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剑星开发商Shift Up与腾讯合作开发虚幻5跨平台新游Project Spirits
Xin Lang Ke Ji· 2025-11-27 02:40
Core Insights - Shift Up, the developer of "Sword Star," has announced a collaboration with Tencent to develop a new cross-platform game called Project Spirits, utilizing Unreal Engine 5 [1] - Project Spirits is set to be released on PC, consoles, and mobile platforms, and is inspired by "Eastern Fantasy" [1] - Level Infinite, a subsidiary of Tencent, aims to leverage Shift Up's success from previous titles to enhance the gaming experience for global players [1] Group 1 - Shift Up and Tencent's partnership will focus on the development and publishing of Project Spirits, previously known as Project Witches [1] - The game is categorized as a "subculture cross-platform work" and aims to reach a diverse audience [1] - Level Infinite has a track record of successful game releases, including "Goddess of Victory: Nikke" in 2022, which sets a precedent for this collaboration [1] Group 2 - "Sword Star" achieved significant success after its PC launch in June, breaking the record for the highest concurrent player count for a single-player game on Steam for Sony [2] - This strong performance indicates a growing interest in Shift Up's titles and may positively impact the anticipated success of Project Spirits [2]
因为分级从12+到16+,鸣潮的海外的玩家吵疯了
3 6 Ke· 2025-04-24 01:42
Group 1 - The core issue revolves around player dissatisfaction following the anniversary live stream for version 2.3 of the game "鸣潮," leading to a significant number of comments on the official blog, totaling 566,000 [1] - The project team of "鸣潮" acknowledged the feedback received from players and expressed sincere apologies for the concerns raised during the special communication regarding version 2.3 [3] - The game's rating on the PEGI (Pan European Game Information) system was previously raised from 12+ to 16+ due to modeling issues with a character named 坎特蕾拉, but has since been reverted back to 12+ after review [3] Group 2 - The character 坎特蕾拉 gained significant attention, with 160,000 views within the first hour and over 2 million views after 7 hours on Japanese social media [8] - The game's portrayal of the character led to a temporary increase in its rating to 16+, which could severely impact promotional activities, community operations, and commercial partnerships due to age restrictions [11] - The differences in game rating systems across countries can lead to significant challenges for game developers, as seen in the case of "鸣潮," where the rating impacts advertising exposure and community engagement [25][26] Group 3 - The article discusses the varying game rating systems in different countries, highlighting how cultural differences and regulatory frameworks can create barriers for game distribution [25] - In Japan, the lack of transparency in the rating system can lead to confusion and frustration among developers, as seen in the case of EA's criticism of the CERO rating for "剑星" [15][16] - Australia's strict rating system has led to games being refused classification, impacting their ability to be sold or promoted, as demonstrated by the case of "全职猎人 NEN×IMPACT" [20]