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二游从业者们感受到寒气了吗?
Sou Hu Cai Jing· 2025-12-29 20:33
Core Insights - The year 2025 marks a continued cooling in the two-dimensional (2D) gaming sector, with several notable games ceasing updates or operations, despite some having been initially promising [1] - The market is characterized by a mix of stagnation and opportunity, as established titles like "Genshin Impact" and "Honkai: Star Rail" continue to perform well, while new releases struggle to gain traction [1][11] - The industry is experiencing a shift towards a more cautious and conservative approach, with a focus on proven content and established IPs, as new titles face significant challenges in user acquisition and retention [10][12] Industry Trends - The number of new users in the 2D gaming sector is declining, with existing products dominating the market, making it difficult for new entries to break through without strong IP or content differentiation [6][12] - Investment in 2D projects is becoming more scrutinized, with tighter cash flow and recovery cycle expectations, leading to increased pressure on content quality and production costs [7][9] - The trend of low-cost, safe-to-play games is no longer viable, as the market demands higher quality and more innovative gameplay experiences [13][18] Market Dynamics - The absence of a "national-level" blockbuster in 2025 has left many older titles stable, as they rely on their established user bases and ongoing content updates [11][12] - Players are increasingly opting for well-established titles over new releases, reflecting a preference for reliability in a market filled with uncertainty [12] - The industry is witnessing a shift in focus from creative gameplay to minimizing risk and ensuring player retention, leading to a more formulaic approach to game development [10][11] Challenges Faced - The pressure on developers has intensified, with a need for community management and risk assessment becoming critical components of game development [4][10] - Recruitment challenges persist, as the industry faces a shortage of skilled professionals who can effectively contribute to 2D game development [4][5] - The overall sentiment in the industry reflects a sense of fatigue and caution, with many professionals feeling overwhelmed by the pressures of maintaining quality and meeting player expectations [4][10]
国游出海这一年:夺科隆、拿TGA,给老外一点武侠震撼
创业邦· 2025-12-26 09:06
Core Viewpoint - The article emphasizes the growth of China's gaming industry in overseas markets, highlighting that the actual sales revenue of self-developed games reached $9.501 billion, a year-on-year increase of 11.07% [6]. Group 1: Market Performance - Tencent's international market revenue grew by 43%, marking the highest growth rate since the segment's performance was disclosed [9]. - NetEase's overseas deferred revenue increased by 25.3% to 19.47 billion yuan, indicating that the overseas market is becoming a second growth curve for its gaming business [9]. - By 2025, China's self-developed game overseas revenue is expected to exceed $20 billion, reflecting a significant upward trend in overseas income [9]. Group 2: Leading Companies - Century Games has been identified as the "first factory" for overseas expansion, ranking first in the global mobile game manufacturers list, with notable titles like "Endless Winter" and "Kingdom of Bouncing" contributing to its success [12][13]. - Other companies like FunPlus and Lilith Games also continue to perform well in the overseas market, particularly in the SLG genre, which is popular in emerging markets [14]. Group 3: Game Genres and Player Demographics - SLG games remain a popular category for Chinese games going abroad, appealing to a wide range of players, including those in conflict zones seeking escapism [14]. - Casual games from companies like Habby, which include titles like "Archero" and "Dungeon of the Endless," have also shown strong performance in overseas markets due to their low entry barriers and engaging gameplay [16]. - Lemon Microfun targets ultra-casual players, primarily women, with games like match-3 and simulation genres, catering to players looking for quick entertainment during daily routines [19]. Group 4: Trends in Game Development - The article notes that shooting games continue to be a traditional strong category for overseas markets, with Tencent's "Delta Force" performing exceptionally well [20]. - The second dimension (二游) games, while not mainstream, have a dedicated following in overseas markets, with players attending conventions to connect with others [22]. - The success of titles like "Ming Tide" and "Yuan Yun Sixteen Sounds" indicates a growing interest in Chinese cultural themes, particularly in the martial arts genre, which has gained traction among overseas players [41][43]. Group 5: Future Directions - The article suggests that the combination of martial arts, immersive experiences in second dimension games, and detailed narratives in female-oriented games will shape the future landscape of Chinese games going abroad [48]. - The industry is transitioning from a rough expansion phase to a more refined competition stage focused on quality, culture, and gameplay [49]. - Companies will need to balance global adaptation with local expression to maintain competitive advantages in the international market [49].
TGA奖项出炉!《鸣潮》斩获“玩家之声”奖项
Guo Ji Jin Rong Bao· 2025-12-12 05:33
另外,早在2024年,《鸣潮》就已获得了TGA年度最佳移动游戏和玩家之声两个奖项的提名。 12月12日,被誉为"游戏界奥斯卡"的TGA2025(The Game Awards)年度游戏颁奖典礼在美国拉斯 维加斯如期举行。 对于本次获奖,库洛游戏方面对《国际金融报》记者表示,"非常荣幸能获得玩家和行业肯定, 《鸣潮》将在未来继续努力为玩家带来更好的游戏体验与内容,也希望越来越多的中国游戏能够被全球 玩家认识与喜爱。" 放眼游戏行业,库洛游戏算是一家年轻的公司,其于2017年在广州成立,前身为2014年成立的珠海 库洛。公司旗下主要产品包括《鸣潮》《战双帕弥什》等。通过长期的精品游戏研发、全球化发行及原 创IP孵化,库洛游戏成为中国游戏出海代表企业之一。据12月11月移动应用数据分析公司Sensor Tower 发布了2025年11月中国出海手游收入增长榜,《鸣潮》成功跻身前10位。 本届TGA上,开放世界动作游戏《鸣潮》斩获了"玩家之声"奖项。这是继《黑神话:悟空》之后, 又一款斩获该奖项的中国游戏。 作为全球知名的角色扮演类游戏之一,《鸣潮》由广州库洛游戏研发并发行。该游戏自2024年正式 公测上线后,迅速在 ...
次世代游戏公司,困在性别里
3 6 Ke· 2025-12-05 08:15
如果时间能倒流,不知道UP主逍遥散人是否还会选择发布那段观看游戏《Varsapura》实机演示的视频。正是这则视频,让这位多次躲过互联网"清算"、 在B站风评相当不错的UP主,迎来了从业后最大危机。 5天掉粉20万,最终掉了45万活粉。其中包括大批高等级舰长、逍遥散人与《逆水寒》《星绘有晴天》的合作被叫停、曾与他有过合作的品牌也被牵扯其 中,客服团队大量被质问是否停止与他的合作,其中有些不明就里的客服回复,又形成一轮新的抵制传播路径。 如果对圈子生态并不了解,看到逍遥散人又是掉粉又是掉商单,或许你会好奇他究竟做了什么。但实际上,导火索是那条与《Varsapura》有关的视频,以 及粉丝劝说逍遥散人删掉视频时,他那句"现在什么国产游戏都有争议,玩家如果想玩的话玩就可以,如果因为争议强行不玩的话,吃亏的是自己。" 事实上,播了《Varsapura》视频的UP不到近千也有上百,为何独独"逍遥散人"崩坏了呢?因为他恰恰是一名女性粉丝占80%以上,且一直有"尊重女性"标 签的UP主,之前一直没播《黑神话·悟空》的他就被部分粉丝视为"UP典范",但这一次他的回应和行为,在他的核心粉丝看来无异于是种"背叛"。之后逍 遥散人 ...
中国二游的“反抽卡革命”,刚开始就翻车了。
Sou Hu Cai Jing· 2025-11-15 21:33
Core Viewpoint - The game "Duet Night Abyss" (二重螺旋) has deviated from traditional gacha mechanics by removing character and weapon draws, opting instead for cosmetic purchases, which has led to disappointing revenue and player engagement [3][15][32] Group 1: Game Performance - The daily revenue of "Duet Night Abyss" peaked at $44,366 shortly after launch but has since plummeted to $3,244, approximately 14% of its initial earnings [4] - The game's ranking on the App Store has significantly dropped, now outside the top 300 in the free games category [7] - The game has received a considerable amount of negative feedback, particularly regarding its mobile optimization, which has been described as poor [12][14] Group 2: Game Mechanics and Design - "Duet Night Abyss" features a dual protagonist system, with gameplay mechanics reminiscent of other popular games, including a combo scoring system during battles [9][11] - The game allows players to unlock characters through gameplay progression rather than traditional gacha mechanics, which has led to a lack of immediate incentives for players to spend money [15][19] - Players can acquire characters and weapons for free, but the monetization strategy relies heavily on cosmetic purchases, which may not appeal to all players [15][17] Group 3: Player Experience and Feedback - Many players have expressed frustration with the game's initial pacing and narrative, leading to a perception that the game is not engaging enough to warrant continued play [21][22] - The game has been criticized for lacking excitement and motivation for players to grind, despite having a relatively friendly character development system [23][25] - The developers have acknowledged the issues and are reportedly working on improvements to enhance player experience [25][31]
怎么看当前时间点的游戏板块?
2025-10-21 15:00
Summary of Key Points from Conference Call Industry Overview - The conference call discusses the gaming industry, particularly focusing on the implications of the EU Digital Fairness Act and its potential impact on digital product companies operating in the EU [1][2][3][4][6]. Core Insights and Arguments - **EU Digital Fairness Act**: If passed, it will significantly affect digital product companies in the EU, regulating free games, marketing methods, and commercialization designs. Minimum requirements may align with regulations in Japan and South Korea, such as disclosing extraction probability formulas and prohibiting deep extraction [1][2][3]. - **Legislative Trends**: The global gaming industry is currently undergoing a legislative cycle, with various countries revising laws focused on consumer protection, minor protection, and privacy protection. This aims to standardize market behavior and enhance transparency [1][4]. - **Impact on Business Models**: Game developers are exploring diverse business models to reduce reliance on traditional monetization methods. For instance, "Genshin Impact" has implemented cash labeling for items, while companies like Tencent and NetEase focus on cosmetic and fair competition payments [1][8]. - **Growth Logic in China**: The growth logic for the Chinese gaming industry hinges on global market expansion and increasing user payment rates. The global market is seen as a significant source of incremental growth, necessitating clear product and platform strategies for success abroad [11][12]. Additional Important Content - **Regulatory Comparisons**: Current regulations in Japan and South Korea are similar, focusing on transparency and consumer protection. The U.S. FTC is also increasing its regulatory scrutiny, as seen in its actions against companies like miHoYo [3][4]. - **Challenges from New Regulations**: New regulations may lead to increased development costs and complexity due to the need for different game versions across regions. This could complicate global distribution and affect user retention and payment rates [9][10]. - **Future Development Directions**: The gaming industry is expected to gradually implement new regulations without being overly aggressive. Companies are advised to diversify their business models and engage in legislative feedback to protect their interests [10]. - **Performance of A-Share Listed Companies**: In 2025, A-share listed gaming companies are expected to perform well due to clearer global market strategies following a period of adjustment [18][25]. - **Emerging Market Opportunities**: The rise of new gameplay types, such as casual games, is creating opportunities for head companies to innovate and capture market share [24][27]. Conclusion - The gaming industry is at a pivotal moment with potential regulatory changes that could reshape business models and market dynamics. Companies must adapt to these changes while focusing on global expansion and innovative monetization strategies to sustain growth and competitiveness in the evolving landscape [1][2][10][11].
腾讯网易米哈游慌了?游戏新势力靠“小圈子”撕开巨头包围圈
3 6 Ke· 2025-09-29 01:29
Core Viewpoint - Century Huatong has emerged as a significant player in the gaming industry, with its subsidiary, Diandian Interactive, surpassing major competitors like NetEase and miHoYo in global mobile game revenue, primarily due to its unique game offerings and strategic market positioning [1][6]. Group 1: Company Performance - Diandian Interactive distributed approximately 600 million yuan among 27 employees this year, showcasing its financial success [1]. - From June 2023, Diandian Interactive's global mobile game revenue exceeded that of NetEase, securing the second position in the industry, only behind Tencent [1]. - The flagship games, "Whiteout Survival" and "Kingshot," have generated cumulative revenues of over $3.3 billion and $300 million, respectively [5]. Group 2: Market Strategy - Diandian Interactive has focused on niche markets, developing games in less competitive segments, such as survival strategy and shooting card games, which has allowed it to capture player interest without facing intense competition [4][7]. - The company has successfully localized its games to cater to regional player preferences, enhancing user engagement and retention [4][5]. Group 3: Competitive Landscape - The gaming industry is witnessing an influx of competitors attempting to replicate Diandian Interactive's success, particularly in the survival strategy genre, which may increase customer acquisition costs for the company [7][10]. - Major players like Tencent are also entering the same market segments, intensifying competition and potentially impacting Diandian Interactive's market share [10][8]. Group 4: Future Initiatives - Diandian Interactive is actively working on retaining existing players through updates and enhancements to current games, while also exploring new game genres and integrating AI technologies to improve game development efficiency [11][12]. - The company is expanding its workforce, particularly targeting experienced talent from larger firms, indicating a commitment to growth and innovation [12].
库洛嘉年华吸引近万人来穗!广东如何带动二次元消费潮?
Group 1 - The success of Kuro Game's first offline carnival in Guangzhou reflects the booming "pan-anime economy" in the city, attracting over 10,000 attendees, with nearly half coming from outside Guangdong Province [1][2] - The carnival's popularity has a direct positive impact on the local hotel and restaurant industries, as many attendees are exploring Guangzhou's culinary offerings [1] - The Guangdong gaming industry has a revenue scale of 260.43 billion yuan, with over 1,000 anime companies and more than 3,000 gaming companies in Guangzhou, indicating a robust industry foundation [2][3] Group 2 - Kuro Game benefits from supportive policies aimed at promoting high-quality development in the gaming industry, which fosters a conducive environment for industry cluster growth [3] - The 2024 Guangzhou Game Export Index indicates that Guangdong's game export revenue is projected to reach 42.36 billion yuan, with a year-on-year growth of 9.9%, showcasing the global appeal of its products [3] - The combination of vibrant exhibitions and a thriving anime and gaming industry, along with policy advantages and consumer potential, is strengthening Guangdong's position as a digital cultural innovation hub [3]
冲破200亿大关,连续13个月的“出海第一”无敌了
3 6 Ke· 2025-07-15 23:55
Core Insights - The mobile game "Whiteout Survival" and "Gossip Harbor" continue to dominate the revenue charts, maintaining strong performance [2] - "Kingshot" saw a 56% revenue increase in June, entering the top three [2][10] - "Genshin Impact" experienced a 55% revenue surge, moving up to the top six [2][20] - "Ningchao" achieved a record high daily revenue, with a 48% increase in June, returning to the top nine [2][26] - "Zero Zone" reached a historical high in overseas revenue, climbing 13 spots to the top ten [2][22] Revenue Performance - "Whiteout Survival" has surpassed $2.8 billion in global revenue, demonstrating its strong market presence [8] - "Kingshot" has accumulated over $135 million in revenue within four months of launch, indicating its rapid growth potential [10] - Century Huatong's revenue forecast for the first half of 2025 is approximately RMB 17 billion, reflecting an 83.27% year-on-year increase, primarily driven by the success of "Whiteout Survival" and "Kingshot" [12][14] Game Launches and Updates - "Wittle Defender," "Crystal of Atlan," and "Persona 5X" have shown promising performances in overseas markets, entering the revenue growth rankings [2][31][39] - "Gossip Harbor" maintained its lead in the merge genre, with an 11% revenue increase in June due to new content updates [16] - "Flambé: Merge & Cook" has exhibited significant growth, with revenue increasing by 62% in June [18] Market Trends - The two-dimensional game market is experiencing a surge, with companies like miHoYo and Kuro demonstrating strong performances [20][24] - Continuous content updates and new character introductions have helped maintain the popularity of established titles like "Genshin Impact" and "Zero Zone" [20][22] - The competitive landscape for mobile games is intensifying as more domestic companies expand into overseas markets [40]
Sensor Tower:点点互动《Whiteout Survival》延续强劲吸金表现 稳坐6月出海手游收入冠军宝座
智通财经网· 2025-07-14 02:26
Core Insights - The article highlights the performance of Chinese mobile games in overseas markets, with Sensor Tower reporting revenue and download rankings for June 2025, showcasing strong growth and competition among various titles [1][2]. Revenue Rankings - The top revenue-generating mobile game is "Whiteout Survival" by DianDian Interactive, with global cumulative revenue surpassing $2.8 billion [1]. - "Gossip Harbor: Merge & Story" by Lemon Microfun ranks second, with a month-over-month revenue increase of 11% [4]. - "Kingshot," a new 4X strategy game, has shown remarkable growth, with a 56% revenue increase in June, entering the top three in just four months since its launch [2][3]. Notable Performances - "Genshin Impact" by miHoYo achieved a 55% increase in overseas revenue, ranking sixth in the revenue chart [4]. - "Zero Zone" celebrated its first anniversary with a significant revenue surge of nearly 200%, moving up 13 positions to rank tenth [4]. - "Ningchao" by Kuro Games saw a 48% increase in overseas revenue, marking its second-highest level since launch and returning to the top ten at ninth place [5]. Growth Rankings - "Wittle Defender" by Haipi Games debuted at eighth in the growth rankings, combining tower defense, Roguelike, and card strategy elements [6]. - "Crystal of Atla" launched internationally, quickly climbing to the top of download charts in multiple regions, ranking ninth in growth and thirty-second in revenue [9]. - "Persona 5: The Phantom Night" also made a strong debut, topping download charts in Japan and the US, ranking tenth in growth [9]. Download Rankings - "Block Blast!" by Hungry Studio continues to lead the download rankings with nearly 530 million total downloads [10]. - "Moto Race Go" by XGAME STUDIO saw a 120% increase in downloads, moving up to second place [13]. - "Mini Games: Calm & Relax" experienced a 40% increase in downloads, rising to third place [13].