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冲破200亿大关,连续13个月的“出海第一”无敌了
3 6 Ke· 2025-07-15 23:55
Core Insights - The mobile game "Whiteout Survival" and "Gossip Harbor" continue to dominate the revenue charts, maintaining strong performance [2] - "Kingshot" saw a 56% revenue increase in June, entering the top three [2][10] - "Genshin Impact" experienced a 55% revenue surge, moving up to the top six [2][20] - "Ningchao" achieved a record high daily revenue, with a 48% increase in June, returning to the top nine [2][26] - "Zero Zone" reached a historical high in overseas revenue, climbing 13 spots to the top ten [2][22] Revenue Performance - "Whiteout Survival" has surpassed $2.8 billion in global revenue, demonstrating its strong market presence [8] - "Kingshot" has accumulated over $135 million in revenue within four months of launch, indicating its rapid growth potential [10] - Century Huatong's revenue forecast for the first half of 2025 is approximately RMB 17 billion, reflecting an 83.27% year-on-year increase, primarily driven by the success of "Whiteout Survival" and "Kingshot" [12][14] Game Launches and Updates - "Wittle Defender," "Crystal of Atlan," and "Persona 5X" have shown promising performances in overseas markets, entering the revenue growth rankings [2][31][39] - "Gossip Harbor" maintained its lead in the merge genre, with an 11% revenue increase in June due to new content updates [16] - "Flambé: Merge & Cook" has exhibited significant growth, with revenue increasing by 62% in June [18] Market Trends - The two-dimensional game market is experiencing a surge, with companies like miHoYo and Kuro demonstrating strong performances [20][24] - Continuous content updates and new character introductions have helped maintain the popularity of established titles like "Genshin Impact" and "Zero Zone" [20][22] - The competitive landscape for mobile games is intensifying as more domestic companies expand into overseas markets [40]
Sensor Tower:点点互动《Whiteout Survival》延续强劲吸金表现 稳坐6月出海手游收入冠军宝座
智通财经网· 2025-07-14 02:26
Core Insights - The article highlights the performance of Chinese mobile games in overseas markets, with Sensor Tower reporting revenue and download rankings for June 2025, showcasing strong growth and competition among various titles [1][2]. Revenue Rankings - The top revenue-generating mobile game is "Whiteout Survival" by DianDian Interactive, with global cumulative revenue surpassing $2.8 billion [1]. - "Gossip Harbor: Merge & Story" by Lemon Microfun ranks second, with a month-over-month revenue increase of 11% [4]. - "Kingshot," a new 4X strategy game, has shown remarkable growth, with a 56% revenue increase in June, entering the top three in just four months since its launch [2][3]. Notable Performances - "Genshin Impact" by miHoYo achieved a 55% increase in overseas revenue, ranking sixth in the revenue chart [4]. - "Zero Zone" celebrated its first anniversary with a significant revenue surge of nearly 200%, moving up 13 positions to rank tenth [4]. - "Ningchao" by Kuro Games saw a 48% increase in overseas revenue, marking its second-highest level since launch and returning to the top ten at ninth place [5]. Growth Rankings - "Wittle Defender" by Haipi Games debuted at eighth in the growth rankings, combining tower defense, Roguelike, and card strategy elements [6]. - "Crystal of Atla" launched internationally, quickly climbing to the top of download charts in multiple regions, ranking ninth in growth and thirty-second in revenue [9]. - "Persona 5: The Phantom Night" also made a strong debut, topping download charts in Japan and the US, ranking tenth in growth [9]. Download Rankings - "Block Blast!" by Hungry Studio continues to lead the download rankings with nearly 530 million total downloads [10]. - "Moto Race Go" by XGAME STUDIO saw a 120% increase in downloads, moving up to second place [13]. - "Mini Games: Calm & Relax" experienced a 40% increase in downloads, rising to third place [13].
6月全球手游收入Top20:点点2款杀出,绝区零第19,鸣潮第20
3 6 Ke· 2025-07-04 11:59
Core Insights - The global mobile game revenue rankings for June 2025 have been released, with Tencent's "Honor of Kings" leading the chart despite a month-over-month revenue decline [1][2]. Group 1: Top Revenue Generating Games - "Honor of Kings" by Tencent generated $143 million in June, maintaining its top position despite a $40 million drop from May's $184 million [2]. - "Whiteout Survival" and "LastWar" closely follow, with "Whiteout Survival" earning $128 million and "LastWar" at $127 million, showing a very narrow revenue gap [2]. - "Royal Match" ranked fourth with a revenue of $117 million, marking its first drop below $120 million since June 2024 [3]. Group 2: Notable Trends and Changes - "Monopoly Go" by Scopely has stabilized around $100 million for three consecutive months, while "Candy Crush Saga" saw its revenue fall below $100 million for the first time since February, now at $97 million [3]. - "PUBG Mobile" and "Peacekeeper Elite" also experienced revenue declines, with "Peacekeeper Elite" dropping from approximately $120 million in May to about $94 million in June [3]. - "Pokémon Go" saw a significant revenue increase to over $62 million due to community events, while "Pokémon TCG Pocket" faced a decline from approximately $81 million to $56 million [4]. Group 3: Rankings Beyond the Top 10 - "Genshin Impact" by miHoYo ranked 11th with $48.8 million, while "Gossip Harbor" reached $44.2 million, marking a new high [5][6]. - "Roblox" continued to struggle with a revenue drop to $39.2 million, while "Kingshot" surged to $37.3 million, climbing 13 positions [6][7]. - "Clash Royale" by Supercell achieved a revenue of approximately $36 million, marking its best performance since December 2021 [7].
一大批游戏冲了:《三角洲行动》海外收入暴涨108%,《无尽冬日》新对手竟然是女性向?
3 6 Ke· 2025-06-19 09:04
Group 1 - The article highlights significant changes in the revenue rankings of mobile games, with "Whiteout Survival" by 点点互动 maintaining the top position, while "Gossip Harbor" by 柠檬微趣 surged to second place with an 8% month-over-month increase and a 254% year-over-year increase [2][8] - 柠檬微趣's new game "Flambé: Merge & Cook" has also shown continuous revenue growth, ranking 12th in the revenue list [2] - 点点互动's SLG game "Kingshot" achieved remarkable success, ranking 5th in the overseas mobile game revenue list just three months after its launch [2][37] Group 2 - The international version of "Delta Force" saw a 36% year-over-year revenue increase and a 108% month-over-month increase, reaching nearly $30 million in revenue [5][25] - "Gossip Harbor" and "Seaside Escape" have shown strong performance, with "Gossip Harbor" achieving an estimated monthly revenue of $36 million and "Seaside Escape" exceeding $16 million [10] - The new game "Lands of Jail" by 益世界 has quickly gained traction in the overseas market, with a 68% revenue increase in May, marking its entry into the revenue rankings [39][41] Group 3 - The female-oriented gaming market is expanding, with 柠檬微趣 leading the charge through successful titles like "Gossip Harbor" and "Seaside Escape," which leverage narrative-driven gameplay and classic mechanics [7][21] - The article notes that the SLG genre is evolving, with new titles like "Kingshot" and "Lands of Jail" demonstrating the potential for innovation and market disruption [35][39] - The competitive landscape is intensifying, with established titles maintaining their positions while new entrants are emerging, emphasizing the need for continuous innovation in game development [42]
中国游戏厂商上月全球吸金20亿美元,点点互动新品营收翻倍
Nan Fang Du Shi Bao· 2025-06-14 02:31
Core Insights - In May, 33 Chinese game publishers made it to the global mobile game publisher revenue ranking, collectively earning $2.02 billion, which accounts for 36.6% of the total revenue of the top 100 publishers globally [1] Group 1: Company Performance - Point Interactive, a subsidiary of Century Huatong, maintained strong performance with its hit game "Whiteout Survival" showing continued growth, and new game "Kingshot" doubling its revenue in May, leading to a 13% month-over-month increase in overall revenue [2] - Lilith Games saw a 55% revenue surge for "AFK Journey" due to a collaboration with the popular IP "Fairy Tail," alongside stable performance from existing titles, resulting in a 12% month-over-month revenue growth and moving up to 10th place in the revenue ranking [2] - Tuyu Games experienced a 19% month-over-month revenue increase, driven by multiple casual games, securing the 14th position in the revenue ranking [2] Group 2: Game Launches and Updates - Kuro Game's "Ningchao" celebrated its one-year anniversary with a new version launch, resulting in a 23% month-over-month revenue increase, placing it at 16th in the revenue ranking [3] - Joy Net Games' RPG "Endless Journey: Scroll World" saw a 208% revenue increase in May, propelling it into the top ten of the Korean mobile game revenue ranking and boosting the publisher's global revenue by 6% [3] - Yishijie’s new 4X strategy game "Lands of Jail" continued its strong growth with a 72% revenue increase in May, following a 342% increase in April, significantly contributing to the publisher's overall revenue growth of 53% [3] Group 3: Market Trends - Tencent's "Honor of Kings" and "Peacekeeper Elite" maintained their top positions in the Chinese App Store, with the latter seeing a 21% revenue increase due to new season updates and collaborations [5] - The competitive landscape in the Chinese App Store is intense, with classic products dominating the top spots in May [3]
库洛收入大涨23%,Top10已被腾讯独占7席,一家SLG黑马厂商杀进前八——暴风雨真要来了?
3 6 Ke· 2025-06-11 08:11
Group 1 - The core viewpoint of the articles highlights the performance of Chinese mobile game publishers in the global market, with Tencent leading the revenue rankings and several other companies showing significant growth [1][2][3]. - Tencent remains at the top of the revenue rankings, with its games like "Honor of Kings" and "Peacekeeper Elite" dominating the top spots in the App Store [2][3]. - Florere Game has seen a 12% increase in revenue, driven by the success of its titles "Dark War Survival" and "Last Z: Survival Shooter," which have shown consistent growth [1][14]. Group 2 - Pointing to the competitive landscape, companies like Lilith and Kuro have also demonstrated strong performance, with Lilith's revenue increasing by 12% and Kuro's by 23% [17][18]. - Joy Net Games has successfully entered the market with its new RPG title, showing promising results in overseas markets [21][24]. - The article notes that the overall revenue of Chinese mobile game publishers in the global top 100 reached $2.02 billion, accounting for 36.6% of the total revenue [1]. Group 3 - The government is encouraging the expansion of Chinese games into overseas markets, which is expected to become a key focus for many game developers [29][32]. - The article emphasizes the potential for growth in the overseas gaming market, with various companies actively recruiting and forming teams to enhance their international presence [29][32]. - The competitive dynamics in the global market are evolving, with new products and companies emerging to challenge existing players [29][32].
“中国游戏第一街”亮相文博会 打造文化新“顶流”
Xin Hua Cai Jing· 2025-05-22 16:13
天河区委宣传部相关负责人介绍,天河区游戏产业服务中心选址于羊城创意产业园,是基于其地处黄埔 大道与科韵路交汇的"泛科韵路产业带",周边汇聚了200多家包括游戏产业在内的文化新业态企业,其 中包括众多游戏产业相关企业,形成了显著的产业集聚效应。 《2024年广东游戏产业发展报告》显示,广东游戏产业营收规模达到2604.31亿元,同比增长6.26%,位 列全国第一。其中,广州市游戏行业协会相关负责人介绍,2024年广州市游戏市场规模(含年报统计) 达到了1406.67亿元,占据了全国游戏市场的"半壁江山"。其中,出海方面广州企业海外营收190.58亿 元,《鸣潮》《重返未来:1999》等产品海外收入与总收入占比超70%;小程序游戏赛道方面优势凸 显,全年营收突破150亿元,在《2024年中国小游戏百强企业榜单》中,广州有28家企业上榜,上榜数 量位居全国第一。 (文章来源:新华财经) 新华财经深圳5月22日电(记者孟盈如)第二十一届中国(深圳)国际文化产业博览交易会(以下简 称"文博会")22日正式开幕。网易、三七互娱等"中国游戏第一街"游戏企业亮相文博会,博得众多年轻 人的眼球,打造了中国文化产业的新一波"顶流 ...
鸣潮这一年,米哈游想通了
3 6 Ke· 2025-05-19 10:33
Core Viewpoint - The emergence of the game "Mingchao" has created a significant shift in the competitive landscape of the ACG (Anime, Comic, and Game) gaming sector, positioning it as a formidable rival to miHoYo's flagship titles like "Genshin Impact" [1][4][13]. Group 1: Industry Dynamics - The competitive landscape has shifted from a stable three-player dominance (Tencent, NetEase, and miHoYo) to a more fluid situation, with "Mingchao" emerging as a serious contender [15][30]. - The gaming market is experiencing a decline, with the actual sales revenue of China's ACG mobile game market dropping to 29.348 billion yuan in 2024, a year-on-year decrease of 7.44% [27]. - The introduction of "Mingchao" has prompted miHoYo to abandon its complacency and re-engage with the market, leading to a renewed focus on content and player engagement [21][24]. Group 2: Company Performance - "Mingchao" initially struggled upon launch, with first-week revenue estimated at approximately 947 million yuan, significantly lower than "Genshin Impact," which earned between 3.5 billion to 4 billion yuan in its first week [9][10]. - Despite a rocky start, "Mingchao" has seen a resurgence in popularity, with its revenue recovering due to subsequent updates and improvements [10][16]. - miHoYo's revenue from its three main products is projected to decline by nearly 10 billion yuan in 2024 compared to 2023, indicating challenges in long-term product sustainability [14]. Group 3: Future Outlook - The competitive pressure from "Mingchao" is expected to stimulate innovation and investment in the ACG gaming sector, potentially leading to a more diverse range of successful titles [20][30]. - Both Tencent and NetEase are intensifying their efforts in the ACG space, with Tencent launching "Xinghen Gongming" and NetEase focusing on "Wuxianda," indicating a strategic shift towards this growing market segment [29][30]. - The industry may witness a new wave of competition, with "Mingchao" setting a precedent for future titles to challenge established players like miHoYo [30].
二次元玩家,困在小游戏里
3 6 Ke· 2025-05-08 12:20
Core Viewpoint - The recent updates of fishing gameplay in popular anime-style games like "Zhongqu Zero" and "Mingchao" have sparked discussions and comparisons among players, highlighting a trend in the gaming industry towards simplified mini-games as a means to engage users and provide rewards [2][4][9]. Group 1: Game Updates and Comparisons - Both "Zhongqu Zero" and "Mingchao" introduced fishing-themed activities within a day of each other, leading to player comparisons and discussions across both domestic and international platforms [2][6]. - Players have criticized the fishing mini-games for being unoriginal and lacking depth, with some expressing disappointment over the simplistic gameplay mechanics [7][30]. - The trend of integrating fishing mechanics into anime-style games reflects a broader industry shift towards casual gaming experiences, as seen in other titles like "Infinite Nuan Nuan" and "Dust White Zone" [9][11]. Group 2: Mini-Game Design and Player Experience - The fishing mini-games in "Zhongqu Zero" and "Mingchao" are designed to be easy and accessible, catering to players who prefer to complete tasks quickly for rewards rather than engaging in challenging gameplay [19][28]. - Both games utilize narrative elements and popular characters to enhance player engagement, but the mini-games themselves are often perceived as repetitive and lacking excitement [31][32]. - The simplification of mini-game mechanics is a response to player feedback, aiming to avoid frustration while still providing a sense of accomplishment through rewards [20][36]. Group 3: Industry Trends and Business Models - The prevalence of mini-games in anime-style games is linked to the industry's reliance on gacha mechanics, where players are incentivized to engage in repetitive tasks to earn resources for character upgrades [35][39]. - The design of mini-games serves as a tool for resource distribution, balancing the need for player engagement with the necessity of maintaining a sense of value in the rewards earned [36][37]. - The ongoing challenge for developers is to innovate within the constraints of the gacha model, as the current approach often leads to a cycle of uninteresting gameplay experiences [38][41].
二游联动哪家强?
Hu Xiu· 2025-05-01 00:48
Core Viewpoint - The article discusses the recent collaborations between various Chinese mobile games and popular IPs, highlighting the trends and implications of these partnerships in the gaming industry [1][2][4]. Group 1: Collaborations and Trends - "Arknights" announced collaborations with well-known IPs such as "Taiko no Tatsujin" and "BIGBanG Dream!" which sparked discussions among players [1]. - "Punishing: Gray Raven" confirmed its collaboration with "Devil May Cry 5," with the specific content being revealed four months after the initial announcement [2][3]. - The collaboration trend among Chinese mobile games has become a hot topic, with varying degrees of success in past partnerships [3][4]. Group 2: Types of Collaborations - Collaborations among Chinese mobile games primarily focus on partnerships with other games, with a notable preference for similar genres [5][6]. - Games like "Azur Lane" and "Girls' Frontline" have actively engaged in collaborations with various titles, while companies like miHoYo and NetEase tend to collaborate within their own game ecosystems [9][10]. - The article notes a "cursed" reputation for "Honkai Impact 2," where collaborations have historically led to negative outcomes for partnered games [10]. Group 3: IP and Cultural Collaborations - Collaborations are not limited to games; they also extend to IP-related works, such as "Wuthering Waves" partnering with "Cyberpunk: Edgerunners," which is an animated series based on the "Cyberpunk 2077" universe [11][12]. - The article highlights the significance of cultural collaborations, with over half of the partnerships involving anime IPs, reflecting the preferences of the gaming audience [14][28]. Group 4: Consumer Product Collaborations - The majority of collaborations in the Chinese mobile gaming sector involve consumer products, particularly in food and shopping categories, with KFC and Lawson being the most active partners [19][24][25]. - Food collaborations dominate, with fast food brands leading the way, while shopping collaborations often involve convenience stores and digital products [19][21][26]. Group 5: Community and Public Engagement - The article emphasizes the importance of community engagement through collaborations with cultural and public initiatives, such as partnerships with museums and environmental organizations [28][29]. - These collaborations are generally well-received by players, as they align with cultural values and promote positive social impact [30][31]. Group 6: Challenges and Considerations - The article warns that forced collaborations may lead to negative perceptions if they do not resonate with the player base, highlighting the need for thoughtful partnerships [34][35][36]. - It stresses that successful collaborations should be player-approved to ensure their value and effectiveness in enhancing the gaming experience [37].