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未成年人网络安全
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荷兰监管机构调查一美国在线游戏平台
Xin Lang Cai Jing· 2026-01-31 05:01
Core Viewpoint - The Dutch Consumer and Market Authority has initiated an investigation into Roblox Corporation's online gaming platform to assess whether adequate measures are in place to protect minors [1] Group 1: Investigation Details - The investigation is prompted by concerns that the platform may expose minors to risks, including potential exposure to violent or pornographic content [1] - Reports indicate that minors may be targeted by scammers attempting to extort money through chat features on the platform [1] Group 2: Regulatory Framework - Under the EU Digital Services Act, online platforms are required to implement effective measures to protect minors from illegal or harmful content [1] - The Dutch Consumer and Market Authority is responsible for enforcing the Digital Services Act in the Netherlands, overseeing online platforms with headquarters or legal representation in the country [1]
央视曝光“梦回大唐”实为窒息游戏,正通过学生社交群扩散
Xin Lang Cai Jing· 2026-01-25 05:55
Group 1 - The article highlights the emergence of dangerous online trends among minors, such as the "Dreaming Back to Tang" suffocation game, which poses severe risks including brain damage and even death due to induced hypoxia [1][4] - Schools are responding by incorporating internet safety education into weekly meetings and establishing mechanisms for campus patrols and student feedback to raise awareness about the dangers of such games [2] - Another concerning trend is the rise of Eating Disorders (ED) among minors, where these conditions are glamorized in online communities, leading to harmful behaviors disguised as identity markers [4][7] Group 2 - The article discusses the psychological factors driving minors towards these harmful behaviors, emphasizing their desire for control over their bodies and the influence of peer acceptance [7][9] - The concept of "Dream Brother" (MJG) is introduced, where minors engage in virtual relationships with fictional characters, which can lead to a detachment from reality and hinder their social skills [10][13] - Experts suggest that addressing these issues requires a combination of technological interventions and family guidance, as traditional methods of content regulation are becoming less effective [12][14]
听不懂的“对话”,看不见的“深渊” 未成人在网络空间里面临怎样的隐蔽风险?
Yang Guang Wang· 2026-01-23 04:15
Core Viewpoint - The article discusses the emergence of dangerous online trends among minors, such as the "Dreaming Back to Tang" suffocation game and the "ED" eating disorder culture, highlighting the need for collective societal efforts to protect children from these risks [1][2][4]. Group 1: Dangerous Online Trends - "Dreaming Back to Tang" is a suffocation game that induces a state of unconsciousness through chest compression, posing severe risks including brain damage and death [1][2]. - The game spreads through social groups among students, often disguised with appealing names that attract curiosity [2][4]. - "ED" refers to eating disorders, which are being glamorized in certain online communities, with individuals using coded language to discuss harmful behaviors like purging [2][3]. Group 2: Psychological Factors - Minors engage in these dangerous behaviors as a means to exert control over their bodies and cope with real-life pressures [3][4]. - Peer acceptance is often prioritized over parental approval, leading to participation in risky activities as a form of social belonging [4][5]. - The prevalence of unhealthy beauty standards online contributes to the normalization of these behaviors among youth [5][6]. Group 3: Challenges in Regulation - The covert nature of these trends makes them difficult to regulate, as they often evade traditional content moderation techniques [7][8]. - Platforms are exploring dynamic strategies to identify and intervene in harmful content, including the use of algorithms to promote positive messaging [7][8]. Group 4: Role of Parents - Effective communication between parents and children is crucial in addressing these issues, with an emphasis on empathy and understanding rather than punitive measures [9][10]. - Parents are encouraged to engage in open dialogues about their children's online experiences to foster trust and guidance [9][10].