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火岩控股发布中期业绩,股东应占亏损1824.2万港元 同比盈转亏
Zhi Tong Cai Jing· 2025-08-15 10:27
公告称,盈转亏主要由于报告期内就我们若干现有游戏作出的无形资产减值亏损拨备;我们于2025年3月 以商业化方式推出的新游戏的无形资产摊销;及员工成本增加所致。 火岩控股(01909)发布截至2025年6月30日止6个月业绩,该集团取得收入7291.9万港元,同比增加 15.75%;公司拥有人应占亏损1824.2万港元,去年同期则取得利润676.6万港元;每股亏损9.5港仙。 ...
火岩控股(01909.HK)中期收入约7290万港元 同比增幅15.7%
Ge Long Hui· 2025-08-15 10:21
Core Viewpoint - Fire Rock Holdings (01909.HK) reported a revenue of approximately HKD 72.9 million for the six months ending June 30, 2025, representing a year-on-year increase of about 15.7%. However, the company incurred a loss of approximately HKD 6.7 million during the same period, compared to a profit of approximately HKD 14.1 million for the six months ending June 30, 2024. The board does not recommend the payment of an interim dividend for the period ending June 30, 2025 [1]. Financial Performance - Revenue for the six months ending June 30, 2025, was approximately HKD 72.9 million, reflecting a year-on-year growth of about 15.7% [1]. - The company reported a loss of approximately HKD 6.7 million for the period, a significant decline from a profit of approximately HKD 14.1 million in the same period the previous year [1]. Dividend Policy - The board of Fire Rock Holdings does not recommend the payment of an interim dividend for the six months ending June 30, 2025, consistent with the previous year where no dividend was paid [1]. Reasons for Profit Decline - The decrease in profit attributable to owners of the company is primarily due to: 1. Impairment losses on intangible assets related to several existing games during the reporting period 2. Amortization of intangible assets for a new game launched commercially in March 2025 3. Increased employee costs [1].
杭州电魂网络科技股份有限公司 2025年半年度业绩预告
Zheng Quan Ri Bao· 2025-07-11 22:36
Core Viewpoint - The company, Hangzhou Dihun Network Technology Co., Ltd., is forecasting a significant loss for the first half of 2025, with net profit expected to be between -11 million and -7.5 million yuan, indicating a decline compared to the previous year [2][4]. Group 1: Performance Forecast - The performance forecast period is from January 1, 2025, to June 30, 2025 [3]. - The expected net profit attributable to the parent company is projected to be between -11 million and -7.5 million yuan, which represents a loss compared to the same period last year [4]. - The expected net profit after deducting non-recurring gains and losses is projected to be between -18 million and -12 million yuan [2][4]. Group 2: Previous Year’s Performance - In the same period last year, the total profit was 67.9955 million yuan, with a net profit attributable to the parent company of 59.3069 million yuan [5]. - The net profit attributable to the parent company after deducting non-recurring gains and losses was 40.8106 million yuan [5]. - The earnings per share for the previous year was 0.25 yuan [6]. Group 3: Reasons for Performance Decline - The decline in performance is primarily due to a decrease in revenue from some older games and underperformance in the promotion of new games launched during the reporting period [7]. - Non-operating gains and losses also impacted performance, with other income amounting to 2.5875 million yuan, a decrease of 16.7224 million yuan compared to the previous period, mainly due to a significant reduction in government subsidies received [7].
电魂网络: 2025年半年度业绩预告
Zheng Quan Zhi Xing· 2025-07-11 11:19
Group 1 - The company expects a net profit attributable to shareholders of the parent company for the first half of 2025 to be between -11 million yuan and -7.5 million yuan, indicating a loss compared to the same period last year [1][2] - The expected net profit attributable to shareholders of the parent company, after deducting non-recurring gains and losses, is projected to be between -18 million yuan and -12 million yuan [1][2] - In the same period last year, the total profit was 67.9955 million yuan, with a net profit attributable to shareholders of the parent company of 59.3069 million yuan [2] Group 2 - The decline in performance is primarily due to a decrease in revenue from some older games and underwhelming promotional effects for newly launched games [2] - Non-operating gains and losses have also impacted performance, with other income amounting to 2.5875 million yuan, a decrease of 16.7224 million yuan compared to the previous period, mainly due to a significant reduction in government subsidies received [2]