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世纪娱乐国际(00959) - 自愿公告最新业务资料
2026-01-08 12:13
香 港 交 易 及 結 算 所 有 限 公 司 及 香 港 聯 合 交 易 所 有 限 公 司 對 本 公 告 之 內 容 概 不 負 責,對其準確性或完整性亦不發表任何聲明,並明確表示概不就因本公告全部或 任何部分內容而產生或因依賴該等內容而引致之任何損失承擔任何責任。 本公司董事(「董事」)會(「董事會」)欣然宣佈,於二零二六年一月八日( 交易時段 結 束 後 ), 合 資 公 司 與 WPT 訂 立 不 具 約 束 力 之 諒 解 備 忘 錄(「諒 解 備 忘 錄」), 據 此 訂約方表示有意就移動應用程式之開發、營運及商業化事宜訂立最終租賃及營運 協議。 – 1 – (於百慕達註冊成立之有限公司) (股份代號:959) 自願公告 最新業務資料 茲提述世紀娛樂國際控股有限公司(「本公司」,連同其附屬公司統稱「本集團」)日 期為二零二五年七月九日內容有關合資協議之公告(「該公告」)。除文義另有所指 外,本公告所用詞彙與該公告所界定者具有相同涵義。 本公告乃由本公司自願刊發,旨在向本公司股東(「股東」)及潛在投資者提供有關 本集團業務發展之最新資料。 根據諒解備忘錄,合資公司擬運用WPT之線上平台及技術解決 ...
完美世界入选“2025高品质消费品牌TOP100”榜单 并获“年度十大消费科技创新品牌”奖
Zhong Guo Jing Ji Wang· 2025-07-11 07:25
Core Viewpoint - Perfect World has been recognized as a leading brand in high-quality consumer technology, reflecting its significant role in the digital cultural sector and its alignment with national development strategies [1][4]. Group 1: Company Achievements - Perfect World was included in the "2025 High-Quality Consumer Brand TOP 100" list and awarded the "Top Ten Consumer Technology Innovation Brand" title, highlighting its leadership in high-quality interest consumption [1]. - The company has been recognized multiple times as one of the top 30 cultural enterprises in China and has received various accolades, including being named a key cultural export enterprise and a national cultural and technology integration demonstration base [1]. Group 2: Digital Content and Gaming - Perfect World focuses on three main sectors: film, gaming, and esports, and has a self-developed game rate of 95%, exploring cutting-edge technologies like AI [2]. - The game "Zhu Xian World" integrates traditional Chinese elements and has launched a new season with updated content, while the RPG game "Yihuan" is set to cover multiple platforms globally [2]. - The game "Persona: Nightfall" has achieved top rankings in app stores across 25 countries, showcasing the company's successful international expansion [2]. Group 3: Cultural and Tourism Integration - Perfect World is actively promoting the integration of digital culture with non-material cultural heritage and tourism, enhancing the quality of development through digital technology [3]. - The film "Chasing the Light" generated approximately 1.8 billion yuan in tourism revenue for Huizhou, while the micro-drama "Big New Year" highlighted local cultural attractions [4]. - The 2024 Shanghai Major esports event attracted nearly 90,000 attendees and generated 370 million yuan in surrounding consumption, demonstrating the economic impact of esports on local development [4]. Group 4: Future Directions - The company aims to continue leveraging digital technology to enhance content quality and create more high-quality digital cultural products for a global audience [5].