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《鬥破蒼穹 :無雙》
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中手游:战略调整显韧性,“海外+小游戏”双动力破局
Core Viewpoint - The financial report of Zhongshou (stock code: 0302.HK) for the first half of 2025 indicates a significant revenue of RMB 763 million but an adjusted net loss of RMB 638 million, primarily due to high marketing expenses for new strategic products and one-time restructuring costs [1] Group 1: Financial Performance - The company reported a revenue of RMB 763 million for the first half of 2025, with an adjusted net loss of RMB 638 million [1] - The loss is attributed to high marketing costs for new products launched in early 2025 and one-time expenses related to restructuring [1] - Operating cash flow turned positive at RMB 108 million, laying a foundation for performance recovery in the second half of the year [1] Group 2: Overseas Business Growth - Overseas business revenue reached RMB 235 million, a year-on-year increase of 33.2%, accounting for 30.8% of total revenue, marking a significant growth driver for the company [2] - Successful launches of games like "斗破苍穹:無雙" and "斗罗大陆:史莱克学院" in various regions have demonstrated strong market appeal [2][3] - The company has a robust pipeline for overseas products, including titles set to launch in Southeast Asia and Korea, indicating sustained growth potential [3] Group 3: Mini Game Sector - The mini game segment has shown impressive performance, with the market experiencing a 40.2% year-on-year growth, reaching a sales revenue of RMB 23.276 billion in the first half of 2025 [4] - The game "春秋玄奇" achieved over RMB 100 million in revenue within three months of launch, highlighting the company's competitive edge in this sector [4] - Upcoming mini games are expected to further enhance user engagement and revenue generation [4] Group 4: Web3 Initiatives - The company is actively exploring Web3 opportunities, including the on-chain plan for the "仙剑奇侠传" IP and the development of a decentralized esports platform [5] - Strategic partnerships with industry leaders signal a commitment to leveraging Web3 technologies for future growth [5] - The focus remains on optimizing product structure and deepening IP operations while exploring cutting-edge technologies [5]
中手游:中期营收7.63亿,海外及小游戏高增
Xin Lang Zheng Quan· 2025-08-28 03:05
Core Insights - The company reported a significant revenue of RMB 763 million for the first half of 2025, but incurred a net loss of RMB 638 million primarily due to high marketing costs for new games and one-time restructuring expenses [1] - Despite short-term challenges, the company's strategic adjustments are showing positive results, with a notable increase in overseas revenue and a turnaround in operating cash flow [1][2] Financial Performance - The company's overseas business revenue reached RMB 235 million, marking a year-on-year increase of 33.2%, with overseas revenue accounting for 30.8% of total revenue [2] - The operating cash flow turned positive, recording RMB 108 million, laying a solid foundation for the second half of the year [1] Game Performance - The mini-game segment has emerged as a strong growth engine, with the game "Spring and Autumn Mysteries" generating over RMB 100 million in revenue within three months of its launch [4] - The company has a robust pipeline of games, including several new releases that have performed well in various markets, such as "Naruto: Konoha Master" and "Three Thousand Fantasy" [5][6] IP Development - The company is actively expanding its IP portfolio, with the "Xianjian" IP generating RMB 33.1 million in licensing revenue, a 134.8% increase year-on-year [10] - A series of events and collaborations are planned to celebrate the 30th anniversary of the "Xianjian" IP, enhancing its market presence and brand influence [12] Strategic Outlook - The company aims to continue its focus on business efficiency and cost control while exploring new growth opportunities in the Web3 space [13][15] - Strategic partnerships have been established to leverage Web3 technologies, indicating a proactive approach to future market trends [16]
中手游(00302.HK)H1业绩:自研《仙剑世界》不及预期令短期承压,海外与小游戏业务高增
Ge Long Hui· 2025-08-27 15:12
Core Insights - The company reported a significant revenue of RMB 763 million for the first half of 2025, but faced a net loss of RMB 638 million primarily due to high marketing costs for new games and one-time restructuring expenses [1] - Despite short-term challenges, the company's strategic adjustments have shown positive results, with operating cash flow turning positive at RMB 108 million, laying a solid foundation for the second half of the year [1] Revenue Breakdown - Overseas business revenue reached RMB 235 million, a year-on-year increase of 33.2%, with its share of total revenue rising from 14.1% to 30.8%, becoming a key driver of growth [2] - The success of new games like "斗破苍穹:無雙" and "牛头人GO" in various markets has demonstrated the strong appeal of top-tier IPs in overseas markets [2] Mini Games Performance - The mini games segment has emerged as a significant growth driver, with "春秋玄奇" generating over RMB 100 million in revenue within three months of launch, climbing from 24th to 10th in the WeChat game sales ranking [4] - As of June 30, 2025, the company had 42.82 million new registered users, with an average of 1.1573 million monthly active users and 833,000 monthly paying users [4] IP Game Development - The company continues to expand its IP game portfolio, launching several new titles in mainland China, including "三千幻世" and "新三国志曹操传," which have received positive feedback from players [6] - The "仙剑奇侠传" IP has seen a revenue increase of 134.8% to RMB 33.1 million, with various activities planned to celebrate its 30th anniversary [10][11] Future Outlook - The company has a robust product pipeline for the second half of 2025, including new titles like "代号:暗夜传奇" and "城主天下," which are expected to continue driving growth [8] - The company is also exploring Web3 opportunities, including the integration of its IP into real-world assets and the development of decentralized gaming platforms [16]