二创(二次创作)

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在闲鱼上卖谷子,为什么总能卖掉?
36氪未来消费· 2025-08-08 11:07
Core Insights - The article discusses the unexpected success of the secondary market for "谷子" (anime-related merchandise) within the 二次元 (two-dimensional) economy, highlighting the significant growth and consumer behavior in this niche market [2][3][4]. Group 1: Market Growth and Consumer Behavior - The market size for the "谷子" economy in China is projected to reach 168.9 billion yuan in 2024, representing a 40.63% increase from 2023, with expectations to exceed 300 billion yuan by 2029 [7]. - Consumers like "皮皮" have spent substantial amounts on "谷子," with 60% of their purchases occurring on platforms like Xianyu, indicating a strong trend towards second-hand trading in this community [4][5]. - The 二次元 consumer base is characterized by a high turnover of interests, leading to a robust second-hand market as many users frequently buy and sell items they no longer want [7][8]. Group 2: Xianyu's Strategic Positioning - Xianyu aims to achieve 100 million daily active users, doubling its current performance, and sees the 二次元 market as a key driver for this growth [11][12]. - The platform's focus on C2C transactions, deep engagement with young demographics, and the establishment of content and community ecosystems are crucial for its success [12][13]. - The 二次元 community's strong user-generated content (UGC) capabilities enhance the platform's ecosystem, driving user engagement and activity [15][17]. Group 3: Initiatives to Capture the 二次元 Market - Xianyu has launched initiatives like "鱼鲤鱼鲤," which caters specifically to the 二次元 community, offering features that align with social and content-sharing needs [19]. - The platform has introduced group buying options to facilitate easier participation in the 二次元 market, reflecting its commitment to enhancing user experience [19]. - Xianyu is encouraging users to leverage other platforms like Xiaohongshu for traffic generation, indicating a strategy to expand its user base and interest circles [21][22].