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世界第一「空间智能」引擎!苹果没做成的,95后博士拿下了
具身智能之心· 2025-11-20 00:03
编辑丨 新智元 点击下方 卡片 ,关注" 具身智能之心 "公众号 >> 点击进入→ 具身 智能之心 技术交流群 更多干货,欢迎加入国内首个具身智能全栈学习社区: 具身智能之心知识星球(戳我) ,这里包含所有你想要的! 【导读】 2024年以来,从苹果Vision Pro将「空间计算」推向巅峰,到Peloton Guide、Nex Playground等「AI摄像头」硬件开始在小规模市场 中验证可行性,风口已然初现。 一个共识正在全球科技行业悄然形成:AI驱动的体感交互是下一个浪潮。 但一个根本性的矛盾也随之暴露:前者价格高昂,动辄数千美元,将普罗大众拒之门外;后者虽然价格稍低,却仍需用户购买专属的硬件盒子,本质上 没有摆脱「外设」的束缚。 市场在呼唤一个更轻、更普惠的解决方案。 当我们回归真实的居家娱乐场景时,会发现用户体验是极度「割裂」的。 要么是花重金买来的游戏主机,在短暂的新鲜感过后,最终难逃在角落里「吃灰」的命运;要么是面对主机里那些同质化严重、缺乏实时反馈的游戏内 容。 这是一个消费者极度渴望互动,却被高昂硬件和贫瘠内容双重束缚的市场。 在此背景下,一家名为「飞拓星驰」(下文简称「FitX」)的中国 ...
捏捏手指,将会是未来交互的主要形式
Hu Xiu· 2025-08-11 02:53
Group 1 - The article discusses Apple's innovative gesture control technology, particularly through the Apple Watch and Vision Pro, highlighting the seamless interaction between devices [1][4][11] - Apple Watch's gesture recognition technology is compared to Meta's research on smart rings and potential "mind-reading" capabilities, showcasing the competitive landscape in XR technology [19][21][27] - The integration of gesture controls across Apple's product line, including AirPods and iPhones, is seen as a way to lower the learning curve for users transitioning to XR devices [14][17][30] Group 2 - The article outlines the potential for Apple to create a modular AR system similar to Meta's Orion, where the Apple Watch serves as a gesture input device and the iPhone acts as a computing hub [35][38][50] - It suggests that Apple's strategy of leveraging existing devices like the iPhone and Apple Watch for XR interactions could help establish a foothold in the XR market [51][57] - The discussion includes the evolution of interaction methods from touch-based to body-centric gestures, emphasizing the importance of intuitive controls in the future of technology [55][56]