手游收入榜
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1月全球手游收入Top20:《王者荣耀》飙升110%,三角洲第13,原神第14
3 6 Ke· 2026-02-05 00:10
Core Insights - The global mobile game revenue rankings for January 2026 show significant fluctuations in income among top titles, with some games experiencing substantial growth while others face declines. Group 1: Top Performers - "Honor of Kings" continues to shine with in-app revenue soaring from approximately $79 million in December to $172 million in January, nearing its historical record of $184 million set in October 2021 [1] - "PUBG Mobile" saw its in-app revenue nearly double from $53 million in December to nearly $103 million in January, with about 80% of revenue coming from Chinese players [2] - "Monopoly Go" rebounded to over $120 million in January, marking a significant year-on-year increase from $104 million in January 2025 [1] Group 2: Notable Trends - "Roblox" experienced a decline in revenue from approximately $125 million in December to $107 million in January, remaining stable compared to January 2025 [2] - "Candy Crush" maintained stable performance with a slight month-on-month increase in in-app revenue for four consecutive months [3] - "Genshin Impact" achieved its best revenue since June 2025, although its monthly income remains highly unstable compared to its peak from 2020 to 2023 [5] Group 3: Emerging Titles - "Kingshot" recorded a new historical high with in-app revenue close to $72 million in January, continuing its growth trend [3] - "MapleStory: Idle RPG" has shown strong performance since its launch in November, achieving approximately $33 million in in-app revenue for two consecutive months [5] - "Gossip Harbor" set a new record by surpassing $80 million in revenue for the first time [3] Group 4: Declining Performers - "Pokémon Go" saw its in-app revenue drop to $26 million in January, the lowest since November 2017, ranking 25th [6] - "Clash Royale" experienced a sharp decline, with in-app revenue falling to $2.6 million in January, nearly half of December's figures, marking the lowest monthly record since May 2025 [6]
2025全球收入Top20:第一名117亿,腾讯3款,米哈游1款,叠纸1款
3 6 Ke· 2026-01-19 02:48
Core Insights - The global mobile game revenue ranking for 2025 shows increased competition, with several games surpassing $1 billion in revenue, but Tencent's "Honor of Kings" remains the top earner at $1.68 billion [1][2]. Revenue Rankings - "Honor of Kings" generated $1.68 billion in 2025, a slight decrease from $1.74 billion in 2024, with the majority of revenue coming from China and the U.S. contributing approximately $8.5 million [1]. - "Last War" by FunFly achieved $1.57 billion in revenue, up from $1.1 billion in 2024, despite not being launched in mainland China [1]. - "Roblox" saw revenue growth to nearly $1.49 billion in 2025, up from $1.1 billion in 2024, driven by popular user-generated content [2]. - "Whiteout Survival" from Century Huatong increased its revenue from $936 million in 2024 to $1.4 billion in 2025, ranking fourth [2]. - "Royal Match" by Dream Games earned $1.37 billion in 2025, slightly down from $1.39 billion in 2024, possibly due to competition from its new title "Royal Kingdom" [3]. - "Monopoly Go" generated $1.36 billion in 2025, down from $1.43 billion in 2024, with significant revenue from web stores [3]. - "PUBG Mobile" reported $1.12 billion in revenue, showing slight growth, but faced a decline in momentum towards the end of 2025 [4]. - "Candy Crush Saga" achieved $1 billion in revenue, marking its first time surpassing this threshold, with a slight increase from $980 million in 2024 [4]. - "Coin Master" earned approximately $650 million, continuing a trend of declining revenue for the third consecutive year [5]. Additional Rankings - The 11th to 20th ranked games include "Gossip Harbor" at $550 million, "Pokémon Go" at $494 million, and "Clash Royale" at $453 million, with notable growth for "Gossip Harbor" and "Clash Royale" [6][7]. - "Pokémon Go" has seen a decline in revenue for four consecutive years, dropping below $500 million in 2025 [7]. - "Bun Bun Kingdom" generated nearly $450 million in its first year, indicating potential for future growth [8]. - "Honkai: Star Rail" experienced a revenue drop from $562 million in 2024 to $423 million in 2025, while "Genshin Impact" also saw a decline [8].