Workflow
Video Games
icon
Search documents
Ubisoft announces a major organizational, operational and portfolio reset to reclaim creative leadership and restore sustainable growth
Globenewswire· 2026-01-21 16:45
Core Insights - Ubisoft is undergoing a significant organizational, operational, and portfolio reset aimed at reclaiming creative leadership and achieving sustainable growth [2][9] - The reset is driven by the challenges in the AAA market, including rising development costs and increased competition, necessitating a shift in how the company operates [2][5] - The new strategy focuses on a gamer-centric organization structured around five Creative Houses, enhancing decision-making speed and adaptability to player expectations [3][10] Organizational Changes - The new operating model will consist of five Creative Houses, each responsible for specific genres and brands, combining production and publishing functions [10][13] - Each Creative House will have dedicated leadership teams with full financial ownership and accountability for brand development and economic performance [17][19] - The organization will be rightsized to improve structural efficiency, with cost reduction initiatives targeting at least €100 million in fixed cost savings by March 2026 [24][25] Portfolio Refocus - Ubisoft is revising its three-year roadmap, leading to the discontinuation of several projects and the allocation of additional development time to ensure quality [7][26] - The company has discontinued six games that do not meet the new quality standards, including the remake of Prince of Persia: The Sands of Time [26] - The refocused portfolio aims to enhance the quality of Open World Adventures and GaaS-native experiences, with a new project, March of Giants, currently in development [20][22] Financial Outlook - The reset will impact Ubisoft's short-term financial trajectory, with net bookings expected to be around €1.5 billion, reflecting a gross margin reduction of approximately €330 million [27] - Non-IFRS EBIT is projected to be around -€1 billion, influenced by the updated net bookings assumptions and transformation-related decisions [27] - The company anticipates a free cash flow of between -€400 million and -€500 million, with net debt expected to be between €150 million and €250 million by year-end FY26 [28]
Atari’s planned gaming-themed Las Vegas hotel has been canceled
Yahoo Finance· 2026-01-21 10:00
Six years ago, Atari announced ambitious plans to build a gamer-themed hotel in Las Vegas, featuring an e-sports studio and a movie theater. The legacy video game company’s management at the time saw hotels as a way to revitalize the brand’s name, which was largely a nostalgia play. Most Read from Fast Company “I love the idea. It’s something I’ve always wanted to do,” said then-CEO Fred Chesnais. “I always wanted to make an amusement park, and hotels could be the first step.” But now the company tell ...
Worried About the Economy? Invest In These Quality Stocks
Yahoo Finance· 2026-01-20 14:11
Group 1 - The article discusses the concept of "quality stocks" as a safer investment option during economic uncertainty, highlighting that the definition of quality can vary among experts [1][2] - Fidelity has identified several quality stocks that are considered good investment options, emphasizing the importance of understanding what constitutes a quality stock [2][4] - Financial experts suggest that quality stocks typically exhibit strong fundamentals, consistent performance, and solid management teams, which may not always be quantifiable [3] Group 2 - Fidelity's quality stock picks include Costco Wholesale (COST), Verisk Analytics (VRSK), Amazon (AMZN), Alphabet (GOOGL), Meta (META), Netflix (NFLX), and Roblox (RBLX), each noted for their strong market positions and customer trust [4] - Costco is recognized for its great prices and low market volatility, while Verisk Analytics is noted for high revenue and low volatility in the insurance sector [4] - Amazon's competitive edge comes from its subscription services and cloud division, while Alphabet and Meta leverage their extensive user bases and self-reinforcing business models [4]
Motorsport Games Receives Autosport “Pioneering & Innovation” Award Nomination For Le Mans Ultimate and Reports Strong Player Engagement Growth Following Version 1.2 Update
Globenewswire· 2026-01-20 14:00
Core Viewpoint - Motorsport Games Inc. has received a nomination for the Autosport "Pioneering & Innovation" Award for its title Le Mans Ultimate, highlighting its strong position in the racing simulation market and commitment to technological advancement and innovation [1][2]. Group 1: Award Nomination - The Autosport "Pioneering & Innovation" Award recognizes initiatives that advance motorsport through technology and engagement, with the winner to be announced on January 21, 2026, in London [2]. - Le Mans Ultimate's nomination places it alongside leading projects in the global motorsport industry, emphasizing its significance in the racing simulation market [2]. Group 2: Player Engagement and Updates - Following the Version 1.2 update in December, Le Mans Ultimate has achieved its highest concurrent player counts, with a peak of 8,740 players on January 3, 2026, coinciding with the "6 Hours of Monza" live service event [3][4]. - The update included significant content and platform improvements, such as expanded European Le Mans Series integration and community-driven quality-of-life enhancements, leading to a 608% increase in online race laps driven in December compared to the previous year [3][4]. Group 3: Management Insights - The management views the increase in player activity as validation of the company's product roadmap and live-service development strategy, emphasizing the importance of product quality and community engagement [5]. - The nomination for the Autosport Awards further supports the company's long-term strategy of building premium, officially licensed motorsport platforms aimed at cultivating durable audiences over time [5].
PRESS RELEASE: BIGBEN: SALES FOR THE FIRST 9 MONTHS OF FISCAL YEAR 2025-26 AT €219.8 M
Globenewswire· 2026-01-19 18:03
Core Viewpoint - Bigben Interactive reported consolidated sales of €219.8 million for the first nine months of the fiscal year 2025-26, reflecting a decrease of 1.7% compared to the same period last year [2][3]. Sales Performance - Sales for the first quarter (April – June) were €56.5 million, down 2.4% from €57.9 million in the previous year [3]. - The second quarter (July – September) saw sales of €79.0 million, an increase of 1.3% from €78.0 million [3]. - The third quarter (October – December) recorded sales of €84.4 million, a decline of 3.8% from €87.7 million [3]. - Cumulative sales for the first nine months were €219.8 million, down from €223.6 million in the previous year [3]. Segment Analysis Nacon Gaming - Nacon Gaming's sales for the third quarter were €46.1 million, down 12.8% from €52.9 million [3]. - Total "Games" revenue grew by 1.9% to €25.9 million, with "Catalogue" activity (new games) increasing by 39.9% to €13.7 million [5]. - The "Back Catalogue" generated €12.2 million, down from €15.6 million, attributed to a high basis of comparison and market decline [6]. Accessories - The "Accessories" segment generated €17.9 million, down 29.1% due to the impact of increased customs duties in the US market [7]. - The decline in the US market eased from 66% in the second quarter to 38% in the third quarter [7]. Bigben Audio-Video/Telco - Bigben Audio-Video/Telco reported a revenue increase of 9.9% to €38.2 million for the quarter [9]. - The "Mobile Accessories" segment achieved €28.3 million, up 11.9%, driven by strong performance in December [10]. - The "Audio" segment generated €9.8 million, with a growth of 11.1% attributed to the new K7 portable player [11]. Future Outlook - Nacon anticipates continued growth in the last quarter, driven by major game releases [12]. - The "Accessories" segment remains uncertain in the US, but Europe is expected to benefit from new product launches [13]. - Bigben Audio-Video/Telco forecasts growth for the fiscal year, despite a slowdown in the video game market leading to revised forecasts [15].
Explosion reported at GTA 6 studio — further delays expected?
Invezz· 2026-01-19 17:28
Core Insights - Investors are closely monitoring Take-Two Interactive (NASDAQ: TTWO) following reports of an explosion at Rockstar North's headquarters in Edinburgh, which resulted in structural damage [1] Company Impact - The explosion at Rockstar North's headquarters has raised concerns about potential disruptions to game development and operations, which could affect Take-Two's upcoming releases and overall performance [1]
PRESS RELEASE: NACON: SALES FOR THE FIRST 9 MONTHS OF FISCAL YEAR 2025-26 AT €124.2 M
Globenewswire· 2026-01-19 17:23
Core Viewpoint - NACON reported consolidated sales of €124.2 million for the first nine months of the 2025-26 financial year, reflecting a decline of 4.4% compared to the previous year [2][3]. Sales Performance - Sales for the first quarter (April-June) were €31.3 million, down 2.9% from €32.3 million in the previous year [3]. - The second quarter (July-September) saw sales increase to €46.8 million, up 4.5% from €44.8 million [3]. - In the third quarter (October-December), sales dropped to €46.1 million, a decrease of 12.8% from €52.9 million [3]. - Cumulative sales for the first nine months were €124.2 million, compared to €129.9 million in the previous year [3]. Games Segment - Total revenue from "Games" grew by 1.9% to €25.9 million [5]. - "Catalogue" activity, which includes new game releases, experienced significant growth of 39.9%, reaching €13.7 million, driven by continued sales of "Hell is Us" and new launches like "Cricket 26" and "Rennsport" [5]. - The "Back Catalogue" generated €12.2 million, down from €15.6 million, attributed to a high basis of comparison and market decline [6]. Accessories Segment - The "Accessories" segment reported sales of €17.9 million, a decline of 29.1% due to ongoing impacts from increased customs duties in the US market [7]. - The decline in the US market is easing, with a reduction from 66% in the second quarter to 38% in the third quarter [7]. Future Outlook - The last quarter of the financial year is expected to be driven by new "Catalogue" releases, including several major games [8]. - The "Back Catalogue" is anticipated to generate revenue similar to that of the previous financial year [8]. - The "Accessories" segment remains challenged by market visibility issues in the US, while Europe is expected to benefit from upcoming product releases [9]. - NACON has revised its forecasts for the current financial year, expecting activity to be comparable to the previous year due to market slowdowns [10].
Yes, The Leaked ‘Marathon’ Preorder And Release Date Is Real
Forbes· 2026-01-19 13:32
Core Insights - Bungie's upcoming game Marathon is confirmed to release on March 5, 2026, following a leak of an early trailer [2][3] - The game will be available for pre-order at $40, with pre-orders starting tomorrow, approximately six weeks before the release date [4] - A free open beta is planned for late February, which is expected to gauge player interest and engagement [5] Marketing and Development - The marketing push for Marathon has improved significantly, especially after a previous delay and a poor debut last summer [6] - The game has undergone significant development challenges, including a change in directors and a plagiarism scandal, but is now gaining momentum [6] - The release date aligns with Sony's Q4 release window, providing a strategic timing advantage [7] Platform Availability - Marathon will be launched on PS5, PC, and Xbox, adhering to Bungie's commitment to cross-platform play [8] - The game is positioned to attract players from rival titles, particularly ARC Raiders, although the impact of this competition remains uncertain [6]
Video Game Stocks To Consider – January 16th
Defense World· 2026-01-18 07:28
Industry Overview - Video game stocks are characterized by product-release-driven revenue spikes, franchise and hit-dependency, rapid technological and platform shifts, and higher cyclicality and volatility compared to broader markets [2] - The companies mentioned had the highest dollar trading volume among video game stocks in recent days [2] Company Summaries - Turtle Beach Corporation develops and markets gaming headset solutions for various platforms, including consoles, PCs, and mobile devices, under the Turtle Beach brand, and also offers peripherals under the ROCCAT brand and microphones under the Neat Microphones brand [3] - Allied Gaming & Entertainment, Inc. focuses on creating esports venues and live events for video games and poker, and was founded in 2017, headquartered in New York, NY [4] - Motorsport Games Inc. develops and publishes multi-platform racing video games in the U.S., operating through Gaming and Esports segments, with titles including rFactor 2, NASCAR Heat series, KartKraft, and Le Mans Ultimate [4]
Italy probes Microsoft's unit over sale practices for 'Call of Duty' and 'Diablo' video games
Reuters· 2026-01-16 07:20
Core Viewpoint - Italy's competition authority has initiated two investigations into Microsoft's Activision Blizzard unit for allegedly engaging in "misleading and aggressive" sales practices related to the video game "Diablo" [1] Group 1 - The investigations focus on the sales practices of the Activision Blizzard unit, which are claimed to be misleading and aggressive [1] - The specific video game under scrutiny is "Diablo," indicating a targeted approach by the competition authority [1]