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《哈利波特》同人文卖出300万美元版权,亚文化再次加速“上桌”
Hu Xiu· 2025-09-22 01:28
把时间回拨到十多年前,当时的小说《五十度灰》,在各种意义上都是欧美流行文化中最火热的话题。外媒报道里,国民级IP《哈利·波特》都被拉来对 比:前者在英国的销量,已经一举超过了后者。 而如今,《五十度灰》和《哈利·波特》,又在"同人文下海"这个话题下发生了奇妙的关联。 上周,传奇影业以超过300万美元的巨额交易买下了作家SenLinYu小说《炼金术士》(Alchemised)的影视版权。 这部小说脱胎自作者发表在同人社区Archive of Our Own(以下简称AO3)上的同人文,《镣铐之下》(Manacled),其CP正是来自《哈利·波特》的赫敏 和马尔福(Dramione,以下简称德赫)。 据外媒报道称,传奇影业为了压制潜在竞争,先发制人地提出了难以拒绝的报价。如果不考虑通货膨胀,这是书籍电影版权交易中金额最高的交易之一。 全球的同人圈子都炸了。在中文社交平台上,一些人庆祝自己嗑的CP"出息了",另一些人则开始担心版权问题:"这钱不应该给J·K·罗琳吗?" J·K·罗琳近日似乎仍在忙着和网友对线,尚未对此事进行评论 针对第二个问题,不少人用《五十度灰》的出版来反驳:这部小说正是由《暮光之城》的同人作品改 ...
二次元O展,闷声发大财
3 6 Ke· 2025-05-15 11:40
Core Insights - The article discusses the resurgence of offline ACG (Anime, Comic, and Games) economy through the rise of "Only Exhibitions" (O Exhibitions), which cater to niche audiences and provide a platform for fan interactions and commerce [1][30] - The decline of traditional large-scale ACG events has led to a shift towards smaller, more specialized O Exhibitions, which are gaining popularity among fans [2][30] Group 1: O Exhibition Characteristics - O Exhibitions are defined by their focus on specific IPs or themes, allowing only related fan creations and merchandise, making them highly targeted and appealing to niche audiences [2][4] - Unlike larger commercial ACG events, O Exhibitions are more flexible in scale and theme, often providing a more intimate experience for attendees [2][4] - The content of O Exhibitions has diversified, including various activities such as themed food events and interactive games, which cater to the evolving interests of fans [4][6] Group 2: Market Dynamics - The popularity of O Exhibitions has surged due to the postponement of major events like CP30, leading to a significant increase in the number of O Exhibitions held across the country [5][30] - In May alone, there were over 70 O Exhibitions of the "National乙" (domestic otome games) type, indicating a robust demand for such events [5][6] - O Exhibitions are often organized by fans with limited professional experience, leading to a diverse range of operational practices and financial outcomes [11][13] Group 3: Consumer Behavior and Pricing - The target demographic for O Exhibitions is predominantly female, particularly younger audiences, who are willing to pay for niche experiences [22][30] - Ticket prices for O Exhibitions have increased significantly, with some events charging upwards of 600 yuan for special experiences, reflecting a shift in consumer willingness to pay [16][22] - Despite rising costs, consumers are becoming more accepting of higher ticket prices, indicating a potential for profitability in the O Exhibition market [16][30] Group 4: Challenges and Future Outlook - The O Exhibition market faces challenges such as inconsistent quality and potential scams, as some events are organized by non-fans or companies seeking profit [29][30] - The sustainability of O Exhibitions as a revitalizing force in the ACG economy remains uncertain, as they must balance niche appeal with broader market demands [30][31] - The future success of O Exhibitions will depend on the ability of organizers to maintain quality experiences while navigating the complexities of fan culture and commercial interests [30][31]