Workflow
《战地6》
icon
Search documents
总收入超46亿人民币,为啥玩家依然高举反对的旗帜?
3 6 Ke· 2026-01-06 11:26
作为TGA的最大赢家,《光与影:33号远征队》在独立游戏大奖(The Indie Game Awards)上却碰得头破血流,毕竟在TGA都能拿下最佳独立游戏奖项的作 品,为什么在这里就行不通了呢? 原本《光与影:33号远征队》在独立游戏大奖上一举斩获年度最佳游戏与最佳出道作两项大奖,在12月18日就能再多两道光环,谁知道独立游戏大奖主办 方在发布当日宣布了一项震惊业界的决定:取消《光与影:33号远征队》的两个奖项。取消资格的原因是:已确认该游戏在开发过程中使用了生成式 AI。 颁奖方Six One Indie在官方声明中表示: 独立游戏大奖在提名与颁奖的所有阶段,对生成式AI的使用都采取零容忍立场。在提交参评材料时,Sandfall Interactive曾确认《光与影:33号远征队》的 开发过程中未使用生成式 AI。鉴于Sandfall Interactive在独立游戏大奖2025 首映当天确认使用了生成式 AI,我们决定取消《光与影:33号远征队》的所有 提名资格。 万万没想到,煮熟的鸭子,飞了。 反对 当时他表示,拉瑞安一直在尝试将 AI 用于生成创意点子、制作 PPT 文稿、撰写占位文本以及概念美术设 ...
EA将以550亿美元卖身?股东正式批准出售
3 6 Ke· 2025-12-23 10:23
此前在今年9月29日,EA便发文表示将被PIF、Silver Lake及Affinity Partners组成的投资财团以550亿美元的价格收购。股东们将获得每股210美元的现金收 益,这一金额相较于未受影响的股价而言形成了25%的溢价。消息发布后,EA股价亦上升了14.87%,目前维持在200美元左右。 今日(12月23日),外媒游戏记者Stephen Totilo爆料表示,EA(电子艺界)的股东已经正式批准了收购案件进程,将由沙特阿拉伯公共投资基金(PIF) 牵头组成的投资财团以总价550亿美元收购。该交易接下来还需要获得政府监管机构的批准。 另外据华尔街日报在本月月初报道,当收购案顺利通过后,PIF将持有EA 93.4%的股份,Silver Lake和Affinity Partners则分别持有5.5%和1.1%。同时由于 PIF也是Silver Lake和Affinity Partners的重要投资者,所以实际上将完全控制EA公司。 EA旗下的代表作品包括EA SPORTS、《战地》系列、《模拟人生》系列等。其中公司在10月份发文宣布,《战地6》发售后打破了《战地》系列以往的 各项纪录,成为今年最成功 ...
突传噩耗!知名游戏大佬车祸身亡
Zhong Guo Ji Jin Bao· 2025-12-23 08:56
Core Viewpoint - The tragic passing of Vince Zampella, co-creator of the Call of Duty series and a prominent figure in the gaming industry, is a significant loss for Electronic Arts (EA) and the broader gaming community [1][4]. Group 1: Incident Details - Vince Zampella died in a severe car accident on December 21, 2023, in Los Angeles, at the age of 55 [1]. - The accident occurred at 12:45 PM on Angeles Crest Highway, where Zampella's 2026 Ferrari 296GTS lost control and crashed into a concrete barrier, resulting in a fire [3]. - Both occupants of the vehicle were confirmed dead, and the specific cause of the accident is still under investigation by the authorities [3]. Group 2: Career Achievements - Zampella was a legendary producer with over 20 years of experience in the FPS genre, having developed multiple billion-dollar game IPs that redefined modern shooting games [3]. - He was the chief designer for Medal of Honor: Allied Assault and co-founded Infinity Ward, which launched the groundbreaking Call of Duty in 2003 [3]. - After leaving Infinity Ward in 2010, he founded Respawn Entertainment, producing iconic games such as Titanfall, Apex Legends, and Star Wars Jedi [3]. - In 2021, Zampella was appointed as the head of the Battlefield series at EA, leading to a successful return of the franchise with Battlefield 6, which sold over 6.5 million copies in its first week [3]. Group 3: Industry Impact and Tributes - EA described Zampella's death as an "unimaginable loss," highlighting his profound influence on the video game industry [4][6]. - Respawn Entertainment and Infinity Ward both expressed their sorrow, recognizing Zampella as a giant in the industry whose contributions have left an indelible mark [5][7]. - Industry figures, including TGA producer Geoff Keighley, lamented that Zampella's greatest works remain unrealized due to his untimely passing [5].
突传噩耗!知名游戏大佬车祸身亡
中国基金报· 2025-12-23 08:52
Core Viewpoint - The article discusses the tragic passing of Vince Zampella, a legendary game producer and co-creator of the Call of Duty series, who died in a car accident at the age of 55, as confirmed by Electronic Arts (EA) [1][5]. Group 1: Accident Details - The accident occurred on December 21 at 12:45 PM on Angeles Crest Highway in the San Gabriel Mountains, where Zampella's 2026 Ferrari 296 GTS lost control and crashed into a concrete barrier, resulting in a fire that claimed the lives of both occupants [3][4]. - The specific cause of the accident has not yet been disclosed, and investigations are ongoing [4]. Group 2: Career Achievements - Vince Zampella was a prominent figure in the FPS gaming industry for over 20 years, having developed multiple billion-dollar game IPs and redefining modern shooting games [4]. - He was the chief designer for Medal of Honor: Allied Assault and co-founded Infinity Ward, which launched the first Call of Duty game in 2003, marking a significant shift in the gaming industry [4]. - In 2010, he founded Respawn Entertainment, which produced iconic games such as Titanfall, Apex Legends, and Star Wars Jedi [4]. - In 2021, Zampella was appointed as the head of the Battlefield series, leading to the successful return of Battlefield 6, which sold over 6.5 million copies in its first week [5]. Group 3: Industry Impact and Reactions - EA described Zampella's death as an "unimaginable loss," highlighting his profound influence on the video game industry [5][6]. - Respawn Entertainment and Infinity Ward expressed their condolences, recognizing Zampella as a giant in the industry whose legacy will be remembered beyond his games [5][7]. - Industry figures, including TGA producer Geoff Keighley, lamented the loss, noting that Zampella's greatest works were still ahead of him [5].
突发!法拉利撞上护栏后迅速起火,知名游戏大佬被困车内身亡,警方通报!他被誉为“《使命召唤》之父”,众多同行与玩家哀悼
Mei Ri Jing Ji Xin Wen· 2025-12-23 07:02
Group 1 - Electronic Arts (EA) confirmed the death of Vince Zampella, co-founder of the Call of Duty series, in a serious car accident in Altadena, California, at the age of 55 [1][3] - The accident occurred on December 21, involving a single vehicle with two occupants, resulting in one fatality, which was Zampella [3][4] - Initial investigations revealed that Zampella was driving a Ferrari when the vehicle lost control, crashed into a concrete barrier, and caught fire, leading to his death [4] Group 2 - Vince Zampella had a significant impact on the gaming industry, having been the chief designer of Medal of Honor: Allied Assault and co-founding Infinity Ward in 2002, which created the Call of Duty series [4][6] - After leaving Infinity Ward, he co-founded Respawn Entertainment in 2010, producing successful titles such as Titanfall, Apex Legends, and Star Wars Jedi: Fallen Order, which became a key asset for EA after its acquisition in 2017 [6] - Zampella was also responsible for the Battlefield series at EA and served as CEO of Respawn, with the company recently announcing a $55 billion acquisition deal with a consortium led by Saudi Arabia's Public Investment Fund [7] Group 3 - EA reported stable financial performance for Q1 of FY2026, with net revenue of $1.671 billion, net profit of $201 million, and net bookings of $1.298 billion, exceeding company guidance [7] - The company's sports games and Apex Legends showed strong performance, with FC Mobile setting a quarterly net bookings record and F1 25 experiencing significant revenue growth [7] - Analysts believe that upcoming titles like Battlefield 6 and FC 26 will be crucial for EA's growth in the coming quarters, raising questions about the impact of Zampella's unexpected passing on the acquisition [7][8]
从“补充项”到“增长极” UGC模式搅动游戏产业格局
Core Insights - The UGC (User Generated Content) platform within the game "Peacekeeper Elite" has shown significant growth, with daily active users exceeding 33 million and over 150,000 gameplay options available, indicating a booming UGC sector in gaming [1][7] - UGC allows players to not only play but also create new gameplay experiences, transforming the traditional high-investment game development model into a more accessible and efficient one [1][5] Industry Trends - The UGC model is rapidly evolving from a supplementary aspect of the gaming industry to a new growth engine, driven by low entry barriers, platform support, and high revenue-sharing models [1][5] - The UGC platform has enabled small teams to generate substantial income, with one team reporting monthly earnings exceeding 20 million yuan from their game "Eat Dan Xiu Xian," which has accumulated over 13 million plays [2][4] Developer Insights - Small teams, often lacking significant capital or large-scale support, have successfully developed profitable UGC games, demonstrating the model's viability and replicability [4][5] - The revenue-sharing model is designed to be friendly to small and medium-sized teams, with higher profit-sharing ratios for lower revenue scales, gradually aligning with commercial game standards as income grows [5][6] Market Potential - The UGC gaming sector is expected to mirror the content and user growth seen in UGC short video platforms, with the potential for exponential increases in content creation and user engagement [7][8] - The integration of UGC into established games is anticipated to attract more developers, creating a "snowball effect" in the market [11][12] Competitive Landscape - Major gaming companies are increasingly incorporating UGC into their core strategies, with examples including the upcoming UGC ecosystem in "Battlefield 6" and the "Thousand Star Realm" UGC feature in "Genshin Impact" [10][11] - Despite the current blue ocean phase of the UGC market, increased competition is expected as more professional teams enter the space [12][13] Challenges and Considerations - While UGC presents opportunities, it also comes with challenges, including the need for developers to deeply understand user needs and market trends to create engaging content [13] - The success of UGC relies on the continuous innovation and creativity of game developers, as traditional game development and UGC are likely to coexist rather than compete [13]
米哈游次时代新作公布实机演示;腾讯战投育碧11.6亿欧元;Unity和Epic宣布合作 | 氪游周报
3 6 Ke· 2025-11-23 05:52
Group 1: Game Releases and Updates - MiHoYo and HoYoverse have unveiled a 31-minute gameplay demonstration of their flagship new title "Varsapura," showcasing its immersive experience and unique design [1] - The action mobile game "Bleach: Immortal Souls" developed by ACG has officially launched on all platforms, emphasizing the original storyline and 3D combat [3] - The highly anticipated hardcore shooter "Escape from Tarkov" has received negative reviews post-launch on Steam, with a current positive rating of only 8% in the simplified Chinese region due to performance issues and server problems [5][7] Group 2: Industry Developments - Beijing's Haidian District has released measures to promote high-quality development in the gaming and esports industries, offering up to 20 million yuan in rewards for outstanding game projects [10] - Unity and Epic Games have announced a historic collaboration, allowing Unity editors to directly publish game projects to Epic's "Fortnite" platform, enhancing cross-platform capabilities [11] - Tencent has completed a strategic investment of 1.16 billion euros in Ubisoft Nova SAS, valuing the studio at 3.8 billion euros, which oversees major game franchises like "Assassin's Creed" and "Rainbow Six" [12]
索尼PS5系列游戏机全球出货量达到8420万台;盛趣游戏《永恒之塔》手游官宣2026年推出|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-11-11 23:06
Group 1 - Sony's PS5 series has achieved global shipments of 84.2 million units, with 3.9 million units sold in the latest quarter, reflecting a 5% year-on-year revenue growth and a 10% increase in operating profit [1] - The company is shifting its focus from promoting PS5 hardware to enhancing profitability through software and services, indicating a strategic pivot as the console market matures [1] - This transition suggests that hardware manufacturers will increasingly rely on content ecosystems and subscription services for revenue generation in the gaming industry [1] Group 2 - Shengqu Games and NCsoft announced the development of a mobile version of the classic IP "Lineage," expected to launch in 2026, which aims to attract both returning and new players [2] - The upcoming mobile game is part of a trend where major companies collaborate with overseas copyright holders to revitalize classic IPs and expand into global markets [2] Group 3 - NEXON's "ARC Raiders" has surpassed 4 million units in cumulative sales and achieved over 700,000 concurrent players, demonstrating strong market appeal for the "looter shooter" genre [3] - The game has topped the Steam global sales chart for two consecutive weeks, indicating the competitive strength of Embark Studios and the popularity of the gameplay model [3] - The success of "ARC Raiders" may encourage more developers to explore the "looter shooter" segment, intensifying competition within this niche [3]
艺电《战地6》发售首三日销量超700万份,创下系列游戏销量纪录
Ge Long Hui· 2025-10-17 03:45
Core Insights - Electronic Arts (EA) announced that its game "Battlefield 6" sold over 7 million copies within the first three days of release, setting a record for the series [1] Group 1: Company Performance - The strong sales performance of "Battlefield 6" indicates a successful launch and a potential turnaround for the franchise [1] - EA aims to leverage the new installment to restore the reputation of the "Battlefield" series [1] Group 2: Industry Context - The release of "Battlefield 6" is strategically positioned to challenge Activision Blizzard's dominance in the first-person shooter genre, particularly against "Call of Duty" [1]
震惊全球游戏圈!550亿美元大生意谈妥,伊万卡丈夫隐身其中
Mei Ri Jing Ji Xin Wen· 2025-09-30 14:53
Core Viewpoint - Electronic Arts (EA) has reached a final agreement with a consortium led by Saudi Arabia's Public Investment Fund (PIF), Silver Lake, and Jared Kushner's Affinity Partners for a cash acquisition valued at $55 billion, marking the largest all-cash privatization deal in history [1][3][15] Group 1: Acquisition Details - The consortium will acquire 100% of EA's shares at $210 per share, representing a 25% premium over EA's closing price of $168.32 on September 25 [3] - The funding for the transaction includes contributions from PIF, Silver Lake, and Affinity Partners, along with $20 billion in debt financing fully committed by JPMorgan Chase, of which $18 billion is expected to be available at closing [3][4] - The deal has been approved by EA's board but is subject to customary closing conditions, including regulatory and shareholder approvals, with an expected completion in the first quarter of fiscal 2027 [3][4] Group 2: Industry Context - EA's privatization reflects a broader trend of consolidation in the gaming industry, occurring during a period of market slowdown and increased economic uncertainty [4][5] - Analysts suggest that EA's strong sports and shooting game IPs provide predictable revenue streams, making it an attractive acquisition target [4] - The gaming industry has seen significant mergers and acquisitions, with Microsoft acquiring Activision Blizzard for $69 billion and Take-Two acquiring Zynga for $12.7 billion [4] Group 3: Implications for EA - Post-acquisition, EA may undergo changes in governance, product strategy, and financial operations, with Andrew Wilson remaining as CEO [8] - The consortium aims to provide EA with financial resources to invest in new business areas such as mobile and cloud gaming, enhancing its operational flexibility [8][9] - Privatization allows EA to restructure without the pressures of shareholder interests or market scrutiny, potentially leading to more innovative game development [9] Group 4: Market Dynamics - The gaming industry is entering a phase of "strong mergers," with major players like Microsoft and Tencent leading the charge in acquisitions [11][15] - The concentration of power in the gaming sector is seen as a necessity for established companies to maintain quality output and IP longevity while collaborating with financially robust newcomers [16]