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一个春节近40场烟花秀背后:他用焰火让放不下手机的人们,感受“真实的震撼”
Xin Lang Cai Jing· 2026-02-16 05:22
出生于湖南浏阳的花火剧团董事长黄成,是2026年汕头迎新春大型焰火晚会的总策划、总设 计与现场总监制。这场将于大年初二晚开启的半小时晚会,主角是约11万发烟花,9艘船只 形成的1.2公里燃放阵线,万架无人机、26台激光设备亦参与演出,团队为此已经准备了4个 月。 这是黄成从业的第18年。在"烟花之乡"成长的他,成为一名焰火表演导演,目睹了焰火从晚会中用以营 造热闹氛围的配角,逐步成为主角。2026年,全国很多省份都出现了春节主题的焰火晚会。 当焰火绽放时,他想象"观众在那一瞬间大脑清空,忘掉生活里的烦恼",沉浸在焰火带来的感受中。在 春节,这种感受是团圆、是喜庆。 但这份行业的特殊性,让2026年成了他连续第六个没有回家的春节。"习惯了,肯定是想家的。"他 说,"不过,能把这种有团圆意味的烟花表演带给别人,也是一种幸福。" 每场焰火晚会都是定制 设计讲究"声光色形技境" 这场即将开启的焰火晚会,需求了解、勘探场地、初步创意设计需要近半个月,深化设计、生产最为耗 时,现场安装则耗费半个月左右时间,总共准备了4个月,"它就像做一场完整的晚会设计,普通晚会的 主角是演员,而我们的主角,从始至终都是烟花。" ▲ 黄成 ...
3大报告发布!射击类带来百亿增量,4个方向潜力显著
Sou Hu Wang· 2025-12-22 09:22
Core Insights - The forum focused on the theme "Insight · Responsibility · Growth" and featured multiple keynote speeches along with the release of several industry reports, including the "Women-oriented Game Research Report" and the "2025 China Game Industry Minor Protection Report" [1][4][5] Group 1: Women-oriented Games - Women-oriented games are specifically developed for female players and represent one of the fastest-growing segments in the gaming industry, contributing to the growth of IP ecosystems and cultural innovation [4] - The report emphasizes the economic, cultural, and social value of women-oriented games, highlighting their role in emotional support and cultural transformation [4] - The report identifies challenges faced by women-oriented games and suggests collaborative efforts to create a healthy ecosystem for their development [4] Group 2: Minor Protection in Gaming - The "2025 China Game Industry Minor Protection Progress Report" indicates that 13.42% of minors spend over 4 hours daily on online entertainment, with online gaming accounting for 19.7% of their entertainment time [5] - The report shows that 71.0% of minors have their gaming time limited to 3 hours per week, and 90.4% do not exceed monthly spending limits [5][6] - Emphasis is placed on the need for collaboration among families, schools, and society to ensure the long-term protection of minors in gaming [6] Group 3: Industry Trends and Opportunities - The "2026 China Game Industry Trends and Potential Analysis Report" highlights that shooting games contributed over 10 billion yuan to the market in 2025, marking a key growth driver [8] - The report outlines a dual structural shift in the gaming industry from product competition to ecosystem operation and from gameplay satisfaction to emotional design [8][9] - Key growth directions include platformization, IP ecosystem development, and the integration of user-generated content (UGC) and mini-program games [9][10] Group 4: Globalization and AI in Gaming - The gaming industry is increasingly focusing on globalization as a strategy for growth, with companies like Youzu Network emphasizing the importance of cultural resonance and AI innovation [13] - AI is becoming a critical factor in enhancing efficiency and transforming operational models within the gaming industry [20][27] - Companies are exploring AI-driven solutions to improve user engagement and reduce customer acquisition costs, indicating a shift towards value competition in the industry [20][27] Group 5: Payment Strategies and Monetization - The strategic value of payment systems in gaming is highlighted, with third-party payment solutions becoming essential for fine-tuned operations and compliance [22] - Companies are addressing monetization challenges through innovative advertising solutions and mixed monetization strategies to enhance user experience and return on investment [24][25] Group 6: Community and Cultural Engagement - The "Oasis Guardian Public Welfare Action" initiative aims to enhance the protection of minors in gaming, reflecting a commitment to social responsibility within the industry [29][30] - The initiative seeks to establish a replicable model for minor protection through collaboration among enterprises, experts, and communities [30]