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X @CoinDesk
CoinDesk· 2025-09-17 17:45
🌍 INSIGHT: At Meridian 2025 by @StellarOrg, Kwadwo Owusu-Agyeman (@KjOwusu of @moonshotvp) notes that while the creator economy in Africa is a huge opportunity, its creators' "payments don't come in as quick" as their instant, global content due to a reliance on global platforms. ...
Gary Vayverchuk, Stan CEO on The Creator Economy, TikTok
Bloomberg Television· 2025-09-16 14:16
Creator Economy & Platform Dynamics - TikTok is a significant platform for creators and Fortune 500 companies due to its enormous attention and continuous innovation [1][2] - Creators need to build their own business and own their audience outside of any single platform to build a viable, durable business [3][4] - Over-reliance on one platform makes creators vulnerable, highlighting the importance of diversifying across multiple platforms [6] Monetization & Business Strategies - Stan aims to empower anyone to make a living working for themselves by providing tools for building an online business [7][8] - Stan offers tools for $29 per month, including website, courses, subscriptions, and product sales, to help creators monetize their attention [8] - Creators need education and accountability, not just tools, to succeed as entrepreneurs [9] - The individual empire is upon us, with the long tail of monetization enabling individuals to build businesses around their interests [20] - Creators need a tech stack to convert attention into bigger economics beyond ad revenue or brand deals [21] Content & Engagement - Giving value to the audience is crucial; creators should focus on providing value rather than just trying to sell something [14][15] - Creators should be strategic and diversify across platforms, as content that resonates on one platform may not resonate on another [18][22] - Building a resilient brand requires an omnichannel approach, repurposing content to new platforms [23][24]
QYOU Media Completes Non-Brokered Private Placement Offering
Prnewswire· 2025-09-15 20:05
Accessibility StatementSkip Navigation LOS ANGELES and TORONTO, Sept. 15, 2025 /PRNewswire/ - QYOU Media Inc. (TSXV: QYOU) (OTCQB: QYOUF), a company operating in India and the United States producing and distributing content created by social media stars and digital content creators, announced today that further to the Company's news release dated August 25, 2025, it has completed its previously announced Non-Brokered Private Placement Offering of Units. The Company issued 25,000,000 Units at a price of $0. ...
X @Bybit
Bybit· 2025-09-15 14:00
📣 $PORTALS is coming soon to the BybitSpot trading platform with @_portals_!The web3 Roblox. Create and launch tokens, games, items and agents in a chaotic, fun, creator economy.Stay tuned for more! https://t.co/lVzekqF899 ...
X @aixbt
aixbt· 2025-09-15 11:05
https://t.co/eQ9skbAnnv streamers rugging left and right. chasing individual creator tokens is a losing game.ccm indexes the entire creator economy at $461k market cap. owns the infrastructure not the personalities.icm did this and hit $22m. ...
X @wale.moca 🐳
wale.moca 🐳· 2025-09-14 10:03
You don't even have to be a streamer to benefit from this CCM stuff.There's a larger opportunity here that goes beyond that, and I think crypto-native clippers, thumbnail artists, etc will be in high demand if this meta continues.The creator supercycle is real ...
X @IcoBeast.eth🦇🔊
IcoBeast.eth🦇🔊· 2025-09-13 15:18
3 years from now there will be no such thing as “crypto company” or “non-crypto company” - there will just be fintech companies…and they’ll all use the value-add parts of crypto that enhance their business.Few understand this at the moment, but those that do will be winners.Laura Shin (@laurashin):“We don’t want to be a crypto company”Pump’s @sapijiju says the real game is to pay creators better than Web2 does💸 Dynamic creator fees📈 100x-better product thesisCan incentives flip Pump from memes to mainstream ...
Cricut (NasdaqGS:CRCT) 2025 Conference Transcript
2025-09-10 23:07
Cricut (NasdaqGS:CRCT) 2025 Conference Summary Company Overview - Cricut has transitioned from a die-cutting machine company to a connected platform with a robust subscription business since 2014, significantly growing during the COVID-19 pandemic [3][4] Key Points Industry and Market Position - Cricut operates in the crafting and DIY industry, focusing on connected machines and subscription services [3] - The platform segment accounts for approximately 47% of sales and 70% of total gross profits, indicating a highly profitable area of the business [5] Subscription Growth - Paid subscribers increased by 7% year-over-year, reaching over 3 million [5] - Innovations and added features for subscribers, such as premium tools and high-quality images, have contributed to this growth [6] Product Dynamics - Cricut is a market leader in connected machines, but faces intense competition in accessories and materials [6][7] - The launch of the Cricut Value Line has been successful, offering better value and longer lengths of materials [7][20] Consumer Demand and Marketing - The company is monitoring consumer demand closely, especially in light of recent tariff impacts on retail partners [9] - Increased marketing investments of about $20 million have been made to boost awareness and grow new users, with sell-out data being a primary metric for measuring effectiveness [10][11] Seasonal Trends - Cricut's business is seasonal, with Q4 and Q1 being the strongest quarters for subscriber growth due to holiday purchases [12][14] - Engagement trends have shown a slight decline, with active users flat on a trailing 12-month basis [16] New Product Launches - The Cricut Explore® 4 and Cricut Maker® 4 were launched, featuring faster cutting capabilities and bundled materials for better consumer experience [18][19] International Performance - International revenue grew by 8%, with challenges noted in Australia and France impacting physical product sales [22][23] Creator Economy Positioning - Cricut is investing in simplifying the user journey and enhancing the maker experience to capitalize on the creator economy [24][25] Financial Strategy - The company has no long-term debt and focuses on funding organic growth, with excess cash returned to shareholders through dividends and stock buybacks [28][29] - A special dividend of $0.75 was paid in July, alongside a recurring dividend of $0.10 [31][32] Future Outlook - Cricut aims to enhance consumer experience through AI integration and continued investment in hardware, with expectations of improved engagement and broader audience reach [36] Conclusion - Cricut is focused on delivering a simplified and engaging platform experience, leveraging AI and new product innovations to drive future growth and shareholder returns [36][38]
Corsair Gaming (NasdaqGS:CRSR) 2025 Conference Transcript
2025-09-10 22:27
Summary of Corsair Gaming Conference Call Company Overview - **Company**: Corsair Gaming (NasdaqGS:CRSR) - **Industry**: Gaming and Streaming Products - **Key Brands**: Fanatec, Elgato, SCUF Gaming, Drop, ORIGIN PC - **CEO**: Thi La, who has been with the company for 15 years and took over as CEO in July 2025 [2][4] Core Strategic Priorities 1. **Accelerate Product Cadence**: Focus on bringing impactful products to market more quickly [4] 2. **Unlock Margin Opportunities**: Improve operational efficiency, particularly through AI capabilities and M&A synergies [4] 3. **Global Expansion**: Target underserved markets in Asia and Latin America while enhancing direct-to-consumer engagement [4] Market Opportunities - **SIM Racing Market**: Estimated at $1 billion and growing at double digits annually, with Fanatec integrated into Corsair's ecosystem [6][7] - **GPU Launch Impact**: The NVIDIA 5000 series and AMD 9000 series launches contributed to a 30% growth in gaming components and systems in Q2 [8] - **Content Cycle**: Anticipation for major game releases like Grand Theft Auto VI is expected to drive hardware sales, leading to a multi-upgrade cycle for gamers [9][10] Competitive Landscape - **Peripherals Market**: Corsair differentiates itself by integrating productivity solutions (e.g., Elgato Stream Deck) into its gaming products, enhancing overall value [14][15] Go-to-Market Strategy - **Channel Strategy**: Focus on expanding presence in Asia through local influencers and partnerships, leveraging popular games for marketing [16][17] Creator Economy Exposure - **Market Size**: The creator economy is projected to reach 250 million by 2024, with Elgato holding a significant market share [18] - **Product Initiatives**: Development of tools for creators, such as the Elgato marketplace, which offers customizable content and plugins [20] Tariff and Supply Chain Management - **Tariff Impact**: Minimal short-term impact from tariffs, with a strategy to expand the supply chain in East Asia and Mexico to mitigate risks [21] Consumer Demand Trends - **Resilience of Enthusiast Economy**: The gaming market is stable, with a growing number of gamers across generations, although growth rates may slow from double digits to single digits in a softer macroeconomic environment [23][24] AI Integration - **Internal AI Initiatives**: AI is being integrated into various business processes, improving efficiency and customer satisfaction by 10% [39] - **Product Development**: AI is being used to enhance consumer experiences, such as in the ORIGIN PC AI workstation and Elgato smart teleprompter [40][41] Capital Allocation and M&A Strategy - **Growth Focus**: Capital will be primarily allocated to product development and potential M&A opportunities that align with Corsair's strategic goals [44][54] - **Debt Management**: Current debt stands at $125 million, with no immediate pressure to pay down further unless growth opportunities arise [48] Long-term Vision - **Product Ecosystem**: Corsair aims to position itself as a comprehensive platform for gaming and streaming, integrating all necessary components for a seamless user experience [59][61] - **Global Market Expansion**: Plans to increase revenue contributions from Asia and Latin America while maintaining strong positions in North America and Europe [61][62]
QYOU Media Expands US Leadership Team with Promotions and New Hires To Support Record Growth in Q3 2025
Prnewswire· 2025-09-10 12:05
Core Insights - QYOU Media Inc. has announced significant promotions and new hires within its subsidiary QYOU USA, reflecting the company's record growth in the second half of 2025 driven by new clients and industry recognition [1][2][5] Promotions and New Hires - Morgan Barclay has been promoted to SVP of Partnerships, expanding his role to lead the sales organization [2] - Jessica Hunt and Danny Lee have joined as Directors of Partnerships, bringing experience from Influential and Super League [3] - Chris Smith has been elevated to VP & General Manager of Studios, overseeing the studio team and storytelling initiatives [4] - Kerri Ramgren has been promoted to VP of Operations, enhancing agency operations to support growth [4] Client Growth and Industry Recognition - QYOU USA has signed new clients including Rare Beauty, Crooked Media, and National Geographic, while strengthening partnerships with Hulu, Activision, Paramount, Kraft Heinz, and Warner Brothers [5] - The company's creator-led campaigns have received multiple industry awards, including Gold at the Digiday Streaming & Video Awards for Paramount's Smile 2 [5] Future Outlook - Glenn Ginsburg will participate in Advertising Week New York, discussing QYOU's creator-led social campaigns [6] - CEO Curt Marvis emphasized the company's strong position for future growth in the creator economy, particularly with the upcoming public listing of Chatterbox Technologies in India [7]