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“元宇宙第一股”Roblox(RBLX.US)活跃破亿! 风靡全球的“美版QQ农场”点燃增长引擎
智通财经网· 2025-07-31 13:27
Core Viewpoint - Roblox, known as the "first stock of the metaverse," unexpectedly raised its annual bookings forecast while reporting over 100 million daily active users, driven by the success of viral games like "Grow a Garden," leading to a pre-market stock surge of over 20% [1][7] Financial Performance - The net loss widened from $205.9 million in the same period last year to $278.4 million, with total expenses rising nearly 24% to $1.4 billion [1] - Revenue increased by 21% to $1.08 billion, but fell short of the expected $1.11 billion [1] - Second-quarter bookings were approximately $1.44 billion, exceeding the market's general estimate of $1.32 billion [4] User Engagement - The average daily active users surged by 41% to 111.8 million, with user engagement time increasing by 58% to 27.4 billion hours [2][7] - "Grow a Garden," a mini-farm simulation game, significantly contributed to user engagement and bookings growth [2][7] Future Outlook - Roblox now expects fiscal year 2025 bookings to be between $5.87 billion and $5.97 billion, up from a previous estimate of $5.29 billion to $5.36 billion, and above Wall Street's expectations [3] - The management anticipates third-quarter bookings to be between $1.59 billion and $1.64 billion, significantly higher than the market's expectation of $1.35 billion [3] Revenue Model - Roblox's revenue primarily comes from user-generated content and the sale of its in-game currency "Robux," which is the core source of its bookings [4] - The company also generates revenue through developer shares, advertising, and brand collaborations, enhancing its revenue diversification [4] Market Position - Roblox is positioning its platform as a hub for social interaction, commerce, and advertising, which has excited investors and led to a doubling of its stock price this year [3][7] - The platform's unique "metaverse" approach allows users to create, share, and play games, attracting a growing number of adult users with higher spending power [6][7]
Roblox(RBLX) - 2025 Q2 - Earnings Call Presentation
2025-07-31 12:30
Q2 2025 Supplemental Materials July 31, 2025 Forward-Looking Statements This presentation and the live webcast and Q&A session which will be held at 530 a.m. Pacific Time/830 a.m. Eastern Time on Thursday, July 31, 2025 contain "forward-looking statementsˮ within the meaning of the "safe harborˮ provisions of the Private Securities Litigation Reform Act of 1995, including but not limited to, statements regarding our vision to connect one billion users with optimism and civility, our vision to reach 10% of t ...
RobloxQ2营收10.8亿美元
Ge Long Hui A P P· 2025-07-31 12:13
格隆汇7月31日|Roblox(RBLX.US)2025年Q2营收10.8亿美元,去年同期8.935亿美元。 ...
Codere Online Reports Financial Results for the Second Quarter 2025
Globenewswire· 2025-07-31 11:00
Madrid, Spain and Tel Aviv, Israel, July 31, 2025 – (GLOBE NEWSWIRE) Codere Online (Nasdaq: CDRO / CDROW, the "Company"), a leading online gaming operator in Spain and Latin America, has released its preliminary unaudited financial results for the quarter ended June 30, 2025. Below are the main financial and operating metrics of the period. | | | Quarter ended June 30 | | | Six months ended June 30 | | | --- | --- | --- | --- | --- | --- | --- | | | 2024 | 2025 | Chg. % | 2024 | 2025 | Chg. % | | Net Gaming ...
Rush Street Interactive(RSI) - 2025 Q2 - Earnings Call Presentation
2025-07-30 22:00
Financial Highlights - RSI achieved record revenue of $269 million in 2Q25, up 22% year-over-year[8] - Adjusted EBITDA grew to a record $40 million in 2Q25, an 88% year-over-year increase[9] - The company is raising FY25 revenue guidance to $1.05 billion - $1.1 billion, implying 16% year-over-year growth at the midpoint[9] - FY25 Adjusted EBITDA guidance is raised to $133 million – $147 million, implying 51% growth at the midpoint[9] User Growth - U S and Canada Monthly Active Users ("MAUs") grew 21% year-over-year[10] - LATAM MAUs grew 42% year-over-year[10] Business Performance - Online Casino revenue grew 25% and OSB (Online Sports Betting) revenue grew 15% year-over-year[12] - Revenue from markets outside of Illinois and Pennsylvania reached 65% of total revenue in 2Q25, the highest since going public[15] - Delaware GGR annual run rate increased to over $146 million during 2Q25, with iCasino revenue exceeding 7x the previous operator's best quarter[13] Market Positioning - The total addressable market (TAM) is estimated to be approximately $145 billion, including ~$76 6 billion for OSB, ~$5 2 billion for Canada, and ~$14 9 billion for Latin America[18]
Google proposes to open Play Store to more real-money games in India
TechCrunch· 2025-07-30 20:57
Google has proposed sweeping changes to its Play Store and advertising policies in India, aiming to allow more real-money gaming apps onto its platforms in a bid to settle an ongoing antitrust case with a local online gaming platform WinZO. In January last year, Google announced it would expand support for real-money gaming apps on the Play Store in India, Brazil, and Mexico. However, the company paused that rollout in June 2024 and stated it would continue to allow apps already included in the 2022 India p ...
Rush Street Interactive Announces Second Quarter 2025 Results and Raises Full Year Guidance
Globenewswire· 2025-07-30 20:15
Core Insights - Rush Street Interactive, Inc. (RSI) reported record quarterly revenue of $269 million, representing a 22% year-over-year increase [1][6] - The company achieved a record net income of approximately $29 million, compared to a net loss of $0.3 million in the same quarter last year [1][6] - Adjusted EBITDA reached over $40 million, marking an 88% year-over-year growth [1][6] - RSI raised its full-year 2025 revenue guidance to a range of $1,050 to $1,100 million, indicating a 16% growth at the midpoint [4] - Adjusted EBITDA guidance for 2025 was also increased to between $133 and $147 million, reflecting a 51% year-over-year growth at the midpoint [5] Financial Performance - Revenue for Q2 2025 was $269.2 million, up from $220.4 million in Q2 2024 [6] - Net income for Q2 2025 was $28.8 million, a significant improvement from a net loss of $0.3 million in Q2 2024 [6] - Adjusted EBITDA for Q2 2025 was $40.2 million, compared to $21.4 million in Q2 2024 [6] - Monthly Active Users (MAUs) in the U.S. and Canada increased by 21% year-over-year to approximately 197,000, while MAUs in Latin America grew nearly 42% to approximately 403,000 [6] Strategic Focus - The growth in adjusted EBITDA was attributed to strong performance across the business, with online casino revenue increasing by 25% and online sports betting revenue up by 15% [3] - The company emphasized its strategic focus on markets where it can deploy its full suite of gaming offerings, which has driven exceptional performance and maximized player value [3] Shareholder Returns - RSI repurchased $2.5 million of Class A common stock during the second quarter under its $50 million authorized buyback program, leaving approximately $42 million available for future buybacks [6]
Roblox faces high expectations for Q2 report following Grow A Garden success
Proactiveinvestors NA· 2025-07-29 19:32
Group 1 - Proactive provides fast, accessible, informative, and actionable business and finance news content to a global investment audience [2] - The news team covers medium and small-cap markets, as well as blue-chip companies, commodities, and broader investment stories [3] - Proactive focuses on sectors such as biotech and pharma, mining and natural resources, battery metals, oil and gas, crypto, and emerging digital and EV technologies [3] Group 2 - Proactive is committed to adopting technology to enhance workflows and improve content production [4] - The company utilizes automation and software tools, including generative AI, while ensuring all content is edited and authored by humans [5]
SharpLink's ETH Holdings Climb to 438,190 as of July 27, 2025; Raised $279.2 Million in ATM Net Proceeds For Week of July 21-25, 2025
GlobeNewswire News Room· 2025-07-29 12:00
Total Staking Rewards Increase to 722 ETH As of July 27, 2025 MINNEAPOLIS, MN, July 29, 2025 (GLOBE NEWSWIRE) -- SharpLink Gaming, Inc. (Nasdaq: SBET) ("SharpLink" or the "Company"), one of the world's largest corporate holders of Ether ("ETH") and prominent industry advocate of Ethereum adoption, today issued its weekly update on the Company's ETH purchases for the period Monday, July 21, 2025 through Sunday, July 27, 2025; and capital raised through its At-the-Market ("ATM") facility during the week Monda ...
SharpLink’s ETH Holdings Climb to 438,190 as of July 27, 2025; Raised $279.2 Million in ATM Net Proceeds For Week of July 21-25, 2025
Globenewswire· 2025-07-29 12:00
Total Staking Rewards Increase to 722 ETH As of July 27, 2025 Forward-Looking Statement * To enhance transparency into the Company's yield performance, SharpLink introduced a new reporting metric called "ETH Concentration." This metric is calculated by dividing the number of ETH SharpLink holds by each 1,000 assumed diluted shares issued and outstanding ("Assumed Diluted Shares Outstanding"). Assumed Diluted Shares Outstanding represents the sum of (i) SharpLink's actual shares of common stock issued and ou ...