Clash of Clans
Search documents
From Early Failures to ‘Clash of Clans’ and ‘Brawl Stars’ - Supercell ft Ilkka Paananen
Sequoia Capital· 2025-11-06 10:00
Often times what tends to happen at especially at the successful games company is that sometimes these game developers who actually build the games they sort of lose control and the control like moves to the upper management and and and so forth and then this idea kind of start to grow on me and and and sort of my fellow co-founders. What if you would uh found a completely new type of games company and we you would almost like flip the organizational chart upside down. Meaning that instead of like the upper ...
欧洲游戏行业炸锅了:Supercell CEO长文预警,大佬纷纷发声
3 6 Ke· 2025-10-10 12:02
Core Points - The European gaming industry is facing potential regulatory changes under the proposed Digital Fairness Act (DFA) and Consumer Protection Cooperation (CPC) guidelines, which may equate in-game currency transactions with real-money transactions, leading to increased bureaucratic processes for players and developers [1][5][22] - Supercell's CEO, Ilkka Paananen, expressed concerns that these regulations could ruin the gaming experience for millions of players in Europe, comparing it to a family needing multiple approvals for using tokens at a theme park [1][4][6] - The proposed regulations could significantly impact the free-to-play model, which is foundational to the success of the European mobile gaming industry, potentially leading to a decline in innovation and investment [21][23][26] Industry Concerns - The redefinition of in-game currencies as "digital representations of value" could require extensive legal processes for each transaction, fundamentally altering the gaming experience and possibly misleading players into thinking they can earn real money through gameplay [22][23][24] - The gaming industry has historically viewed in-game currencies as digital content, and the new interpretation could impose unnecessary burdens on developers, leading to downsizing or closure of studios [25][26] - The uncertainty surrounding these regulations is already affecting investment and innovation within the industry, with many companies considering alternative business models that may not align with user-friendly experiences [12][22][26] Cultural Impact - Video games have become an integral part of European culture, with over half of Europeans playing games, and the industry serves as a significant cultural export [6][15] - The success of companies like Supercell demonstrates that European innovation can compete globally, and the proposed regulations threaten to undermine this competitive advantage [7][15][17] - The decisions made regarding these regulations will determine whether Europe continues to thrive as a digital industry hub or becomes a cautionary tale of regulatory overreach [13][17]
China's tech giant Tencent: what you need to know
TechXplore· 2025-03-28 09:30
Core Viewpoint - Tencent is investing $1.25 billion in Ubisoft for a 25% stake in a new subsidiary, enhancing its influence in the gaming industry [1][6]. Company Overview - Tencent is a dominant player in China with its "super-app" WeChat, which integrates chat, social functions, and digital wallet capabilities [1]. - The company has a significant presence in video gaming, cloud services, and content streaming, with its game "Honor of Kings" having over 100 million players [2]. - Despite facing profitability challenges due to strict gaming regulations for children in China, Tencent's earnings surged in the last quarter of 2024, driven by the global AI trend [2]. International Expansion - Tencent has been expanding its international gaming footprint, having acquired a majority stake in Riot Games in 2011 and Supercell in 2016 [4]. - The recent investment in Ubisoft strengthens Tencent's position in the gaming sector, following its initial investment in 2022 [4][6]. Shareholding Structure - Tencent currently holds nearly 10% of Ubisoft's stock, which it cannot exceed before 2030, while the founding Guillemot family owns about 15% [6]. - The new investment will allow Tencent to control 25% of a new Ubisoft unit focused on major franchises like "Assassin's Creed," "Far Cry," and "Tom Clancy's Rainbow Six" [6]. Regulatory Environment - Tencent's products have faced scrutiny from various governments, particularly in the U.S., where it is viewed as a potential national security threat [7]. - The company has been involved in a domestic crackdown that began in 2020, which included an 18-month halt on new video game licenses starting mid-2021 and a $415 million fine in 2023 for regulatory violations [9]. - Although there have been signs of improved relations between Beijing and tech firms recently, restrictions on video game access for minors remain in place [10].