英雄联盟

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“一年赚九位数都小看我”!顶流主播旧言炸上热搜,背后是一个时代的落幕
Di Yi Cai Jing· 2025-09-25 08:03
一句旧言既映照出个体机遇的偶然性,也折射出行业迭代的残酷性。 近期,"蓝战非自爆收入""蓝战非回应收入争议"等词条登上热搜。"赚的钱一辈子都花不完""你们是真的不知道抖音顶流有多赚钱""如果我全身心商业化,一 年能赚天文数字,九位数都小看我"等过往语录也被翻出,从个人所属的游戏直播圈层突然跃入大众视野,已过去近十年的"千播大战"历史画面因此被揭 开。 蓝战非是谁? 公开资料显示,蓝战非于1992年出生于广东云浮罗定,曾为熊猫直播、斗鱼直播平台游戏主播,现为旅游博主。近期热度高涨是因有网友翻出他之前的直播 语录。随后蓝战非在微博账号回应称:"好久没玩微博了,这句话我是很久之前讲的,现在空降热搜第一,我这都要被网暴吗? "目前该回应已被删除。 从大专院校打工到踩中游戏直播风口,完成财富积累,再到脱离游戏圈层转型旅游博主,蓝战非在直播中总结"我的成功是运气使然"。2016年至2018年确实 是游戏直播行业的黄金风口,平台混战下的流量红利与资本加持催生了一批"造富神话",但这片喧嚣的土壤同样埋葬了太多未能跟上节奏的主播与公司。这 场由旧言引发的热议,恰似一次对那个野蛮生长时代的短暂回望,既映照出个体机遇的偶然性,也折 ...
十余家知名游戏电竞企业成都共话产业合作
Zhong Guo Xin Wen Wang· 2025-09-06 10:49
Group 1 - The event "2025 Chengdu Cultural and Creative Industry Investment Promotion Inspection" focused on the gaming and esports industry, gathering representatives from over ten well-known companies to explore new opportunities and collaborations [1][3] - Chengdu's cultural and creative industry has seen rapid growth, with a value-added output reaching 287.6 billion yuan in 2024, marking an 11.69% year-on-year increase, and over 6,000 digital cultural enterprises established [1][3] - The inspection highlighted three key locations in Chengdu's Chenghua District, showcasing the unique cultural landscape formed by the coexistence of traditional and modern elements [1][3] Group 2 - Chengdu's gaming and esports industry has thrived, producing hit products like "Honor of Kings" and hosting major events such as the League of Legends Mid-Season Invitational and the Honor of Kings World Championship [3] - The city is accelerating its development as an "Esports Cultural Capital," supported by policies aimed at high-quality growth in the gaming and esports sector, attracting numerous well-known companies [3][4] - Talent acquisition was a significant focus, with proposals to introduce high-end talent resources from renowned universities and promote collaboration through various initiatives [3][4] Group 3 - Local companies in Chengdu, such as Chengdu Dream Competitive Culture Media Co., Ltd. and Chengdu Quantum Realm Cultural Communication Co., Ltd., expressed willingness to engage in collaborative projects to drive development [4] - The ongoing investment promotion activities will continue to focus on core areas such as digital cultural equipment, film and animation, digital music, and creative design to attract more quality digital cultural enterprises to Chengdu [5]
华侨城A:华侨城旗下欢乐谷公司坚持“城市IP娱乐主场”发展定位
Zheng Quan Ri Bao Wang· 2025-09-01 11:43
Core Viewpoint - The company is focusing on the development of its theme parks by integrating well-known IPs into its operations, enhancing market competitiveness through diverse strategies [1] Group 1: IP Collaboration and Development - The company has established a "city IP entertainment main venue" development positioning, actively expanding IP collaborations [1] - In 2021, the company collaborated with Aofei Entertainment to create the "Super Wings Training Camp" theme area in Chongqing Happy Valley [1] - In 2024, the company plans to introduce the "Mini World" IP in the Shenzhen Happy Valley, launching the "Adventure Mountain" theme area [1] Group 2: Partnerships with Major IP Providers - The company has formed deep partnerships with leading IP providers such as Tencent and Shanghai Film Group [1] - Successful IP integrations include national-level IPs like "Havoc in Heaven," "Calabash Brothers," and "Chinese Folktales" from Shanghai Film Group, as well as "Honor of Kings," "League of Legends," and "Happy Landlord" from Tencent [1] - The company is creating immersive IP-themed street areas and character parades, enhancing the expression of IP content through various dimensions such as scene construction, performance interaction, and marketing promotion [1]
伟禄集团开启数字娱乐转型:从传统产业迈向千亿游戏市场
Zhong Guo Chan Ye Jing Ji Xin Xi Wang· 2025-08-14 10:49
Group 1: Company Overview - Great Glory Group (1196.HK) is initiating a digital entertainment transformation strategy, engaging in preliminary discussions for potential acquisition of mobile game rights [1] - The company's stock price and trading volume have significantly increased following the announcement, indicating investor confidence in the strategic shift [1] Group 2: Industry Insights - The global gaming market is projected to reach $188.9 billion by 2025, with mobile gaming expected to generate $103.1 billion in revenue [2] - There are currently 2.945 billion mobile game players worldwide, significantly outnumbering PC and console players [2] - Successful transformation cases, such as Tencent and NetEase, highlight the potential for traditional companies to thrive in the gaming sector [2] Group 3: Market Dynamics - Game company valuations are rising, reflecting investor confidence in the industry's long-term growth prospects [3] - Quality gaming assets are scarce, with stable cash flow projects often commanding price-to-earnings ratios above 80 [3] - Great Glory Group's current market capitalization is HKD 16.428 billion, with potential for revaluation if it successfully acquires quality gaming assets [3] Group 4: Strategic Considerations - The group's entry into the gaming industry aligns with the trend of "traditional industry + digital economy," leveraging the large mobile gaming player base [4] - The chairman emphasizes the gaming industry's growth potential and its alignment with the company's strategic direction [4] - The group possesses strong financial resources, with total assets of HKD 19 billion, providing a solid foundation for long-term investment in gaming [4] Group 5: Synergies and Experience - The group's diversified business model includes property investment, financial services, and more, creating potential synergies for the gaming venture [5] - Previous successful acquisitions provide valuable experience for integrating gaming operations [5] Group 6: Future Opportunities - The gaming industry is evolving into a comprehensive digital content platform, offering opportunities for interaction with other business sectors [6] - The market outlook remains optimistic, with growth driven by advancements in technology such as 5G and AI [6] - The collaboration potential between Hong Kong and Shenzhen in the gaming sector is significant, given their respective strengths [6] Group 7: Conclusion - Great Glory Group's transition from property investment to digital entertainment represents both challenges and opportunities [7] - Successful acquisition of gaming assets would mark the company's official entry into the digital entertainment space [7] - The vast market of nearly 3 billion mobile game players presents a unique opportunity for the company to carve out a distinctive path in digital transformation [7]
上海正在史无前例地力挺二次元
3 6 Ke· 2025-08-12 01:02
Core Insights - Shanghai has become a central hub for various gaming and anime events, indicating its prominence in the industry [1][3] - The rise of the "二次元" (two-dimensional) culture in Shanghai reflects its growing cultural influence and economic impact within the gaming sector [3][4] Industry Events - Numerous events are scheduled in Shanghai throughout the year, including major gaming and anime conventions such as CCG EXPO and ChinaJoy [3][14] - The first Shanghai International Anime Month was held, featuring a collaboration of multiple major events, showcasing the city's commitment to the industry [14][16] Cultural Influence - The integration of 二次元 culture into urban life is evident, with dedicated spaces like the 元界 Neo World and themed events enhancing the cultural landscape [9][10] - The collaboration between local brands and gaming IPs, such as the partnership between "明日方舟" and "大白兔奶糖," illustrates the blending of traditional and modern cultural elements [18][20] Economic Impact - The gaming industry in Shanghai is not only thriving but also contributing significantly to the local economy through tourism and cultural events [16][17] - The establishment of incubators and service centers for the gaming industry indicates a supportive ecosystem for growth and innovation [11][22] Corporate Responsibility - Companies like 鹰角 and 米哈游 are actively engaging in social responsibility initiatives, contributing to various charitable causes and community support [22][23] - The recognition of these companies at international events, such as the "Shanghai Day" in New York, highlights their role in cultural exchange and representation [25][29] Government Support - The Shanghai government is actively promoting the gaming industry through policies and initiatives aimed at fostering growth and collaboration [20][36] - The establishment of a "次元地图" connecting various cultural hotspots demonstrates the city's strategic approach to enhancing its gaming and cultural landscape [17][31]
沙特电竞世界杯,万亿美元“2030愿景”的前菜
3 6 Ke· 2025-08-11 23:58
Core Insights - The relationship between China and Saudi Arabia is strengthening, with esports serving as a significant bridge for cultural exchange and collaboration [26][29] - Saudi Arabia is heavily investing in the esports industry, aiming to transform the country into a global hub for gaming and esports by 2030 [25][30] Group 1: Esports Development in Saudi Arabia - The Esports World Cup (EWC) has attracted a diverse audience, including fans from China, Hong Kong, South Korea, and the Middle East, showcasing the global appeal of the event [2][5] - Saudi Arabia's Crown Prince Mohammed bin Salman is a key figure in promoting the esports industry, with plans for the first esports Olympics to be held in the country in 2027 [8][10] - The EWC features affordable ticket prices, with early bird tickets for the League of Legends finals priced at approximately 221 SAR (around 30 USD), reflecting the organizers' focus on accessibility over revenue [10][12] Group 2: Infrastructure and Experience - Boulevard City, the main venue for EWC, has transformed from a wasteland into a vibrant entertainment hub, highlighting Saudi Arabia's commitment to developing its esports and entertainment sectors [14][21] - The event includes various interactive experiences for attendees, such as a "Content Creator Park," which aims to nurture future content creators in the esports space [22][24] - Saudi Arabia is investing 1.1 trillion USD in infrastructure to diversify its economy, with esports being a crucial component of its Vision 2030 strategy [25] Group 3: Cultural Exchange and Collaboration - The EWC has facilitated deeper collaboration between Chinese and Saudi esports markets, with Tencent esports acting as a strategic partner for promoting the event in China [29] - The presence of Chinese brands and cultural elements in Saudi Arabia indicates a growing bilateral relationship, with sports serving as a key area for cooperation [26][30] - The upcoming Saudi Super Cup in Hong Kong, featuring top Saudi football teams, exemplifies the expanding sports diplomacy between the two nations [29][32]
CJ2025,韩援Yasal成了“笼中鸟”
Hu Xiu· 2025-08-05 08:52
8月3日,ChinaJoy的第三天,一张前一天拍摄的图彻底激怒了关注韩国coser@Yasal 的中国粉丝。 这一天,Yasal并没有如约在CJ现场完成自由行,先是被安排在休息室,后来因故被迫提前离场。引发了不少网友的愤怒,而深扒后的网友发现Yasal、 Nari、Siru早在第一天英雄联盟生日会的活动上就已遭遇了劣性对待,RZCOS的国内代理机构"十三月"在事件发酵后的沉默和删评,则让事件进一步恶 化。 状况百出 根据Yasal、RZCOS、英雄联盟、ChinaJoy官方发布的消息综合来看,RZCOS的几位coser行程是8月1日出席英雄联盟的生日会活动,8月2日将分别出席 DNF、IGG等游戏和企业的相关项目。其中Yasal公布的商业活动为8月1日和8月2日,她个人8月3日的行程本应是CJ自由行(Yasal的说法是"没有明 确")。 在8月1日,Yasal在英雄联盟的生日会活动上就出现了让粉丝无语的事件。有视频博主参与活动时,与Yasal等韩援coser拍摄了"按摩、喂食"等过于亲密的 互动内容,令人产生其他联想,引发了Yasal粉丝的强烈不满。在博主评论区被Yasal粉丝攻占以后,视频博主开直播解释,活 ...
又一顶尖电竞赛事,即将落“沪”
Shang Hai Zheng Quan Bao· 2025-08-02 14:20
Core Insights - The 2026 Valorant Global Championship will be held in Shanghai, enhancing the city's status as a global esports hub and accelerating the growth of its esports industry ecosystem [1][4] - Factors contributing to Shanghai's appeal for international esports events include upgraded esports policies, a mature event hosting capability, and a concentrated industry presence [3][4] Industry Overview - In the first half of 2025, China's esports industry generated revenue of 12.761 billion yuan, marking a year-on-year growth of 6.10%, with a user base of nearly 493 million [4] - Shanghai remains the core city for esports events and clubs in China, hosting 22.9% of the country's esports events and having 34 clubs, the highest in the nation [4] Policy and Infrastructure - Shanghai's continuous upgrade of supportive policies for esports, such as the "Three-Year Action Plan for Healthy Development of the Esports Game Industry," provides a stable development outlook for the industry [4][5] - The city has established a mature event hosting capability, with specialized venues enhancing its capacity to host large-scale events [5] Market Dynamics - The substantial market size in Shanghai attracts global companies to establish their professional leagues there, creating a dual-driven model of "top IP + local events" [5] - The esports industry in China is projected to drive surrounding industries to exceed 1 trillion yuan by 2026, indicating its potential as a new economic growth point [7] Consumer Engagement - Events are creating new consumer experience models and expanding diverse consumption scenarios, as seen during the iQOO Cup National Finals, which attracted over 3,000 participants [8] - Recommendations for maximizing event-driven consumption include creating innovative cultural derivatives, implementing tiered consumption voucher strategies, and enhancing collaboration between tourism and esports [8]
从电竞世界杯到电竞奥运会,为什么是沙特
Xin Jing Bao· 2025-07-29 10:57
Group 1 - The 2025 Electronic Sports World Cup (EWC) is being held in Riyadh, Saudi Arabia, from July 7 to August 24, with a total prize pool exceeding $70 million [1] - Saudi Arabia's Vision 2030 plan includes a focus on the esports industry, aiming to create new job opportunities and encourage youth participation in professional gaming [1][6] - Riyadh is set to host the first esports Olympics in 2027, further solidifying its commitment to becoming a global hub for gaming and esports by 2030 [1][7] Group 2 - Boulevard City in Riyadh has seen significant infrastructure improvements, with the number of esports venues increasing from 3 to 5 compared to last year [2][3] - The area features various entertainment facilities, including professional esports venues, interactive gaming areas, and amenities for dining and shopping, creating a comprehensive entertainment experience [3][4] - The local tourism and consumption have surged, with a 29% increase in visitors during the EWC period, exceeding 2 million attendees [8] Group 3 - Saudi Arabia's Public Investment Fund (PIF) has made substantial investments in the gaming sector, including acquiring stakes in major gaming companies and planning $37.8 billion for esports development [7][8] - The esports industry is projected to contribute $13 billion to Saudi Arabia's GDP and create 39,000 jobs by 2030 [8] - Saudi Arabia aims to establish itself as a leader in the esports sector, with a focus on developing regulations and attracting further investments [9] Group 4 - The EWC has partnered with Tencent to enhance its visibility and engagement in the Chinese esports market, resulting in more localized content and sponsorships [12] - The event has seen a record participation of over 20 Chinese clubs, marking the largest scale of Chinese esports teams competing internationally [12] - The involvement of global sports figures like Cristiano Ronaldo as ambassadors aims to bridge traditional sports and esports, enhancing the event's profile [11][13]
电竞专业真不是“玩游戏拿学位”
Bei Jing Wan Bao· 2025-07-29 07:50
Core Viewpoint - The establishment of the first undergraduate program in Electronic Sports and Management at Capital Sports University has successfully produced its first graduates, demonstrating that the esports field requires skilled professionals in operations, management, and communication rather than just players [1][12]. Group 1: Program Overview - The esports program was initiated in 2021 to meet the growing demand for talent in the esports industry, focusing on event operations, content production, and industry management [12]. - The program has enrolled approximately 120 students over four batches, with 25 students graduating this year and 35 new students entering the program [12][13]. - The curriculum includes courses in sports theory, data analysis, and cultural communication, covering various disciplines such as sports science, management, communication, and economics [12]. Group 2: Graduate Experiences - Graduates have found employment in various roles within the esports industry, with 20 out of 25 securing jobs, including positions in game design, event hosting, and esports club management [13]. - Graduates have participated in practical experiences, such as organizing esports events and internships with major companies, enhancing their understanding of the industry [7][8]. - The program emphasizes hands-on training, allowing students to experience different roles in esports events, which helps them identify their strengths and interests [6][10]. Group 3: Industry Context - The esports industry is rapidly evolving, with increasing recognition and demand for specialized talent, as evidenced by the inclusion of esports-related professions in national job listings [12]. - The first Olympic Esports event is scheduled for 2027 in Saudi Arabia, indicating a growing global interest in esports and potential for further industry development [13].