster creativity among players through community engagement activities [2]. - "Zombie Rollerz: The Last Ship," developed by Zing Games, combines fast-paced roguelite mechanics with tower defense strategies, showcasing the studio's ability to create engaging content [3]. Group 2: Strategic Goals - The release of both games reflects Snail Games' commitment to diversifying its product portfolio and deepening market penetration across various player segments [4]. - By introducing accessible gameplay in underserved genres, the company aims to attract younger players and expand emerging IPs, thereby increasing its influence in diverse markets [4]. - The focus on building brand loyalty with the next generation of players is seen as a long-term strategy to meet the evolving demands of the global market [2][4].