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Monarch Casino (MCRI) Q4 Earnings Lag Estimates
ZACKS· 2026-02-05 00:35
分组1 - Monarch Casino reported quarterly earnings of $1.25 per share, missing the Zacks Consensus Estimate of $1.37 per share, and down from $1.36 per share a year ago, representing an earnings surprise of -8.43% [1] - The company posted revenues of $140 million for the quarter ended December 2025, surpassing the Zacks Consensus Estimate by 0.90%, and up from $134.51 million year-over-year [2] - Over the last four quarters, Monarch Casino has surpassed consensus EPS estimates three times and topped consensus revenue estimates three times [2] 分组2 - The stock has lost about 2% since the beginning of the year, while the S&P 500 has gained 1.1% [3] - The current consensus EPS estimate for the coming quarter is $1.13 on revenues of $129.2 million, and for the current fiscal year, it is $5.77 on revenues of $558.2 million [7] - The Zacks Industry Rank indicates that the Gaming industry is currently in the bottom 22% of over 250 Zacks industries, suggesting potential challenges for stock performance [8]
Boyd Gaming Q4 2025 Earnings Preview (NYSE:BYD)
Seeking Alpha· 2026-02-04 22:35
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Wall Street Lunch: Washington Post Lays Off A Third Of Staff
Seeking Alpha· 2026-02-04 19:18
Company News - The Washington Post announced significant layoffs, cutting about one-third of its staff and dismantling major parts of the newsroom as it seeks a path to profitability amid reported losses of approximately $100 million in 2024 [2][3] - AMD's stock is experiencing a decline despite reporting better-than-expected earnings, with analysts questioning its ability to demonstrate real operating leverage [4][5] - Eli Lilly reported strong Q4 results and a positive outlook for 2026, with its GLP-1 drugs Mounjaro and Zepbound exceeding revenue expectations, both showing over 100% growth year-over-year [5] - Uber's stock fell after missing Q4 profit expectations due to a shift towards cheaper rides and increased insurance costs, although it updated its plans for autonomous vehicles [6] - AppLovin's stock is sliding following reports of a new AI startup, CloudX, which aims to disrupt the mobile advertising sector by automating tasks typically performed by engineers and ad operations teams [7] - MGM Resorts is seeing a rally in its stock after BetMGM reported record net revenue of approximately $2.8 billion for 2025, driven by growth in online sports betting and iGaming [7] Cryptocurrency Market - Bitcoin resumed its decline after a previous selloff that resulted in a loss of nearly $470 billion in market capitalization, with investor Michael Burry warning of a potential "death spiral" for the cryptocurrency [8][9] - Burry criticized Bitcoin for failing to establish itself as a reliable hedge against currency debasement, suggesting that further declines could lead to significant financial distress for companies heavily invested in Bitcoin [9] AI Industry - Anthropic announced that its AI model, Claude, will remain ad-free, positioning itself against competitors like OpenAI, which plans to introduce ads in its chatbot [10][11][12] - The decision by Anthropic reflects a broader debate within the AI sector regarding the implications of ad-supported models on user experience and trust [12]
Take-Two Misses Q3 Earnings Estimates, Raises FY26 Sales View
ZACKS· 2026-02-04 18:11
Core Insights - Take-Two Interactive Software (TTWO) reported a narrower GAAP net loss of 50 cents per share for Q3 fiscal 2026, compared to a loss of 71 cents in the same quarter last year, while revenues increased by 24.9% year over year to $1.7 billion, surpassing the Zacks Consensus Estimate of $1.58 billion [1][10] Revenue Breakdown - Revenues from the United States rose by 22.6% year over year to $1.01 billion, making up 59.6% of total GAAP net revenues, while international revenues increased by 28.6% to $686.8 million [2] - Game revenues, which constitute 92.4% of total revenues, grew by 26.3% year over year to $1.57 billion, while advertising revenues increased by 10.3% to $128.7 million [2] Net Bookings - Net Bookings improved by 27.9% year over year to $1.76 billion, with U.S. bookings rising by 24.4% to $1.05 billion, accounting for 59.6% of total Net Bookings, and international bookings increasing by 33.6% to $710.1 million [3] Consumer Spending - Recurrent consumer spending rose by 23% during the period, representing 76% of Net Bookings [4] Distribution Channels - Digital online revenues grew by 26.2% year over year to $1.65 billion, accounting for 97.4% of GAAP net revenues, while physical retail revenues decreased by 9.4% to $44.5 million [5] - Digital online bookings increased by 29.3% year over year to $1.71 billion, also making up 97.4% of total bookings [5] Platform Performance - Revenues from mobile, console, and PC/other accounted for 51%, 38.4%, and 10.7% of GAAP net revenues, respectively, with mobile revenues increasing by 18.3% to $865.8 million, console revenues growing by 28.4% to $652.1 million, and PC/other revenues jumping by 50.5% to $181.1 million [6] Future Releases - Take-Two has a strong multi-year content pipeline, with confirmed titles including Sid Meier's Civilization VII and PGA TOUR 2K25, along with major franchises and new IPs such as WWE 2K26 and Grand Theft Auto VI [9] Financial Guidance - For Q4 fiscal 2026, Take-Two expects GAAP net revenues between $1.57 billion and $1.62 billion, with a projected loss per share between 70 cents and 54 cents [15] - For the full fiscal 2026, the company raised its revenue guidance to between $6.55 billion and $6.60 billion, and net bookings to between $6.65 billion and $6.70 billion [16]
IAC(IAC) - 2025 Q4 - Earnings Call Transcript
2026-02-04 14:30
Financial Data and Key Metrics Changes - The company reported a solid fourth quarter with $1.8 billion in revenue, of which $1.1 billion was digital revenue, reflecting a 10% year-over-year growth [15][14] - Adjusted EBITDA for the year was $331 million, with digital EBITDA margins remaining flat year-over-year at 28% [15][14] - In Q4, adjusted EBITDA grew 9% in digital, with incremental digital margins at 26% [14][15] Business Line Data and Key Metrics Changes - Digital revenue grew by 14% in Q4, driven by advertising (up 9%), performance marketing (up 17%), and licensing (up 36%) [13][14] - The print segment saw a decline of 23%, attributed to a prior period's political advertising revenue and ongoing sectoral decline [14] - Care revenue declined by 9% in Q4, with enterprise revenue down 13% due to tightened employer benefits spending [23] Market Data and Key Metrics Changes - Core web sessions decreased by 13% year-over-year, primarily due to a 50% drop in Google Search referrals over the last two years [19] - Non-session-based revenue sources now comprise about 38% of total digital revenue, growing 37% year-over-year in Q4 [21] - Off-platform views nearly doubled in the last two years, with a 43% year-over-year growth last quarter [20] Company Strategy and Development Direction - The company is focused on transforming traditional content businesses into new consumer products and services, aiming for stronger revenue streams [5][11] - There is a significant emphasis on off-platform strategies and expanding brand presence across social media and other platforms [4][20] - The company plans to continue evaluating buybacks and is optimistic about the growth potential in its People segment [12][29] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's ability to navigate AI disruptions and highlighted the strength of its brands [4][12] - The outlook for 2026 is bullish, with expectations for People to exceed conservative guidance due to strong momentum [32] - Management noted that the advertising market remains generally favorable, with specific strengths in health, pharma, and travel sectors [94] Other Important Information - The company will stop providing quarterly guidance to focus on long-term value creation, while still offering annual guidance [26] - The company expects litigation expenses related to Google AdTech litigation to impact corporate expenses significantly [27] - Corporate adjusted EBITDA was $23 million, down from the previous year, as the company continues to reduce overhead [24] Q&A Session Summary Question: Could you elaborate on the key drivers of non-session-based revenue growth? - Management highlighted that the growth is driven by diversifying traffic sources and developing new distribution channels, moving away from reliance on Google [34][36] Question: What are IAC's M&A aspirations? - Management indicated interest in finding unique opportunities like MGM but noted a lack of attractive options currently available [50] Question: How scalable are the new curated experiences at People? - Management emphasized the importance of direct relationships with audiences and advertisers, noting strong engagement metrics from new products like MyRecipes and the People app [61][62] Question: What is the outlook for the Care segment? - Management expects Care revenue to return to growth by midyear, driven by product improvements and marketing investments [23] Question: Can you provide an update on the Google litigation? - Management stated that the litigation is based on antitrust claims against Google, with expectations to recover significant damages [86][87]
Epic游戏商城2025年共送出100款游戏
Sou Hu Cai Jing· 2026-02-04 13:32
Core Insights - Epic Games Store (EGS) reported a strong performance in 2025, with total consumer spending reaching $1.16 billion, a 6% year-over-year increase [1] - Third-party game sales saw a remarkable growth of 57%, totaling $400 million, marking a historical high [1] - The "weekly free games" strategy remains a key driver for user engagement, with 100 free games distributed and a total of 662 million claims, averaging a value of $2,316 per player [1] Group 1 - The free game distribution did not negatively impact game sales; instead, it created a cross-platform promotional effect, increasing average concurrent players on Steam by 40% when a game was offered for free on EGS [3] - To enhance user retention, Epic plans a major upgrade to its social features, including a complete "player profile" system, customizable avatars, private messaging, voice chat, and community discussion areas [3] - A complete overhaul of the Epic launcher is scheduled for summer 2026, aiming to address long-standing user complaints regarding slow startup times and performance issues [3]
IAC(IAC) - 2025 Q4 - Earnings Call Presentation
2026-02-04 13:30
Q4'25 Investor Presentation February 3, 2026 NON-GAAP FINANCIAL MEASURES This presentation contains references to non-GAAP measures. Adjusted EBITDA (Adjusted Earnings Before Interest, Taxes, Depreciation and Amortization) is defined as operating income excluding: (1) stock-based compensation expense; (2) depreciation; and (3) acquisition-related items consisting of (i) amortization of intangible assets and impairments of goodwill and intangible assets, if applicable, and (ii) gains and losses recognized on ...
无限期推迟还不够:Take-Two 宣布暂停开发 Switch 2 版《无主之地 4》游戏
Xin Lang Cai Jing· 2026-02-04 12:25
Core Viewpoint - Take-Two has announced the suspension of the development of the Switch 2 version of Borderlands 4, originally scheduled for release on October 3, 2025, now indefinitely postponed [1][8]. Group 1: Development Status - The Switch 2 version of Borderlands 4 has been removed from Take-Two's "upcoming" list, previously marked as "release date pending" [7][12]. - Take-Two spokesperson Alan Lewis stated that the decision to pause development was difficult, emphasizing the company's focus on improving game quality and providing high-quality incremental content while continuing collaboration with Nintendo [1][8]. Group 2: Performance Issues - The game has faced significant performance challenges since its announcement, with feedback from the 2025 Cologne Game Show indicating issues with frame rate, input delay, and graphical quality [1][8]. - Gearbox President Randy Pitchford confirmed that the target frame rate for the game is only 30 frames per second, which may drop in complex scenes [1][8]. - Reports indicate that the game could barely maintain 30 frames per second with four enemies on screen in docked mode, suffering from severe input delay and low render resolution [9].
X @Bloomberg
Bloomberg· 2026-02-04 12:14
Egyptian regulators moved to ban Roblox’s gaming platform, as the Middle East’s most populous nation says it’s making a push to curb childrens’ exposure to potentially harmful online material. https://t.co/UbrKT7Yomp ...
Kleiner Perkins’s Leigh Marie Braswell learned about risk from playing poker: “If the odds are in your favor, you push your chips to the center”
Fortune· 2026-02-04 11:54
Core Insights - Leigh Marie Braswell, a partner at Kleiner Perkins, has emerged as a notable figure in venture capital, particularly in the AI sector, despite her unconventional entry into the field [2][3] - Braswell's investment strategy is influenced by her background in poker, emphasizing the importance of tracking probabilities and making informed decisions in uncertain environments [5] Company and Industry Highlights - Braswell began her venture capital journey by angel investing in 2020, with her first investment in Ambience Healthcare, which is now valued at $1.1 billion [2] - At Kleiner Perkins, Braswell has been instrumental in backing significant AI deals, including Windsurf (an Alphabet acquihire) and Neon (acquired by Databricks), showcasing her impact in the venture capital landscape [3] - The current portfolio at Kleiner Perkins under Braswell includes companies like Nooks, Convoke, Reevo, Avoca, and Forge, indicating her diverse investment interests [3] - The venture capital firm Kleiner Perkins is undergoing a turnaround, led by Mamoon Hamid and Ilya Fushman, with Braswell being recognized as a rising star within the firm [2]