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《中国奇谭》艺术展开启“入梦”之旅 东方美学走进现实
Xin Hua She· 2026-01-31 12:14
"一部好作品诞生后,便拥有了自己的生命力。它不再只是载体,而成为生活和世界的一部 分。"《中国奇谭》系列总导演、本次展览艺术总监陈廖宇表示,"这个展览让我们看到《中国奇谭》这 个'生命体'的不同侧面。" 新华社上海1月31日电(记者周心怡、张璟怡)"浪浪山"场景设计稿首次公开展出,小猪妖的故事 被改编成互动偶剧,十多个"奇谭"故事的主角在展厅中静候与观众互动……30日,《中国奇谭》首个大 型沉浸式线下主题展于上海正式对公众开放,成为家庭与青少年观众的文化体验新选择。 《中国奇谭》自2023年播出以来,以其深植中华传统文化的叙事与鲜明的东方美学,成为播放量超 3.6亿次的现象级国创作品。2025年,其首部动画电影《浪浪山小妖怪》票房突破17亿元,进一步引发 观众共鸣。 本次展览在2000平方米的沉浸式空间里,展出300余件《中国奇谭》系列动画的珍藏创作资料,不 仅复原动画场景,还通过策展叙事、空间设计、科技交互与戏剧表演,构建出一个沉浸版"奇谭世界"。 观众可在"光影造梦区"回顾自上海美术电影制片厂的《大闹天宫》至《中国奇谭》系列作品的中国 原创动画变迁历程;在"织梦"篇章与十余个奇谭故事角色互动;在"延梦"艺 ...
大型漫展已经开始攻占2026年的大假了
3 6 Ke· 2026-01-29 07:57
Core Insights - Major anime and manga exhibitions in China, such as BW2026 and RED LAND, are strategically scheduled during peak holiday periods to maximize attendance and engagement [1][3][5] - The competition among these events is intensifying, with multiple exhibitions planned for the same dates, indicating a crowded market [5][11] - The target demographic for these events is predominantly young, with over 70% of attendees aged between 15 and 28, highlighting the importance of appealing to this age group [9][21] Event Scheduling - BW2026 is set for July 10-12, 2026, maintaining its traditional mid-July timing [1] - RED LAND will take place from October 2-6, 2026, coinciding with the National Day holiday, and features an extended duration compared to previous years [3] - Other events like萤火虫SP 2026 and CICF are also expected to be scheduled during the National Day holiday, further saturating the market [5] Market Dynamics - The number of anime and manga exhibitions is increasing, with at least 413 events planned during the 2025 Mid-Autumn and National Day holidays, indicating a growing interest in the genre [7] - The concentration of events during peak periods is driven by the need to capture the attention of the youth demographic, who are more likely to attend during school holidays [11] Challenges and Trends - The industry faces challenges related to content restrictions, particularly concerning Japanese IPs, which are being limited in favor of domestic ACG content [12][16] - Despite these challenges, there is a rich pool of domestic ACG IPs that can be leveraged for exhibitions, with many games gaining traction among attendees [16][20] - The trend of integrating gaming into anime exhibitions is growing, as these events provide a more targeted audience for game developers compared to traditional gaming expos [18] Audience Engagement - The rise of the "fan economy" is evident, with over 500 million users in China's broader anime and manga community, particularly among younger generations who are willing to spend on experiences that provide emotional value [21][22] - Large-scale exhibitions are becoming significant social events, fulfilling various needs such as identity recognition, emotional expression, and social interaction among fans [22]
中秋国庆假期全国漫展超400场、手办炒到8000元,“二次元”究竟有何魔力?
Xin Lang Cai Jing· 2025-10-05 07:45
Core Insights - The article highlights the growing popularity of comic conventions in China, particularly during the Mid-Autumn Festival and National Day holidays, with at least 413 events scheduled nationwide [5][6]. Group 1: Event Statistics - During the holiday period, major comic conventions attract tens of thousands of visitors, with events like Wonder Festival (WF) 2025 in Shanghai expected to draw 100,000 attendees [3]. - WF 2025 has seen a 33% increase in corporate exhibitors and an 11% increase in individual creators compared to the previous year, with ticket sales showing a 20% year-on-year growth [3]. - Comicup 2025 Shanghai Plus (CPSP) also experienced rapid ticket sales, with hotel bookings near the venue increasing by 524% [4]. Group 2: Visitor Demographics and Spending - The demographic of convention attendees is primarily young, with a significant portion being under 24 years old, indicating a strong interest in the "二次元" (2D) culture [8][10]. - The average spending per visitor at events like the Firefly Comic and Game Carnival was 663 yuan, with 18% of attendees spending over 1,000 yuan [6]. Group 3: Industry Growth and Market Potential - The number of "二次元" users in China is projected to reach 503 million by 2024, with the market size expected to grow to 597.7 billion yuan [9]. - The emotional engagement and community aspects of "二次元" culture provide a unique opportunity for businesses to differentiate themselves in a competitive market [10]. Group 4: Revenue Streams and Business Models - Revenue for comic conventions primarily comes from ticket sales and brand sponsorships, with costs including venue, security, and promotional activities [9]. - Smaller companies in the convention space often struggle to achieve profitability solely through event hosting and may need to diversify their business models [9].
去一次县城漫展:养老院里排签售,宅舞台下吃大席
3 6 Ke· 2025-09-25 00:11
Core Insights - The demand for comic conventions in lower-tier cities is more urgent than in first and second-tier cities, as these events provide a rare opportunity for young people to experience anime culture and meet like-minded individuals [1][5][18] - The market in lower-tier cities is characterized by lower costs, higher consumer expectations, and easier access to events, making it a new battleground for the downward expansion of anime culture [1][5] - The overall market for anime culture is expanding, with a significant portion of discussions and activities occurring outside major urban centers, highlighting a large unmet demand [1][8] Market Dynamics - Lower-tier cities account for 97% of land and approximately 84% of the population, indicating a vast market with strong consumption potential [1] - In the first half of 2024, 391 new cinemas are set to open nationwide, with about 150 located in county-level cities, representing 38.4% of the total [1] - The local entertainment market is seeing a rise in new content opportunities, driven by the unique consumption ecology of these areas [1] Event Characteristics - Comic conventions in lower-tier cities often feature simpler setups but still attract significant crowds, showcasing the growing interest in anime culture [4][5] - Events are typically held in accessible venues like shopping malls or hotel banquet halls, focusing on affordability and local engagement [13][15] - The pricing strategy for tickets in lower-tier cities is generally lower than in major cities, making them more accessible to local youth [15][24] Community Engagement - Comic conventions serve as vital social connectors for young people in lower-tier cities, fostering community and friendships among attendees [18][19] - Many local organizers are passionate fans rather than professional teams, which helps create a more relatable and engaging atmosphere for attendees [19][21] - The active participation of local communities in organizing events contributes to a sense of belonging and shared experience among attendees [19][24] Competitive Landscape - The influx of external capital from first-tier cities is reshaping the competitive landscape in lower-tier markets, with established teams facing challenges from new entrants [21][22] - Local organizers are adapting by creating unique experiences that cater to local preferences, rather than simply replicating the models of larger cities [12][24] - The focus on community and local culture is seen as a key differentiator for the success of comic conventions in these areas [12][24]
新消费新业态新模式新场景!航海王亚洲巡展开启广州沉浸之旅
Nan Fang Du Shi Bao· 2025-09-23 13:04
Group 1 - The recent policy measures issued by nine departments emphasize the development of new consumption scenarios and the promotion of innovative service consumption, including the establishment of pilot cities for new consumption formats [1] - The "One Piece" Asia tour exhibition has opened in Guangzhou, attracting significant attention from fans and is set to run until January 12, 2026 [1][5] Group 2 - The exhibition features immersive experiences that reflect the adventurous spirit of "One Piece," utilizing advanced digital technology to engage younger audiences [5][10] - A highlight of the exhibition is the new immersive space based on the latest storyline, which has garnered enthusiastic responses from fans [5][7] - The exhibition includes over 30 limited edition collectible items and more than 200 unique products catering to diverse fan interests [5][7] Group 3 - The choice of venue, Guangzhou Baiyun Department Store, is strategic, targeting the large and passionate anime fanbase in South China [8][10] - The event represents a cross-industry collaboration between traditional retail and popular IP, aligning with Guangzhou's efforts to enhance high-quality service offerings and explore new consumption models [10]
应星控股与合作实体订立协议,预期成为在中国举行的日本知名动漫航海王知识产权展览的战略参与方
Zhi Tong Cai Jing· 2025-09-01 10:24
Group 1 - The company announced a strategic partnership to diversify its intellectual property business through participation in an IP-oriented exhibition [1] - A wholly-owned subsidiary has entered into an agreement with a registered entity in China to become a strategic participant in a well-known Japanese anime exhibition scheduled between September 2025 and January 2026 [1] - The subsidiary will provide financial support for the exhibition, while the partner entity will manage logistics and provide access to the intellectual property, creating a platform for anime enthusiasts [1] Group 2 - The Japanese anime intellectual property market was valued at $13.9 billion in 2023 and is expected to reach $20.38 billion by 2033, with a compound annual growth rate of 3.9% [2] - The growth is driven by streaming platforms, an expanding fan base, and innovative merchandising strategies, with major consumers in mainland China, Hong Kong, South Korea, and Southeast Asia [2] - Japan's cultural market has seen an 11% growth since 2019, with a strategic plan aiming to establish a $139.7 billion overseas market by 2033 to strengthen its position in the Asian cultural and tech IP sectors [2] - The partnership allows the company to leverage these trends and diversify its revenue sources through high-demand intellectual property [2] - The board believes this partnership provides valuable opportunities to establish strategic relationships with globally recognized IP and brands, enhancing the company's corporate image and market position [2]
应星控股(01440.HK)拟以战略合作伙伴身份参与在中国举行的日本知名动漫航海王知识产权展览
Ge Long Hui· 2025-09-01 10:21
Group 1 - Company announced a strategic partnership to diversify its intellectual property business through participation in an IP-oriented exhibition [1] - A wholly-owned subsidiary has entered into an agreement to become a strategic participant in a well-known Japanese anime exhibition scheduled in China from late September 2025 to mid-January 2026 [1] - The subsidiary will provide financial support for the exhibition, while the partner entity will manage logistics and provide access to the intellectual property [1] Group 2 - The Japanese anime intellectual property market is valued at $13.9 billion in 2023, projected to reach $20.38 billion by 2033, with a compound annual growth rate of 3.9% [2] - The growth is driven by streaming platforms, an expanding fan base, and innovative merchandising strategies, with major consumers in mainland China, Hong Kong, South Korea, and Southeast Asia [2] - Japan's strategic plan aims to establish a $139.7 billion overseas market by 2033, reinforcing its dominance in the cultural and technological IP sectors in Asia [2] Group 3 - The partnership is seen as a valuable opportunity for the company to establish strategic relationships with globally recognized IP and brands [2] - It is expected to enhance the company's corporate image and market position while providing opportunities for business expansion [2] - The intellectual property business is anticipated to diversify the company's revenue sources and potentially yield additional returns for the company and its shareholders [2]
应星控股(01440)与合作实体订立协议,预期成为在中国举行的日本知名动漫航海王知识产权展览的战略参与方
智通财经网· 2025-09-01 10:18
Group 1 - The company announced a strategic partnership to diversify its intellectual property business through participation in an upcoming exhibition focused on the popular Japanese anime "One Piece" [1] - A wholly-owned subsidiary of the company has entered into an agreement with a registered entity in China to become a strategic participant in the exhibition scheduled to take place between September 2025 and January 2026 [1] - The subsidiary will provide financial support for the exhibition, while the partner entity will manage logistics and provide access to the intellectual property, creating a platform for anime enthusiasts [1] Group 2 - The Japanese anime intellectual property market was valued at $13.9 billion in 2023 and is projected to reach $20.38 billion by 2033, with a compound annual growth rate of 3.9% driven by streaming platforms, an expanding fan base, and innovative merchandising strategies [2] - The partnership allows the company to leverage these market trends and diversify its revenue sources through high-demand intellectual property [2] - The board believes this partnership presents valuable opportunities to establish strategic relationships with globally recognized intellectual properties and brands, enhancing the company's corporate image and market position [2]
资本围猎二次元:单月狂开1000场漫展,Coser出场费百万
3 6 Ke· 2025-07-24 00:51
Core Insights - The rapid growth of the comic and animation exhibition (manga convention) market in China is driven by an increasing number of events and a growing fanbase, with major events like BW and CP31 seeing significant attendance and revenue [1][2][11] - The market is experiencing saturation, leading to intense competition among organizers, with many struggling to achieve profitability despite high ticket sales [6][9][10] - The involvement of internet platforms like Weibo and Xiaohongshu is reshaping the landscape, as they leverage their user bases to host events, creating a divide between major and smaller conventions [11][14] Group 1 - The BW manga convention in Shanghai attracted nearly 900,000 ticket buyers, with tickets selling out in seconds [1] - The Hangzhou CP31 convention generated approximately 24 million yuan in ticket sales and 1.44 million yuan from booth fees, showcasing the financial potential of large-scale events [2] - Over 1,000 manga-related events were held nationwide during the "May Day" holiday, indicating a significant increase in the number of conventions compared to previous years [1] Group 2 - The average revenue for large conventions can reach millions, with costs primarily associated with venue and staffing, making it accessible for new organizers [2][5] - The rise of "Only exhibitions," focused on specific IPs, is noted as the fastest-growing segment, allowing fans to organize events with minimal investment [3] - Many established conventions are now facing challenges due to oversaturation, with some cities hosting multiple events weekly, leading to fierce competition [5][10] Group 3 - The cost of inviting popular guests, such as well-known cosplayers, has surged, with fees reaching up to 1 million yuan for top-tier talent [6][8] - The market is characterized by a lack of a clear industry chain, with many conventions struggling to differentiate themselves in a crowded space [8][10] - The influx of capital and interest from non-industry players is driving the growth of the market, but also leading to a potential oversupply of events [2][11] Group 4 - The disparity in success between major conventions and smaller ones is becoming more pronounced, with larger events benefiting from economies of scale and brand recognition [14] - Many organizers are now investing heavily in marketing to attract attendees, shortening promotional cycles and increasing advertising budgets [10] - The future of the manga convention industry may see a significant reshaping, with a potential consolidation of smaller events and a focus on innovation to sustain long-term growth [14]
3天吸引全球40万人次看展 上海漫展为何人气爆棚
Zhong Guo Qing Nian Bao· 2025-07-15 01:16
Core Insights - The Bilibili World (BW) exhibition held in Shanghai attracted 400,000 attendees over three days, marking a 15,000 increase from 2024, with 13% of ticket buyers being international [1] - The event showcased a vibrant community of young fans and Cosplay enthusiasts, emphasizing social interaction and shared interests rather than mere exhibition [1][2] Group 1: Event Overview - The BW exhibition covered 240,000 square meters across eight halls at the Shanghai National Exhibition and Convention Center [1] - Ticket sales were highly competitive, with the first round selling out in 35 seconds and the second in just 6 seconds [1] - The event significantly boosted local tourism, with a 35% increase in travel bookings and nearly 50% rise in flight reservations to Shanghai during the event week [1] Group 2: Community and Interaction - Attendees engaged in unique social practices, such as "collecting" photos with favorite characters and exchanging free merchandise, termed "无料" [2] - The atmosphere was described as friendly and respectful, with attendees showing politeness and camaraderie, contrary to typical teenage stereotypes [4] - The event served as a large social platform for young people to connect, share interests, and learn from each other [2][6] Group 3: Economic Impact and Trends - The event reflects a growing trend in the "二次元" (ACG, Anime, Comic, Game) culture, with the user base in China reaching 503 million by 2024 [7] - There has been a notable increase in searches for "二次元服装" (anime clothing) and related services, indicating a rising consumer interest in this sector [7] - The success of the BW exhibition has led to the proliferation of themed cafes, gaming venues, and various ACG-related businesses in Shanghai [7]