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电子竞技运动与管理专业
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电竞专业真不是“玩游戏拿学位”
Bei Jing Wan Bao· 2025-07-29 07:50
Core Viewpoint - The establishment of the first undergraduate program in Electronic Sports and Management at Capital Sports University has successfully produced its first graduates, demonstrating that the esports field requires skilled professionals in operations, management, and communication rather than just players [1][12]. Group 1: Program Overview - The esports program was initiated in 2021 to meet the growing demand for talent in the esports industry, focusing on event operations, content production, and industry management [12]. - The program has enrolled approximately 120 students over four batches, with 25 students graduating this year and 35 new students entering the program [12][13]. - The curriculum includes courses in sports theory, data analysis, and cultural communication, covering various disciplines such as sports science, management, communication, and economics [12]. Group 2: Graduate Experiences - Graduates have found employment in various roles within the esports industry, with 20 out of 25 securing jobs, including positions in game design, event hosting, and esports club management [13]. - Graduates have participated in practical experiences, such as organizing esports events and internships with major companies, enhancing their understanding of the industry [7][8]. - The program emphasizes hands-on training, allowing students to experience different roles in esports events, which helps them identify their strengths and interests [6][10]. Group 3: Industry Context - The esports industry is rapidly evolving, with increasing recognition and demand for specialized talent, as evidenced by the inclusion of esports-related professions in national job listings [12]. - The first Olympic Esports event is scheduled for 2027 in Saudi Arabia, indicating a growing global interest in esports and potential for further industry development [13].