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High Roller to Participate at Benchmark 14th Annual Discovery One-on-One Conference
Globenewswire· 2025-11-19 14:30
Core Insights - High Roller Technologies is participating in the Benchmark 14 Annual Discovery One-on-One Conference on December 4, 2025, in New York City, where the CEO will engage with investors to discuss strategic growth initiatives and market expansion plans for 2026 [1][2]. Company Overview - High Roller Technologies operates premium online casino brands including High Roller, Fruta, and Kassuuu, and is listed on the NYSE under the ticker ROLR [3]. - The company offers a user-friendly real-money online casino platform featuring over 6,000 games from more than 90 providers, catering to a global customer base in the multi-billion dollar iGaming industry [3]. - High Roller Technologies emphasizes innovation, player experience, and responsible gaming practices to maintain its leadership position in the online gaming sector [2][4].
Roblox to implement using AI child safety in its platform
NBC News· 2025-11-19 03:20
Major update from Roblox, the hugely popular online gaming platform with roughly 150 million users daily, nearly 40% of them under the age of 13. The platform allows players to engage with millions of player experiences such as the city like Bloxburg or the more zen grow a garden. It also allows users to message each other, which has sparked concerns for children's safety.Attorneys general in Louisiana, Kentucky, Texas, Florida, and Oklahoma, all filing lawsuits or signaling their intention to pursue legal ...
Roblox Is Locking Down Chat For Kids - Part Of A Bigger Cleanup? - Roblox (NYSE:RBLX)
Benzinga· 2025-11-18 14:55
Roblox Corporation (NYSE:RBLX) on Tuesday said it is preparing to overhaul communication on its platform by introducing age-based chat controls designed to separate younger users from adults.The company says the changes aim to reduce risks for its massive youth audience and create more age-appropriate interactions across the service.New Rules Start In DecemberRoblox has opened its voluntary age estimation system to all users worldwide.Also Read: Par Pacific At All-Time Highs, But Can The Rally Really Hold?B ...
Roblox to roll out age checks for chat access worldwide (RBLX:NYSE)
Seeking Alpha· 2025-11-18 13:16
Core Insights - Roblox (RBLX) is implementing age-based chat features to enhance safety standards and restrict communication between adults and minors [2] Group 1 - The new chat features will only be accessible after a successful age verification process [2]
世纪华通- 花旗 2025 年中国会议新看点:崛起的中国网游巨头
花旗· 2025-11-18 09:41
Flash | 13 Nov 2025 16:28:56 ET │ 11 pages Century Huatong (002602.SZ) What's New from Citi 2025 China Conference: A Rising China Online Gaming Giant CITI'S TAKE Century Huatong attended Day 3 of Citi's 2025 China Conference (Nov 13), right after recent ST restriction lift on Nov 12. Key takeaways: 1) resilient performance on expanding Century Games portfolio; 2) key success factors of Century Games; 3) incremental profit from Chuanqi IP licensing; 4) +ve flow after restriction lift; 5) possibility on cloud ...
CTW Announces Fiscal Year 2025 Financial Results
Globenewswire· 2025-11-17 21:30
Core Insights - CTW Cayman reported a revenue of $90.4 million for fiscal year 2025, reflecting a 32% increase compared to $68.4 million in fiscal year 2024, with a notable acceleration of 41% growth in the second half of the year [3][4][21] - The company successfully launched seven new games in fiscal 2025, generating $32.3 million in revenue, which helped offset the decline in revenue from older titles [3][5][4] - The company is focusing on expanding its user base beyond Japan, with users outside Japan accounting for 30% of revenue in fiscal 2025, up from 19% in the previous year [3][4] Financial Performance - Revenue for fiscal 2025 was $90.4 million, a 32% increase from $68.4 million in fiscal 2024, with in-game purchases rising 27% year-over-year to $107.0 million [4][21] - Net income for fiscal 2025 was $3.8 million ($0.06 per share), down from $6.0 million ($0.10 per share) in fiscal 2024 [7][21] - Adjusted EBITDA for fiscal 2025 was $8.0 million, compared to $12.0 million in fiscal 2024 [7][21] Game Launches and Pipeline - In fiscal 2025, CTW launched seven new games, including popular titles such as "So I'm a Spider, So What?" and "Ruler of the Labyrinth," bringing the total active games to 29 [3][4] - The company has a robust pipeline for fiscal 2026, with 24 games in backlog, including titles based on well-known anime IPs [3][4] Market Expansion and Strategy - The company has made significant investments in R&D and personnel, particularly in Shanghai and Taipei, to enhance its AI capabilities and scalability [3][4] - Initial investments in North America are underway, targeting a large and relatively untapped market [3][4] Key Operating Metrics - Daily active users (DAUs) increased to 264,149 in fiscal 2025 from 197,100 in fiscal 2024, while paying daily active users (PDAUs) rose to 17,458 from 16,446 [16] - The average revenue per paying daily active user (ARPPDAU) increased to $16.79 in fiscal 2025 from $14.07 in fiscal 2024 [16] - Return on advertisement spend (ROAS) improved to 116.4% in fiscal 2025 from 99.3% in fiscal 2024 [6][16]
DoubleDown Interactive to Donate $10,000 to Meals on Wheels America®
Globenewswire· 2025-11-17 15:00
Core Points - DoubleDown Interactive Co., Ltd. announced a $10,000 donation to Meals on Wheels America to support efforts against senior hunger and isolation in the U.S. [1] - The company will host a play-to-enter giveaway event called "Reels & Wheels" on November 20, 2025, to encourage player engagement and support for the charitable donation [2] - CEO In Keuk Kim emphasized the company's commitment to community needs and the importance of companionship for older adults [3] - Meals on Wheels America highlighted the critical need for support, noting that 1 in 3 programs have a waitlist for services, with an average wait time of 4 months [4] Company Overview - DoubleDown Interactive is a leading developer and publisher of digital games, known for its flagship title, DoubleDown Casino, which has entertained millions globally [5] - The company recently expanded its social casino platform through the acquisition of WHOW Games GmbH, enhancing its offerings in the online gaming space [5] Industry Context - Meals on Wheels America supports over 5,000 community programs focused on addressing senior hunger and isolation, providing meals and additional services to promote independence and well-being [6]
ere Online Luxembourg(CDRO) - 2025 Q3 - Earnings Call Transcript
2025-11-17 14:30
Codere Online Luxembourg (NasdaqCM:CDRO) Q3 2025 Earnings Call November 17, 2025 08:30 AM ET Speaker3Ladies and gentlemen, thank you for joining us and welcome to the Codere Online third quarter 2025 financial results. After today's prepared remarks, we will host a question-and-answer session. If you would like to ask a question, please raise your hand. If you have dialed into today's call, please press star nine to raise your hand and star six to unmute. I will now hand the conference over to Guillermo Lan ...
Sohu.com(SOHU) - 2025 Q3 - Earnings Call Transcript
2025-11-17 13:32
Financial Performance Overview - Total revenues for Q3 2025 were $180 million, representing a 19% year-over-year increase and a 43% quarter-over-quarter increase [4] - Marketing services revenues were $14 million, down 27% year-over-year and 13% quarter-over-quarter [4] - Online game revenues reached $162 million, up 27% year-over-year and 53% quarter-over-quarter [4] - GAAP net income attributable to Sohu.com Limited was $9 million, compared to a net loss of $16 million in Q3 2024 and a net loss of $20 million in Q2 2025 [4] - Non-GAAP net income attributable to Sohu.com Limited was also $9 million, compared to a net loss of $12 million in Q3 2024 and a net loss of $20 million in Q2 2025 [4] Business Line Performance - Sohu Media platform revenues were $17 million, down from $73 million in the same quarter last year, with an operating loss of $71 million [11] - Changyou's quarterly revenues were $163 million, up from $129 million in the same quarter last year, with an operating profit of $88 million compared to $62 million in the same quarter last year [12] Market Performance - The online game business saw strong performance driven by the successful launch of TLBB Return, which exceeded revenue expectations [17] - The performance of TLBB Vintage also achieved historic highs, contributing to the overall success of the gaming segment [17] Company Strategy and Industry Competition - The company is focused on leveraging cutting-edge technologies to optimize products and enhance user experiences across its platforms [5] - Sohu is committed to generating and distributing diversified premium content while exploring greater monetization opportunities through unique IPs [7] - The company is diversifying its game offerings to include card-based RPGs, sports games, and casual games, while expanding into global markets [10] Management Commentary on Operating Environment and Future Outlook - Management noted that the macroeconomic environment remains challenging, particularly in sectors like automotive and IT services, which are experiencing pressure [19] - Despite the overall advertising market being under pressure, Sohu has managed to stabilize advertising revenue through innovative marketing campaigns [20][34] - For Q4 2025, marketing service revenues are expected to be between $15 million and $16 million, indicating a year-over-year decrease of 15%-20% [13] Other Important Information - As of November 13, 2025, Sohu has repurchased 7.6 million ADS for approximately $97 million, representing two-thirds of the $150 million share repurchase program [10] Q&A Session Summary Question: Online game business performance and Q4 guidance - Management indicated that the strong Q3 results were driven by TLBB Return and that Q4 performance will depend on the new game and content activities planned [17][29] Question: AI integration within Sohu - AI is being used to improve user experience in gaming and media platforms, enhancing productivity and service offerings [22][23] Question: Insights from TLBB Return and user trends - The biggest surprise from TLBB Return was higher-than-expected user spending and stable retention rates [29] - Both TLBB Return and TLBB Vintage are experiencing steady user bases, but revenues are trending down due to fewer promotional activities planned for Q4 [31] Question: Advertising market sentiment and industry verticals - The advertising market is under pressure, particularly in the automotive sector, but Sohu is finding opportunities in consumer electronics through innovative advertising strategies [34][35]