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索尼娱乐业务半年收入1788亿,发力《凸变英雄X》《失落之魂》等中国IP
3 6 Ke· 2025-08-19 01:28
Group 1: Financial Performance - In Q2 of FY2025, Sony Group reported a sales revenue of 26,216 billion yen, a 2% year-on-year increase, and a net profit of 2,590 billion yen, which represents a 23% increase year-on-year [1] - For the first half of FY2025, total sales revenue reached 52,518 billion yen (approximately 256.2 billion RMB), a 13% year-on-year decline, while net profit was 4,567 billion yen (approximately 22.2 billion RMB), marking a 14% year-on-year increase [4] - The entertainment business generated a revenue of 1,788 billion RMB in the first half of FY2025, with significant contributions from new releases like "Death Stranding 2" and "Demon Slayer: Mugen Train" [5] Group 2: Business Segments Performance - The three major entertainment segments (Game & Network Services, Music, and Pictures) accounted for over 60% of Sony's total sales revenue, with Q2 sales growth of 8% in gaming, 5% in music, and 65% in pictures [5][8] - Game & Network Services saw sales of 936.5 billion yen in Q1 FY2025, an increase of 71.6 billion yen, while operating income rose by 82.7 billion yen to 148.0 billion yen [6] - Music segment sales increased by 23.3 billion yen to 465.3 billion yen, with operating income growing by 6.9 billion yen [6] Group 3: Strategic Focus and Future Outlook - Sony emphasized its "Creative Entertainment Vision" as a core long-term strategy and raised its full-year operating profit forecast for FY2025 to 14,000 billion yen [4] - The company is actively integrating its various business units in China, focusing on the full value chain of "Chinese IP" and enhancing its core capabilities in IP creation and commercialization [15][16] - Sony announced a strategic partnership with Bandai Namco Holdings to expand the global fanbase for anime and manga IPs, aiming to create new experiences and maximize IP value [22][24]