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属于CN彩六的“元年”,终于到来了
Hu Xiu· 2025-09-28 00:46
Core Points - The article discusses the significant development in the esports scene for "Rainbow Six Siege" (R6) in China, particularly the opportunity for Chinese teams to compete in the upcoming Six Invitational 2026 (SI 2026) [1][3][20] - Ubisoft announced that the last four spots for SI 2026 will be determined through a series of open qualifiers starting in December, with two spots allocated specifically for teams from mainland China [1][2] Group 1: Historical Context - The esports ecosystem for CNR6 has faced numerous challenges over the past decade, particularly after the game was banned from streaming in 2018, leading to a decline in domestic competitions and team disbandments [5][6][10] - Prior to this year, no Chinese teams had officially participated in international R6 events, with only one team invited to a demonstration match in 2018 [7][8] - The lack of a supportive environment for R6 esports in China has hindered its growth compared to other FPS games, despite the presence of skilled players [9][10] Group 2: Recent Developments - The revival of CNR6 esports is marked by the successful "薪火杯" tournament held in mid-2023, which showcased a high level of professionalism and attracted significant community engagement [15][17] - Following the announcement of Chinese teams' participation in SI 2026, several well-known clubs have begun recruiting former professional players and promising newcomers to form R6 divisions [17][20] - The GVC Pioneer Series, a domestic competition with a total prize pool of 1.35 million RMB, will serve as a preliminary qualifier for the LCQ, further stimulating interest and investment in the CNR6 scene [17][19] Group 3: Future Outlook - The article suggests that the current developments indicate a turning point for CNR6, with the potential for a new era in Chinese esports, referred to as the "CNR6 Year" [4][20] - Ubisoft's focus on the CNR6 ecosystem reflects a strategic interest in diversifying competition in the international league, especially against the backdrop of Brazil's dominance in the esports scene [21][22] - The article concludes with optimism about the future of CNR6, highlighting the importance of a robust competitive structure and the potential for Chinese teams to achieve success on the global stage [23][24]
拱墅区第十届大运河集体婚礼科技人才专场启动征集
Hang Zhou Ri Bao· 2025-09-25 03:08
Group 1 - The collective wedding in Gongshu District will focus on technology talent, integrating traditional and modern elements to create a unique experience for new residents and young entrepreneurs [1][2] - The event is part of Gongshu's initiative to promote a "sweet economy," which combines cultural heritage with modern wedding practices, enhancing regional development and attracting talent [2][3] - This year's wedding will take place at the Hangzhou Esports Ecological Park, a new urban landmark that reflects the integration of culture, leisure, and technology [4][6] Group 2 - The event aims to recruit 10 couples, particularly welcoming young talents from technology companies and research institutions, providing them with comprehensive wedding services [5] - The wedding will feature interactive elements such as heart rate competitions and a unique digital marriage certificate, showcasing the blend of AI and traditional practices [4][5] - The initiative is designed to connect urban memories, human emotions, and future aspirations, emphasizing the importance of young talents in city development [6]
2025东北亚电竞嘉年华十月牡丹江启幕
Xin Hua Wang· 2025-09-25 01:31
Group 1 - The 2025 Northeast Asia (Mudanjiang) Electronic Sports Carnival will be held from October 17 to 19 at the Mudanjiang International Convention Center, featuring a theme of "Competing Together, Illuminating the Future" [1] - The core event will focus on the popular competitive game "Delta Action," with professional players and enthusiasts from multiple Northeast Asian countries competing over three days [1] - The event will introduce an innovative "six rounds double brick system" to enhance competitiveness and spectator enjoyment, alongside various activities such as college competitions and public challenge events [1] Group 2 - The carnival aims to serve as a platform for industry integration, hosting discussions on the esports industry, digital entertainment experiences, and cultural tourism promotions [1] - The event is positioned to promote the deep integration of "esports + cultural tourism + industry," contributing to Mudanjiang's development as a digital sports economy demonstration zone [1] - The carnival also serves as a digital bridge connecting China, Japan, South Korea, and Russia, fostering regional cultural exchange and economic cooperation [2]
从“游戏”到“竞技”:电子竞技开启成长新可能
Qi Lu Wan Bao Wang· 2025-09-18 09:23
Core Viewpoint - The article highlights the transformation of esports from a pastime associated with youth to a legitimate industry filled with opportunities and challenges, emphasizing its role in providing a platform for young talents to pursue their dreams [1][2]. Group 1: Esports as a Career Path - Esports offers young individuals a stage to showcase their gaming talents, allowing them to turn their passion into a profession [1]. - Players demonstrate exceptional skills, quick reflexes, and strategic thinking, akin to traditional athletes, as they train and compete to achieve their dreams [1]. Group 2: Team Collaboration in Esports - Teamwork is crucial in esports, with players having specific roles that contribute to the overall success of the team [1]. - The training process involves refining strategies and building synergy among team members, which is beneficial for both competitive success and future societal challenges [1]. Group 3: Economic Impact of Esports - The growth of esports has led to the development of a complete industry chain, including event management, game development, live streaming, and data analysis, creating numerous job opportunities and driving technological innovation [2]. - Game developers are continuously exploring new technologies to enhance gaming experiences, while the rise of streaming platforms has spurred advancements in internet technology [2]. Group 4: Challenges and Future Outlook - There are concerns regarding youth becoming overly immersed in gaming, which can negatively impact their education and health, but this should not detract from the value of esports [2]. - The future of esports appears bright, with the advent of 5G technology expected to enhance event viewership and facilitate global esports interactions, encouraging more young people to enter this vibrant industry [2].
游戏行业破圈出海拓新局板块年内涨幅高居第三
Zheng Quan Shi Bao· 2025-09-17 18:04
Group 1: Industry Performance - The gaming industry index closed up 2.13% on September 17, with key stocks like Kaiying Network rising by 9.01% and others like Giant Network and Xunyou Technology increasing by over 4% [1] - Year-to-date, the gaming industry index has increased by 82.61%, ranking third among all Shenwan secondary industries, making it one of the best-performing sectors this year [1] - Six gaming stocks have doubled in price compared to the end of last year, with ST Huatuo, Giant Network, and G-bits showing significant increases of 286.19%, 261.23%, and 157.39% respectively [1] Group 2: Market Growth - The gaming market revenue showed significant growth, reaching 197.08 billion yuan from January to July 2025, a year-on-year increase of 12.58% [2] - Projected revenues for the gaming market are 265.88 billion yuan in 2022, 302.96 billion yuan in 2023, and 325.78 billion yuan in 2024, indicating robust industry vitality [2] Group 3: Esports Development - The esports industry in China generated 12.76 billion yuan in revenue from January to June 2025, reflecting a year-on-year growth of 6.1% [3] - The Chinese esports industry is expanding its influence overseas, particularly in regions like Latin America, in addition to traditional markets in East and Southeast Asia [3] Group 4: Supply and User Growth - The steady growth in industry revenue is attributed to the continuous release of new games, with a notable increase in the number of game approvals [4] - As of June 2025, the number of online game users in China reached 584 million, an increase of 26.92 million from December 2024, representing 52% of the total internet users [5] - The proportion of female gamers has risen to 48%, up 3.1 percentage points from the end of 2024, contributing to market expansion and innovation [5] Group 5: International Expansion - The gaming industry's international business has become a significant growth point, with 20 A-share gaming companies reporting overseas revenue of 21.82 billion yuan in the first half of 2025, a year-on-year increase of 30.43% [6] - ST Huatuo reported overseas revenue of 8.96 billion yuan, accounting for 52.06% of its total revenue, highlighting its strong international presence [6] Group 6: Institutional Investment - Five gaming stocks received significant QFII holdings by the end of the first half of the year, with Xunyou Technology, ST Zhongqingbao, and Iceberg Network leading in QFII market value [7]
中国战队XG夺得TI2025亚军,TI2026明年落地上海
Zhong Guo Jing Ji Wang· 2025-09-15 21:13
Core Points - The 14th DOTA2 International Invitational (TI2025) concluded with Team Falcons winning the championship and Xtreme Gaming securing the runner-up position, marking a return to the top tier for Chinese teams [1][3] - Valve announced that the 2026 International Invitational will be held in Shanghai, China, making it the second time the city will host the event since 2019 [1][6] Industry Overview - DOTA2 International Invitational has been a benchmark event in the esports industry since its inception in 2011, with a total prize pool record of over $40.01 million, showcasing its commercial potential and ecosystem vitality [3][6] - The Chinese esports industry has seen a revenue of 12.761 billion yuan in the first half of 2025, reflecting a year-on-year growth of 6.10%, with a user base nearing 493 million [6][7] - The successful hosting of international esports events in China is a result of a well-established ecosystem and continuous innovation within the industry [6][7] Event and Ecosystem Development - Perfect World has been instrumental in building the DOTA2 ecosystem in China, organizing various events and supporting the growth of local esports [4][6] - Shanghai has become a prominent city for hosting DOTA2 events, having previously hosted multiple high-level international competitions, including TI9 in 2019 [6][7] - The Shanghai government is actively promoting the esports industry through supportive policies, enhancing the infrastructure and ecosystem for esports [7] Future Prospects - Perfect World aims to leverage its resources and past experiences to prepare for the 2026 TI, collaborating with government, Valve, and industry partners to deliver a high-quality esports event [7] - The recognition of esports in society is expected to further unlock the potential of DOTA2 and similar projects in China, enhancing the global influence of Chinese esports [7]
电子竞技概念涨2.53%,主力资金净流入20股
Group 1 - The esports sector saw a rise of 2.53%, ranking third among concept sectors, with 26 stocks increasing in value [1][2] - Notable gainers included Xinghui Entertainment, which hit a 20% limit up, and other companies like AOC Technology, Perfect World, and ST Huaton also reached their limit up [1] - The top gainers in percentage terms were Sanqi Interactive Entertainment, Giant Network, and Kaiying Network, with increases of 6.41%, 6.14%, and 4.82% respectively [1] Group 2 - The esports concept attracted a net inflow of 1.621 billion yuan, with 20 stocks receiving net inflows, and 6 stocks exceeding 100 million yuan in net inflow [2] - Xinghui Entertainment led the net inflow with 384 million yuan, followed by Perfect World, Sanqi Interactive Entertainment, and ST Huaton with net inflows of 362 million yuan, 271 million yuan, and 257 million yuan respectively [2][3] - In terms of net inflow ratio, AOC Technology, Xinghui Entertainment, and Perfect World had the highest ratios at 27.71%, 25.83%, and 22.08% respectively [3] Group 3 - The overall performance of the esports sector was supported by significant trading volumes, with Xinghui Entertainment achieving a turnover rate of 19.11% and Perfect World at 4.94% [3] - Other companies like Sanqi Interactive Entertainment and ST Huaton also showed notable trading activity with turnover rates of 10.31% and 2.16% respectively [3] - Conversely, companies such as Yuntu Holdings and Manboer experienced declines of 2.70% and 0.98% respectively, indicating some volatility within the sector [1][5]
电竞产业稳步增长《刀塔2》2026年国际邀请赛将落地上海
Xin Hua Cai Jing· 2025-09-15 07:49
Group 1 - The 14th Dota 2 International (TI2025) concluded in Hamburg, Germany, with Team Falcons winning the championship and Xtreme Gaming securing the runner-up position, marking a return to the top tier of global teams [1] - Valve announced that the 2026 International will be held in Shanghai, China, making it the second time the city has hosted the event since 2019, with top teams from around the world expected to participate [1] - The Dota 2 International series has been a benchmark in the esports industry since its inception in 2011, with a total prize pool record of $40.01 million, showcasing its significant commercial potential and ecosystem vitality [1] Group 2 - Dota 2 has developed a strong user base and competitive culture in China over the past decade, supported by Perfect World and various clubs, streaming platforms, and sponsors [2] - Perfect World, the exclusive operator of Dota 2 in China, announced plans to integrate resources and collaborate with government, Valve, industry partners, and community players for the upcoming event, aiming to deliver a higher quality esports experience [2] - The Chinese esports industry reported a revenue of 12.761 billion yuan in the first half of 2025, a year-on-year increase of 6.10%, with a user base nearing 493 million, indicating growth in market revenue, new product launches, and international events [2] Group 3 - Shanghai has successfully secured the hosting rights for the 2026 Dota 2 International, becoming the only city besides Seattle to host the event multiple times [3] - As a prominent esports hub, Shanghai is recognized for its rich esports culture, complete industry chain, and innovative policy environment, driving the growth of the Chinese esports sector [3] - The Shanghai government actively supports the esports industry through policies like "Cultural and Creative 50 Articles" and "Esports 20 Articles," providing robust support across various dimensions such as venue facilities and event execution [3]
许昆林在调研服务业高质量发展时强调
Nan Jing Ri Bao· 2025-09-13 01:41
Group 1 - The provincial government emphasizes the importance of high-quality development in the service industry, aiming to strengthen innovation, optimize service supply, and enhance mechanisms to support the modern industrial system and high-quality growth [1][3] - Jiangsu Runhe Software Company is encouraged to increase R&D investment and build a self-controlled software technology ecosystem to empower various industries [2] - The government highlights the need for logistics companies to improve operational efficiency and service levels, promoting deep integration with manufacturing and supply chains to reduce overall logistics costs [2][3] Group 2 - The service industry is recognized as a crucial support for the modern industrial system, contributing to economic growth, job creation, investment expansion, consumption promotion, and improved living standards [3] - There is a focus on quality positioning, emphasizing the development of standards, quality, and brand core competitive advantages in the service consumption market [3] - The government advocates for the integration of digital technology in financial services, modern logistics, and R&D design to reshape service industry formats and models [3]
许昆林在调研服务业高质量发展时强调强化创新驱动 完善体制机制 加快构建优质高效的服务业新体系
Xin Hua Ri Bao· 2025-09-12 23:43
Group 1 - The provincial government emphasizes the importance of high-quality development in the service industry, aligning with Xi Jinping's important discussions on service industry development [1][3] - Jiangsu Runhe Software Company is encouraged to increase R&D investment and strengthen technology layout to empower various industries [2] - The government aims to enhance logistics efficiency and service levels, promoting deep integration between logistics and manufacturing industries [2] Group 2 - The service industry is recognized as a crucial support for the modern industrial system, contributing to economic growth, job creation, investment expansion, consumption promotion, and improving people's livelihoods [3] - There is a focus on quality positioning, emphasizing standards, quality, and brand core competitiveness to optimize the service consumption market environment [3] - The government promotes digital empowerment and the integration of smart technologies in financial services, modern logistics, and R&D design [3]