Metal
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X @Nick Szabo
Nick Szabo· 2026-02-11 00:41
RT Nick Szabo (@NickSzabo4)Some of my writings on collectibles and the origins of money:Original paper: https://t.co/sn5Vj0gZgVEthnographic example: https://t.co/1Hb7kNXNsJAuthority resemblance etc. in the archaeological record: https://t.co/QJCETA95CuMetal: https://t.co/dBrZWZTJ7Y ...
X @The Wall Street Journal
The Wall Street Journal· 2026-02-09 15:13
Gallium has been used in military systems and laptop chargers. Now the U.S. is investing millions to create its own pipeline of the quirky silver metal and cut reliance on China. https://t.co/SCT3eHxdrq ...
X @Bloomberg
Bloomberg· 2026-02-09 02:36
Zijin Mining, China’s biggest metal miner, raised its targeted gold output nearly a third by 2028, as prices of the precious metal remain elevated https://t.co/gEDcEWPyaU ...
Explore power, performance, and scale for games on iPhone and iPad | Meet with Apple
Apple Developer· 2025-12-15 23:00
Performance Optimization on Apple Devices - Apple Silicon creates a unified gaming platform across Mac, iPad, and iPhone, presenting challenges in delivering console-quality experiences on mobile devices [1] - The industry employs a systematic loop for performance optimization: observe, isolate, diagnose, and tune [5][6] - Metal Performance HUD is used as a live dashboard for spotting issues in real-time during development and QA [7][8] - Xcode Instruments, with the Game Performance Overview template, supports long captures to identify issues appearing over time [12][13] - Metal System Trace provides a detailed, low-level view of GPU hardware scheduling [15] - Metal Debugger, with frame capture, helps scrutinize single frames to identify the root cause of performance issues [17][18] Power Efficiency and Scaling - Sustained Execution Mode gives a steady performance state and a good target for optimizations; thermal metric in Metal Performance HUD helps catch issues early [27][28] - The industry monitors and controls power usage by marking games in info.plist to enable Game Mode [27] - Developers can use rendering resolution, asset/feature quality, and device capabilities to tune games for different devices [32][33][34][35] - MetalFX can bridge the performance gap by using spatial or temporal upscaling [4]
Discover game development on Apple platforms | Meet with Apple
Apple Developer· 2025-12-12 20:13
Hi, I'm Greg. It's great to see so many of you here and online. And I'm Adrienne.Greg and I are part of Apple's Worldwide Developer Relations team. We're so excited to welcome you to a full day focused on game development across Apple platforms. Every day we collaborate with developers just like you, from indie dreamers to Triple-A powerhouses, pushing what's possible on iPhone, iPad, Mac and Apple Vision Pro.Today, you'll hear from the Apple teams who build the tools and technologies that make that possibl ...
STRD: Strategy's Cash Raise De-Risks Stride Shares
Seeking Alpha· 2025-12-03 14:28
Core Insights - The article discusses the author's personal investment strategies and insights into the cryptocurrency market, particularly focusing on Bitcoin miners and related equities [1][2]. Group 1: Investment Focus - The author has a beneficial long position in shares of STRD, STRF, and BTC-USD, indicating a positive outlook on these assets [2]. - The analysis emphasizes the importance of personal capital management and the rationale behind investment decisions in the crypto space [1]. Group 2: Market Commentary - The article reflects on the current trends in the cryptocurrency market, particularly the performance of Bitcoin and its miners, suggesting potential investment opportunities [1]. - The author shares insights on the media equities sector, indicating a broader interest in how these markets interact with cryptocurrency trends [1].
X @Starknet (BTCFi arc) 🥷
Starknet 🐺🐱· 2025-11-26 06:20
Technology Advancement - S-Two is accelerated and performs well on Apple Metal [1] - Metal benchmarks are beating highly optimized SIMD implementation for trace sizes as low as log_n=17 [1] - Major Metal kernels implemented include M31/QM31 field ops, Circle FFT/IFFT, FRI fold + decompose, Merkle (BLAKE2s) hashing, Quotient accumulation, Fiat–Shamir channel mix/draw, Constraint VM row eval, and MLE folds + circle eval [1]