《眷思量》

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2025中国动画产业地图(剧集篇)
3 6 Ke· 2025-05-29 09:44
Core Insights - The article provides a comprehensive overview of over 100 animation companies in China, categorized by geographic location and animation type, focusing on the production of domestic non-children's animated series [1][2]. Group 1: Industry Overview - The Chinese animation industry has developed rich production capacity clusters, primarily in five core regions: Beijing-Tianjin-Hebei, Jiangsu-Zhejiang-Shanghai, Guangdong-Shenzhen, Sichuan-Chongqing, and Central provinces [5]. - Major cities like Beijing, Shanghai, Hangzhou, and Guangzhou lead in the number of animation companies, with significant production capabilities extending to surrounding areas and smaller cities [5]. - Each city exhibits unique creative styles influenced by local talent cultivation systems and entrepreneurial habits, leading to similarities in artistic expression among different companies [5]. Group 2: Company Statistics - The article lists 103 animation companies across more than 20 cities, detailing their main office locations, types of animation produced (2D, 3D, or hybrid), and representative works [1][2]. - Companies are categorized based on their production capabilities, focusing on those with complete and mature works, while excluding smaller outsourcing firms [6]. Group 3: Recruitment and Talent Flow - Recruitment practices vary, with some companies hiring for different animation styles (e.g., 3D hiring 2D positions) as they adapt and expand their business [5]. - Many animation companies have multiple office locations across the country, indicating a trend of talent mobility starting from regional industry clusters [5]. Group 4: Creative Styles and Production Quality - The article emphasizes that while promotional materials like posters can showcase artistic styles, the actual quality of animation should be assessed through completed works or industry consultations [5]. - The production quality and management styles of different companies may vary due to the ongoing industrialization of the animation sector, which is still maturing [5].