财报和中观景气改善

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华泰证券今日早参-20250516
HTSC· 2025-05-16 02:29
Key Insights - The report indicates that the intersection of financial reports and macroeconomic improvement is evident, with April's overall industry prosperity index continuing to decline but at a slower rate [1] - The sectors showing potential for growth include TMT components such as storage chains, communication equipment, computer devices, and software development [1] - Certain manufacturing industries are reportedly surpassing capacity cycle inflection points, with signs of demand stabilization, particularly in military electronics, aviation equipment, general machinery, agricultural machinery, batteries, wind power equipment, and photovoltaic equipment [1] - Consumer staples and discretionary goods are experiencing a recovery in prosperity rates, including dairy products, dining-seasoning products, and personal care items [1] - Price increases or stabilization is noted in some cyclical goods, including precious metals, rare earths, steel, and cement [1] Company-Specific Insights - Tencent Holdings reported a 13% year-on-year revenue growth in Q1, exceeding consensus expectations by 2.5%, with value-added services, advertising, and fintech revenues growing by 17%, 20%, and 5% respectively [2] - The adjusted net profit attributable to shareholders increased by 22% year-on-year, also surpassing expectations by 2.5% [2] - Capital expenditures for Q1 reached 27.5 billion, aligning with the company's capex progress, which is expected to account for 11-13% of revenue in 2025 [2] - The long-term outlook for Tencent's gaming operations remains positive, with the WeChat mini-store expected to drive growth in commissions and advertising [2] Additional Company Insights - SEA's Q1 revenue was reported at $4.84 billion, reflecting a year-on-year increase of 29.6%, slightly below the consensus expectation of 31.2% due to deferred gaming revenue and lower-than-expected e-commerce revenue [5] - Adjusted EBITDA for SEA was $0.95 billion, outperforming the consensus estimate of $0.7 billion [5] - Management maintains a 20% growth guidance for e-commerce GMV in 2025, with expectations for double-digit growth in active users and bookings in the gaming segment [5]