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震惊全球游戏圈!550亿美元大生意谈妥,伊万卡丈夫隐身其中
Mei Ri Jing Ji Xin Wen· 2025-09-30 14:53
Core Viewpoint - Electronic Arts (EA) has reached a final agreement with a consortium led by Saudi Arabia's Public Investment Fund (PIF), Silver Lake, and Jared Kushner's Affinity Partners for a cash acquisition valued at $55 billion, marking the largest all-cash privatization deal in history [1][3][15] Group 1: Acquisition Details - The consortium will acquire 100% of EA's shares at $210 per share, representing a 25% premium over EA's closing price of $168.32 on September 25 [3] - The funding for the transaction includes contributions from PIF, Silver Lake, and Affinity Partners, along with $20 billion in debt financing fully committed by JPMorgan Chase, of which $18 billion is expected to be available at closing [3][4] - The deal has been approved by EA's board but is subject to customary closing conditions, including regulatory and shareholder approvals, with an expected completion in the first quarter of fiscal 2027 [3][4] Group 2: Industry Context - EA's privatization reflects a broader trend of consolidation in the gaming industry, occurring during a period of market slowdown and increased economic uncertainty [4][5] - Analysts suggest that EA's strong sports and shooting game IPs provide predictable revenue streams, making it an attractive acquisition target [4] - The gaming industry has seen significant mergers and acquisitions, with Microsoft acquiring Activision Blizzard for $69 billion and Take-Two acquiring Zynga for $12.7 billion [4] Group 3: Implications for EA - Post-acquisition, EA may undergo changes in governance, product strategy, and financial operations, with Andrew Wilson remaining as CEO [8] - The consortium aims to provide EA with financial resources to invest in new business areas such as mobile and cloud gaming, enhancing its operational flexibility [8][9] - Privatization allows EA to restructure without the pressures of shareholder interests or market scrutiny, potentially leading to more innovative game development [9] Group 4: Market Dynamics - The gaming industry is entering a phase of "strong mergers," with major players like Microsoft and Tencent leading the charge in acquisitions [11][15] - The concentration of power in the gaming sector is seen as a necessity for established companies to maintain quality output and IP longevity while collaborating with financially robust newcomers [16]
550亿美元,史上最大私有化!中东主权基金领衔财团收购EA,全球游戏业进入“强强”融合阶段
Mei Ri Jing Ji Xin Wen· 2025-09-30 10:45
Core Viewpoint - Electronic Arts (EA) has reached a final agreement with a consortium led by Saudi Arabia's Public Investment Fund (PIF), Silver Lake, and Jared Kushner's Affinity Partners for a cash acquisition valued at $55 billion, marking the largest all-cash privatization deal in history [1][2]. Group 1: Acquisition Details - The consortium will acquire 100% of EA's shares at $210 per share, representing a 25% premium over EA's closing price of $168.32 on September 25 [1][2]. - The funding sources for the acquisition include cash contributions from PIF, Silver Lake, and Affinity Partners, along with a $20 billion debt financing commitment from JPMorgan, of which $18 billion is expected to be available at closing [2]. - The deal has been approved by EA's board but is subject to customary closing conditions, including regulatory and shareholder approvals, with an expected completion in the first quarter of fiscal 2027 [2]. Group 2: Industry Context - The acquisition reflects a significant shift in the global gaming industry, characterized by a consolidation phase where major players like Microsoft and Tencent are leading mergers and acquisitions [1][16]. - EA's privatization occurs during a period of slowdown in the gaming industry, with a focus on stable cash flows and strong intellectual properties (IPs) due to increasing macroeconomic uncertainties [2][3]. Group 3: Financial Performance - EA reported stable financial results for the first quarter of fiscal 2026, with net revenue of $1.671 billion and net bookings of $1.298 billion, exceeding company guidance [6]. - The company's strong performance in sports games and titles like "Apex Legends" has positioned it as an attractive acquisition target, providing predictable revenue and profit streams [2][6]. Group 4: Future Implications - Post-acquisition, EA may undergo adjustments in governance, product strategy, and financial operations, with a focus on increasing investments in mobile and cloud gaming [8]. - The privatization is expected to provide EA with greater financial freedom, allowing for more resources to be allocated towards research and development, mergers, and long-term strategies [8]. - However, there are concerns regarding potential layoffs and restructuring due to the $20 billion debt financing associated with the acquisition [9][10]. Group 5: Market Position in China - EA has established a significant presence in the Chinese gaming market through partnerships with local companies like Tencent, particularly in the sports gaming sector [12][13]. - Despite challenges, such as the discontinuation of the "Apex Mobile" game, EA's collaboration with Tencent has allowed it to maintain a strong market position [14].
EA(EA):《FC》稳健增长,关注《战地》发行
HTSC· 2025-07-31 09:26
Investment Rating - The report maintains a "Buy" rating for Electronic Arts (EA) with a target price of $179.80 [1][11]. Core Insights - EA reported FY26Q1 net revenue of $1.67 billion, exceeding consensus expectations by 7.4% and showing a year-over-year increase of 0.7%. Net bookings reached $1.3 billion, surpassing expectations by 4% and reflecting a year-over-year growth of 2.9% [1]. - The growth is primarily driven by the strong performance of core products, particularly the global football and rugby series, while the decline in "Apex Legends" was less severe than anticipated. Despite increased investment in new game releases leading to a 4.9 percentage point drop in net profit margin to 12%, the company achieved a net profit of $201 million, exceeding expectations by 51.6% [1]. - EA plans to release "Battlefield 6" within FY26 and maintains its full-year guidance unchanged [1]. Summary by Sections Financial Performance - FY26Q1 net bookings were $1.3 billion, higher than the previous guidance of $1.23 billion. Game net bookings were $214 million, up 27.4% year-over-year, driven by the new title "Split Fiction" [1]. - Real-time service net bookings were $1.08 billion, down 0.9% year-over-year, impacted by the performance of "FC" and the rugby series, partially offset by the better-than-expected decline in "Apex Legends" [1]. - Key game series performance: 1. "FC" series net bookings showed single-digit growth year-over-year, with "FC Online" achieving double-digit growth and "FC Mobile" surpassing 50 million installations. 2. Rugby series net bookings maintained positive growth year-over-year, although a decline of 8% is expected in Q2 due to high base effects, with a recovery anticipated in H2. 3. "F1 25" launched in Q1, benefiting from the concurrent F1 movie release, resulting in a 27% year-over-year increase in net bookings [1]. Earnings Forecast and Valuation - The report slightly lowers FY26-28E net revenue estimates by 1%, 0.8%, and 0.8% to $7.19 billion, $8.11 billion, and $8.36 billion, respectively, primarily due to pressure on net bookings from the rugby series [3]. - FY26-28E net profit estimates are also reduced by 4.7%, 2.3%, and 2.6% to $911 million, $1.38 billion, and $1.43 billion, respectively, due to rising promotional costs for "Battlefield 6" [3]. - The valuation is switched to FY27, assigning a PE of 33x, consistent with peer averages, leading to a target price of $179.80, down from a previous estimate of $184.60 [3][11]. Upcoming Releases - The first trailer for "Battlefield 6" was released on July 24, with over 7 million views by July 29. The game is expected to launch within FY26 on PS5, Xbox XJS, and PC, with the highest historical investment in its development [2]. - The core football game "FC 26" is set to release on September 26 across all platforms, including Switch 2, focusing on enhancing player experience with competitive and realistic gameplay modes [2].
美股异动丨艺电盘前涨1.5% 首财季盈收皆胜预期
Ge Long Hui· 2025-07-30 09:22
游戏开发商艺电(EA.US)盘前涨1.5%。消息上,艺电公布截至6月底止的2026财年首财季财报,录盈利 按年下跌28%至2.01亿美元,收入增长0.7%至16.7亿美元,两者皆优于预期,受惠于《F1 25》赛车游戏 的强劲表现。季内,订单量增长2.9%,达到13亿美元。(格隆汇) | EA 艺电 | | | | --- | --- | --- | | 147.790 ↓ -4.200 -2.76% | | 收盘价 07/29 16:00 美东 | | 150.000↑ 2.210 +1.50% | | 盘前价 07/30 04:05 美东 | | 些 外 24 华 S 9 目 ♥ 自选 | | ● 快捷交易 | | 最高价 153.290 | 开盘价 152.410 | 成交量 317.22万 | | 最低价 146.970 | 昨收价 151.990 | 成交额 4.71亿 | | 平均价 148.548 | 市盈率ITM 36.95 | 总市值 371.35亿 (…) | | 振 幅 4.16% | 市盈率(静) 34.77 | 总股本 2.51亿 | | 换手率 1.41% | 市净率 6.105 | ...